Another patch to the experimental branch has just washed ashore!
Here's all of todays changes based on all of your amazing feedback!
Experimental Branch - Patch Notes 20/11/2020
Balancing and Quality of Life Changes
A change has been made to some default key bindings which may have an effect on the player's custom keybings. We urge players to check their custom keybindings after updating.
Players can now also move to cancel crafting when using a Multi-tool. A long with last weeks bush collision removal, this is another largely requested anti-frustration feature a lot of the community has requested!
Boars Changes - We felt boars were a little too frustrating to fight against so we've tuned them in several areas:
Increased the delay between their attacks.
More warning is given for their pre-charge.
Slightly reduced their movement speed.
Damage radius and knockback decreased
Fixes
Fixed an issue with one of the Labyrinth rooms being broken.
Fixed an issue where the Quest privilege option was incorrectly labelled.
Fixed an issue with the Mysterious Stranger's store where players were unable to sell a stack of items.
Fixed various issues with the behaviour of Mysterious Chests in online sessions.
Fixed an issue where Torches and Braziers were no longer animating.
Fixed an issue where players were unable to rotate wooden chairs found in the wild.
Fixed an issue where wolves were not putting distance between themselves and the player after attacking.
Fixed an issue where the bloodmoon effect would appear a day before the world was replenished.
We hope you like these changes and look forward to hearing what you think about them!
If you don't have access to the Experimental Branch yet for The Survivalists and would like to try upcoming changes to the game you can do some by following the information below...
Installing the Experimental Branch
Warning on save data
If you access the Experimental Branch you risk your save data. We highly recommend backing up your save data before accessing it. Your save data default should be here:
You can just copy this to another folder for safe keeping.
Your current save will be compatible with the new Experimental Branch but likely you will not be able to go back to default with that save. The Experimental Branch will be kept up to date, so you could in theory just play the new branch going forwards. Also you will only be able to play online with other experimental branch players as the default will be incompatible.
Steps to enable Experimental Branch
First right click the game in your Steam Library and select Properties.
Then select the ‘Betas’ tab.
From here select Experimental from the dropdown list.
Once you next try to open The Survivalists on Steam you should automatically download the experimental branch!
Experimental Branch Feedback
Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.
Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of the tweaks and new changes!
We'll keep everyone up to date here on Steam when all of the new changes roll onto the new branch and live.
We have an update that's just landed on the experimental branch, which is an a version of the game where you can try new changes early.
New Animals
This week we have three new animals!
The Wolves, Tank Bird and Flock Birds!
We hope you have fun find these creatures with new patterns, behaviors and attacks! Let us know what you think of these furry and feathered friends in the comments below.
Labyrinth Overhaul
We've updated the Labyrinths to better reflect their themes! The Cat Labyrinth has big cats inside, there's more bats in the Bat Labyrinth, boars in the Boar Labyrinth and extra spectres in the Ape Labyrinth!
We hope this will both make the Labyrinths thematically more interesting but also offering different new challenges to each. Please let us know your thoughts on the Labyrinths and if you feel this has improved them at all below!
Quality of Life Tweaks
We've removed collisions from bushes to help with the common complaint that people felt they were constantly getting stuck in the environment.
We've also tweaked combat so that actions can be interrupted, you don't need to wait for the whole animation to play before dodge rolling for example.
That's it for this update, we hope you like these changes and look forward to hearing what you think about them! More animal themed updates will be coming soon...
If you don't have access to the Experimental Branch yet for The Survivalists and would like to try upcoming changes to the game you can do some by following the information below...
Installing the Experimental Branch
Warning on save data
If you access the Experimental Branch you risk your save data. We highly recommend backing up your save data before accessing it. Your save data default should be here:
You can just copy this to another folder for safe keeping.
Your current save will be compatible with the new Experimental Branch but likely you will not be able to go back to default with that save. The Experimental Branch will be kept up to date, so you could in theory just play the new branch going forwards. Also you will only be able to play online with other experimental branch players as the default will be incompatible.
Steps to enable Experimental Branch
First right click the game in your Steam Library and select Properties.
Then select the ‘Betas’ tab.
From here select Experimental from the dropdown list.
Once you next try to open The Survivalists on Steam you should automatically download the experimental branch!
Experimental Branch Feedback
Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.
Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of the tweaks and new changes!
We'll keep everyone up to date here on Steam when all of the new changes roll onto the new branch and live.
Another creature will be howling into the experimental branch soon with an update we're packing together for you all!
We can't wait for everyone to try the new content and changes! We'll have another news update next week. As always you can give us any feedback in the comments below!
We hope you've been enjoying all of the changes on the 1.1 patch, we'd love to hear all of your thoughts on the new difficulty and progression in the game, please leave us a comment below!
The first official update has just splash landed onto the live islands. Thank you all for giving us such amazing feedback, we have taken a lot of your input and worked hard to get these improvements out to you as fast as we could.
We've also put out a bunch of fixes to issues you have all kindly made us aware of too. We hope this vastly improves your continued desert island adventures!
We also recently released a post launch update roadmap to show you where this ship has headed! You can see it here.
There's lots more exciting things on the horizon and hopefully this update will show how committed we are to making The Survivalists the best it can be!
Patch Notes
Accessibility Changes
Added accessibility option to disable dynamic camera zoom. If disabled, camera will stay at max zoomed out level. (This is designed to help those who suffer from motion sickness)
Key binding update – exposed more unique options for “Interact” so these can be bound to different keys.
Difficulty Changes
Balancing tweaks to make combat more challenging
Orcling flee range reduced by 20%
Health increased for Orclings and Spectres
Increased number of animals that spawn from warrens
Increased number of Orclings that spawn at camps
Health increased for large nocturnal animals (panthers and devil boar)
Monkeys no longer do knockback
Game Progression Improvement Changes
Rebalancing for the cost of items from the Mysterious Strangers shop.
Tweaks made to food recipes
Combat quests have been added
Lore quests appear more often in the mysterious stranger’s shop
Treasure chests no longer respawn after the blood moon
Rebalanced building recipe costs
Most cartables and structures have had increase of +1 for main ingredient needed.
Some recipes now require additional ingredients
Loot pools for structures updated to reflect recipe changes
Monkey Improvement Changes
Change giving items to monkeys to be a hold rather than a press so that you don't accidentally swap items with monkeys
Monkeys default to being in combat mode if not assigned to another task
Change to make it easier to select a single monkey with the mouse when in monkey management mode
Icon for item held by monkeys is now displayed constantly and does not fade
Monkeys in new saves can only be rescued from vaults, they can no longer be found in the wild
Monkeys in existing saves now require higher tier items for them to be tamed
WIP changes for monkey balancing to make them less overpowered in combat
WIP fix for Monkeys set to follow and combat modes retain these modes after loading a save
Monkey combat quest and glossary text updated to reflect monkey combat changes
Monkey commands can now be given whilst the player is carrying a chest or chair
Monkeys will continue working and will no longer automatically be summoned when entering monkey management mode.
Working monkeys can be summoned by pressing ‘S’ whilst in Monkey management mode.
Single monkey can now be more easily selected when using a controller
Monkey work icons no longer overlap monkey names
General Changes
Projectiles no longer auto target non-hostile things in the world (except for cogs)
Player’s max stamina slightly increased
Bug Fixes
Fix for not being able to complete some in-progress recipes when upgrading from an earlier build
Fix for corrupted saves caused by bugged mysterious chest
Mysterious chest should no longer disappear
Fix for softlock when trying to load a save caused by bugged mysterious chest
Fix for monkeys no longer following the player after being knocked out
Fix for infinite loading screen when joining an online game with a monkey carrying the mysterious chest
Fix for teleporters not being interactable when upgrading from a previous build
Fixed an issue where teleporters would stop working if a mouse button was pressed during the teleport animation
Fixed not being able to use a teleporter whilst holding a chest
Fix for vault icons no longer appearing on the map after loading a save
Fix for Journal not opening if mini-map icon is clicked with the mouse
Fix for an error that was triggering if 100 quest bottles were collected
Fix for an error that would sometimes trigger when buying a quest from the mysterious stranger
Fix for monkeys not learning to put items if chest is the item is dragged and dropped into the chest with the mouse
Fix for Star/Favouriting monkeys not correctly updating favourite monkey status
Monkeys can now correctly repair spike traps
Fix to stop players exiting teleporters onto unsafe tiles
Both meat kebab recipes now produce the same item
Fix for players facing incorrect direction when firing bows
Fix for blueprints not being able to be built on rare occasions
Fix for monkeys not filling their inventory to max capacity
Fix for gears and torches sometimes being invisible in labyrinths and vaults
Fix for Wooden Slats and Wooden clubs not being craftable
Known Issues
Missing localization for a handful of newly added or edited strings. There will be a hotfix to add these in as soon as possible.
Some players may experience an issue where attempting to assign the space bar to some options sometimes reopens the rebinding menu and prevents the key from being assigned. This is currently being investigated.
We hope to have a patch for these two known issues at the start of next week and we'll keep everyone update for when they drop.
That's it for this patch. Please let us know all of your thoughts in the comments below, if you love the update and the game feel free to help us out with a review. We hope that everyone has fun with the game!
We hope we've not caught you monkeying around, we have another patch for the Experimental branch and the patch for live with these quality of life changes is very close!
Here's all of todays changes based on all of your amazing feedback!
Experimental Branch - Patch Notes 22/10/2020
Changes
Key binding update – exposed more unique options for “Interact” so these can be bound to different keys.
Rebalanced building recipe costs
Monkey commands can now be given whilst the player is carrying a chest or chair Monkey combat quest and glossary text updated to reflect monkey combat changes
Fixes
Fix for Star/Favouriting monkeys not correctly updating favourite monkey status
Monkeys can now correctly repair spike traps
Fix to stop players exiting teleporters onto unsafe tiles
Both meat kebab recipes now produce the same item
Fix for players facing incorrect direction when firing bows
Fix for blueprints not being able to be built on rare occasions
Note on keybinding and a workaround for potential issues There may be some issues with keybinding not working correctly if they were edited before this build has gone live. This will be fixed but to fix this yourself on experimental, first reset your keybindings to default and that should let you then bind your keys correctly.
We hope you like these changes and look forward to hearing what you think about them!
If you don't have access to the Experimental Branch yet for The Survivalists and would like to try upcoming changes to the game you can do some by following the information below...
Installing the Experimental Branch
Warning on save data
If you access the Experimental Branch you risk your save data. We highly recommend backing up your save data before accessing it. Your save data default should be here:
You can just copy this to another folder for safe keeping.
Your current save will be compatible with the new Experimental Branch but likely you will not be able to go back to default with that save. The Experimental Branch will be kept up to date, so you could in theory just play the new branch going forwards. Also you will only be able to play online with other experimental branch players as the default will be incompatible.
Steps to enable Experimental Branch
First right click the game in your Steam Library and select Properties.
Then select the ‘Betas’ tab.
From here select Experimental from the dropdown list.
Once you next try to open The Survivalists on Steam you should automatically download the experimental branch!
Experimental Branch Feedback
Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.
Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of the tweaks and new changes!
We'll keep everyone up to date here on Steam when all of the new changes roll onto the new branch and live.
We hope island life is treating you kindly and your monkey friends are well fed on banana goodness!
Today we're dropping a new update for our Experimental Branch that focuses on quality of life improvements, including monkeys, projectiles, stamina and more.
These changes are directly driven from your feedback, so we'd like to say a big thank you to everyone taking the time to let us know what they like about The Survivalists, as well as what they'd like to see changed or built upon.
Below you can find the changes in all their glory!
Experimental Branch - Patch Notes 20/10/2020
Changes
Monkeys will continue working and will no longer automatically be summoned when entering monkey management mode.
Working monkeys can be summoned by pressing ‘E’ whilst in Monkey management mode.
Single monkey can now be more easily selected when using a controller
Player’s max stamina slightly increased
Projectiles no longer auto target non-hostile things in the world (except for cogs)
Loot pools for structures updated to reflect recipe changes
Fixes
Fix for monkeys not filling their inventory to max capacity
Fix for gears and torches sometimes being invisible in labyrinths and vaults
Fix for Wooden Slats and Wooden clubs not being craftable
Fix for not being able to complete some in-progress recipes when upgrading from an earlier build
Monkey work icons no longer overlap monkey names
We hope you like these changes and look forward to hearing what you think about them!
If you don't have access to the Experimental Branch yet for The Survivalists and would like to try upcoming changes to the game you can do some by following the information below...
Installing the Experimental Branch
Warning on save data
If you access the Experimental Branch you risk your save data. We highly recommend backing up your save data before accessing it. Your save data default should be here:
You can just copy this to another folder for safe keeping.
Your current save will be compatible with the new Experimental Branch but likely you will not be able to go back to default with that save. The Experimental Branch will be kept up to date, so you could in theory just play the new branch going forwards. Also you will only be able to play online with other experimental branch players as the default will be incompatible.
Steps to enable Experimental Branch
First right click the game in your Steam Library and select Properties.
Then select the ‘Betas’ tab.
From here select Experimental from the dropdown list.
Once you next try to open The Survivalists on Steam you should automatically download the experimental branch!
Experimental Branch Feedback
Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.
Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of the tweaks and new changes!
We'll keep everyone up to date here on Steam when all of the new changes roll onto the new branch and live.
We invite you to join us in a trip to the future of The Survivalists.
Post Launch Update Roadmap
Feast your eyes on our upcoming content roadmap!
Whilst nothing on this roadmap is set in stone, these are the broad changes and additions we're looking to add in future free content updates. Things may slightly change and these will come at different times but we are genuinely excited for the future of the game!
Some of the things on this roadmap have been worked on and planned by us but also we've taken on board some of the most requested features from you the community. Thanks for all of your amazing feedback so far!
Experimental Branch Patch 1.03
We've also just dropped a patch to the Experimental Branch where we've made public some of the changes and fixes we're currently testing.
Most craftables and structures have had increase of +1 for main ingredient needed.
Some recipes now require additional ingredients
Bug Fixes
Fix for teleporters not being interactable when upgrading from a previous build
Fixed an issue where teleporters would stop working if a mouse button was pressed during the teleport animation
That's it for this news post, again a hotfix is coming to live very soon, but we're listening to your feedback on what is good/bad so please leave comments below this news post with your suggestions! :)
We want to thank you again for all of your amazing support! We can't believe the game has already been out for a whole week in the wild! We're also thrilled by the response to the experimental branch which has just received another update including some accessibility changes, full patch notes follow below.
A new roadmap is coming next week to show you where this ship is sailing! Plus, we have a teaser for you ahead of the next content update.
Dust off your feathers with a new island creature?
A closer look:
Experimental branch patch 1.02
Changes
Added accessibility option to disable dynamic camera zoom. If disabled, camera will stay at max zoomed out level
Balancing tweaks to make combat more challenging
Orcling flee range reduced by 20%
Health increased for Orclings and Spectres
Increased number of animals that spawn from warrens
Increased number of Orclings that spawn at camps
Health increased for large nocturnal animals (panthers and devil boar)
Monkeys no longer do knockback
Rebalancing for the cost of items from the Mysterious Strangers shop.
Tweaks made to food recipes
Bug Fixes
Fixed not being able to use a teleporter whilst holding a chest
Fix for monkeys no longer following the player after being knocked out
Fix for vault icons no longer appearing on the map after loading a save
Fix for Journal not opening if mini-map icon is clicked with the mouse
Fix for monkeys running really far away after being dismissed
That's it for this patch, again a hotfix is coming to live very soon, but we're listening to your feedback on what is good/bad so please leave comments below this news post with your suggestions! :)
Launch has been incredible and it has been a pleasure to see everyone wash ashore the sandy beaches of The Survivalists 1.0. We want to thank everyone that has given us incredibly useful feedback on social media, Discord and in the Steam forums. You all really haven't monkeyed around!
We want to reassure all of you island dwellers that we're not only listening and taking in your feedback but are working as fast as we can to implement it!
Try out new changes early with the Experimental Branch
An optional build of the game with some of the changes and fixes we've put together based on all of your feedback is now live! This branch will be updated with new content and fixes leading up to the full patches and content updates.
Note: This branch has not been fully tested and may contain unforseen bugs and issues.
Here's all of the changes coming to the experimental islands in this build:
Changes
Monkeys default to being in combat mode if not assigned to another task
Combat quests have been added
Lore quests appear more often in the mysterious stranger’s shop
Change to make it easier to select a single monkey with the mouse when in monkey management mode
Treasure chests no longer respawn after the blood moon
Icon for item held by monkeys is now displayed constantly and does not fade
Monkeys in new saves can only be rescued from vaults, they can no longer be found in the wild on the starter island apart from first monkey. Though they will be roaming later game islands.
Monkeys in existing saves now require higher tier items for them to be tamed
WIP changes for monkey balancing to make them less overpowered in combat
Changed giving items to monkeys to be a hold rather than a press to stop accidental item switching when you want to pick something up
Bug Fixes
Mysterious chest should no longer disappear
Fix for an error that was triggering if 100 quest bottles were collected
Fix for softlock when trying to load a save caused by bugged mysterious chest
Fix for corrupted saves caused by bugged mysterious chest
Fix for an error that would sometimes trigger when buying a quest from the mysterious stranger
Fix for monkeys not learning to put items if chest is the item is dragged and dropped into the chest with the mouse
Fix for infinite loading screen when joining an online game with a monkey carrying the mysterious chest
WIP fix for Monkeys set to follow and combat modes retain these modes after loading a save
Please note that not all of these changes or future experimental branch changes will make it to the live build. We'll be listening closely to your feedback on what works and what doesn't to make sure we make the game the best it can be!
Installing the Experimental Branch
Warning on save data
If you access the Experimental Branch you risk your save data. We highly recommend backing up your save data before accessing it. Your save data default should be here:
You can just copy this to another folder for safe keeping.
Your current save will be compatible with the new Experimental Branch but likely you will not be able to go back to default with that save. The Experimental Branch will be kept up to date, so you could in theory just play the new branch going forwards. Also you will only be able to play online with other experimental branch players as the default will be incompatible.
Steps to enable Experimental Branch
First right click the game in your Steam Library and select Properties.
Then select the ‘Betas’ tab.
From here select Experimental from the dropdown list.
Once you next try to open The Survivalists on Steam you should automatically download the experimental branch!
Experimental Branch Feedback
Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.
We'll also be working hard to get this first set of changes out to the live version for all players to get their paws on!
Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of the tweaks and new changes!
We'll keep everyone up to date here on Steam when all of the new changes roll onto the new branch and live.