Deadside - Loaf


Hello Deadsiders!

On September 13th, at 12:00PM GMT / 5:00AM PDT, we will begin the release of version 0.7.0!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.

Version 0.7.0 is focused on improving features based directly on your community feedback, and generally improving the quality of life while playing Deadside. While version 0.7.0 isn’t a major update in terms of new content, we are working on some major features in the background that we will be able to take a look at very soon in an upcoming WIP post. Until then, enjoy update 0.7.0!

For those who aren’t already familiar with version 0.7.0, here are the patch notes included in our 0.7.0 PTS post;

AI Behavior Improvement:

The hostile AI now has a few extra abilities, like suppressive fire, while their reaction time has been made a bit more fair. The logic behind their detection of players has been changed, making stealth a more viable option at missions. And finally, the speed at which the AI can physically turn their bodies has been reduced, making flanking much more valuable. Getting an instant 180 headshot by an AI using a Mosin is not the experience we are aiming to deliver, and we hope these changes will eliminate that problem

Player Fatigue & Breath Hold:

The key for holding your breath to stabilize a shot has been moved from [Shift], to left [Ctrl]. This will fix the issue of your character going into a sprint, and un-scoping, when you wish to hold your breath. This is a temporary measure, we will find a better solution that works within our character animation architecture.

Player fatigue has been removed in version 0.7.0, effectively giving players a much longer breath hold duration. The audio for holding your breath has been made much more clear as well, making it clear what your character is doing.




Damage Direction Indicator:


This feature will visually inform the player which direction they are taking damage from, representing the pain that your character feels. We were very careful to not make the damage indicators too distracting or intrusive, while remaining functional. This feature will be very useful when taking fire from multiple direction, at a hard mission for example

Tutorial:



We have added an in game tutorial system to help new players on their first days in Deadside, avoiding any frustration or confusion that may happen when learning a new game. Located on the top right of the screen, the tutorial will give the players tips and instructions to progress

Trader Changes:



The assortment of items sold at the safezone traders has changed, they will no longer sell high tier weapons, but they will now sell some new items, like red dot sights, and vodka for sterile rags. The prices of items have been adjusted as well, to better balance the game economy.

Server Queue:

Version 0.7.0 will give you the ability to queue into a full server, gone are the days of hitting resume or join over and over again.

Community Server Safezone Options:

Community run servers now have two new options, the ability to disable the safezone, and safezone storage. This option is only for the community server admin panel, official servers will not have access to these options, and they will remain the same. We have left it up to the community to use these options, and to choose to play on this type of server if they like. There are many possibilities that open up with these settings, and we are interested to see what is done with them.

New Main Menu Music:

We have created new music for the main menu of the game, to fill the silence there. This will hopefully give the game more atmosphere, and set the tone for new players who are loading up the game for the first time.

Fishing Improvements:


In version 0.7.0, fishing has been changed a lot. You will now need to collect worms, but, you can now craft your own fishing rod, and catch two new types of fish; Perch and Burbot. These new fish types can be sold for a small profit, and one even provides more food value

Other Additions:
  • Added tooltips to the main menu
  • Added a coordinate grid to the map
  • Added a tooltip when using a Knife or Axe on a bush to gather sticks
  • Added a tooltip for using an Axe on trees to gather logs

Bug Fixes:
  • Fixed a bug that caused AI to not see players right next to them in a smoke grenade cloud
  • Fixed a bug that allowed players to sprint and walk at the same time to reduce audio signature
  • Fixed a bug that caused interactions with boats while overboard to become difficult
  • Fixed a bug that allowed players to damage far away passengers on a boat with melee weapons
  • Fixed a bug that caused players to die while standing on the front of an inflatable boat
  • Fixed a bug that caused corpses in water to constantly produce splashing noises
  • Fixed a bug that broke the fishing animations when spamming crouch
  • Fixed a bug that caused the “enter” text to disappear on beached Swamp Boats in specific areas
  • Fixed bullet collisions on the north radar base chain link fence
  • Adjusted bot spawns in some POIs to reduce excessive spawning, creating large groups
  • Corpses can now be looted inside of a bush with a knife equipped
  • Removed the convoy spawn right next to the south safezone
Thanks for reading, enjoy update 0.7.0!

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Deadside - Loaf


Hello Deadsiders!

Today we are beginning the public test of version 0.7.0! This update includes many technical and quality of life changes, as well as improvements to existing features, like AI and Fishing. Because of the many technical changes in this update, your help while testing is very valuable.

Version 0.7.0 Will Include:
  • Damage direction indicator
  • Tutorial system
  • Server queue system
  • AI behavior improvements
  • Player fatigue removal
  • Moved breath hold key to left [Ctrl]
  • Added community server safezone options
  • New main menu music
  • Fishing improvements
  • Added tooltips to the main menu
  • Added a coordinate grid to the map
  • Added a tooltip for using a knife on a bush to gather sticks
  • Many bug fixes
#Discussions_QuoteBlock_Author
More details on these features, and the complete patch notes, are at the bottom of this post
Feedback:
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

Survey:
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.
Thank you for reading, stay tuned for news on the release of 0.7.0!



Damage Direction Indicator:


This feature will visually inform the player which direction they are taking damage from, representing the pain that your character feels. We were very careful to not make the damage indicators too distracting or intrusive, while remaining functional. This feature will be very useful when taking fire from multiple direction, at a hard mission for example

Tutorial:



We have added an in game tutorial system to help new players on their first days in Deadside, avoiding any frustration or confusion that may happen when learning a new game. Located on the top right of the screen, the tutorial will give the players tips and instructions to progress

Trader Changes:



The assortment of items sold at the safezone traders has changed, they will no longer sell high tier weapons, but they will now sell some new items, like red dot sights, and vodka for sterile rags. The prices of items have been adjusted as well, to better balance the game economy.

Server Queue:

Version 0.7.0 will give you the ability to queue into a full server, gone are the days of hitting resume or join over and over again.

AI Behavior Improvement:

The hostile AI now has a few extra abilities, like suppressive fire, while their reaction time has been made a bit more fair. The logic behind their detection of players has been changed, making stealth a more viable option at missions. And finally, the speed at which the AI can physically turn their bodies has been reduced, making flanking much more valuable. Getting an instant 180 headshot by an AI using a Mosin is not the experience we are aiming to deliver, and we hope these changes will eliminate that problem

Player Fatigue & Breath Hold:

The key for holding your breath to stabilize a shot has been moved from [Shift], to left [Ctrl]. This will fix the issue of your character going into a sprint, and un-scoping, when you wish to hold your breath. This is a temporary measure, we will find a better solution that works within our character animation architecture.

Player fatigue has been removed in version 0.7.0, effectively giving players a much longer breath hold duration. The audio for holding your breath has been made much more clear as well, making it clear what your character is doing.




Community Server Safezone Options:

Community run servers now have two new options, the ability to disable the safezone, and safezone storage. This option is only for the community server admin panel, official servers will not have access to these options, and they will remain the same. We have left it up to the community to use these options, and to choose to play on this type of server if they like. There are many possibilities that open up with these settings, and we are interested to see what is done with them.

New Main Menu Music:

We have created new music for the main menu of the game, to fill the silence there. This will hopefully give the game more atmosphere, and set the tone for new players who are loading up the game for the first time.

Fishing Improvements:


In version 0.7.0, fishing has been changed a lot. You will now need to collect worms, but, you can now craft your own fishing rod, and catch two new types of fish; Perch and Burbot. These new fish types can be sold for a small profit, and one even provides more food value

Other Additions:
  • Added tooltips to the main menu
  • Added a coordinate grid to the map
  • Added a tooltip when using a Knife or Axe on a bush to gather sticks
  • Added a tooltip for using an Axe on trees to gather logs

Bug Fixes:
  • Fixed a bug that caused AI to not see players right next to them in a smoke grenade cloud
  • Fixed a bug that allowed players to sprint and walk at the same time to reduce audio signature
  • Fixed a bug that caused interactions with boats while overboard to become difficult
  • Fixed a bug that allowed players to damage far away passengers on a boat with melee weapons
  • Fixed a bug that caused players to die while standing on the front of an inflatable boat
  • Fixed a bug that caused corpses in water to constantly produce splashing noises
  • Fixed a bug that broke the fishing animations when spamming crouch
  • Fixed a bug that caused the “enter” text to disappear on beached Swamp Boats in specific areas
  • Fixed bullet collisions on the north radar base chain link fence
  • Adjusted bot spawns in some POIs to reduce excessive spawning, creating large groups
  • Corpses can now be looted inside of a bush with a knife equipped
  • Removed the convoy spawn right next to the south safezone

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Deadside - Loaf


Hello Deadsiders!

We have been working on many features behind the scenes, and today we will talk about some features coming in update 0.7.0, and other features even further in the future. Some of you may have already seen the teasers we have been putting out on our social platforms, but in case you missed them, let's briefly talk about them here;



Development on the prone position has begun, and this is quite a complicated process, not only do we have many new unique situations with player collision to consider, but we have lots of animation work to do before this feature is complete. While the prone position does have many advantages, movement is very slow, and transitioning from laying to standing takes a lot of time.


Here is the first of many weapons to get a complete redesign, this version of the VSD is much more detailed than the one we had previously. If this is your first time hearing about our weapon redesigns, and want more details, check out our roadmap.

So, let's get into the new stuff! I’ve asked some of the core members of the team to write directly to you guys, the Art Director, the Lead Programmer, and a couple integral game designers have all been working together to write the following section of this post. I think you guys have heard enough from me, the Lead CM, so I’ll let the team take over

Cancellation of fatigue and simplification of aiming

Throughout the existence of Deadside, we had a system that affected the amplitude of the weapon barrel sway depending on the "fatigue" of the character, which increased after sprinting, running, and damage to the character. This was restored only when the character was walking, or when the character was stationary. This system was not transparent to the player as much as possible, the level of fatigue was not displayed, and since the main way players move in the world of Deadside is by sprinting, players constantly saw the maximum amplitude of the sway, which affected the overall gunplay in not the best way.

According to the results of numerous internal tests, we realized that the slight tactical moment that it gives (I don't run and shoot more accurately) is overlapped by a constant negative (Why is the barrel so shaky!). Therefore, in the first iteration in version 0.7.0, we completely remove fatigue, so that the amplitude of the barrel sway will be constant. This does not mean that it will be possible to shoot on the run as accurately as standing, just shooting after running will become more comfortable than before.




Changes to the economy and trader selection

We see that the players have requested to divide the assortment of traders' goods between the Green Zones and wastelands. In update 0.7.0, we partially revised the distribution of items sold in stores. Now some rare or special items can only be purchased from Roaming Traders.

We are also closely monitoring the state of the game economy, and in this update we continued to balance prices in order to improve the overall situation. Now some items will be purchased and sold at a fairer price, based on their prevalence in the game world.

Expansion of fishing mechanics

With the 0.7.0 update, fishing will undergo some changes that will bring new detailed elements to its mechanics, such as

2 new kinds of fish (perch and burbot), which can be sold to a trader, or cut up to get more pieces of meat than the standard omul.

New craftable fishing rod, with which it will be possible to catch only omul.

Earthworms need to be dug out with a shovel, which will be consumed to catch a fish


Tutorial system

The tutorial system has already been completed and is being final tested, which will allow our newcomers to better understand the basic mechanics and design of the world from the first steps in the game.

The system is quite flexible and will allow you to complete any training task in any order, and at any time with a separate window with a list of tasks. In fact, it will be an interactive Wiki in which we will collect all the training that will acquaint players with both basic and more complex aspects of the game, that can be buried deep in the bowels of game mechanics.

The first time you launch the game, the system will instantly offer you to complete the first training task and will continue to drop them to the player as you progress. Training can be disabled at any time in the training interface.


New hidden spawn points of weapons

It's no secret that on the world map of Deadside, our designers have carefully spread out weapon spawners in non-obvious places. Now there are more such places. Crossing another inconspicuous industrial zone or camp, do not be lazy to look into the most unremarkable corners. Maybe something interesting is waiting for you somewhere out there!

The problem of breath-holding with Shift.

We removed the breath-holding function from the Shift key and moved it to Ctrl. As a result, the following functions will be assigned to the keys:

Shift - Sprint
Ctrl - hold breath/walk

We understand that this is not exactly what the players would ideally like to see. But this decision was made as a temporary measure until we find a more elegant solution that does not break the system of the character's animation architecture.

Coordinate Grid

Another useful features of update 0.7.0 will be a coordinate grid on the world map, which will display the names of all sectors. We hope that this system will make it possible to more accurately coordinate team actions.


Working on the AI

PvE in the world of Deadside is often a serious challenge for players. Sometimes even too serious. In update 0.7.0, we are working on fixing issues that create an "unfair" gaming experience. The changes will affect accuracy, reaction time, turns, hiding behind bushes and other parameters that directly affect the gaming experience. No more instant shoots through the bushes as soon as you are spotted.

We have also improved the stealth component of the game. Plan approaches to missions using natural cover, hide in dense bushes if you are noticed, move slower and quieter, attack from the flanks - all this will help you avoid damage and hide your position. But be cautious if you are spotted, as the tactical skills of the enemy are evolving.

The New City

We are already working on a large new city that will be located southwest of the main part of the world map. The creation of the city is one of the priorities of the artists department, and this process has been going on for several months. Now we can say with confidence that the main part of the modeling work is almost finished, and we have started the process of assembling streets. Such large objects as all residential buildings, a school, a kindergarten, shops, and a railway station have already been completed. At the moment, the city is still in a disassembled state and we cannot show it in its entirety yet, but we will try to show some details in the screenshots.







The release of the update, which will include the new city and its adjacent territories, will take place in an update closer to the end of 2023.

We will hopefully have more teasers for you soon, all leading up to the release of update 0.7.0!

Also, we do want to clarify that version 0.7.0 is not 3 updates away from version 1.0, unfortunately we are not that close to coming out of open beta just yet, even though the version naming convention might make it seem that way

Stay tuned to our socials so that you don’t miss the upcoming teasers!

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Deadside - Loaf


Hello Deadsiders!

Today we announce a very interesting test coming to the Public Test Server, this will not be a test of an upcoming update, rather we are going to test an option for community servers, that will largely change the overall gameplay. Your feedback is extremely important during this test, as it will determine the outcome of development in this direction.

IMPORTANT: If the community likes these changes, we plan to make these options only available to community server admins, Official Servers & Supporter Pack owners will not be affected.
This test will have two major changes:
  1. Removal of the Safe Zone
  2. Removal of Green Zone Storage
This will mean that players in Green Zones can now PvP, so if a player wants to take advantage of the traders there, it will come at great risk. Now, nowhere will be safe

With the removal of Safe Zone Storage, it will be much more important for players to construct a base, if they plan to make any long term progression. This also means that the majority of a player's progression can be reset by just one raid, completely raising the stakes of the entire game. We plan to expand the functionality of bases in the future, which should further enhance this type of gameplay.

Remember, these changes will only affect community servers, who can create their own additional rules, adjust settings like raid token drop %, and further customize the experience.

The aim of these changes are to place more importance on a players base, and to make players value each individual life more. Now players won’t have a cushion of Safe Zone cash to fall back on. Moreover, this might help extend the overall gameplay loop, as progression will be slower, and can be reset at any time.

Essentially, you would be raising the stakes, making everything that much more rewarding

Feedback:
Your feedback is extremely important in this test, if we get very negative feedback, we will not spend any more development time with this idea, and you will not see this feature in game. But, if we get positive feedback, then we can consider adding these options into the list of community server features.

Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord Server

Survey:
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.
Thank you for reading, enjoy the gameplay test!

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Jul 19, 2023
Deadside - Lucas
Hello Deadsiders!

Technical maintenance is scheduled for 13:00 GMT/ 06:00am PDT on July 19. Servers listed below may be unavailable for an hour:

Official Russia West 100-117

Maintenance on the server will not affect the progress of the player's character.


Technical maintenance will not affect the operation of servers that are not mentioned in the text above.

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Deadside - Loaf


Hello Deadsiders!

The Steam Summer Sale is in full swing; Deadside and all the DLC are 40% off until July 13! This is one of the largest sales of the year, so if you've been looking for a good chance to break into the game with your friends, now's the time!

Take on enemies on land and sea with a varied tactical arsenal, attack bases and lay ambushes. Prove who you are.

Welcome to the world of Deadside!


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Jun 28, 2023
Deadside - Loaf
Hello Deadsiders!

On June 28th at 03:30am PDT /10:30 GMT, Hotfix 0.6.0.1 will be deployed


This hotfix will include:
  • Increased the volume of the flies sound effect surrounding dead bodies
  • Corrected the model of the re-worked base tower so that players will no longer get stuck
  • Fixed a bug that prevented respawn beacons from being destroyed or disassembled
  • Fixed a bug that caused players to not hear the audio of a boat if that boat started moving far away from the player
#Discussions_QuoteBlock_Author
⚠️Servers will be rebooted and may be temporarily unavailable while the update is being deployed. Game client update is required.

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Deadside - Loaf


Hello Deadsiders!

On June 21st, at 11:00AM GMT / 4:00AM PDT, we will begin the release of version 0.6.0!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



The release of version 0.6.0 to the live servers will require a base wipe. All bases, will need to be deleted for the update to function correctly on release.
Version 0.6.0 will come with many features that will improve and expand our gunplay, and survival elements. This version will also improve our boats, by adding more functionality, and a new boat type.

For those who haven’t been keeping up with our {LINK REMOVED}, here is what you can expect from this update:


Inflatable Boats and Boat Improvements:



Version 0.6.0 will include new Inflatable Boats, compared to our already existing Swamp Boats, these are smaller, more maneuverable, slightly faster, and much quieter. But, they only seat up to two players, they are much more susceptible to damage, and they have a smaller storage compartment. This boat should compliment solo/duo players, who prefer to stay fast, and quiet.

This update will also include two big improvements to the boats, first is a vehicle lock. This will allow you to place a code lock on your boat, so that it cannot be stolen by other players. Second, is boat storage, both boats will now allow you to store items inside of them, the Swamp Boats offering a larger storage compartment than the Inflatable ones.

New Weapons and Smoke Grenades:

Version 0.6.0 will include two new weapons, the PP-3000, and the NK417:



The PP-3000 is a small and compact SMG, with a relatively slow rate of fire, and low magazine capacity, but excellent recoil control, and good modularity. It will be a decently affordable, and interesting addition to our line of SMGs.



The NK417 is a new DMR that can be extremely good in the right hands. This weapon demands accuracy from the user in order to quickly drop enemies from medium to long range. It allows for quick follow up shots, using its decent rate of fire, and 20 round magazine.



Smoke Grenades will offer interesting counterplay against both players, and our AI. This item will allow you to conceal yourself in any situation, allowing you to loot safely, reposition, or even escape. There are 5 different colors of Smoke Grenade, each can be combined with a tripwire to create color coded traps.

Fishing:



Another big feature coming in this update is the addition of fishing! Players can now find a fishing rod out in the world, and use it to catch themselves some food. This will be a very useful feature for those living far away from any sources of canned food, or duck habitat.

Base Improvements:



And finally, the last major feature in version 0.6.0, is improvements to our bases. The tower object has been redesigned to be more useful while defending your base. This version of the tower features stairs, instead of a slow ladder, and offers better protection overall. It will make installing towers in your base much easier, and much safer.

This version also includes changes to base storage, and base fixes. Small Crates can no longer be placed inside of bases, but, you can now build up to 8 Big Storage Crates instead of 6. As for base fixes, we have fixed an exploit that allowed players to construct unraidable floating bases. We aren’t fixed with base improvements yet though, we plan to continue fixing problems associated with them, while also improving their functionality overall.


We have only covered the major additions included in this update, if you would like to see the full patch notes, you can find them here. Also, if you haven’t seen our roadmap for the year, have a look!

Thanks for reading, enjoy update 0.6.0!

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Deadside - Lucas


Hello Deadsiders!

Now that version 0.6.0 has completed its closed testing, now we open the testing process up to you all! If you would like to play the update early, or provide your feedback on the update now is the time. There is lots to test in this update, from weapon balance to base changes, so your help while testing this update will be very valuable to us.

Version 0.6.0 will include:
  • The NK417 and PP-3000, two new weapons
  • Smoke Grenades
  • Inflatable Boats, a new boat type
  • Storage space in both boats
  • Vehicle Locks
  • Fishing
  • Redesigned base towers
  • Fixed floating bases
  • Removed the ability to place small crates inside of base claims, as they are intended to be hidden caches in the world, not extra base storage
  • Increased the maximum amount of big storage crates in a single base from 6 to 8
  • And many more various bug fixes and balance changes
For the detailed patch notes, scroll down to the bottom of this post for the full list of changes
Feedback:
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord Server

Survey:
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

Warning!
The release of the 0.6.0 update on the live servers will be accompanied by a base wipe. This will delete all player made structures on every server. Items inside of your safezone, and on your character, will remain. This needs to be done in order for the base exploit fixes to take effect.


The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.
Thank you for reading, stay tuned for news on the release of 0.6.0!



Update 0.6.0 Patch Notes:

Fishing:
  • Added a new item - a fishing rod
  • Fish have been added to the water bodies, which can be caught, butchered and cooked over a fire
  • Equip the fishing rod in the hands of the character, go to the water and follow the hint, as soon as the float starts to twitch, hook the fish
  • Fish is an exhaustible resource and regenerates in the location over time
Boats:
  • An inflatable boat has been added to the game world, it is more maneuverable and faster, more compact and quieter than a swamp boat. Accommodates two people
  • A new tape item has been added, designed to repair a rubber boat
  • The maneuverability characteristics of the swamp boat have been changed
  • Added a vehicle code lock for transport. It can be purchased from a trader or created in the crafting menu
  • Added the ability to store items for both boats
  • Increased the damage received by the boat dragged across the ground
Smoke grenades:
  • Smoke grenades with different smoke color have been added
  • Added the ability to create tripwires with smoke grenades
New weapons:
  • Added a new DMR NK417
  • Added .308/7.62x51 round
  • Kills in 2-3 shots depending on armor, only 1 shots to the head
  • Added PP-3000
  • Added an extended mag for PP-3000
  • Added new skins to both weapons
Base building:
  • Redesigned base element - tower
  • Fixed known methods of constructing a floating base
  • Fixed bug causing invulnerability of the back side of the base fence gate
  • Destroying a floor supporting a Water Collector or a Respawn Marker will cause the items to be destroyed as well
  • You can no longer build small crates inside of a base claim. Base claims cannot be placed where a small crate already exists
  • Increased the limit of large storage boxes from 6 to 8 per base
SFX:
  • Increased the volume of ambient sounds
  • Returned the delay of the shot propagation depending on the distance to the shooter
  • Added, improved and corrected various sound effects in the game
Admin panel:
  • Added new variable to adjust the maximum number of boats on the server
  • Optimized the interface structure of item spawning
  • Added new icons
Other changes:
  • Added new item: cell phone
  • Changed recipe for crafting explosives, now using a cell phone instead of a walkie-talkie.
  • Reduced the maximum possible distance for the placement of explosives. The maximum available height is equal to the height of a single base story
  • Reduced the amount of water and food in the crates in the world
  • Decreased the effectiveness of cooked duck to 25 pts
  • Fixed localizations for different languages
Fixes:
  • Fixed weapon raising (as when interacting with an obstacle) if the character is sitting with his back close to the obstacle
  • Multiple bug fixes for graphic content and level design

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Jun 14, 2023
Deadside - Loaf
Hello Deadsiders!

We are happy to present our 2023 roadmap!


We have a lot to talk about here, so let's break this roadmap down into a few different sections. These sections are not ordered by their appearance in game, instead they are organized to make everything easier to understand. We tried to take into account all of your wishes - we collected the most important of them, as well as those that coincide with our vision for the game’s development. With all that in mind, let's talk about these features:

A World of Animals:

First up, we have new animals! This is a highly requested feature on all of our social media platforms, especially over on our Nolt. We are thinking of adding not only animals to hunt for food, but hostile creatures as well. We feel that this addition will do a lot for the immersiveness of Deadside, while also creating interesting situations in more remote natural areas that were previously empty. We have been talking about expanding our food and water mechanics for a long time now, and this is another step in that direction. This process also includes Fishing, which will be a very useful mechanic for players who live in areas far away from any duck habitat, or canned food spawns. For them, this will be a very important source of nutrition. But, fishing will not be an inexhaustible resource, it is possible to overfish an area, in which case you will need to wait until more fish return to the location.

Expanding Your Tactical Capabilities:

Prone Position is another highly requested feature, and we are happy to finally confirm it for you all. The purpose of this feature is not to increase the number of campers or snipers, but actually to create more counter-play against them. The prone position allows you to hide behind small objects you previously couldn’t, or to hide in tall grass in a tough situation. With this feature, it will create more diverse tactical situations, and generally make the game more realistic. We have actually been experimenting with the prone position for a while, as there are a lot of technical challenges, mainly player collision. This can cause issues with odd animations, or player models poking through solid objects. Not only that, but there are many game balance aspects to consider as well. But, with our preliminary testing complete, we are confident enough to say that we plan to release it this year, if all goes well.

Prone will not be your only counterplay against snipers though, in update 0.6.0, you will see the addition of smoke grenades, which will be another useful tactical tool. Version 0.6.0 will also contain two new weapons, the NK417, and PP-3000. Both weapons are currently being tested on the Closed Test Server, along with the smoke grenades. For those who have been following development for a while, you know that this means update 0.6.0 will be on the Public Test Server very soon, with a full release following after.

Speaking of weapons, we plan to redesign some old weapon models going forward, as some of the older weapon models that were added early in Deadside’s development are quite simple, and don’t hold up to the same quality we are able to produce now. This will also lay the framework for improvements to the weapon system in the future, that we were unable to do in the past due to some technical nuances. Over the past year our team has expanded a lot, and this includes new weapon artists who are able to make these redesigns, you have already seen their work on the PP-3000 and NK417 models.

We are also working on a tutorial system. This should help players who are new to the game or genre get their bearings quickly, without requiring them to find a guide elsewhere. This will also help explain things that may not be clear to brand new players - like the difficulty of some events, and explain some more complicated features, like our raid system for example. This feature should hopefully alleviate some of the headaches new players may experience, while also making the game more approachable overall.

Improvements to Bases:

Expanding the functionality of bases is one of the most important features in this list. Many gameplay features of Deadside depend on player made bases, Raiding for example. But, in order for these features to function correctly, we need to make it worthwhile for players to invest in their base. Currently, bases only provide a handful of features. The main use being storage, we also have the water collector, respawn markers, and the workbench to apply skins to items. Most of these features you can already have without making a base at all, you get free storage in the safezone, you can collect water at wells, and craft a respawn beacon for dynamic respawns. So, we plan to add features that are unique to the base itself, making them more valuable, and more detailed than before.

We also plan to fix some problems and exploits affecting our current base building system. You will begin to see some of these fixes in update 0.6.0, where we have prevented the creation of floating bases. There are other fixes that are right around the corner as well, fixing other bugs and exploits, but they require more testing. In any case, we are aware of the problems with base building, and it is a priority for us to fix them as soon as we are able.

Land and Sea Vehicles:

Vehicles are a very important part of Deadside, its an area we will continue to focus on and improve, which you will be seeing immediately in version 0.6.0, with the addition of the new Inflatable Boat type. This new boat is much quieter, smaller, and quicker than our Swamp Boats, however, they are much weaker, contain less storage space, and only seat up to 2 players. With the addition of this boat, it will create more diverse playstyles and gameplay opportunities that were previously not possible, due to how loud and bulky the Swamp Boats are.

Expanding boat functionality is an important part of our roadmap, that will create systems used in both the boats, and wheeled vehicles in the future. We have already created a vehicle lock, and an inventory system for the boats in update 0.6.0, and we plan to continue improving the boats in the future. This includes everything from general optimization, and improvements to functionality in other areas.

We have already begun full development of wheeled vehicles, but we aren’t exactly sure when this feature will be finished, so we didn’t want to include it in the final roadmap. Even still, we hear how badly you all want cars, and your comments don’t go unnoticed. There is still lots of work to be done, and many technical challenges to overcome, but it's something we are prepared to take on this year.

New Locations & Gameplay

You all asked for a new big city, and so we will give it to you! Located in the south west of the map, this will be the largest city added into the game yet, putting our humble Beregovoy to shame. It will have many unique locations, with long building lined streets, all along a big river. This city isn’t just another new location, or pretty visual, it will create a different type of gameplay - the location will have many enclosed spaces, right next to places for sniper duels. The city will be part of a larger map expansion in the south west, which will include a few towns, and other unique points of interest. We plan to continue working on this map expansion over multiple updates, expanding the area, improving the suburbs, and the city itself.

And finally, our last feature for today, new missions. PvE events are a big part of Deadside, and expanding the variety of events for players to complete will add more depth to the gameplay, and provide more challenges for players to overcome. We also plan to continue improving already existing PvE events this year, as well as the AI themselves. PvE and AI improvements are a constant and complex process, as they are very server resource intensive. So it is something we will continue working on this year, and into 2024.


That's our roadmap! It took a while for us to get to this point, a lot of our time this year was spent on the Swamp Boat implementation, and until that was completed, it wasn’t possible for us to put out a roadmap that we could be confident in. We believe this roadmap is a realistic list of goals for the rest of 2023, but when it comes to game development, plans sometimes need to change, and that includes the planning in this roadmap. Even though plans may change, we still have a bit more in store for you. We have more plans for 2023 that weren't listed in this roadmap, as we really just wanted to cover the main points today, so, be sure to stay tuned for more news in the future :)

Thank you for reading, good luck out there!

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