Today we've posted some of the new item art recently added to the game - and we want to hear from you! We'd like to hear which are your favourite, what you like most about them, and any you mightn't like as much (and why!).
We know there's recently been a trend of us not posting content here on Steam directly - that's just been due to the content we've recently posted. For example, today's post is very image-heavy and the formatting options available to us here are somewhat limited compared to the game's official forum.
We hope you'll check the post out, and we'll see you again here soon!
Developer Blogs are when members of the team take a deep dive into a particular aspect of Last Epoch's design, explaining not just changes that will be made, but the reasoning behind those changes.
Unlike most of our posts, Developer Blogs are only available on the game's official forum. We sincerely hope you take the time to check out the post and leave us your feedback. We'll see you there!
Today we're excited to share Patch 0.8.1 with you.
Unfortunately, our content patches long ago became too big for us to fit our changelogs inside posts here on Steam, so instead we've prepared a table of contents that links to each individual section.
As you know, in Patch 0.8.1 we’re introducing 5 new Arena maps!
A prepared Traveler is a successful Traveler, so today we’re sharing some screenshots of each of the new Arenas so you know what to expect ahead of time. Safe journeys, Traveler!
Patch 0.8.1 introduces substantial updates to endgame content, our itemization, and elements of our user interface. As with all content patches, it also brings new polish to Last Epoch.
The Beastmaster skill Flanking Strike is being removed.
We have revisited every skill in the game to better standardize our specialization trees.
Older skills should now be appreciably more viable in challenging content.
Animations
All animations used by non-transformed Primalists have been replaced or improved.
We plan to improve Werebear Form and Spriggan Form animations in future.
We are also exploring model improvements for these skills.
Level Design
We've performed a pass on many zones to improve their appearance. These updates were concentrated on Chapter 5 and Chapter 3, but we've touched up other zones as well.
We haven't specifically posted about these, but you might have found a teaser.
Optimization
Significantly optimized visual effects that appear around the character during skill usage.
While these are not the most significant contributors to poor performance, this is the first update to include work from a long-term project of ours to dramatically improve combat performance in Last Epoch. We will be gradually rolling out this optimization work to additional areas of the game across future updates.
Optimized the performance of outlines applied to enemies and allies on mouse-over.
Looking at a New Skill, Surge, Coming in Patch 0.8.1
In Patch 0.8.1 we’ll be removing the Mage skill Fire Shield. In the same update, we’ll be adding a new skill called Surge to the Spellblade’s arsenal. Let’s see what Surge is all about!
Surge
Surge's tooltip
The skill art for Surge
Nodes on Surge’s Specialization Tree
Holding down the Alt key while mousing-over Coldfront shows Tidal Wave's tooltip;
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Holding down the Alt key while mousing-over Conduit shows Static's tooltip;
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Holding down the Alt key while mousing-over Electropulse shows Lightning Blast's tooltip;
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We're Updating the Character Selection Screen in Patch 0.8.1!
Starting in Patch 0.8.1, your characters will show their currently equipped gear when clicked on in the character selection screen! We’ll be releasing Patch 0.8.1 later this month.
Dual wielders represent!
This change should make it more convenient to tell your characters apart straight away, which will gradually get even easier as we continue to add additional 3d models for equipment.
Don’t they look amaging?
We plan to update the appearance of the character selection screen itself in a later update.