Last Epoch - Sarno
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Patch 0.7.9b Release and Patch Notes

Monolith
  • The third Quest Echo for the “The Black Sun” timeline now appears 2 echoes earlier on average.
  • The lightning dragons in Dragon’s Grotto now count as bosses, rather than minibosses. This means they now gain temporary damage resistance like other bosses.
  • Chill and slow chance mods now give enemies 40% less chill and slow chance than before.


Enemies
  • Adjusted the effective health of bosses to be weighted more towards health than resistances. This does not change the time it takes to kill them, but will make damage numbers larger.


Skills

Bone Curse
Characters with Bone Curse specialized will receive a free respec for its tree.
  • Crippling Anguish can have 4 points allocated (from 3).
  • Signet of Agony now requires points in Crippling Anguish instead of Acute Infliction, and is no longer compatible with Illusion of Pain.
  • Added a new node behind Signet of Agony that increases Bone Curse damage, but makes it linger for a shorter duration if not reapplied.
  • A lot of nodes have moved around visually to accommodate this, but there are no other real changes to connections or requirements.


Sound
  • Added footstep sounds for Assemble Abomination.
  • Added a new sound effect for Swipe’s Wild Calling node.


Uniques
  • Added new unique gloves, Mortality’s Grasp.


Bug Fixes
  • Fixed a bug where characters that had Mark for Death specialized before it was removed were unable to specialize in a different skill using that slot.
  • Fixed projectiles colliding with invisible objects in the Oracle’s Abode, Titan’s Canyon, Yulia’s Haven, the Immortal Summit, the Gates of Solarum, the Frozen Roots, Canyon Stronghold, and Solarum Ascent.
  • Fixed some breakables being inaccessible in Ruined Shrine.
  • Fixed a bug where the gold costs to reroll Echo choices in the Monolith of Fate were much higher than intended.
  • Fixed a bug where Shard of the Shattered Lance and Fragments of the Shattered Lance would drop as unique items instead of set items.
  • Fixed a bug that prevented Dragonflame Edict from creating Dragonflame Novas.
  • Fixed a bug where Smite’s Descend node did not add a cooldown until your character was reloaded.
  • Fixed a bug where using instant cast skills after casting Smite (with the Descend node) would cause you to teleport.



Please note Patch 0.7.9b is out now on Windows, and will be made available on Linux and macOS as soon as possible, in that order. We apologize for the delay experienced by some members of our community. Patch 0.7.9b is now available on every OS.
Last Epoch - Sarno
Beta 0.7.9 Release and Patch Notes



Monolith of Fate
  • The Monolith of Fate is now its own zone connected to the End of Time. It consists of several islands, with each containing a Timeline representing a reality that never was.
  • Starting a Timeline gives you the choice between two Echoes, each with a layout, modifier to enemies, and a modifier to the rewards you receive.
  • All Echoes in a given Timeline now have a fixed level, rather than scaling to your character’s level.
  • As you conquer more Echoes in a row, you will have a chance to encounter Quest Echoes, and finally a boss for the Timeline.
  • Defeating the boss of a Timeline will unlock the path to the next Timeline. Choices you make during a Timeline’s quests can impact which Timeline you unlock next.
  • After a Timeline has been conquered you can choose between one of three random Blessings. Blessings are permanent increases to either your character’s stats or chance to find particular items, and they apply in all parts of the game.
  • You can replace the Blessing granted from a Timeline by defeating its boss again.
  • As you progress you will be able to empower Timelines you unlocked previously. This allows you to gain Blessings that grant even more power, but all Echoes are raised to level 100 and the modifiers applied to each Echo are larger.
  • Added 24 new Echo layouts distributed amongst all Timelines.
  • Added 21 new Quest Echoes.


Tier 6 and 7 Affixes
  • Items can now drop with Tier 6 and Tier 7 affixes. These items have the Exalted rarity, which is color-coded purple. Exalted items are not available from the gambler or shop.
  • Tier 6 and 7 affixes cannot be created through crafting. Crafting on Exalted items otherwise behaves the same as Magic and Rare items,
  • Tier 5 affixes now start dropping on items at level 32, instead of at level 81. Tier 6 affixes start dropping at level 55, while Tier 7 affixes start dropping at level 90.
  • The top range of most Tier 5 affixes have been reduced somewhat alongside them being made more common. Tier 6 and Tier 7 affixes can have much higher values than Tier 5 affixes.
  • The stat ranges for Tier 7 affixes are much larger than the stat ranges for Tier 6 affixes.


Uniques
  • Added a new unique relic, Murama’s Hilt.
  • Added a new unique relic, Melvern’s Writ.
  • 17 new unique items have been added that are exclusive to various Quest Echoes in the Monolith of Fate.


Item Sets
  • The 3-piece set bonus for the Pebbles set now grants +15 damage for Skeletons (from +10).


Skills

While Acolyte has been a strong class historically, before 0.7.8 it had by far the lowest amount of available skills and specialization trees, especially the Necromancer. Additionally, our plans for the class’ skills (including Warlock) have changed since the class was first designed a few years ago. With this patch, Acolytes now have a comparable (but still the lowest) amount of skills with specialization trees to the other classes and they better represent our plans for the class.


Assemble Abomination
  • New skill unlocked at 40 points into Necromancer passives. Includes a specialization tree.
  • Assemble Abomination is a channeled skill that absorbs minions around the target. When channeling stops, a hulking Abomination is created, which decays over time.
  • Abominations gain health equal to the max health of minions consumed and 30% increased damage for each minion consumed.
  • The specialization tree for Assemble Abomination contains nodes that unlock additional abilities for your Abomination to use based on what minions you absorb.


Bone Curse
  • New skill unlocked at character level 8 for Acolytes. Replaces Mark for Death, and includes a specialization tree.
  • Bone Curse applies a curse to all enemies in an area for 8 seconds. Hitting an afflicted enemy causes Bone Curse to hit them, dealing physical damage. The hit damage is tripled if you inflicted the hit yourself.
  • 20% of your added spell damage applies to Bone Curse hits. Bone Curse hits cannot apply ailments (such as Ignite and Damned) from sources other than its specialization tree.


Dread Shade
  • New skill unlocked at 30 points into Necromancer passives. Includes a specialization tree.
  • Applies a Dread Shade to a targeted minion. The affected minion and all minions around it deal 25% more damage (multiplicative with other modifiers), but the affected minion loses 3% of its maximum health per second for each second the Shade has been active.
  • Dread Shade expires when the minion dies, or after 20 seconds. You may have up to 4 Shades active at once.


Exhume
  • Removed from the game.


Mark for Death
  • Removed from the game.
  • The base Mark for Death effect still exists in the game, and is available from sources such as Idols, passives, and specialization trees.


Passives

Sentinel
  • Armour Clad grants 15 armour (from 10).
  • Juggernaut grants 8 fire and void protection (from 5).
  • Overwhelm grants 8% increased melee stun chance (from 5%).
  • Relentless grants 20 stun avoidance (from 15).


Forge Guard
  • Rallying Block now grants 10 armor and elemental protections on block per point (from 10 per point), but the buff now has a maximum of 10 stacks.


Arena
  • Increased overall scaling speed by 9%.
  • Reduced the bonus to experience gained (based on current wave) by about 50%.
  • Enemies deal more damage than before based on wave number. The increase is 22% at wave 100, 46% at wave 200, and 76% at wave 300.
  • Enemies have more health than before based on wave number. The increase is 17% at wave 100, 34% at wave 200, and 56% at wave 300.


Controller Support
  • Skills are now used in the direction your character is facing, rather than where your cursor is pointing.
  • Targeting in combat now compensates to target the nearest enemy, as long as you’re facing in generally the right direction. The currently targeted enemy has an arrow over its head.
  • Interactions outside of combat (i.e. talking to NPCs, opening the stash) also use this new targeting system.
  • Fixed a bug where controllers did not have a way to command minions with default bindings. The default button for this is the Y button (Xbox), which used to open a town portal. The town portal can still be opened using the right d-pad button.
  • The circle menu (accessed by pressing select) now has a shortcut for Crafting, rather than Friends. Also fixed a bug where the Character shortcut did not work.
  • Updated the graphics for the circle menu.
  • You can now rebind the left and right d-pad buttons to any action.


Game Balance

Damage Over Time
  • Each stack of poison increases poison damage taken by 5% (from 7%).
  • Ignite deals 9% more damage.
  • Bleed deals 10% more damage.
  • The Increased Minion Damage Over Time prefix grants up to 100% damage (from 120%) and can no longer roll on amulets.
  • The Increased Damage Over Time prefix can no longer roll on gloves or belts.

Dodge
  • Adjusted the dodge formula so that dodge chance is slightly lower, especially at high levels. (5s in denominator changed to 6s).
  • The dodge rating suffix now gives lower values of dodge rating from T2 onwards, with the T5 giving around 20% less dodge rating on average.
  • The dodge rating on potion use prefix now gives up to 550 dodge rating (from 800).

Health
  • Characters now gain 6 maximum health per level (from 5).


Skill Balance
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.



Items

Mage Armour
  • Archmage Robes now grant 20% to 40% of mana spent gained as ward (from 3 to 9 adaptive spell damage), and grant 180 armour (from 170).
  • Added the Celestial Robes base type, which has new art and stats identical to 0.7.8 Archmage Robes. Requires level 72.
  • Added the Celestial Helmet base type, which has new art and grants 125 armour and 5% to 12% increased mana. Requires level 71.
  • Diadems now also grant 15 to 35 mana, but only grant 55 armour (from 100).


Primalist Armour
  • Added new art for the Wild Armour base type.
  • Added the Shamanistic Garb base type, which grants 172 armour and 30% to 60% increased minion damage. Requires level 62.
  • Added the Horned Cowl base type, which has new art and grants 124 armour and 2% to 4% of damage leeched as health on hit.


Sentinel Armour
  • Added new art for the Solarum Plate base type.
  • Replaced the Solarum Helm with the Winged Helm, which has the same stats and new art.
  • Added the Augury Plate base type, which grants 280 armour and 7% to 11% increased mana regen. Requires level 65.
  • The Battered Helm, Crested Helm, Worn Plate and Iron Cuirass base types grant 5 more armor than before.
  • The Solar Plate base type now grants 20 more armor than before.


Set Affixes
Previously, it was possible to have a complete set for 2 of the 4 set affixes, but this always required taking up prefixes on the same 4 item slots. This reduced item diversity in the late game. Now, you can still complete 2 set affixes, but doing so doesn’t always require affixes on the same 4 item slots. This allows for more flexibility in what affixes you choose.
  • Added a new “Set Armour and Void Protection” prefix that rolls on gloves, boots, amulets and relics.
  • Added a new “Set Necrotic and Poison Protection” prefix that rolls on gloves, boots and rings.
  • Set Health now also rolls on gloves and boots, but no longer rolls on rings.
  • Set Dodge Rating now also rolls on gloves and boots, but no longer rolls on amulets or relics.
  • Pre-existing items that would have incompatible set affixes (i.e. Set Health on a ring) will have these affixes converted to Increased Armour prefixes. This is to avoid characters having more than 4 of a given Set Affix which would be very unbalanced.


Weapon Implicits
Generally, swords, axes, maces and sceptres have more melee damage than before, while spears and staves have less melee damage than before.
  • Broadswords have 12 melee physical damage (from 11).
  • Deicide Swords have 53 melee physical damage (from 50).
  • Divine Sceptres have 55 melee physical damage (from 52).
  • Moonstone Sceptres have 52 melee physical damage (from 45).
  • Bladed Maces have 50 melee physical damage (from 40) and require level 50 (from 40).
  • Flanged Mace have 60 melee physical damage (from 52) and require level 62 (from 57).
  • Raider Axes have 49 melee physical damage (from 40) and require level 55 (from 45).
  • Welryn Axes have 52 melee physical damage (from 47).
  • Kraken Beaks have 90 melee physical damage (from 80).
  • Steel Axes have 81 melee physical damage (from 74).
  • Terror Maces have 104 melee physical damage (from 90) and require level 68 (from 65).
  • Sovnyas have 88 melee physical damage (from 95).
  • Ranseurs have 80 melee physical damage (from 82).
  • Talon Spears grant 25% to 35% chance to gain haste on hit (from 3% to 6% movement speed).
  • Oracle Staves have 75 melee physical damage (from 81).
  • Zweihanders have 77 melee physical damage (from 76).
  • Titan Blades have 90 melee physical damage (from 85).


Other Changes
  • Increased the drop rates of class specific affixes.
  • Increased Mana Regen shards now drop more often. The drop rate for this affix on equipment items is unchanged.
  • Increased the values of stun avoidance affixes by about 60%.
  • The Solarum Greaves base type now grants 90 armor (from 75) and has new 2D art.
  • Arena Keys now sell for 6500 gold (up from 200).
    Doubled the gold dropped by Shrines of Wealth.
  • The +1 to all attributes suffix can no longer roll on staves.
  • Alt text descriptions now clarify that Bone Golem specific affixes apply to all types of Bone Golem.


Sound
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.



Quests
  • Quests are now shown on the world map next to the waypoint for its next objective.
  • Hovering over the Era tabs on the world map lists all active quests you have in that Era.
  • Main quests and side quests are now shown separately in the Quest Journal.
  • Side quests are now a different color in the Quest Tracker (right side of the screen).
  • Improved the design of the quest marker arrow on the minimap.
  • The wave fight on the Soul Warden’s Road is now activated by proximity, rather than clicking on the spear wall.


Animation
  • Implemented a complete new set of animations for the Sentinel class. Includes idle, running channeling, melee and spell casting animations, with variations based on the type of weapon equipped.
  • Judgement, Rive and Forge Strike have had their timings sped up to feel more responsive and match new animations better.


User Interface
  • Choosing the “Move or Attack” option for your movement key (left click by default) now allows you to pick which ability slot will be used when you press your movement key while hovering over an enemy. This cannot add a 6th skill slot to your bar.
  • The stash, shop, gambling and arena menus now close automatically after walking away from them in zones.
  • The Store Crafting Items button now has a glowing border if you have crafting materials in your inventory, to help draw new players to it. The button will not highlight if you’ve used it during the current game session.
  • Improved the skill icons/descriptions displayed for each class when creating a new character.
  • You can now search buyback tabs in shops.
  • You can now move items into the crafting menu directly by pressing shift and right click.
  • Added new decorations to loading screens that depend on the Era you’re traveling to.


Enemies
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.



Visuals
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.



Optimization
  • Improved game start-up time for most system configurations.
  • Improved the performance of loot.
  • Improved performance in End of Time, Echo of a World, Gladiator’s Rest and Realm of the Forgotten.
  • Improved the performance of applying ailments (i.e. bleed, poison, ignite).
  • Improved the performance of enemies triggering sound effects.


Bug Fixes
Due to size constraints, this section of the Patch Notes is not available on Steam.

Click here to view it on the official forum for Last Epoch.
Last Epoch - Sarno
Hey Travelers!

While we endeavor to post as much of our content on Steam as is feasible, our Developer Blogs are available exclusively on Last Epoch's official website. Here's a link to the post!

We hope to see you there! ːsteamhappyː
Last Epoch - Sarno
Want to get more involved with the community? Join us on the official forum!



New Primalist and Mage Armor Model Sets

Patch 0.7.9 focuses heavily on endgame content - and obviously you should look good when you’re in it! Along with the Sentinel, both the Primalist and Mage will be getting additional armor models in Patch 0.7.9. These models will be used for the highest level bases. Which one’s your favorite?


Primalist

Full Set




Helm




Body Armor




Gloves




Boots




Mage

Full Set




Helm




Body Armor




Gloves




Boots

Last Epoch - Sarno
Want to get more involved with the community? Join us on the official forum!



Howdy, Travelers!

It seems our latest Developer Blog, End-Game System Update: Monolith of Fate, has piqued your interest! While Judd took the opportunity yesterday to describe the upcoming changes to the Monolith of Fate, we also wanted to show you specific examples of new content.

Patch 0.7.8's Chapter 8 set a new standard for boss fights in Last Epoch, and we've invested even more time into designing the boss encounters for the revamped Monolith! Four of the screenshots below feature new boss fights. Let us know which you're most excited for!


Canyon Stronghold



Ever wonder where potions come from? Now you know!


Dragon's Grotto



This fight features a set of dragons.


Drowned Thetima



The water seems peaceful. Don't be deceived.


Fall of Ledria



A new destination, Ledria lies to the east of Welryn.


Rotting Hoard



A massive undead dragon, a hoard of zombies, all in a confined space.

...why don't you handle this while I wait back here?



Ruins of Solarum



The presence of Orobyss will be felt inside the Monolith.



We'll be back tomorrow to post about something else coming in Patch 0.7.9. See you then!
Last Epoch - Sarno
Hi Travelers!

While we endeavor to post as much of our content on Steam as is feasible, our Developer Blogs are available exclusively on Last Epoch's official website. Here's a link to the post!

We sincerely hope you'll join us there and give us your feedback!
Last Epoch - Sarno



Patch Preview: Beta 0.7.9

Our next content patch approaches, and today we’re spilling the beans on what you can expect! Patch 0.7.9 will be the largest update we have released for Last Epoch to-date. This patch is also the first to include a Phase 4 item from our Early Access Development Forecast.


Overview

Patch 0.7.9 focuses on the endgame, with changes and additions coming to both the available content and the rewards available for engaging with that content. We’re also replacing and adding many new sounds and replacing all animations used by the Sentinel class.


Highlights

Systems
  • Significantly fleshed out the Monolith of Fate system.
    • We are working on a Developer Blog to share with you later this week.
      Edit: Posted! End-Game System Update: Monolith of Fate
    • Monolith of Fate zones will no longer scale with character level. It is important that endgame content includes concrete goals, and the progression to higher level content makes improvements to your characters feel more rewarding.
    • It will be possible to empower lower level content in the Monolith of Fate, and the rewards for completing that content will become more powerful as a result.
  • Implemented the Blessings feature.
    • This will be outlined in the above Developer Blog on the Monolith of Fate changes.


Items
  • Implemented Tier 6 and Tier 7 affixes.
    • We are working on a Developer Blog to share with you early next week.Affixes above tier 5 are not craftable.
    • Tier 6 & 7 affixes are intended to be a long-term goal, and not an expectation at any point in the game.
    • The intention is to widen the gap between easily obtainable rares and close to perfect rares, in order to keep rare drops exciting for much longer and gives us more room in which to balance uniques.


Skills
Patch 0.7.9 includes multiple new skills, each of which has a full-sized specialization tree.

  • The Acolyte class has a new skill called Bone Curse.
  • The Necromancer class has a new skill called Assemble Abomination.
    • We have posted a preview of Assemble Abomination here.
  • The Necromancer class has a new skill called Dread Shade.
    • We have posted a preview of Dread Shade here.


Some skills are also being removed in Patch 0.7.9.

  • The Acolyte class has had its Exhume skill removed from the game.
    • This removal is intended to be permanent.
  • The Acolyte class has had its Mark for Death skill removed from the game.
    • The base ‘marked for death’ effect can still be applied through alternative means, such as class passives and other skills’ trees. Only the active skill is being removed.
    • This removal will be permanent, with Bone Curse intended as its replacement.


Animation
  • All of the Sentinel’s animations have been replaced.
    • We’ve posted a preview of some new animations here.


Level Design
  • While a new Chapter is not included in Patch 0.7.9, there is a comparable number of zones being added in the update which will be available through the Monolith of Fate.
  • The End of Time zone has received a visual upgrade.


User Interface
  • Active quests are now shown on the world map.
  • Some UI windows now close in response to movement.
    • For example, windows associated with a stash or vendor NPC now close if you move far enough away from the stash or vendor, respectively.
  • Buy Back tabs can now be searched.


Quality of Life
  • Improved targeting for users of controllers.


Optimization
  • Improved game start-up time for most system configurations.
  • Improved the performance of loot.


After This Patch
While Patch Preview threads focus on game updates, we are also currently investing significant resources into out-of-game projects. In the months following Patch 0.7.9's release we plan to completely replace the core https://lastepochgame.com website and our support site. Longer term goals include replacing the in-game chat system and the launcher for our standalone client
Last Epoch - Sarno
Hey Travelers,

Patch 0.7.9 includes new animations for the Sentinel class!

Unfortunately, the Steam platform isn't a great place for a large number of short videos. We'd love for you to see this post and give us some feedback, so please check it out here on Last Epoch's official forum.

We hope to see you there!
Last Epoch - Sarno
Want to get more involved with the Last Epoch community? Join us on the official forum!



In Patch 0.7.9 we're updating some elements of our user interface to make it easier to tell which zones you need to visit in order to progress the quests currently available to you.

This work includes multiple individual changes;

  • Mousing over a tab in the world map will now display the quests active in that era.


  • Mousing over a zone on the world map will now display the quests active in that zone.


  • Zones with quests based in them will now alternate between showing whether they contain a waypoint (and if so, whether it has been activated) and a quest icon.
Last Epoch - Sarno
Want to get more involved with the Last Epoch community? Join us on the official forum!



Patch 0.7.9 brings with it a variety of new skills!

One of the entries in our recent poll was Assemble Abomination. Due to both a request and us accidentally leaking the tooltip for Assemble Abomination in-game (oops!), today we're taking a look at this exciting new skill coming to Necromancers in our next content patch.

Hold the ability key to absorb minions in an area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's health decays increasingly quickly over time.

The minions absorbed as part of this dark ritual are no mere sacrifice! The brute you stitch together will behave differently depending on its composition. Absorbing skeletal mages will allow the monstrosity to unleash Hungering Souls upon its foes, while consuming a bone golem during its construction will allow the abomination to use a mighty stomp attack.


Assemble Abomination abilities

  • Bone Golem: Stomp
    • An AoE melee attack with a high chance to stun.
  • Skeletal Archer: Bone Nova
    • Periodically fires arrows in all directions.
  • Skeletal Mage: Devouring Souls
    • The base version of Hungering Souls.
  • Skeletal Warrior: Double Strike
    • Two simultaneous melee attacks.
  • Wraith: Soul Reave
    • The base version of Harvest.
  • Unannounced minion: Unannounced skill
    • It, like, does things. And stuff.




Assemble Abomination's skill art


As with all newly added skills, Assemble Abomination will arrive in Last Epoch will a full-sized specialization tree. We hope you're looking forward to Patch 0.7.9 as much as we are!
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