Patch 0.7.7 raises the bar in many areas. The update features a massive graphics overhaul, many new ambient and environmental sounds, user interface improvements, and lots more.
This patch includes a very large number of small changes: for example, chests you find in zones have new models, a new visual effect surrounding them until they have been opened, a new visual effect that is played when they are opened, and a new sound effect is played when they are opened. While these are not listed here in the Patch Preview thread, they will be included in the Patch Notes.
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Graphics
This patch features significant changes to lighting and postprocessing in many zones.
Improved many environmental models and textures throughout the game.
Sound Design
Many zones now have new ambient sounds.
Some zones now have new environmental sounds.
Skills Patch 0.7.7 includes several new skills, each of which has its own specialization tree.
The Acolyte now has a new skill called Drain Life.
The Acolyte now has a new skill called Spirit Plague.
The Forge Guard now has a new skill called Smelter's Wrath.
User Interface
The action bar has been reskinned.
Improved the display of keybinds on skills in the action bar.
Overhauled many UI elements such as buttons, tabs, checkboxes, and scroll bars.
Miscellaneous
It is now possible to alter the zoom level of both the minimap and the overlap map.
The opacity of the overlay map can now be adjusted.
Bug Fixes
Items in a vendor's buyback tab now cost the amount of gold they were sold for.
It is no longer possible to equip Idols with an unmet class requirement.
Optimization
We have created more performant shaders for most outdoor zones.
We have been addressing one cause of long loading times on a zone-by-zone basis. The more non-hostile NPCs in that zone, the more substantial this improvement will be.
Superior garbage collection has removed one source of stutter.
The term ‘garbage collection’ refers to the process of memory that’s no longer needed being released back to the Operating System so it can be used by other processes.
After This Patch
We've made the difficult decision to hold back Chapter 8 so that we have more time to spend both on that content, and also more time to spend on improving currently available content. Don't worry - Lagon is still approaching - he's just a little further out.
We have recently recruited an Animations Lead! If you'd like to see an example of his work, pay a visit to the Osprix Warriors in Chapter 1's The Southern Plateau. We will be replacing many of the animations currently implemented, however this will take time.
We have multiple new skills in development, which will likely be included in Patch 0.7.8.
Prior to the release of Patch 0.7.8 we hope to release a new launcher for the standalone client which will reduce the amount of space needed during game installation and patching.
Note: This tree is in the design phase. Balance passes have not yet been performed.
Lightning Blast is one of the oldest skills in Last Epoch!
In Patch 0.7.7 we're going to breathe new life into its specialization tree by adding new nodes, and removing some existing nodes and updating others. The goal of this rework is not only to increase the number of options available, but also to make each of these individual options more interesting.
As with previous specialization tree previews, we've prepared a page on our website where you can mouse-over nodes on the tree to see their tooltips, just like in-game. Here's a link!
Which node is your favourite, and why is it Hypercharge?
Shrines are magical constructs found in the world that can be activated by clicking on them. They have a variety of exciting effects - such as summoning enemies for you to fight, spawning temporary allies to assist you in combat, and granting powerful, time-limited buffs.
Shrines can only be activated once. Activating a Shrine is optional; it is possible to simply walk past one without clicking on it. A Shrine may be more dangerous than it initially seems.
The Shrines from each era have their own unique model. Additionally, their appearance will update when they are activated, and again when their duration expires. We've posted the concept art for each of these models below. Which one's your favourite?
We've heard your feedback that you want more items to hunt!
In Patch 0.7.7 we're bringing multiple new Item Sets and Unique Items to expand the options available for gearing your characters and to shake up the meta which has set in.
Not familiar with sets in Last Epoch? They consist of a small number of pieces - typically three - and are designed to increase the options available for when you're building a character. We are mindful of the dangers of incentivizing people to collect a large number of items that synergize with each other, and we don't plan to introduce sets appreciably larger than existing sets.
In Last Epoch, Unique Items and Item Sets are not intended to be superior to well-crafted items and exceptional loot - however, we do want a substantial number of these to provide interesting options that regular items cannot. While we haven't yet decided whether we will be posting previews of some of these items or allowing you to discover them organically, we did want to let you know that there are more of these items coming in 0.7.7 than in most patches.
The 2d art for the ‘Forgotten Knight’ set.
As an aside, both Unique Items and Idols will no longer be sold by vendors in Patch 0.7.7.
Would you like a preview of a couple of Unique Items, or of a single Item Set? Let us know!
Recently, a member of the community expressed an interest in using a Last Epoch-themed wallpaper on our community Discord. While we haven’t created dedicated art for this purpose just yet, we’ve gathered some of our most suitable art and compiled it below.
One of the exciting entries from this phase is our Character Introductions, short videos which play immediately after character creation to show you what brought that character to the Forest Trail on which you first encounter them. Each class will have their own introduction.
While we don't want to spoil these ahead of time, today we're excited to share still images from two of them. The characters we've chosen are the Mage and the Primalist; with the Mage taking a look back, and the Primalist looking forwards to what lies ahead of him.
Which class's introduction are you most excited for?
In Patch 0.7.7 we're replacing the portal used to return to town!
Our current town portal
Sam from the Art Team has created a new portal which includes a visual effect for the portal opening, particles being pulled inside, and a new slimmer and vibrant design.
Want more Last Epoch news? Make sure to drop by tomorrow! :)
In Patch 0.7.7 we will be implementing graphical improvements for many zones. Additionally, we will also be introducing new ambient sounds to help the world of Eterra feel more alive!
John the Vegetable Smasher has been working to add the sounds of rivers, birds, and plenty more besides so that your time in the world of Eterra is a little more immersive.
Here are a couple of short teasers we've prepared;
We'll be back with more news tomorrow. See you then!
We are currently performing a pass over zones in Last Epoch to improve their lighting, replace some lower quality assets, and address some feedback that Chapter 1 feels a bit too 'idyllic'.
We've gathered a collection of Before & After screenshots;
Due to shader improvements also coming in Patch 0.7.7, these graphical improvements will be joined by significantly improved performance in most outdoor zones.
God of the West, Lord of Sea and Storm - and star of our beta trailer!
Created by Eterra eons ago, this unpredictable deity will be making his imposing presence felt in Chapter 8. Will you survive your encounter with this ancient and terrible creature?
Patch 0.7.7 is shaping up to be one of our largest updates ever! This huge content patch includes Lagon’s Temple. Closer to the release of Patch 0.7.7 we will be explaining how we plan to convey the sense of being underwater without any of the awkward movement and combat associated with the oceanic zones seen in other games.
On behalf of the entire team, I sincerely want to thank you for the incredibly positive response to our recent update, [url=steamcommunity.com/games/899770/announcements/detail/1718622067693465779 ]Patch 0.7.6[/url]. We spent longer than usual testing this update prior to its release, which seems to have been reflected in the feedback we've seen.
The Idols feature and streamlining of the first couple of chapters, in particular, were very warmly received. We’re excited to be working on new content again - and we look forward to telling you more about Patch 0.7.7 over the coming weeks.