Last Epoch - Sarno
Want to get more involved with the Last Epoch community? Join us on the game's official forum!


Last month we posted about our plan to replace the skeleton models used in Last Epoch. In that post we shared some of the concept art we had created for these new skeletons, and since then our Art Team have been working hard to bring them to life undeath.

These new skeletons aren't finished just yet - we're still discussing some of the finer points that goes into making models for our game, such as making adjustments to the palette for greater contrast between different materials (particularly between the leather and bone).


Skeletal Assassin





Skeletal Warrior





Skeletal Archer





Skeletal Caster


Last Epoch - Hackalöken
Skills
Death Seal
  • Reduced Wave of Death's base radius by 5% (reverting the increase from 0.7.8e).
  • Mortal Pulse reduces damage by 50% (from 25%).
  • Tachycardia increases wave frequency by 12% (from 20%).
  • Cycle of Decay grants 20% more damage (from 25%) and can have 3 points allocated (from 4).
  • Curdled Flesh grants 2% more damage per stack (from 3%), but is still capped at 60%.
  • Carrion Breath grants 35% increased area (from 40%), and can have 4 points allocated (from 5).

Smite
  • Increased Smite base damage by 11% to match its added damage scaling.

Spirit Plague
  • Deals 13% more damage.
  • Discharge now requires 3 points in Efficacious Application (from 5).
  • Now states its added damage effectiveness in its tooltip.

Tempest Strike
  • Added a node that restores mana when Tempest Strike fails to proc any sub-abilities (Lightning Bolt, Earth Spike, or Northern Winds).

Vale Spirits
  • Increased damage by 15%.

Passives
Shaman
  • Tempest Form also grants 1 mana on Tempest Strike use per point.
  • Sky Armour grants 20 armour per point (from 10).

Uniques
Torch of the Pontifex
  • Cremate duration reduced to 1.5 seconds (from 4 seconds).
  • Doubled Cremate’s base damage and added damage effectiveness.

Items
  • The "of Symbiosis" Acolyte specific affix now grants 14% to 35% increased spell damage per Skeleton Mage. It previously gave +14 to 35 necrotic spell damage due to a mistake.

Enemies
Skullen Pyromancers
  • Now deal 33% less damage with Fire Spray
  • Are now considered level 33 enemies, rather than level 31 enemies. This will make their health slightly higher in the campaign, but scale less at endgame.

Visuals
  • Fixed a bug where Torch of the Pontifex’s Cremate effect appeared as a pink circle, and improved its visuals compared to before the bug.
  • Added a visual effect for after the player is teleported during the Lagon fight.
  • Improved the visuals for Thorn Shield (Ice Thorns node).

Sound
  • Added vocal sounds that play when abilities are used for enemies in Chapter 2.
  • Added a charge up sound for Sapphiral enemies.
  • Adjusted sounds for many enemies early in the game.
  • Adjusted sounds for elemental hits to fall off (become quieter) at a shorter distance.
  • Added new sounds for Tempest Strike, including the base ability, Charged Stone, Northern Winds, Perfect Storm and Tempestuous.
  • Added new sound effects for Bees.
  • Added new sounds for Revenants.
  • Added a looping fire sound for Flame Wraiths.
  • Added sounds for Focus nodes that deal lightning damage.
  • Added a new sound for Wave of Blood.
  • Added a new sound for Necrotic Mortar.
  • Added a new sound for Lightning Wave.
  • Improved sounds for Spectral and Blood Golems (Bone Golem variants).

Optimization
  • Improved the performance of Tempest Strike.

Bug Fixes
  • We have identified and resolved a prevalent crash affecting Windows users with AMD video cards. (Stack Trace: WriteParticleMeshIndices).
    • We'd like to thank AMD for collaborating with us on this issue and the resources they provided us.
  • Fixed a bug where the Character Introduction videos would fail to play on Linux. This meant the game got stuck on a black screen when creating a character, requiring a game restart.
  • Fixed a bug that caused log files to be very large (d3d11: failed to lock buffer).
  • Fixed a bug where freezing a Siege Golem would not always cancel its ballista attack.
  • Fixed the Increased Shield Throw Critical Strike Chance affix granting more critical strike chance rather than increased critical strike chance.
  • Fixed a bug where Drain Life's poison conversion node did not give it the poison tag.
  • Fixed Holy Aura’s Expedite node not granting Haste on hit.
  • Fixed some icons in Reaper Form’s tree appearing as a blank image.
  • Fixed a bug where the Increased Warpath Area stat from Idols only applied while using a shield.
Last Epoch - Sarno
Want to get more involved with the Last Epoch community? Join the discussion on the official forum!



As Last Epoch continues its journey through Early Access, one of the most common pieces of feedback we receive is that many of you eagerly look forward to additional armor models being available.

Here’s a preview of a new look coming to Sentinels as part of a future update;



Let us know what you think, Travelers! Are you looking forward to donning this armor?
Last Epoch - Hackalöken
Skills
Death Seal
  • Fixed a bug where Sanguine Subvention (health leech) did not work.
  • Sanguine Subvention now grants 0.2% leech per second sealed, not the 1% that it stated before.
  • Blood Bond now grants minions 10% more damage (from 7%).
  • Corrupted Consciousness grants 1% increased damage per 3% missing health (from 1% per 2% missing health).
  • Pustulent Presence grants 1% poison chance per 3% missing health (from 1% per 2% missing health) can have 4 points allocated (from 5)
  • Frenzied Accord's damage and crit chance modifiers are now multiplicative.
  • Lethal Release is now multiplicative with other modifiers.
  • Sanguine Wave can have 3 points allocated (from 5).

Deal Seal - Death Wave
  • Base damage and added damage effectiveness reduced by 17%.
  • Mortal Pulse causes death waves to deal 25% less damage.
  • Damage multipliers from missing health, duration, and the tree are now multiplicative with each other rather than additive, and no longer only affect hit damage.
  • Now deals more damage based on the flat duration that Death Seal was active, rather the proportion of its maximum duration that had passed. This means that increasing Death Seal’s maximum duration no longer decreases Death Wave’s damage if triggered early.
  • The numerical values of its damage multipliers from time and missing health are now listed on its tooltip.
  • Fixed a bug where the Death's Breath node granted increased radius rather than increased area. To maintain similar resultant AoEs the following changes have been made:
  • Increased Death Wave's base radius by 5%.
  • Death's Breath now grants 40% increased area per point (from 20% increased radius).
  • This results in the following change in radius (compared to 0.7.8d) at the following number of points invested in Death's Breath:
    • 0: +5%
    • 1: +4%
    • 2: +1%
    • 3: -3%
    • 4: -6%
    • 5: -9%

Reaper Form
  • Health drain accelerates more quickly while in Reaper Form. The formula for health drained per second is now 0.06t^2 + 0.3t +2 (instead of 0.05t^2 + 0.3t +2), where t is the number of seconds you have spent in Reaper Form.
  • Reap now has a 3 second cooldown (from 2 seconds).
  • Added a new node near the start of the tree that reduces Reap's Cooldown by 17% per point and can have 2 points allocated.

Spirit Plague
  • Discharge causes Spirit Plague to spread after 3 seconds (from 4)
  • Laceration grants 30% chance (from 25%) and can have 5 points allocated (from 4)
  • Plague Burst grants 10% spread chance (from 15%)
  • Toxic Transmission can have 2 points allocated (from 3)
  • Gift of Death requires 1 point in toxic transmission (from 2)
  • Enfeeblement reduces damage by 5% (from 6%)
  • Anguish can have 2 points allocated (from 3)

Storm Totem
  • Deals 15% more damage.

Summon Wolf
  • Patient Hunters now grants 15% more damage over time and also grants 15% increased bleed effect (from 25% more damage over time).

Summoned Wraiths
  • Health decay for all types of Wraiths is now slower initially, but accelerates more rapidly.
  • Wraiths, Flame Wraiths, and Putrid Wraiths deal 25% more damage.
  • Blood Wraiths deal 108% more damage, but attack 29% more slowly. This results in a dps increase of about 49%.

Transplant
  • Disabled the Ossification node (Bone Armor damage immunity) because when combined with Death Seal’s Skeletal Sheath node it allowed for almost constant damage immunity.

Warpath
  • Unchained grants 6% more hit damage (from 5% increased crit chance).
  • Quicksilver Wind grants 10% increased movement speed (from 8%), but can have 4 points allocated (from 5).
  • Whirling Blades grants 10% more hit damage while spinning (from increasing Warpath's hit damage by 10%) and is now multiplicative with the increases from Reckless Combatant, Warbringer, and Draining Assault.
  • Draining Assault now grants 15% more damage while spinning (from increasing Warpath's hit damage by 15%) and is now multiplicative with the increases from Reckless Combatant, Warbringer, and Whirling Blades.

Enemies
  • Adjusted item drop rates from different enemy rarities.
    • Reduced the base chance for enemies to drop items by 3%.
    • Increased the chance for magic enemies to drop items by 13%.
    • Increased the chance for rare enemies to drop items by 25%.
  • The Rare versions of enemies that have high amounts of health now gain a smaller amount of health as area level increases.
    • All Rare enemies have an increase to their health that is based on the level of area they are in.
    • This increase was already smaller for enemies that naturally have lots of health, and has been made even smaller with this patch.
    • At level 100, tanky rare enemies (such as Siege Golems) will have up to 8% less health compared to 0.7.8d, and 13% less health compared to 0.7.8.
  • Haruspex Orian (Ulatri Cliffs)
    • Increased item drop rate.
    • Can now drop potions when hit like other bosses.
    • Deals 7% more damage and has 5% more health.
  • Umbral Pursuers have 17% more health and always drop items.
  • Reduced the initial damage of Scorched Earth (sky laser that leaves burning ground) by 33% for Winged Fires and by 20% for the Covenant of Dominion.
  • Immortal Overseers have 38% more health and deal 20% more damage.
  • Siege Golems deal 10% less damage over time.
  • Feline Chimeras, Avialine Chimeras, Blood Chimeras, Giant Scorpions, Osprix Vanguards, Profane Flesh, and Voidfused Earths no longer spawn in arenas that have significant elevation changes.

Visuals
  • Added a visual effect for Liath teleporting during her fight.
  • Reduced the intensity of the Scorched Earth ability used by Winged Fires.

User Interface
  • Passive nodes in the lower section of all mastery classes now list “Requires Mastery Quest Completion” after the level requirements.
  • Changed crafting item labels to a lighter color.

Uniques
  • Plague Bearer’s Staff can now roll up to 220% poison chance (from 250%).

Sound
  • Improved the sound effect for Lagon’s slam attacks.
  • Changed the sound used for Frenzy Totem’s Tether effect.
  • Changed the sound used for Blood Tether and Blood Burst.
  • Updated the sound for Warpath.
  • Added new sounds for Aura of Decay and procs from its skill tree.
  • Siege Golems have a better windup sound for their ballista shots.
  • Replaced Pyre Golem’s sound effects.
  • Added a new sound effect for Bone Prison (Mark for Death node).
  • Added a new sound effect for Bone Armor (Transplant and Death Seal node).
  • Added new sound effects for Bone Minions (Transplant node).

Optimization
  • Improved the performance of buffs and debuffs.
  • Improved the performance of ailments in many situations.
  • Improved the performance of the Primeval Dragon’s magma shake ability.

Bug Fixes
  • Fixed the Beastmaster’s The Chase node granting an incorrect amount of attack speed.
  • Fixed a bug where Arcane Ascendance’s Tranquility node did not add mana efficiency.
  • Fixed an oversight where hits from Manifest Weapon could proc Manifest Weapon (from an Idol affix).
  • Fixed a bug where Marrow Shards' Blood Assassin, Marrow Death, and Femoral Offering nodes affected Bone Splinters, rather than the Marrow Shards themselves.
  • Fixed a bug where the increased crit chance granted by Marrow Shards’ Dark Reverie node only affected physical skills.
  • Fixed a bug where the reduced mana cost from Sacrifice's Blood Weavers node did not scale with points allocated.
  • Fixed a bug where Warpath’s nodes that granted you stats for not having a shield would not work unless you had taken a node that grants you stats regardless of weapon type.
  • Fixed a bug where the Mage's idol affix for Increased Ignite Effect and the Sentinel's idol affix for Increased Bleed Effect were not working.
  • Fixed Poison and Ignite showing incorrect values in the character sheet for damage and duration.
  • Fixed a bug where the Beta Endpoint quest could start earlier than intended.
  • Fixed a bug where the first exit of the Frozen Roots led to the Wengari Fortress instead of Farwood.

Last Epoch - Sarno
A number of new skills are coming in Patch 0.7.9!

Being an unusually sadistic group of individuals, we decided it'd be fun for us you if you got to choose which two skills we don't preview skill we post a preview of before the patch!

We're not posting any names, but we are providing the finished skill art for each skill. You have a week to decide, and you can always change your mind by choosing to vote for a different option.

Here's the link!
Last Epoch - Sarno
Want to get more involved with the Last Epoch community? Join us on the official Last Epoch forum!



The Nagasa are the followers of Majasa, dwelling in the deserts of the south under her rule. They are divided into a strict caste system based upon the gems embedded in their bodies.



Diamond Caste
The most pious and stern of the Nagasa, the members of this caste are also known as the Diamond Matrons. They form the primary leadership of Maj’elka and the rest of Majasan society, with Vessel Maiden Apophis acting as a figurehead.





Emerald Caste
Members of the Emerald Caste are the most swift and agile of the Nagasa. Their roles in Majasan society reflect this, with them acting as spies, saboteurs, and assassins.





Nagasa in the Imperial Era
There are no living Nagasa in the Imperial Era. The undead wretches encountered in this time are covered in decaying wrappings and gold trinkets, mostly confined to the catacombs.

Last Epoch - Hackalöken
Skills
Aura of Decay
  • Now applies poison to enemies 4 times a second (from 3).
  • No longer grants 50% increased poison damage while active.
  • The Seeping Wounds node grants 12% bleed chance per second (from 8%).

Black Hole
  • Increased duration by 10%.
  • Now deals damage more frequently, but deals somewhat less damage each time. This will make its damage more consistent.
  • Now fades out when the skill ends.

Bone Golem
  • Bone Golems (and their variants) deal 15% more damage and pull aggro from 6% further away. This affects the range at which enemies decide to attack the Golem over other targets, not the range at which they decide to enter combat.

Flame Ward
  • Fixed a bug where it gave 10 ward regen by default in addition to its other effects.
  • Now grants 400 ward on use (from 300).

Smite
  • Converting Smite to a Void skill now also converts the Fissures it creates.

Wandering Spirits
  • Spectral Putrescence now grants Spirits a 40% chance to cast a projectile each second (from always casting every 2 seconds).
  • Fixed a bug where Soul Of Filth reduced the poison interval by 10% rather than increasing the frequency by 10%, which made it somewhat stronger than intended.
  • Thin Veil increases reveal rate by 7% (from 8%) and no longer reduces damage.

Warpath
  • You can now move through enemies while channeling Warpath.

Other Changes
  • Earthquake, Erasing Strike, Forge Strike, and Judgement now have 300% added damage effectiveness (from 250%).
  • Increased Earthquake’s radius by 20%.
  • Slightly reduced the maximum distance Ice Shards from Ice Barrage travel.
  • Manifest Armor now deals 67% more damage.
  • Increased Marrow Shards’ base damage by 18% and its added damage effectiveness by 10%.
  • Increased the base damage of Soul Feast by 40%.

Visuals
  • Updated Meteor’s visual effects, including a simpler ground indicator for when more than two meteors are created with one cast.
  • Updated Teleport’s visual effects.
  • Updated Warpath’s visual effects, which now vary depending on the weapon you have equipped.
  • Quest objective indicators and arrows are now silver for sidequests.

Uniques
Eye of Reen
  • Fixed a bug where Reen’s Ire was not granting Critical Strike Multiplier.
  • Now displays a buff icon in the UI showing the current number of stacks.
Sound
  • Music tracks now smoothly crossfade from one to another when loading a new zone.
  • Increased the volume of footstep sounds.
  • Changed out many old sounds that were used by Primalist skills and summons for newer ones.
  • Added new sounds for Meteor.
  • Added a new sound for Teleport.
  • Added new summoning and attack sounds for most Acolyte minions.
  • Void Husk enemies now use more fitting sounds.
  • Updated the sound for Manifest Weapon.
  • Updated the sound for Riposte (Vengeance proc).
  • Adjusted sounds for the Spreading Frost boss.
  • Added a sound for the bridge breaking in The Precipice.

Quests
  • Improved the To Shell With It quest so it’s easier to complete, and fixed an issue that may have prevented some characters from completing it.

Enemies
Enemy Limits
  • Individual enemy types can now be restricted to be less common in the Arena and the Monolith.
  • Siege Golems and Marsh Beetle Queens are now limited to 1 per wave in the Arena.
  • Siege Golems, Wengari Matriarchs, Wengari Patriarchs, Wengari Raid Leaders, Wengari Beastmasters, and Marsh Beetle Queens can no longer appear in such larger numbers in the Monolith.
  • Siege Golems no longer spawn in arenas that have significant elevation changes.

Siege Golem
  • Immolating Aura now has a 1.5 second delay with an indicator before damage is dealt.
  • Reduced Immolating Aura duration to 6 seconds (from 8 seconds).
  • Increased Immolating Aura damage somewhat now that it is easier to avoid.

Health Scaling
  • Adjusted how Rare enemy health scales with area level. Rares have more health earlier on, but reach about the same amount as before at high levels.

Optimization
  • Improved the performance of the Architect Liath fight.
  • Improved the performance of tracking health status (i.e. low/high health) and events (i.e. on hit, on kill).

Bug Fixes
  • Fixed an issue preventing save data automatically recovering after a OS-level crash or power outage. Characters that were lost in these cases after the release of 0.7.8 should be restored.
  • Fixed a bug where stash tabs would reference the wrong tab in some cases. Existing stashes should be automatically fixed if they’re having this issue.
  • Did a pass over all passives to correct nodes that have different values than stated on their tooltips.
  • Fixed a bug where many stats that depended on having a certain health percentage did not work, such as damage and ailment chance.
  • Fixed a bug where your weapon's attack rate would not apply after loading or equipping an offhand until you equipped a weapon another time.
  • Fixed a bug where Forged Weapons (such as from Forge Strike) would have very low attack speed if you were unarmed or affected by the previous bug.
  • Fixed a bug where Eterra’s Blessing’s Triage was always targeting the player by mistake.
  • Fixed Meteor’s Cycle of Fire node not working.
  • Fixed a bug where the connection between Ice Barrage’s Shattered Skin and Jagged Ice nodes did not work.
  • Fixed an oversight where the Ice Shards of Skeleton Cryomancers did not have a freeze rate and their Mortars only had half the freeze rate that they should.
  • Fixed a bug where Smite would not create a Fissure if its initial hit killed the target.
  • Fixed a bug that prevented buffs granted for inflicting Spirit Plague on enemies from stacking.
  • Fixed a bug where Storm Totem’s Shockfury and Shielding Totem nodes were not working.
  • Fixed a bug where the Beastmaster's The Chase node was not working.
  • Fixed a bug where Death Seal’s Devouring Release node would create Hungering Souls too close to the ground, preventing them from hitting targets.
  • Fixed the Druid's Natural Duality node not granting armor and protections.
  • Fixed a bug where the Druid's Turtle Form node had a level requirement of 20, rather than 15.
  • Fixed a bug where the Druid's Unstable Ground node had a level requirement of 15, rather than 20.
  • Fixed the Forge Guard's Javelineer node granting 10% increased crit multi instead of 10% added crit multi.
  • Fixed a bug where the Heal on Block stat from the Forge Guard's Rejuvenator node did not show on the character sheet.
  • Fixed the Lich's Decaying Form node not increasing poison damage taken.
  • Fixed the Lich's Mental Cacophony node granting increased mana instead of added mana.
  • Fixed the Sentinel's "of Sword Mastery" and "of Crushing" affixes granting generic added physical damage rather than added melee physical damage.
  • Fixed the Shaman’s Ancestral Speed node not granting haste.
  • Fixed a bug where the Shaman's Tempest Form node granted +1 strength per point rather than +10 health.
  • Fixed a bug where taking the Sorcerer’s Mirror Breath node would break the functionality of the Dragon Breath node.
  • Fixed the Future Mind node on the Void Knight tree saying that it still gave 3 health (when it now gives 5).
  • Fixed a bug where Spriggan Form and Werebear Form did not have footstep sounds.
Last Epoch - Hackalöken
Changes
  • Improved our ability to debug stability issues.
  • The “of Warding” idol affix now grants 3 to 8 ward on melee hit for Huge idols (from 4 to 10).
  • The “Alchemist’s” prefix now grants up to 80 ward on potion use (from 60, with similar increases at lower tiers as well), and can now also roll on body armour.

Bug Fixes
  • Fixed multiple new transform related suffixes saying “increased increased” in their names.
  • Fixed the new “of the Parasite”, “of Shielding” and “of the Abomination” affixes being prefixes when they were supposed to be suffixes.
  • Fixed an oversight where the “of the Abomination” affix could roll on Primalist gear, not just Acolyte gear.
Last Epoch - Hackalöken
Skills
  • Spirit Plague is now correctly considered a Curse.
  • Clarified Mark for Death’s tooltip to say it’s a Curse.
  • Clarified Harvest’s tooltips to state that Harvest interacts with all Curses, not just Mark for Death

Items
  • Class incompatible items (e.g. acolyte helmets if you're a mage) drop twice as often as before above level 50. They are still less likely to drop than items that are specific to your class.
  • The Mana Regen suffix can now roll up to 17% (from 15%).
  • Fixed a bug where Mage had an additional Freeze Rate per Stack of Chill affix in addition to the one it shares with Primalist.
  • Added a new Acolyte specific suffix that adds minion freeze rate multiplier.
  • Existing items with extraneous mage freeze rate per chill affix will now have the new minion freeze rate multiplier affix.

Bug Fixes
  • Fixed a bug where the Ruined Shrine zone for the Monolith would fail to create an objective.
  • Fixed some zones in Chapter 8 having different music than intended.
  • Fixed a bug where deleted characters would still be shown in the list of characters until the game was restarted.
  • Fixed an error that could occur when loading saves from 0.7.7 into 0.7.8 for the first time.
  • Fixed some bugs with transitioning between different animations on the Mage.
  • Fixed a bug where Spriggan Form’s animations acted as if you were holding a two-handed weapon.
  • Removed the waypoint from the Northern Stream.
  • Fixed water flickering in the Moonlit Shrine.
  • Fixed an object blocking the camera in Corrupted Lake.
  • Fixed the Primalist’s Ancient Call passive granting incorrect stats.
  • Fixed Death Seal’s Life Tap node not working.
  • Fixed Smite’s tags not changing when converted to another damage type.
  • Fixed Lightning Blast’s Insidious Conduction node stating it added a channel cost of 20. It actually adds a channel cost of 40.
  • Fixed a bug where the health bars above enemies would have inconsistent sizes, and improved their performance.
  • Fixed a bug where Bone Harvester and Torch of the Pontifex recast the last skill you killed an enemy with, rather than their intended on kill effect.
  • Fixed a bug where Urzil’s Pride was scaling incorrectly.
  • Fixed a bug where class requirements in comparison tooltips would incorrectly show as red.
  • Fixed the Freeze Rate per Stack of Chill affix having a typo in its name.
  • Fixed a bug where the Reduced Health Cost Of Spells affix for Acolyte armor was increasing the health cost of spells.
  • Fixed a bug where the Sentinel's Void Damage Over Time Idol affix had been accidentally deleted.
  • This will not fix existing idols, where it has unfortunately been replaced by the Acolyte's new +1 skeleton affix, which is less than useful for Sentinels.
Last Epoch - Sarno
Note: Due to the size of this update, we are unable to fit every change into a single Steam post. The Passives, Skill Balance, and Bug Fixes sections have thus been omitted. The patch notes can found in their entirety here, along with a video from our Game Director, Judd Cobler.









  • The 8th chapter of story content is now available, featuring an encounter with a third deity of the world of Eterra: Lagon, the god of storms and the moon.
  • Added animals in the background that will move and make sounds when approached.
  • Replaced some of the Rime Giants in the Frozen Roots with Cave Bears.




  • The arena now scales up three times as fast after wave 150.
    • For example, wave 200 is now as difficult as wave 300 was before, and wave 433 is as difficult as wave 1000 was before.
    • Wave 150 was chosen for the start of this as it's the wave at which the arena is the same level (100) for every character. For characters below level 100 the arena level scales up from their level to 100 linearly between wave 50 and wave 150.




  • You can now buy additional stash tabs using gold directly in the stash window.
  • Each stash tab can now have a custom color, icon, and name set.
  • Stash tabs can now be sorted into categories. Clicking on a category will show only the tabs it contains, allowing you to easily navigate between many tabs.
  • Tabs can be navigated through a horizontally scrolling list at the top of the window, or displayed in a vertical list grouped by category.
  • You can now perform a search across all tabs simultaneously in the vertical list view. All tabs that do not contain the search term will be hidden, leaving a list of tabs with matching contents.




  • Added the Game Guide, which explains many key concepts and mechanics.
    • The default keybind for the Game Guide is G.
  • Pages contain links that will automatically open other pages, and you can search the guide for keywords.
  • Topics currently include the crafting system, items, defensive mechanics, and some combat mechanics.
  • We have plans for additional pages, and welcome feedback about the system. Let us know what topics you think should be covered, and if any explanations could use improvement.




Death Seal
  • New skill which is unlocked at Lich level 30.
  • Death Seal is an effect that removes Ward and caps Health for your character. While active it increases damage dealt and reduces damage taken; when toggled again, it unleashes a wave of damage.
  • Includes a specialization tree.

Spirit Plague
  • New skill which is unlocked at Acolyte level 15.
  • Spirit Plague is a Necrotic Damage Over Time skill that can spread to other enemies.
  • Includes a specialization tree.

Ice Barrage
  • Reworked base skill functionality. Ice Barrage is now a single cast skill which sends a series of Ice Shards in the direction you cast it, while allowing you to move and use other skills freely.
  • Now has a specialization tree.



  • The lower section of all Mastery Class trees, as well as the upper section of your chosen Mastery's tree, are now unlocked when you choose your Mastery in the Realm of the Forgotten.
  • Base Class trees now have two additional rows for passives at the top, but Mastery tree nodes still only require you to have level 20 in the Base Class to allocate points in them.
  • New nodes have been added and many more have been changed. See the Passives section below for more details.
  • Halved the respec cost of base class nodes.
  • You can now respec the nodes in the Base Class to bring your Base Class level below 20, as long as you don't have any points in Mastery tree nodes (Mastery tree nodes still require level 20 in your Base Class).
  • The unlock order for some skills has been changed alongside this update:
    • Defile is now unlocked at Acolyte level 20, rather than Acolyte level 15.
    • Volcanic Orb is now unlocked at Mage level 15, rather than Sorcerer level 5.
    • Focus is now unlocked at Mage level 20, rather than Mage level 15.
    • Sacrifice is now unlocked at Necromancer level 10, rather than character level 10.
    • Serpent Strike is now unlocked at Primalist level 20, rather than character level 12.
    • Smite is now unlocked at Sentinel level 20, rather than Paladin level 10.




Channeled Mana Cost
  • Channelled abilities no longer apply a mana drain, but instead have a mana cost per second, which is affected by modifiers to mana cost.
  • Channelled abilities with a channel cost now disable your mana regen while channelling. This is stated in the tooltips of these abilities.
  • Many skills and skill nodes have been changed as a result of this, and are listed below.

Skill Experience
  • Your skills now gain experience faster at higher character levels (up to 91).
  • Skills require more experience to reach high levels.

This has three main implications;
  • Skills take longer to reach level 20 for the first time than in 0.7.7.
  • Respeccing an ability to level 20 is faster than before once you are above level 80.
  • Skills that you started levelling later more quickly catch up to skills that you started levelling earlier.

Tooltips
  • A full pass was made on skill node tooltips to improve accuracy. Main points:
    • Ensure the value on the tooltip matches what’s being applied.
    • Clarify whether stats granted to the player and allies are multiplicative or not.

Damage Conversion Nodes
  • Clarified all Damage Conversion node descriptions to clearly state whether all damage is converted, or just the base damage of the skill.
  • The Ice Thorn Totems node now converts 50% of thorn totems' thorn base damage to cold (from 0%) and grants 15 freeze rate (from 10).
  • Fixed a bug where the Molten Shield node on Shield Throw did not always correctly convert increased stun chance to ignite chance (not enough ignite chance would be added in some cases, and the stun chance would not be removed).
  • Fixed a bug where the Blood Feast node on Soul Feast did not actually convert any damage.




Class Specific Items
  • Body armor and helmets are now base class specific, with each class having different implicits.
  • Added 8 new base types of body armor and helmets for each base class. The 2d art for each base type now matches the 3d art on your character.
  • Different classes will have different affix pools on these slots. For example, minion health will not roll on Mage body armor and helmets.
  • Rare affixes exclusive to certain base classes have been added.
  • Existing armor types have not been altered and can be equipped by all classes, but will no longer drop or be available at shops and the gambler.
  • Uniques will in general remain usable by all classes and how they drop has not changed. Some uniques will be class specific.

Other Changes
  • Clicking on a crafting item on the ground now picks up all nearby crafting items automatically.
  • Changed the base attack of Broad Swords to 1.15 (from 1.08).
  • Improved the 2d art for the Sovnya, Talon Spear, Naginata, and Rusted Glaive polearm base types.




  • Reduced the maximum roll of Chance to Ignite (from 24% to 20% for large idols).
  • Increased the value of the Glancing Blow affix (from 8% - 22% to 10% - 25% for adorned idols).
  • Reduced the maximum roll of the Mage “Increased Ignite Effect” affix (from 14% to 11%).
  • Increased the value of the Primalist “Chance On 10 Or More Mana Spent To Cast Lightning At A Nearby Enemy" affix (from 15% - 40% to 18% - 50%).
  • Increased the value of the Primalist "Chance To Gain Haste For 3 Seconds When You Summon A Totem" affix (from 7% - 19% to 12% - 34%).
  • Increased the value of the Mage "Ward Gained When Damage Leaves You At Low Health" affix (from 25 - 80 to 35 - 100).
  • Increased the value of the Acolyte "Increased Minion Cooldown Recovery Speed" affix (from 9% - 25% to 12% - 35% for huge and adorned idols).
  • Reduced the value of the Primalist “Minion Poison Chance” affix (from 19% - 52% to 11% - 30% for huge idols).
  • Reduced the value of the Acolyte “Spell Poison Chance” affix (from 16% - 42% to 15% - 35% for huge and adorned idols).
  • Reduced the value of the Sentinel “Increased Armour” affix (from 22% - 60% to 15% - 35% for ornate idols).
  • Reduced the value of the Mage "Increased Mana And Armour” affix (from 15% maximum to 12% maximum on ornate idols).
  • The "Chance To Cast Soul Feast When You Cast Transplant" prefix now rolls on Huge Immortal Idols, rather than Ornate Bone Idols.




Changes to affix pools on class specific items

Body Armor and Helmets are now class specific, so affixes that are not used by that class will no longer roll on them. Other slots are not affected unless stated.

  • Increased minion health, minion health regen, minion dodge rating, and minion damage over time cannot roll on helmets or body armors that are specific to Mages or Sentinels.
  • Strength and Attunement cannot roll on helmets or body armour that are specific to Mages or Acolytes.
  • Intelligence cannot roll on helmets or body armours that are specific to Primalists or Sentinels
  • Damage Dealt to Mana Before Health can now only roll on Mage helmets and Mage body armour (it could never roll on non-class specific base types).
  • Ward Gained On Potion Use cannot roll on helmets or body armours that are specific to Primalists or Sentinels.
  • Increased Shock Effect can now roll on Mage helmets and Mage body armour.

Armor and Protections suffix
  • Can now only roll on shields (from shields, helmets, body armour, and belts).
  • Provides a flat amount of armour and protections rather than increasing armour and protections.
  • Is now twice as rare and only starts spawning from level 55 onwards (from level 45).
  • Existing items that had the increased armour and protections suffix will have the new armour and protections suffix even if the suffix can no longer roll on that item type.

Other Changes
  • Added a new hybrid health suffix that grants added and increased health which rarely spawns after level 45 on gloves, boots and belts.
  • Increased mana regen now rolls on rings, relics, and gloves, instead of wands, sceptres, and staves. Its values have been reduced to account for being able to have it on multiple slots at once.
    • Existing increased mana regen suffixes have been converted to the new hybrid health suffix.
  • The block armour prefix has been replaced by Health Gained on Block.
  • The Increased Health suffix grants up to 13% increased health (from 15%), and can no longer roll on shields.
  • Increased Armour can roll up to 35% (from 60%) and can no longer roll on gloves.
  • The Glancing Blow suffix (not set) now grants 12% to 15% at tier 5 (from 12% to 13%).
  • Added protection affixes (cold, fire, lightning, void, necrotic, poison) can now roll up to 320 (from 300).
  • The Added Melee Crit Chance prefix grants 2% to 6% crit chance (from 3% to 7%, values for 1h weapons).
  • Adjusted the "reduced damage taken on block" affix to have wider ranges at mid tiers (its minimum and maximum values have not changed).
  • The "Glacial" freeze rate and cold protection prefix can roll up to 200% freeze rate multiplier (From 150%), and 10% increased cold protection (from 20%).
  • The block effectiveness (renamed from block protection) prefix can roll up to 800 (from 600).
  • Added Armour can now roll up to 200 (from 180).
  • The set added health affix can now roll up to 35 (from 30).
  • Added elemental protection can now roll up to 220 (from 180).
  • Set elemental protection can now roll up to 75 (from 65).
  • Set increased health regen can now roll up to 35% (from 30%).
  • Added health can now roll up to 90 (from 80).
  • Ward on Kill can now roll up to 20 (from 25).
  • Attunement can now spawn starting at level 6 (from 10).
  • Dexterity can now spawn starting level 3 (from 15).
  • The fire protection suffix can now spawn starting at level 1 (from 21).
  • Renamed the added health affix to “of Life” from “of the Giant”.




New Uniques
  • Added new unique boots, Suloron’s Step.
  • Added a new unique helmet for Mages, The Ashen Crown.
  • Added a new unique body armor for Acolytes, Shroud of Obscurity.

Other Changes
  • Artor’s Legacy now has the Lupine Helm base type, making it exclusive to Primalists. It now requires level 42 to equip.
  • Culnivar's Claim now also adds 14 to 20 spell lightning damage.
  • Kermode’s Cage now has the Nomad Garb base type, making it exclusive to Primalists.
  • Plague Bearer's Staff is now a Gate Staff rather than a Composite staff.
  • Sunforged Cuirass now has the Solarum Plate base type, making it exclusive to Sentinels.
  • Urzil’s Pride now grants “1% increased mana regen per 100 lightning protection” instead of “1% increased mana regen per 100 armour”.
  • Urzil’s Pride now also grants 100 to 200 lightning protection.
  • Urzil’s Pride now grants 125 armour (from 25).




  • Ward Retention has 50% reduced effect compared to 0.7.7.
    • This means that having 80% ward retention in 0.7.8 will be the same as having 40% ward retention in 0.7.7. This does not mean that ward will decay twice as fast.
  • Removed Block Armour and renamed Block Protection to Block Effectiveness. Block Armour only applied to physical damage, while Block Protection applied to all damage types. Removing Block Armour reduces unnecessary complexity.
    • The Steel Aegis node on the Sentinel tree now gives 50 block effectiveness (from 60 block armour).
    • The Flawless Defender node on the Forge Guard tree now gives 60 block effectiveness (from 50 block armour).
    • The Honour node on the Paladin tree now gives 40 block effectiveness (from 50 block armour).
    • The Avenger's Wrath node on the Shield Throw tree no longer gives 1% crit multi per block armour (it still gives 1% crit multi per block effectiveness).




Due to size constraints, this section is not available here on Steam.

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Due to size constraints, this section is not available here on Steam.

Please click here to view this specific section on our forum.






  • Implemented a footstep sound system. The player now makes sounds while walking, which dynamically change based on the surface underfoot.
  • Added a new sound for Hammer Throw.
  • Added a new sound for Snap Freeze.
  • Added a new sound for Mark for Death and Defile.
  • Added a new sound for Smite.
  • Added a sound for Death Screechs used by Avaline Chimeras.
  • Added sounds for Fume enemies.
  • Added new sounds for Wengari Berserker spin and charge attacks.
  • Added multiple new sounds for Desecrated Flesh enemies.
  • Added new sounds for Profane Flesh attacks.
  • Added new sounds for Yulia in the Immortal Summit.
  • Added a new sound for unique items dropping.
  • Added a sound effect for the Temple Guardian being activated.
  • Added sounds for opening doors in the Temple of Eterra.
  • Added sound effects for bridges and doors in the Immortal Summit.
  • Added ambient sounds to Chapter 7.
  • Adjusted sounds for many enemies in Chapter 7.
  • Adjusted call-to-arms (aggro) and death sounds for enemies in Chapter 5.
  • Improved sound effects for the Primeval Dragon boss.




  • Implemented a complete new set of animations for the Mage class. Includes idle, running channeling, melee and spell casting animations, with variations based on the type of weapon equipped.
  • Added a new casting animation for Marrow Shards.




  • Added a confirmation window for the Reset Monolith button and moved it to the top left of the screen.
  • Quest pulses on the minimap are now disabled when the relevant quest is untracked.
  • Updated the design of the character sheet.
  • Updated the design of the Skills window.
  • Improved shadows and texturing on the action bar.
  • Added an option to always have the comparison displayed on items. When this option is enabled, holding the ctrl key hides the comparison display.
  • Further improved the chat’s profanity filter.
  • Mouse wheel + and - can now be bound to actions (i.e. movement).
  • The tags display for skills now says “Damage over Time” instead of “DoT”.




  • Increased duration of shrine buffs by 50%.
  • Gold shrines now drop significantly more gold.




  • The health increase per level that rare enemies get is now smaller for enemies that are inherently tanky. For example, at level 0 a rare Marsh Beetle Queen still has a 300% more health modifier from its rarity, but at level 100 it will now have a 612.5% more health modifier, rather than an 800% more health modifier. Meanwhile, the health modifier of a rare Void Leech is unchanged.
  • Lithrac
    • 20% increased health.
    • Now resistant to lightning damage rather than all elemental damage.
    • Slightly more resistant to lightning damage than before.
  • Marsh Beetle Queens
    • Turn more slowly during attacks.
    • Stop turning earlier when using their slam.
    • Their slam deals less damage.
  • Sapphirals' charged lightning ability is now interrupted by stun, freeze, and death, but deals 10% more damage.
  • Reduced the Wengari Patriarch's pursuit range for buffing allies by 60%. Previously in Monolith zones he would often end up running away from the player to cast buffs.
  • Rime Giants turn less while using abilities.
  • Giant Rats are now easier to hit.
  • Increased the health of Immortal Eyes by 50%.
  • Increased the health of Immortal Watchers by 125% (their health relative to their level now matches Immortal Eyes).
  • Adjusted the Primeval Dragon’s fire breath so you can no longer avoid it by standing in the Dragon’s head.




  • Improved the Ice Nova used by Frozen Dryads.
  • Improved casting visuals for Soul Feast.
  • Improved the visuals for Marrow Shards
  • Updated the timing and ground-level visuals for Smite.
  • Improved the death visuals for Lupine Remnants.
  • Improved the visuals for Smite’s lightning node.
  • Improved the visuals for Arcane Ascendance.
  • Improved the visuals for Mana Strike.




  • Reduced the installed size of the game by about 30GB. This was accomplished by improving texture compression and reducing reliance on optimizations that required extra data being stored. This should also reduce the size of future patch downloads.
  • Improved the performance of hideable objects throughout the campaign, such as pillars, walls, and trees.
  • Improved the performance for lots of visual effects.
  • Improved the performance of damage numbers.
  • Improved the performance of displaying FPS.
  • Improved the performance of saving character information.
  • Improved the performance of Ice Elementals.
  • Improved the performance of Hammer Throw.
  • Improved performance in the Council Chambers.
  • Improved performance in the End of Time.
  • Improved performance of the Character Select screen.




Due to size constraints, this section is not available here on Steam.

Please click here to view this specific section on our forum.
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