Last Epoch - Sarno
In Patch 0.7.9 we released new 3d armor models for the https://store.steampowered.com/newshub/app/899770/view/2764599553406746467, and Sentinel. In our next update it’ll be the Acolyte’s turn, and today we’re taking a look at some early concept art, material references, a turnaround sheet, and the 3d models themselves.




Early Concept Art w/ Material Reference


As with the new 3d armor models implemented for other classes in our previous content patch, the new Acolyte armor models will be used for the highest level base types, and so it is designed to reflect the gear progression that characters wearing it have achieved.




Turnaround Sheet


We're currently discussing whether to have the Acolyte at the character selection screen wear this armor when our next patch is released. Let us know if you'd like us to make this change!

(While we want the appearance of characters at the character selection screen to reflect their equipped gear, this is more of a long-term goal and won't be ready in time for our next patch.)









Please note: It may be possible to see larger versions of the above images on our official forum.
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Cremate's Replacement: Infernal Shade

In Patch 0.7.7 we removed the Acolyte skill Cremate from the game as we weren't entirely satisfied with its design. Our next content patch includes the revamped version, now called Infernal Shade!


Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one infernal shade attached at a time. Expires after 5 seconds. Max 4 active shades. [Alt] This shade cap is shared with Dread Shade. [Fire] [Spell] [Damage Over Time] [Intelligence]




Infernal Shade


Specialization Tree Nodes

Devour In Flames
Can target your minions.


Demonic Possession
(requires Devour in Flames)
The minion gains 4% increased movement speed, attack and cast speed per second per point.



Combustion
Explodes in a large area of effect at end of duration, or when the target dies.


Flame Burst
(requires Combustion)
+5% explosion critical strike chance.



Lingering Flames
If no target is within range of your target location the shade will wait up to 10 seconds for a target to come within range and then attach to it.


Purgatory
(requires Lingering Flames)
Infernal Shade gains 40% increased damage each second that it is unattached to a target.



Hellfire
You may cast Infernal Shade on a ground location without a target in range. Infernal Shade has a chance to shred nearby enemy fire protection each second, but now has a cooldown (3 seconds).


Fiend Hunter
(requires Hellfire)
[35%] increased cooldown recovery speed per point.


Screenshots



Using Infernal Shade it’s possible to put the hurt on multiple groups at once.




Alternatively, you can kill enemies even quicker by stacking the areas of effect!
Last Epoch - Hackalöken
Monolith of Fate
  • You now lose fewer Echoes Conquered after dying or leaving an Echo early.
  • All quest echoes now scale to a maximum of at least a 40% chance to encounter. Later quest echos still take longer to encounter on average.

Skills
Assemble Abomination
  • Now somewhat more likely to be targeted by enemies.

Disintegrate
  • Increased base damage by 17%.

Bug Fixes
  • Fixed a bug where the loading screen after creating a new character would not disappear if you had no saved characters.
  • Fixed a bug where many zones would drop items with much lower affix values than intended. This was most noticeable in the Monolith of Fate’s Ending the Storm timeline.
  • Fixed the transition between the End of Time and Monolith of Fate being difficult to click on.
  • Fixed a bug where enemy damage and health in the Arena scaled up much faster than intended.
  • Fixed an oversight causing Formosus’ Phylactery to deal much more damage than intended.
  • Fixed a bug causing settings for the overlay map to work inconsistently.
  • Fixed a bug where the “chance to fire 6 additional projectiles” effects for Hungering Souls (on its tree and on Idols) were rolled separately. This meant that you could fail to fire extra projectiles despite having a combined total of 100%.
  • Fixed the Paladin passive Prayer Aegis granting 7 health per point rather than the stated 10 health per point.
  • Fixed a bug preventing the bridge in The Precipice from being smashed by the boss.
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Beta 0.7.9e Patch Notes


Skills

Warpath
  • Dark Nexus now causes you to gain 7 mana every 3 seconds (from reducing channel cost by 2).
  • Zweihander Reichweite increases area by 50% (from 35%) and requires 2 points in Reckless Combatant (from 3).
  • Reckless Combatant now increases melee damage while spinning rather than Warpath Hit damage.
  • Nodes that previously had the condition "while not using a shield" now have the condition "while using a two handed weapon".


Bug Fixes
  • Fixed a bug preventing the Frost Clan chief from spawning in Wengari Battleground.
  • Fixed a bug causing game audio to not play and gameplay errors on macOS.
  • Fixed a regression affecting the game's ability to recover data after a crash.
  • Fixed a bug where portalling out of Echo of a World and then returning would always display the Fall of the Outcasts timeline, rather than the timeline you were last in.
  • Fixed a bug where respawning in Echo of a World could cause the Fall of the Outcasts timeline to be displayed, rather than the timeline you were last in.
  • Fixed a bug where more monolith modifiers were removed than intended when losing progress at a medium to high amount of Echoes Conquered.
  • You can no longer use town portals to return to Echoes in the Monolith of Fate.
  • Fixed a bug where progress was not saved to the Ladder unless you levelled up or completed a wave in the Arena with the Ladder open in-game.
  • Fixed a bug where the overlay map would be returned to default settings when reloading the game. Opening the settings panel returned it to how you set it.
  • Fixed a bug where item tooltips could flicker on and off in some situations.
  • Fixed cases of effects on the ground (e.g. cracks or moss) projecting onto characters.
  • Fixed a bug where using Shield Rush without a shield used the wrong animation.
  • Fixed a cause of placeholder text being displayed when Monolith modifiers are removed.
Last Epoch - Hackalöken
Monolith of Fate
Timeline Progress Saving
  • When you die in the Monolith of Fate or leave an Echo before completing the objective, your progress in that Timeline is no longer reset.
  • Instead, you lose a number of Echoes Conquered and active modifiers, and can continue the run from there.
  • Quest Echo completion is not lost when your run is set back.
  • The UI for selecting your next Echo now shows how many Echoes Conquered are required to have a chance to find the next Quest Echo.

Boss Balance
Listed by Timeline level to avoid spoilers.
  • All bosses grant significantly more XP.
  • Level 55
    • Boss deals 15% less damage.
  • Level 62
    • Boss deals 12% less damage.
    • Boss has 7% less health.
    • Spiral attack no longer ignites.
  • Level 68
    • Boss deals 15% less damage.
    • Boss has 6% less health.
    • Double cone attack deals 25% less damage.
    • Damage over time trail deals 17% less damage.
    • Melee range blast attack has a smaller hitbox and the indicator lasts much longer.
  • Level 75
    • Miniboss in second Quest Echo deals 32% less damage.
    • Primary boss deals 7% less damage.
  • Level 80
    • Boss deals 5% less damage.

Empowered Timelines
  • Increased the mod effect modifier for the empowered Fall of the Outcasts timeline to 170% (from 140%).
  • Increased the mod effect modifier for the empowered Black Sun timeline to 160% (from 140%).
  • Increased the mod effect modifier for the empowered Ending the Storm timeline to 135% (from 125%).

Enemies
  • Further shifted the effective health of bosses towards health rather than resistance.
  • Lagon's sweeping beam attack deals 10% less damage.

Visuals
  • Fixed missing fireball textures. This affected the player, as well as several enemies and minions.
  • Updated the visuals for Fireball (as compared to 0.7.9).
  • Updated the visuals for Tornado (including Fire Tornado).

Sound
  • Added new cast sounds for Tornado and Fire Tornado.
  • Added new sounds for Rive.
  • Added environmental sounds to the Character Select screen.
  • Added sounds to buttons on the Login screen.
  • Reduced the volume of the Temple Guardian awakening.

Bug Fixes
  • Fixed a bug where the void damage per fire aura bonus from Dark Shroud of Cinders was applied an additional time whenever your stats updated and never reset.
  • Fixed a bug where the reward chest in Echo of a World was hard to click.
  • Fixed a bug where the Grand Resonance of the Sea blessing had no effect.
  • Fixed a bug where Lunge’s sound effect remained at the location where the player used Lunge. The sound now travels with the player.
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Beta 0.7.9c Release and Patch Notes

Monolith of Fate
  • Abomination boss
    • Tail slam deals 25% more damage
    • Necrotic projectiles deal their maximum damage once they have reached their maximum range rather than continuing to increase in damage on their way back.
      • They now deal 150% more damage at maximum range and when returning (from 200% at maximum range, up to 400% depending on travel duration).
  • There is no longer a penalty to the experience you gain from a zone if your character is a higher level, as long as the area level is above 53.
  • Quest Echoes can now appear earlier in all timelines, and the chance to encounter one has been increased.

Developer Commentary
We have been reading your feedback across Last Epoch’s official forum, community Discord server, community subreddit, and elsewhere. Please note that the goal of hotfixes released one day after the previous update are to make quick adjustments which require minimal QA time and iteration. More extensive changes based on your feedback are planned, however these will take longer to create and test. Thank you for your patience, and for your feedback. Please do keep the feedback coming.


Enemies
  • The temporary damage resistance system for bosses is now much more subtle: each stack of resistance is weaker and lasts for a shorter duration.
  • Bosses have much less base damage resistance. With a normal amount of temporary resistance, the damage they take is more comparable to other enemies.
  • Increased boss health to compensate for having lower damage resistance.
  • Bosses also start with some extra resistance which drops off while you fight them, so they no longer take far more damage at the start of a fight. This should prevent the frustrating slow down in the damage you deal to bosses.

Developer Commentary
We are broadly happy with how boss fights are currently taking - however, we recognize that drastic drop offs in damage feel punishing and result in frustratingly low damage numbers. We'll be shifting some of bosses' baseline survivability from resistance to health, and having bosses begin fights with damage resistance which wears off over time. These changes should result in damage numbers being both larger and more consistent without having a significant impact on how long it takes to kill bosses.

Our goal is for improving your character's damage to always cause them to kill bosses more quickly, but not to the extent that relevant boss fights become trivialized - for example, maybe increasing your character's damage by 80% causes them to kill bosses 50% more quickly. We will continue to monitor your feedback and will work to address it more in future updates once we've had the chance to iterate on the system internally.


Sound
  • Made Haruspex Orian’s voice lines easier to hear in combat.
  • Added a sound for breakable doors.
  • Reduced the volume on several sound effects;
    • Abyssal Orb’s explosions
    • Ice Nova
    • Tempest Strike
    • Devoured Husk’s attack swing
    • Magma Gorn’s vocals
    • Ravenous Voidform’s slam attack
    • Time Rift opening sound


Items
  • Reduced minion reflect affix values by approximately 25%.


Bug Fixes

Assemble Abomination
  • Fixed a bug where Devour consumed all minions in range, rather than up to 5.
  • Fixed a bug where various types of Wraith and Bone Golem did not count as different types of minions for the Death in the Family and Epicurean nodes.
  • Fixed a bug where the 30% increased damage per consumed minion effect was not working.
  • Fixed a bug where the minion’s animations did not line up with when damage is dealt.
  • Fixed a bug where The Quick and the Dead could not be taken after investing two points in Consume (the connection only worked one way).
  • Fixed a bug where Consume applied to all damage, rather than just hit damage.

Miscellaneous
  • Added a potential fix for killing the Bones of the Outcasts in The Ransacked Camp not completing the quest.. Please post on the bug reports forum with a screenshot and log file if this is still occurring.
  • Reverb sound volume is now controlled by the Sound Effects Volume slider.
  • Fixed a bug where % reflect and flat reflect (thorns) mechanics were not affected by increased/more damage taken modifiers. Previously, Marked for Death did not increase damage taken from reflect, and boss damage resistance did not reduce damage taken from reflect.
  • Fixed various issues with node tooltips for Bone Curse, Dread Shade and Assemble Abomination.
  • Fixed a bug where the search bar for the gambler could not be cleared using the x button.
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Patch 0.7.9b Release and Patch Notes

Monolith
  • The third Quest Echo for the “The Black Sun” timeline now appears 2 echoes earlier on average.
  • The lightning dragons in Dragon’s Grotto now count as bosses, rather than minibosses. This means they now gain temporary damage resistance like other bosses.
  • Chill and slow chance mods now give enemies 40% less chill and slow chance than before.


Enemies
  • Adjusted the effective health of bosses to be weighted more towards health than resistances. This does not change the time it takes to kill them, but will make damage numbers larger.


Skills

Bone Curse
Characters with Bone Curse specialized will receive a free respec for its tree.
  • Crippling Anguish can have 4 points allocated (from 3).
  • Signet of Agony now requires points in Crippling Anguish instead of Acute Infliction, and is no longer compatible with Illusion of Pain.
  • Added a new node behind Signet of Agony that increases Bone Curse damage, but makes it linger for a shorter duration if not reapplied.
  • A lot of nodes have moved around visually to accommodate this, but there are no other real changes to connections or requirements.


Sound
  • Added footstep sounds for Assemble Abomination.
  • Added a new sound effect for Swipe’s Wild Calling node.


Uniques
  • Added new unique gloves, Mortality’s Grasp.


Bug Fixes
  • Fixed a bug where characters that had Mark for Death specialized before it was removed were unable to specialize in a different skill using that slot.
  • Fixed projectiles colliding with invisible objects in the Oracle’s Abode, Titan’s Canyon, Yulia’s Haven, the Immortal Summit, the Gates of Solarum, the Frozen Roots, Canyon Stronghold, and Solarum Ascent.
  • Fixed some breakables being inaccessible in Ruined Shrine.
  • Fixed a bug where the gold costs to reroll Echo choices in the Monolith of Fate were much higher than intended.
  • Fixed a bug where Shard of the Shattered Lance and Fragments of the Shattered Lance would drop as unique items instead of set items.
  • Fixed a bug that prevented Dragonflame Edict from creating Dragonflame Novas.
  • Fixed a bug where Smite’s Descend node did not add a cooldown until your character was reloaded.
  • Fixed a bug where using instant cast skills after casting Smite (with the Descend node) would cause you to teleport.



Please note Patch 0.7.9b is out now on Windows, and will be made available on Linux and macOS as soon as possible, in that order. We apologize for the delay experienced by some members of our community. Patch 0.7.9b is now available on every OS.
Last Epoch - Sarno
Beta 0.7.9 Release and Patch Notes



Monolith of Fate
  • The Monolith of Fate is now its own zone connected to the End of Time. It consists of several islands, with each containing a Timeline representing a reality that never was.
  • Starting a Timeline gives you the choice between two Echoes, each with a layout, modifier to enemies, and a modifier to the rewards you receive.
  • All Echoes in a given Timeline now have a fixed level, rather than scaling to your character’s level.
  • As you conquer more Echoes in a row, you will have a chance to encounter Quest Echoes, and finally a boss for the Timeline.
  • Defeating the boss of a Timeline will unlock the path to the next Timeline. Choices you make during a Timeline’s quests can impact which Timeline you unlock next.
  • After a Timeline has been conquered you can choose between one of three random Blessings. Blessings are permanent increases to either your character’s stats or chance to find particular items, and they apply in all parts of the game.
  • You can replace the Blessing granted from a Timeline by defeating its boss again.
  • As you progress you will be able to empower Timelines you unlocked previously. This allows you to gain Blessings that grant even more power, but all Echoes are raised to level 100 and the modifiers applied to each Echo are larger.
  • Added 24 new Echo layouts distributed amongst all Timelines.
  • Added 21 new Quest Echoes.


Tier 6 and 7 Affixes
  • Items can now drop with Tier 6 and Tier 7 affixes. These items have the Exalted rarity, which is color-coded purple. Exalted items are not available from the gambler or shop.
  • Tier 6 and 7 affixes cannot be created through crafting. Crafting on Exalted items otherwise behaves the same as Magic and Rare items,
  • Tier 5 affixes now start dropping on items at level 32, instead of at level 81. Tier 6 affixes start dropping at level 55, while Tier 7 affixes start dropping at level 90.
  • The top range of most Tier 5 affixes have been reduced somewhat alongside them being made more common. Tier 6 and Tier 7 affixes can have much higher values than Tier 5 affixes.
  • The stat ranges for Tier 7 affixes are much larger than the stat ranges for Tier 6 affixes.


Uniques
  • Added a new unique relic, Murama’s Hilt.
  • Added a new unique relic, Melvern’s Writ.
  • 17 new unique items have been added that are exclusive to various Quest Echoes in the Monolith of Fate.


Item Sets
  • The 3-piece set bonus for the Pebbles set now grants +15 damage for Skeletons (from +10).


Skills

While Acolyte has been a strong class historically, before 0.7.8 it had by far the lowest amount of available skills and specialization trees, especially the Necromancer. Additionally, our plans for the class’ skills (including Warlock) have changed since the class was first designed a few years ago. With this patch, Acolytes now have a comparable (but still the lowest) amount of skills with specialization trees to the other classes and they better represent our plans for the class.


Assemble Abomination
  • New skill unlocked at 40 points into Necromancer passives. Includes a specialization tree.
  • Assemble Abomination is a channeled skill that absorbs minions around the target. When channeling stops, a hulking Abomination is created, which decays over time.
  • Abominations gain health equal to the max health of minions consumed and 30% increased damage for each minion consumed.
  • The specialization tree for Assemble Abomination contains nodes that unlock additional abilities for your Abomination to use based on what minions you absorb.


Bone Curse
  • New skill unlocked at character level 8 for Acolytes. Replaces Mark for Death, and includes a specialization tree.
  • Bone Curse applies a curse to all enemies in an area for 8 seconds. Hitting an afflicted enemy causes Bone Curse to hit them, dealing physical damage. The hit damage is tripled if you inflicted the hit yourself.
  • 20% of your added spell damage applies to Bone Curse hits. Bone Curse hits cannot apply ailments (such as Ignite and Damned) from sources other than its specialization tree.


Dread Shade
  • New skill unlocked at 30 points into Necromancer passives. Includes a specialization tree.
  • Applies a Dread Shade to a targeted minion. The affected minion and all minions around it deal 25% more damage (multiplicative with other modifiers), but the affected minion loses 3% of its maximum health per second for each second the Shade has been active.
  • Dread Shade expires when the minion dies, or after 20 seconds. You may have up to 4 Shades active at once.


Exhume
  • Removed from the game.


Mark for Death
  • Removed from the game.
  • The base Mark for Death effect still exists in the game, and is available from sources such as Idols, passives, and specialization trees.


Passives

Sentinel
  • Armour Clad grants 15 armour (from 10).
  • Juggernaut grants 8 fire and void protection (from 5).
  • Overwhelm grants 8% increased melee stun chance (from 5%).
  • Relentless grants 20 stun avoidance (from 15).


Forge Guard
  • Rallying Block now grants 10 armor and elemental protections on block per point (from 10 per point), but the buff now has a maximum of 10 stacks.


Arena
  • Increased overall scaling speed by 9%.
  • Reduced the bonus to experience gained (based on current wave) by about 50%.
  • Enemies deal more damage than before based on wave number. The increase is 22% at wave 100, 46% at wave 200, and 76% at wave 300.
  • Enemies have more health than before based on wave number. The increase is 17% at wave 100, 34% at wave 200, and 56% at wave 300.


Controller Support
  • Skills are now used in the direction your character is facing, rather than where your cursor is pointing.
  • Targeting in combat now compensates to target the nearest enemy, as long as you’re facing in generally the right direction. The currently targeted enemy has an arrow over its head.
  • Interactions outside of combat (i.e. talking to NPCs, opening the stash) also use this new targeting system.
  • Fixed a bug where controllers did not have a way to command minions with default bindings. The default button for this is the Y button (Xbox), which used to open a town portal. The town portal can still be opened using the right d-pad button.
  • The circle menu (accessed by pressing select) now has a shortcut for Crafting, rather than Friends. Also fixed a bug where the Character shortcut did not work.
  • Updated the graphics for the circle menu.
  • You can now rebind the left and right d-pad buttons to any action.


Game Balance

Damage Over Time
  • Each stack of poison increases poison damage taken by 5% (from 7%).
  • Ignite deals 9% more damage.
  • Bleed deals 10% more damage.
  • The Increased Minion Damage Over Time prefix grants up to 100% damage (from 120%) and can no longer roll on amulets.
  • The Increased Damage Over Time prefix can no longer roll on gloves or belts.

Dodge
  • Adjusted the dodge formula so that dodge chance is slightly lower, especially at high levels. (5s in denominator changed to 6s).
  • The dodge rating suffix now gives lower values of dodge rating from T2 onwards, with the T5 giving around 20% less dodge rating on average.
  • The dodge rating on potion use prefix now gives up to 550 dodge rating (from 800).

Health
  • Characters now gain 6 maximum health per level (from 5).


Skill Balance
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.



Items

Mage Armour
  • Archmage Robes now grant 20% to 40% of mana spent gained as ward (from 3 to 9 adaptive spell damage), and grant 180 armour (from 170).
  • Added the Celestial Robes base type, which has new art and stats identical to 0.7.8 Archmage Robes. Requires level 72.
  • Added the Celestial Helmet base type, which has new art and grants 125 armour and 5% to 12% increased mana. Requires level 71.
  • Diadems now also grant 15 to 35 mana, but only grant 55 armour (from 100).


Primalist Armour
  • Added new art for the Wild Armour base type.
  • Added the Shamanistic Garb base type, which grants 172 armour and 30% to 60% increased minion damage. Requires level 62.
  • Added the Horned Cowl base type, which has new art and grants 124 armour and 2% to 4% of damage leeched as health on hit.


Sentinel Armour
  • Added new art for the Solarum Plate base type.
  • Replaced the Solarum Helm with the Winged Helm, which has the same stats and new art.
  • Added the Augury Plate base type, which grants 280 armour and 7% to 11% increased mana regen. Requires level 65.
  • The Battered Helm, Crested Helm, Worn Plate and Iron Cuirass base types grant 5 more armor than before.
  • The Solar Plate base type now grants 20 more armor than before.


Set Affixes
Previously, it was possible to have a complete set for 2 of the 4 set affixes, but this always required taking up prefixes on the same 4 item slots. This reduced item diversity in the late game. Now, you can still complete 2 set affixes, but doing so doesn’t always require affixes on the same 4 item slots. This allows for more flexibility in what affixes you choose.
  • Added a new “Set Armour and Void Protection” prefix that rolls on gloves, boots, amulets and relics.
  • Added a new “Set Necrotic and Poison Protection” prefix that rolls on gloves, boots and rings.
  • Set Health now also rolls on gloves and boots, but no longer rolls on rings.
  • Set Dodge Rating now also rolls on gloves and boots, but no longer rolls on amulets or relics.
  • Pre-existing items that would have incompatible set affixes (i.e. Set Health on a ring) will have these affixes converted to Increased Armour prefixes. This is to avoid characters having more than 4 of a given Set Affix which would be very unbalanced.


Weapon Implicits
Generally, swords, axes, maces and sceptres have more melee damage than before, while spears and staves have less melee damage than before.
  • Broadswords have 12 melee physical damage (from 11).
  • Deicide Swords have 53 melee physical damage (from 50).
  • Divine Sceptres have 55 melee physical damage (from 52).
  • Moonstone Sceptres have 52 melee physical damage (from 45).
  • Bladed Maces have 50 melee physical damage (from 40) and require level 50 (from 40).
  • Flanged Mace have 60 melee physical damage (from 52) and require level 62 (from 57).
  • Raider Axes have 49 melee physical damage (from 40) and require level 55 (from 45).
  • Welryn Axes have 52 melee physical damage (from 47).
  • Kraken Beaks have 90 melee physical damage (from 80).
  • Steel Axes have 81 melee physical damage (from 74).
  • Terror Maces have 104 melee physical damage (from 90) and require level 68 (from 65).
  • Sovnyas have 88 melee physical damage (from 95).
  • Ranseurs have 80 melee physical damage (from 82).
  • Talon Spears grant 25% to 35% chance to gain haste on hit (from 3% to 6% movement speed).
  • Oracle Staves have 75 melee physical damage (from 81).
  • Zweihanders have 77 melee physical damage (from 76).
  • Titan Blades have 90 melee physical damage (from 85).


Other Changes
  • Increased the drop rates of class specific affixes.
  • Increased Mana Regen shards now drop more often. The drop rate for this affix on equipment items is unchanged.
  • Increased the values of stun avoidance affixes by about 60%.
  • The Solarum Greaves base type now grants 90 armor (from 75) and has new 2D art.
  • Arena Keys now sell for 6500 gold (up from 200).
    Doubled the gold dropped by Shrines of Wealth.
  • The +1 to all attributes suffix can no longer roll on staves.
  • Alt text descriptions now clarify that Bone Golem specific affixes apply to all types of Bone Golem.


Sound
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.



Quests
  • Quests are now shown on the world map next to the waypoint for its next objective.
  • Hovering over the Era tabs on the world map lists all active quests you have in that Era.
  • Main quests and side quests are now shown separately in the Quest Journal.
  • Side quests are now a different color in the Quest Tracker (right side of the screen).
  • Improved the design of the quest marker arrow on the minimap.
  • The wave fight on the Soul Warden’s Road is now activated by proximity, rather than clicking on the spear wall.


Animation
  • Implemented a complete new set of animations for the Sentinel class. Includes idle, running channeling, melee and spell casting animations, with variations based on the type of weapon equipped.
  • Judgement, Rive and Forge Strike have had their timings sped up to feel more responsive and match new animations better.


User Interface
  • Choosing the “Move or Attack” option for your movement key (left click by default) now allows you to pick which ability slot will be used when you press your movement key while hovering over an enemy. This cannot add a 6th skill slot to your bar.
  • The stash, shop, gambling and arena menus now close automatically after walking away from them in zones.
  • The Store Crafting Items button now has a glowing border if you have crafting materials in your inventory, to help draw new players to it. The button will not highlight if you’ve used it during the current game session.
  • Improved the skill icons/descriptions displayed for each class when creating a new character.
  • You can now search buyback tabs in shops.
  • You can now move items into the crafting menu directly by pressing shift and right click.
  • Added new decorations to loading screens that depend on the Era you’re traveling to.


Enemies
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.



Visuals
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.



Optimization
  • Improved game start-up time for most system configurations.
  • Improved the performance of loot.
  • Improved performance in End of Time, Echo of a World, Gladiator’s Rest and Realm of the Forgotten.
  • Improved the performance of applying ailments (i.e. bleed, poison, ignite).
  • Improved the performance of enemies triggering sound effects.


Bug Fixes
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.
Last Epoch - Sarno
Hey Travelers!

While we endeavor to post as much of our content on Steam as is feasible, our Developer Blogs are available exclusively on Last Epoch's official website. Here's a link to the post!

We hope to see you there! ːsteamhappyː
Last Epoch - Sarno
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New Primalist and Mage Armor Model Sets

Patch 0.7.9 focuses heavily on endgame content - and obviously you should look good when you’re in it! Along with the Sentinel, both the Primalist and Mage will be getting additional armor models in Patch 0.7.9. These models will be used for the highest level bases. Which one’s your favorite?


Primalist

Full Set




Helm




Body Armor




Gloves




Boots




Mage

Full Set




Helm




Body Armor




Gloves




Boots

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