Jun 14, 2023
Deadside - Loaf
Hello Deadsiders!

We are happy to present our 2023 roadmap!


We have a lot to talk about here, so let's break this roadmap down into a few different sections. These sections are not ordered by their appearance in game, instead they are organized to make everything easier to understand. We tried to take into account all of your wishes - we collected the most important of them, as well as those that coincide with our vision for the game’s development. With all that in mind, let's talk about these features:

A World of Animals:

First up, we have new animals! This is a highly requested feature on all of our social media platforms, especially over on our Nolt. We are thinking of adding not only animals to hunt for food, but hostile creatures as well. We feel that this addition will do a lot for the immersiveness of Deadside, while also creating interesting situations in more remote natural areas that were previously empty. We have been talking about expanding our food and water mechanics for a long time now, and this is another step in that direction. This process also includes Fishing, which will be a very useful mechanic for players who live in areas far away from any duck habitat, or canned food spawns. For them, this will be a very important source of nutrition. But, fishing will not be an inexhaustible resource, it is possible to overfish an area, in which case you will need to wait until more fish return to the location.

Expanding Your Tactical Capabilities:

Prone Position is another highly requested feature, and we are happy to finally confirm it for you all. The purpose of this feature is not to increase the number of campers or snipers, but actually to create more counter-play against them. The prone position allows you to hide behind small objects you previously couldn’t, or to hide in tall grass in a tough situation. With this feature, it will create more diverse tactical situations, and generally make the game more realistic. We have actually been experimenting with the prone position for a while, as there are a lot of technical challenges, mainly player collision. This can cause issues with odd animations, or player models poking through solid objects. Not only that, but there are many game balance aspects to consider as well. But, with our preliminary testing complete, we are confident enough to say that we plan to release it this year, if all goes well.

Prone will not be your only counterplay against snipers though, in update 0.6.0, you will see the addition of smoke grenades, which will be another useful tactical tool. Version 0.6.0 will also contain two new weapons, the NK417, and PP-3000. Both weapons are currently being tested on the Closed Test Server, along with the smoke grenades. For those who have been following development for a while, you know that this means update 0.6.0 will be on the Public Test Server very soon, with a full release following after.

Speaking of weapons, we plan to redesign some old weapon models going forward, as some of the older weapon models that were added early in Deadside’s development are quite simple, and don’t hold up to the same quality we are able to produce now. This will also lay the framework for improvements to the weapon system in the future, that we were unable to do in the past due to some technical nuances. Over the past year our team has expanded a lot, and this includes new weapon artists who are able to make these redesigns, you have already seen their work on the PP-3000 and NK417 models.

We are also working on a tutorial system. This should help players who are new to the game or genre get their bearings quickly, without requiring them to find a guide elsewhere. This will also help explain things that may not be clear to brand new players - like the difficulty of some events, and explain some more complicated features, like our raid system for example. This feature should hopefully alleviate some of the headaches new players may experience, while also making the game more approachable overall.

Improvements to Bases:

Expanding the functionality of bases is one of the most important features in this list. Many gameplay features of Deadside depend on player made bases, Raiding for example. But, in order for these features to function correctly, we need to make it worthwhile for players to invest in their base. Currently, bases only provide a handful of features. The main use being storage, we also have the water collector, respawn markers, and the workbench to apply skins to items. Most of these features you can already have without making a base at all, you get free storage in the safezone, you can collect water at wells, and craft a respawn beacon for dynamic respawns. So, we plan to add features that are unique to the base itself, making them more valuable, and more detailed than before.

We also plan to fix some problems and exploits affecting our current base building system. You will begin to see some of these fixes in update 0.6.0, where we have prevented the creation of floating bases. There are other fixes that are right around the corner as well, fixing other bugs and exploits, but they require more testing. In any case, we are aware of the problems with base building, and it is a priority for us to fix them as soon as we are able.

Land and Sea Vehicles:

Vehicles are a very important part of Deadside, its an area we will continue to focus on and improve, which you will be seeing immediately in version 0.6.0, with the addition of the new Inflatable Boat type. This new boat is much quieter, smaller, and quicker than our Swamp Boats, however, they are much weaker, contain less storage space, and only seat up to 2 players. With the addition of this boat, it will create more diverse playstyles and gameplay opportunities that were previously not possible, due to how loud and bulky the Swamp Boats are.

Expanding boat functionality is an important part of our roadmap, that will create systems used in both the boats, and wheeled vehicles in the future. We have already created a vehicle lock, and an inventory system for the boats in update 0.6.0, and we plan to continue improving the boats in the future. This includes everything from general optimization, and improvements to functionality in other areas.

We have already begun full development of wheeled vehicles, but we aren’t exactly sure when this feature will be finished, so we didn’t want to include it in the final roadmap. Even still, we hear how badly you all want cars, and your comments don’t go unnoticed. There is still lots of work to be done, and many technical challenges to overcome, but it's something we are prepared to take on this year.

New Locations & Gameplay

You all asked for a new big city, and so we will give it to you! Located in the south west of the map, this will be the largest city added into the game yet, putting our humble Beregovoy to shame. It will have many unique locations, with long building lined streets, all along a big river. This city isn’t just another new location, or pretty visual, it will create a different type of gameplay - the location will have many enclosed spaces, right next to places for sniper duels. The city will be part of a larger map expansion in the south west, which will include a few towns, and other unique points of interest. We plan to continue working on this map expansion over multiple updates, expanding the area, improving the suburbs, and the city itself.

And finally, our last feature for today, new missions. PvE events are a big part of Deadside, and expanding the variety of events for players to complete will add more depth to the gameplay, and provide more challenges for players to overcome. We also plan to continue improving already existing PvE events this year, as well as the AI themselves. PvE and AI improvements are a constant and complex process, as they are very server resource intensive. So it is something we will continue working on this year, and into 2024.


That's our roadmap! It took a while for us to get to this point, a lot of our time this year was spent on the Swamp Boat implementation, and until that was completed, it wasn’t possible for us to put out a roadmap that we could be confident in. We believe this roadmap is a realistic list of goals for the rest of 2023, but when it comes to game development, plans sometimes need to change, and that includes the planning in this roadmap. Even though plans may change, we still have a bit more in store for you. We have more plans for 2023 that weren't listed in this roadmap, as we really just wanted to cover the main points today, so, be sure to stay tuned for more news in the future :)

Thank you for reading, good luck out there!

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Deadside - Loaf
Hello Deadsiders!
We are happy to present the winners of our Naval Battle Video Competition!

1st: Sumorokov



Thank you to everyone who participated in the event!



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Deadside - Loaf


Hello Deadsiders!

After the release of our last major update, work has not slowed down one bit. The team has been working on many different new features behind the scenes, some of which are ready enough to be shown to you today. So, let's not waste any time and take a look:

First up, Smoke Grenades!



PvP in Deadside places a heavy importance on good positioning, so when you find yourself stuck in a difficult situation, it can sometimes be hard to escape depending on where you are on the map. So, with the introduction of smoke grenades, you will have a tool at your disposal to quickly reposition, using the smoke as concealment. The utility of the smoke grenade isn’t limited to just PvP, the vision of AI will also be affected, making it a valuable PvE tool when going up against some of our more challenging events, like a Convoy or Helicopter Crash.

We are also working on a second type of boat to add to the world, Inflatable Boats! These are similar to the already existing Swamp Boats in game, however with a few differences. The Inflatable Boats are more maneuverable, they are smaller, and easier to hide. However, they only seat up to two players, and they aren’t as durable as the metal Swamp Boats. These will be much more useful to players who aren’t running in a big team, who don’t want the attention that a huge metal Swamp Boat draws.



Speaking of boats, we plan to improve the already existing Swamp Boats in a few ways:

First, is a storage compartment, which can carry items for you. This will allow you to carry more loot in and out of an area, extremely useful for missions, or even raiding. Both boats will contain this feature, with the larger boat offering more storage size

Second, is a Vehicle Lock. This can be used to prevent your boat from being stolen from unauthorized players. You can either buy this lock at the trader, or craft it yourself. It's important to note that this lock is a new item, and not the code lock used to secure bases. It also doesn’t prevent your boat from exploding, so be sure to keep an eye on your investment



And of course, fishing is going to be added to the game very soon. You all have known this for a very long time now, so let's keep it brief. In order to fish, all you will need is a Fishing Rod, and you are good to start pulling fish out of the water. Of course, you will still need a knife and a lighter to cook and prepare the fish


Next up, we have re-designed the base Tower:


This new tower will be much more useful for defending your base from raiders. The last tower didn’t provide nearly as much cover, and it could be difficult to shoot from at times. This tower will have much more utility, so during your next raiding party, keep your eyes out for someone using one of these

Last, but definitely not least, we have some new weapons!



First up, the PP-3000, a compact submachine gun with excellent handling and modularity. Its short barrel and low recoil makes it ideal for close quarters combat, not to mention that it can mount weapon optics, like a red dot, for increased accuracy. However, it does have its limits, its rate of fire is 600, nice and easy to control, but slow enough to get outpaced by higher tier weapons. Its magazine is also limited to 20 rounds by default, however this can be mitigated by finding an extended magazine, giving you 40 rounds in total. Despite its drawbacks, this is sure to be a very powerful weapon in the right hands, or for a new player looking for an easy to use platform.



Next, we have the NK417, a very powerful DMR, chambered in 308 (7.62x51). The only other DMR we have in game currently is the VSD, so in order to explain how it will perform, let's compare the VSD and NK417 directly. The NK417 will shoot faster, and have less vertical recoil. It will also have a 20 round magazine, compared to the VSDs 10 round mag.

It's looking like the NK417 is going to be the clear choice over the VSD, however, the NK417 will do just slightly less damage than the VSD, but enough that it may require one more shot to kill depending on your target, and shot placement. This is mainly due to ammo availability in the world of Deadside, where 7.62x51 is rare, and the ammo you can find is low quality, probably re-loaded with questionable power charges.

So, the VSD will be a better choice for longer ranged combat against armored targets, while the NK417 will be more useful in mid range combat against softer targets.

These new weapons will also come with some new skins! You can find these skinned versions in all of the same places that you find other skinned weapons, inside of locked military crates. Here are a few images of just some (not all) of the new skins:



With the new features finished up, the question you are sure to be asking is, “When?” Well, sooner than you would expect. We are currently testing a lot of these features, which will be compiled into the upcoming version 0.6.0. Not all of these features are guaranteed to make it into this version, but it's safe to say that the majority of them will. A lot of the features we talked about today are nearly finished, so we don’t expect to keep you waiting for long.

Thank you for reading, more news coming soon.

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Nolt



Deadside - Loaf


Hello, Deadsiders!

Today we begin a new type of community event, a video competition! Content creators have always been a big part of the Deadside community, and they have helped a lot to get this game off the ground in its early days. And so, with this competition, we hope to promote some of our talented creators in the community, who are maybe just trying to get started themselves.

The aim of this competition is to create a video that showcases PvP Boat Combat. This can be done in any fashion you choose, it can be anything from a fast paced video filled with tons of PvP, to a slow paced story driven video with cinematic shots, it's up to you!

At the end of this competition in two weeks from today (June 2nd), we will choose our top three videos, with a first, second, and third place ranking. These videos will be promoted on Deadside’s social media platforms, and the winners will also get a unique role in our discord to show off to the rest of the community.

In order to participate, join our discord and have a look in the #video-comp-rules and #video-submissions channels.

In other news, update 0.6.0 is in active development, which will contain some new features that we know a lot of you will be excited about. We will share these new features with you all when they are further along in development and ready to be shown. Until then, it's time to catch some dinner, they will be biting soon :)





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May 18, 2023
Deadside - Lucas


Hello, Deadsiders!


On May 18 at 07:00 am PDT /02:00 pm GMT, Update 0.5.1 will be deployed on the servers, featuring changes in the economy and QoL improvements, as well as bug fixes.

#Discussions_QuoteBlock_Author
⚠️Servers will be rebooted and may be temporarily unavailable while the update is being deployed. Game client update is required.

We have analyzed the trading dynamics and updated a number of prices for buying and selling items to better align with our vision of the economy.

The flask from the supporter pack is now not initially filled with water. We understand that this small change may cause mixed feelings among supporter pack owners, but after considering recent addition of multiple new sources of water in the game, we believe this decision is necessary.

We also moved the knife in the starting kit from the weapon slot to the inventory, expanded the respawn marker recipe, and allowed the character to move while viewing the map.

Bugfixes:
  • Fixed a bug when a held weapon would raise if the character's back had contact with an obstacle.
  • Changed compass orientation on camera turn. Compass will now show the direction of the camera instead of the character's body.
  • Fixed a bug where the character's body would sink instead of floating on the surface after dying in a boat.
  • Fixed a bug with the ability to build without the hammer in the inventory.
  • Fixed a bug that caused the binocular mask to be displayed on a screen when the character enters the water.
  • Fixed a bug that caused misplacement of a grenade in the character’s hand during throwing.
  • Fixed a bug with the player having muted sound turned on after server restart if the character had earplugs on or was under water before disconnection.

Other changes:
  • Boat engine’s sound and propeller’s turn speed now depend on the speed of the boat.
  • The loudness of characters' footsteps has been increased.
  • Improved the sound of characters moving through bushes and reeds.
  • Multiple sound effects changes.
  • Multiple graphical content and level design fixes.





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Apr 19, 2023
Deadside - Lucas
Hello, Deadsiders!


On April 19 at 06:00am PDT /13:00 GMT, Hotfix 0.5.0.1 will be deployed on the servers, featuring fixes for the errors that had led to crashes:



#Discussions_QuoteBlock_Author
⚠️Servers will be rebooted and may be temporarily unavailable while the update is being deployed. Game client update is required.





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Deadside - Loaf


Hello Deadsiders!

On April 18th, at 04:00PM GMT / 09:00am PDT, we will begin to release version 0.5.0!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



The release of version 0.5.0 to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.
Version 0.5.0 is one of the largest updates Deadside has seen in its lifetime, not only in sheer volume of content, but in technological complexity as well. For those who haven’t been following our WIP posts leading up to this point, let's take a look into what you will experience in this update:

Boats



This is the largest feature of version 0.5.0, and by far the most complex. These boats will periodically spawn around the map, offering quick transport for players across the water. The boats will spawn with varying amounts of fuel, so extra fuel may be needed for long distance travel. Boats will take damage when shot, or when colliding with objects, so a blowtorch can be used to make repairs. They seat up to 5 people in total, allowing you to move your entire squad around the map at once.

Vehicles have been in demand ever since Deadside first went into Early Access, and we are very happy to finally have a working vehicle in game. We had to re-write parts of Unreal 4’s net driver, and do a bunch of optimization on both the client and server end in order to get these boats working smoothly. But that optimization doesn’t just apply to the boats, the entire game should be a lot smoother, even on a completely full server.

We are not finished working on the boats, we would like to make further improvements. Mainly to their netcode, but possibly other areas as well. In the meantime, enjoy speeding around the water!


Map Expansion



With the addition of boats, we have added two new Islands, one to the north east of the map, and one to the north west. In the north east is a large military base, and a fuel depot. This Island can be accessed by bridge, but it is very dangerous. The island is mostly intended for base building, and completely surrounded by water, for those who wish to stay separated from the rest of the map.


Food & Water



0.5.0 will include water wells, and water bottles. Water wells will be spread out everywhere around the map, providing players an accessible source of water. They are most often found in towns, but they can sometimes be in other locations. You can use these water bottles, or your canteen, to collect water from these wells.

This update will also include branches, a new item that you can collect from bushes by using your knife. You can craft and fuel a campfire with these branches, meaning you will no longer need an axe in your primary slot to make fire. This makes it easier to cook nearly anywhere on the map.


Economic Changes



The last major feature of 0.5.0, is a rework of the in game economy. This includes the return of high tier items in the safezone, while also raising the value of the in game currency. This also includes a rework of every PvE event reward, the zoning and spawning of loot in the world, and the relative prices of every item in the game. With this rework, it will give less skilled players access to high tier items in the safezone, and also provide more ways for you to spend your in-game currency. If you would like more details on this economic re-work, and the reasoning behind the changes, then our recent Insider Preview video should answer your questions.


Audio

The in game audio has been greatly improved in this update, adding completely new ambient noises to give the map more variety. There have been many old sound effects for intractable items, like doors, that have been remade and improved. And finally, the sounds of bullets have been improved, adding varied impacts to different surfaces, as well as the supersonic snap of a bullet as it travels past your character.


Convoy Event



The Convoy Event has been reworked, the Convoy patrol now has its own unique AI, with the amount of AI increased to 15 total in the patrol. One of the patrol members will be a sniper, this will be replacing the Ghillie VSD boss, which will no longer spawn. The machine gun boss has new equipment, now with varying levels of armor, and different rifles. The boss's damage and awareness has been slightly reduced, making the event a little more fair with the increased difficulty of the rest of the patrol. The Case reward has been improved, now dropping 5 items in total


Other Changes



There have been many more improvements and fixes to the game, too much to cover one by one, but there are a few important changes which we will quickly mention here:
  • Added blood decals when hitting a player or AI near a surface. Most commonly seen when shooting a character near a wall, leaving blood on that wall to let you know your shot connected
  • AI Vision has been improved, now their vision will be obstructed by bushes more often, allowing players to use them as concealment
  • You can now store one weapon in an Assault Bag, two in a Typhoon Bag, and three in a Stalker bag
  • Fixed the infamous “item unavailable” bug when looting bodies that have rolled down a hill or fallen from buildings
  • Increased the recoil of the AR4, Fasam, MG36, BB-19, and P900, reduced recoil of Skar, RPK-mod
  • Added an “Earplugs” feature, which allows you to muffle the master audio by pressing Y
There are many more changes and fixes in the full patch notes, if you want all the details you can read those patch notes here.


Work has begun on the next update, we will show some previews when the time is right. Enjoy 0.5.0!



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Deadside - Loaf


Hello, Deadsiders!

Today marks the beginning of Deadside’s third year in early access, and we here at Bad Pixel would like to thank you for sticking with us on this journey. We appreciate the suggestions and comments you leave us, be it on Nolt, Steam, or any other platform. The Deadside Community has always been very passionate and involved with development, and it keeps the team motivated to make the best possible game for you all.

To celebrate this occasion, we will release version 0.5.0 to the Public Test Server! Anyone can participate in this test, all you need to do is follow the instructions at the bottom of this post

Version 0.5.0 will include:

- The first transport in the game: Swamp Boats
- Expansion of the game's world map: the northern islands with new locations and events
- Redesigned game economy
- New water sources: water wells and plastic bottles
- Redesigned Convoy event

For the detailed patch notes, scroll down to the bottom of this post for the full list of changes

Deadside will be 35% off until the 20th, so if you have been watching our posts and waiting for this major update to get closer to release, now is a great time to pick up and learn the game.

Feedback
Share your impressions and thoughts in the #feedback-pts channel on the official Deadside Discord server

Survey
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

Warning!
The release of the 0.5.0 update on the live servers will be accompanied by a wipe. All items, bases, safezone storage and player inventories will be reset.



This is a very important test, we are hoping to get as many people on the Public Test Server as possible, so if you have the time to participate, it would be very helpful. If any problems appear during this test, the team will take the time they need to fix them, but if it goes smoothly, you can expect the release of version 0.5.0 to all servers in relatively short order.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

Special thanks to our volunteer staff in the discord, as well as the private test group, you all go above and beyond to improve the community and the game. The entire team at BP thanks you for your time and your contributions.


Thank you for reading, stay tuned for news on the release of 0.5.0!






Version 0.5.0 Patch Notes:

Boats
  • The first transport added to the game is swamp boats.
  • Boats can be found along the river/sea side and can carry 5 people, including the driver. The total number of boats on the server for simultaneous use is limited to 10 units. Currently it is impossible to keep the boat at the base, it disappears after 30 minutes if there are no players nearby.

  • Boats have durability and can be repaired with a " blowtorch"-a new item in the game that can be found in the world. Boats consume fuel, which you can replenish with fuel canisters found in the world.

Level Design.
  • Map expansion: the islands to the east of the northern tip of the peninsula, with a seaport, oil depot, warehouses, and a military facility, are now accessible.
  • Hard and epic missions as well as encounters are available in the new locations.
  • The island to the west of the northern tip of the peninsula is now accessible and available for base building.
  • New river has been added, connecting the central lake with the east coast of the peninsula.
  • Industrial location in the Beregovoy area was expanded, and a difficult mission has been added there.
  • Destroyed churches and graveyards in Krasnoye in the north of the village and in Krivets in the south-east were added.
  • An event on a small island in the sea between Zalesny and Bochky was added (helicopter crash site).

Water Sources
  • Added water wells in the settlements.
  • Wells can either have water or be empty. Each restart of the server changes the active and inactive wells.
  • Added plastic bottles of different capacity for water intake.
  • Soda replenishes 20 points of hydration, 5 points of food and 3 of health.
  • Changed the capacity of the water collector - 300 points.
  • The water collector filling speed is reduced twice.
  • Water consumption timings increased.

Economic Changes
  • The safe zone trader assortment has been expanded, high level weapons and gear have been returned, as well as provisions.
  • All buy and sell prices of all traders have been changed.
  • The assortment of wandering traders now permanently includes both weapons and equipment.
  • Changed loot in Airdrop - reduced in value.
  • Changed mission rewards.
  • Changed reward for event Helicopter Crash: excluded high-level items, increased chance of keys drop for military crates.
  • Adjusted helicopter guards' gear.

Convoy
  • Machine-gun boss is weakened and not as dangerous as before.
  • Boss Sniper is no longer available in the Convoy.
  • Military convoy bots have been replaced with a unique bot type for this event.
  • Weapons and gear variation for convoy bosses has been expanded.
  • Changed outfit of bots in convoy group.
  • Increased the value and number of items received as a reward for case delivery.

AI Improvements
  • Adjusted the ability of the AI to see through bushes and reeds.

Building and Crafting
  • Workbench and water collector can now be destroyed during a raid by an explosion
  • The number of available workbenches at the base is now limited to one.
  • Stack of logs increased from 4 to 10.
  • Disabled the ability to disassemble walkie-talkies into components.
  • Changed explosives recipe.
  • Explosives, tripwires and respawn beacons can be disassembled into components with pliers.
  • Changed color and translucency level of the placeholder.
  • Added ability to collect bush sticks with knife/axe.
  • Campfire recipe now requires only bush sticks. Logs can be used optionally (burning time of sticks and logs differs a lot).
  • Reduced log burning time.
  • Reduced cooking time
  • Campfire life time in the world is limited to 30 min.

Inventory
  • Changed the stack amount for multiple items.
  • Expanded the capacity of basic outfit from two to three slots.
  • In all backpacks can now be placed the main weapon: Assault-1, Typhoon-2, Stalker-3
  • Removed the crate opening timer, i.e. progress bar no longer appears.

QoL Improvements.
  • Added "Earplugs" feature, this feature allows you to muffle the master sound in the game.
  • Added interface scaling for 2k and 4k monitors.
  • Added Windowed Fullscreen Mode option.
  • Added " Stack All" function for base crates and security zone storages.
  • Reduced the font of the map interface.
  • The character location marker now pulses during map view.
  • Improved logic and interface for player blocking/unblocking in the admin panel of private servers.

Sound
  • Adjusted, replaced or improved sounds: the environment and interaction with it, the handling of weapons, gunshots, and the effects of hitting surfaces.

Other Changes
  • Changed AR4, Fasam, MG36, Skar, RPK-mod, BB-19, and P900 recoil.
  • Fixed some recoil problems on IZH-70, Berta M9, and F-57.
  • Increased grenade launcher damage.
  • In the kill-log, when killed by a grenade or a stretch/explosive, the distance is now calculated from the throwing person or installation site, respectively.
  • The lifetime of a raid token in the world is 10 min.
  • Shovel removed from starter kit and replaced by walkie-talkie.
  • Removed re-spawn points in Lazurny and Yantar.
  • Adjusted the logic of zoning and loot range in the world.
  • Added new points of duck spawning.
  • Changed animation and stab speed.
  • Added blood decals when hitting characters and bots close to the surface.
  • Temporarily turned off music in main menu.

Optimization
  • Various Server and Client Optimization

Fixes
  • Fixed the bug " Item unavailable" when a character falls from a height or a dead body rolls down a hillside.
  • Fixed a bug that caused a respawn on the base marker without a cooldown
  • Fixed corpses falling through the ground on world loading
  • Fixed multiple graphical bugs, animation bugs, interface interaction bugs, and level design bugs.




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Deadside - Loaf


Hello Deadsiders!

We have another update for you on the progress of version 0.5.0. If you have the time, we suggest you watch this video that we have created on the subject, it covers everything and more included in this post, in much greater detail.


In our last steam post, we said that update 0.5.0 is beginning to enter private testing. Well, we have made a lot of progress since then, and we are now focused on pushing this update out to the public test server. This public test will be important, because of how many changes have been made to the game. This means the results of this public test will dictate how soon we can release the update. You can expect this public test to begin very soon, so stay tuned for more news on that, as well as instructions on how to join the test yourself.

Because so many things have changed in this update, version 0.5.0 will be released with a global wipe of the game, meaning all progress will be reset. This needs to be done so that the update works properly on release, for both technical and balance reasons.

Now that you know the plan going forward, it’s time to reveal a few new features coming in 0.5.0:

On top of the other map changes coming in update 0.5.0 that we have talked about in previous posts, you will also see a new river in the south eastern area of the map. This connects the central lake to the eastern shore of the peninsula, allowing for easier access to the safezone via boat from that side of the map.



Another new feature is the addition of blood decals on walls. If you shoot either a player or AI close enough to a surface, you will see their blood on that surface for a bit, until it disappears. This will make it easier to tell if you hit your target and where.



The Convoy event will be completely reworked in version 0.5.0. Starting with the Convoy Boss, the ghillie sniper version of the boss won’t be spawning anymore, instead there will always be a dedicated sniper in the Convoy patrol. The boss now has a different selection of weapons and armor, he can use his normal MG36, a UAG, or even a Skar. He will be using different levels of armor as well, so he will not always have the best armor in the game. This boss's AI has been weakened a little bit, so he will be insta killing players less often.

While the main boss has gotten a bit weaker, the rest of the convoy AI have gotten much stronger. Instead of your typical military AI, the convoy patrol will now have its own special type of AI, unique to this event. This type of AI is much more deadly, they have good aim, and will chase the player down. There will be lots of them too, around 15 of them in total.

The Convoy case has been improved as well, you will now get 5 items out of the case instead of just two. These items include explosive, radio detonators, respawn beacons, med-x injectors, and raw cash, on top of the scopes and muzzle devices that you would normally get. This should hopefully place more importance on the case, and encourage players to run them to safezone more often.



Version 0.5.0 will be coming with a complete economy rework, affecting almost every part of the game and its loot. There have been many changes, so let’s talk about a few major ones.

First up, are changes to backpacks, now an Assault Bag can carry one weapon, Typhoon Bags can carry two, and Stalker Bags can carry 3. This means the Stalker Bag is no longer the only bag that can store weapons, allowing players to move and carry weapons more often. However, backpacks will generally be a little bit more rare. This is due to the fact that AI will be using them less often. This includes helmets and armor as well, the typical military AI will not be equipped with them as often, and high tier helmets and armor won’t spawn on them anymore.

Money itself will be a bit more valuable, you will earn less money from event rewards, and items will be sold and purchased for less than before. Essentially, the value of the “Deadside Dollar” has gone up. This means you will see prices that appear much lower than before, and while some items definitely have become more affordable, some have gone up in price by a lot. For example, Food and water will be 6K per can, which might not seem like very much at first, but with the value of money going up, 6k is pretty expensive for just one can of food.



And finally, one of the largest economic changes is that high tier items will now be purchasable at the safezone traders. Nearly every weapon in the game, with the exception of the GRM-40 and a few low tier items, will be purchasable, as well as all backpacks, and all levels of armor. These high tier items will be relatively expensive, so a typical player will not be able to purchase them in large amounts. The best way to get the best gear is still going to be looting it from event rewards, however this change will level the playing field a bit, allowing easier access to higher tier items to players who don’t consistently complete the high level events.

There are many more changes to the economy that we haven’t mentioned in this steam post, like event reward rebalance, money stack limits, loot spawning changes, and more, so if you are interested in those changes, then watch the WIP video linked in the top of this post, where the economy rework is discussed in detail.



Thank you for reading, stay tuned for news on the upcoming public test!




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Hello Deadsiders!

The TinyBuild Spring Sale has begun, and Deadside and all DLC are 35% off until the 23rd! If you have been thinking of expanding your SZ storage, or maybe getting some better clothing for your character, be sure to use this deal!



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