Lowered the stability requirements of the 3rd quest echo for all timelines other than the first.
This reduction is smaller for non-empowered timelines.
The 3rd quest echo now requires 1000 stability for all empowered timelines (from 1000 to 1350 depending on timeline).
“Slay enemies to locate __” is now listed as a separate objective in the quest tracker for echoes that use a delayed objective pulse (Bosses and Time Gates).
Time Gates now also have delayed objective pulses like Bosses.
The threshold for showing delayed monolith objective pulses now varies based on zone. It's higher than before in most zones, but lower in zones where going in a random direction may result in significant backtracking.
The icons for unavailable echoes are now darker and less saturated to make available echoes more clear.
Adjusted the position of the monolith reward object in Echo of a World.
Optimization
Greatly improved the performance of hideable objects (things that fade out when they block the camera). This likely caused stutters or reduced fps in many zones.
Players have reported that validating game files can help with performance or stability issues. We’ll continue investigating, but validating files, updating drivers / OS and restarting your computer are good troubleshooting steps.
Other Changes
Updated 2d art for Aurora’s Time Glass and Flight of the First
The Possess ailment deals 33% increased damage.
Updated sounds for the monolith reward object in Echo of a World.
Removed Detonate Corpse from the list of skills on Lich when creating a new character.
Bug Fixes
Fixed a bug that allowed gaining infinite amounts of gold.
Fixed a bug where the spin attack used by Desecrated Flesh was not cancelled by killing or stunning the enemy.
Fixed a bug where Puncture’s Mutilate node did not restore health.
Fixed a bug where The Claw and The Fang would not summon all wolves at once.
Fixed being able to click through the character stats window in some places.
Fixed being able to click through skill unlock notifications in the passives window.
Fixed the search bar for the Game Guide not having a cancel button.
EDIT: 0.8.2c has been released to additionally fix a bug that caused some players to have a blank login screen, which prevented them from logging into the game. This primarily affected new players that started in 0.8.2.
0.8.2b Patch Notes:
This hotfix brings fixes for a number of bugs and some additional polish to the UI and Monolith. We’re eager to hear your thoughts on 0.8.2, so keep it coming!
Missed the patch notes for 0.8.2? Check them out here.
Login
Fixed a bug where players with certain system regions (i.e. Thai) could not login (the loading animation would play but the login attempt never completed).
Improved the login system to prevent other issues.
If you’re unable to login, please contact our support team and include your log file and a screenshot. We appreciate your patience and assistance as we investigate issues like this.
Monolith of Fate
Fixed a bug where the maximum value limits for monolith modifiers did not apply in some cases. This could result in modifiers like “enemies take 100% less damage”.
Added a minimap icon for the reward objects in Echo of a World.
Fixed delayed objective pulses being positioned incorrectly on the minimap.
Fixed a bug where the icons for Exalted rewards in the Monolith of Fate were not colored purple.
Updated the position and visuals of the Open Portal button.
User Interface
Fixed a bug where the border/background graphics for items in the inventory would fail to display in some situations.
Fixed the loot filter selection dropdown overlapping the window for creating new rules.
Fixed the “Increased cooldown recovery for surge” affix being in the wrong affix category for loot filters.
Fixed a bug where the Show option when creating a rule would be unavailable if you clicked on Hide or Recolor.
Fixed “Necromancer” wrapping to a second line in the passives panel.
Fixed the Rogue passive tree being labeled as Primalist.
Fixed a bug where the tick marks for Passive progression were missing from most base class trees.
Improved the contrast for tick marks in the passives panel.
Improved the greyed out effect for passive nodes that have not been taken yet.
Fixed some minor positioning issues for details in the passives panel.
Updated the Mastery Selection window to match the new UI style.
Replaced the Quests button on the window selection wheel for gamepad with a Social button (the quest journal was removed in 0.8.2).
Fixed Bone Pyres not having a healthbar on mouseover.
Skills
Fixed a bug where the Enra's Technique node for Hammer Throw didn't provide base critical chance when you had taken Hammer Vortex.
Fixed a bug where Holy Aura's Purification node was granting 10% poison resistance rather than the listed 20%
Clarified Abyssal Echoes’ descript to say that it doesn’t hit.
Fixed a memory leak caused by certain skills.
Sound
Updated the sound effect for Volatile Zombies leaping.
Updated death sound effects for the Emperor’s Remains.
Increased the volume of Storm Crow’s spells.
Fixed a bug where shattering a fractured item would play the fracture sound effect.
Quests
Fixed a bug where the door inside The Great College was missing.
We're super excited to be sharing our latest Developer Blog with you!
Principal Designer Trasochi is spilling the beans on Patch 0.8.2's extensive changes to the Monolith of Fate. This is one of our largest Developer Blogs of all time. As with all of our Developer Blogs, this post is exclusively available on Last Epoch's official forum. We look forward to seeing you there!
As we've previously shared, Patch 0.8.2 focuses heavily on the Monolith of Fate. We're actively working on an associated Developer Blog that we're super excited to share with you soon. In the meantime, we're happy to be announcing a number of updates coming to the Arena!
One of our goals when working on Arena was to address zones with significant differences in height potentially hiding dangerous Area of Effect abilities used by certain enemies. We've removed a few zones from rotation, and also updated a number of others which could be problematic in this regard. For example, Woodland Arena will now be significantly flatter, and the Tundra Arena (now called Tower Arena) will also have less varied elevation.
To maintain the current level of variety, we're also adding some of our best-looking zones ever to the Arena in Patch 0.8.2. We've prepared a number of screenshots of these below.
This image features the Lich’s signature Reaper Form transform ability! Set in a murky graveyard which has not seen the living for many years, a Lich skulks towards her prey.
Like the image as much as we do? We’ve prepared copies of it at several resolutions for those interested in a new desktop wallpaper! If the download window doesn’t open automatically, right-click on the image and choose Save image as... or your browser’s equivalent option.
Our next update, Patch 0.8.2, includes a new skill for Primalists!
A minion-summoning skill which adds to the Primalist’s ranged options, Summon Storm Crow increases the variety of available Companions. The default behaviour of this skill is to summon multiple crows, each of which cast lightning damage-dealing spells from a distance.
The specialisation tree for Summon Storm Crow has a wide variety of options for improving the effectiveness of your crows and also allows you to change their role on the battlefield.
When we brought Last Epoch to Kickstarter back in 2018, the Soul Cage was one perhaps the single most well-received creature we showed off. Its concept art, found almost half way down our campaign page, was frequently the subject of conversations. This skeletal brute carrying a soul-filled prison has remained one of the most iconic enemies in the entire game, and we are excited to now be designing two related creatures to include in a future content patch.
The two-legged Soul Warden takes the 'Soul Cage' design language in a new direction; a smaller, upright creature bearing its own cage, this agent of the Immortal Empire has its path illuminated by faint lights. They are often encountered in the presence of Soul Carriers.
The Soul Carrier - referred to as a 'Soul Cage' on the above Design Sheet - serve a similar purpose to Soul Cages for the Immortal Empire, and will be the rarer of the two enemies.
Got any ideas for new enemies in the 'soul cage' family? We'd love to hear 'em!
Patch 0.8.2 focuses on endgame content. In addition to introducing new challenges & rewards for players to experience, it also brings many improvements to existing content.
Spires are among the oldest content in the Monolith and our next content patch completely overhauls them. Spires not only see a visual update thanks to all new art assets but will also have their own unique attacks, giving Travelers more distinct and varied challenges.
We'll have more news to share regarding this update shortly! In the meantime, we hope you'll consider checking out some examples of new Spires we've included in our post on the game's official forum!
Unfortunately, Steam doesn't allow us to upload videos to Announcements. To see some examples of new Spires coming in Patch 0.8.2, please join us on the game's official forum!