Dear friends, we congratulate all of you on the anniversary of the project! In honor of this significant day we decided to take end result of the development of the update 0.1.2
0.1.2 update has been in the development for a long time and you probably grew tired of waiting. We’ve been publishing news about our work progress all this time, and now we want to sum it up and briefly tell you everything about all the features that you will find in the game. We’re purposely not going to go into too much details because we don’t want this announcement to be very heavy and overloaded, but there will be more separate news describing every feature in the nearest future.
Skins
We’ve noticed the enthusiasm with which many of you began storming the bunker in a search of weapons with the unique skins, and we’ve decided to develop the skin system, which will give us an opportunity to regularly add new skins and for you - to collect them. In the upcoming update new special items will appear – “skin patterns”, which you will be able to find in the same bunker or in the other activities. Upon receiving this pattern player will get the ability to add it to his skin library and then paint his weapons or equipment with it. In future (not in 0.1.2!) we’re planning to give the ability to create skins to players themselves.
Steam terminal
To allow you to transfer your items between servers and even trade some of them, such as item skins, we’ve developed a special Steam terminal which will allow you to move game items from your in-game inventory to your Steam inventory and the other way around. Of course, such operations will not be free and require special game currency, which is not so easy to get. At first only skin trading will be available, and only after we make sure that this system doesn’t have any exploits and it doesn’t break the economy, then we’ll start to expand the list of items, available for trading.
New items
In the upcoming update there will be a lot of new items added, we’ve already announced some of them, but their number is constantly growing and that’s why we will release the complete overview in one of our next announcements, as of now the list looks like this:
- New military suit - Ghillie suit - New combat helmet - New balaclava - New weapons (FN Scar and Famas) - Many modules for weapon modifications (extended mags, muzzle brakes, silencers, sights) - An explosive (trip wire and radio-controlled explosive device, which will also be used in the base raids) - A compass, helping players to coordinate their firing while playing in squad.
New activity
In order to make the process of getting new items more fun we’ve developed the whole new activity called “Convoy” which will require both PvE and PvP skills from you. Implementation details will definitely be changed, but the essence is this: the special forces units will appear on the map periodically, traveling different routes and you will see them on the map. These dangerous groups headed by the commander will carry a special container. It is your job to intercept the cargo, destroy this squad and receive your award by delivering a container to a certain point on the world map. It sounds simple, right? It definitely seems like it: you kill bots and deliver a container. But there is a one small detail - this container can be constantly seen on the map, even if it is in the player inventory, so those who want to ruin the holiday for the owner need to simply come to the marker, kill the owner and pick up the container (or get ambushed themselves)
New territory
We don’t want convoys to walk the same roads over and over again, that’s why starting with this update we are going to expand the map! The game world will expand more to the south and these territories will introduce you to new settlements, a bunker and a large industrial area bordering a seaport with the huge cranes, which are very convenient and attractive places for camping. Besides, some existing villages will be significantly expanded, they will get the new houses and other objects.
Base raids
And, finally, the most anticipated feature – base raids! Our system will be somewhat different from those you’re used to seeing in the other games, because we want to exclude passive gameplay, when attackers can raid a base of an offline player without difficulties. But the process of a raid itself will be classic, with using explosives as a tool, which are quite hard to get. To increase the value of bases and, as a consequence, the need to protect them, we introduce the registration system: the base owner will be able to allow his friends to use his base (including building it) along with all the features, that are available, for example, respawning at the base. In addition to that, starting from this update, game will have special modules for the base, which will give the registered players an ability to perform special actions that only they will be able to do! You can read more about raid system and registration system by following this link: https://steamcommunity.com/app/895400/discussions/0/3112526089306948932/
P.S. Anticipating your questions regarding transport, we want to mention that some things, that are currently in development, will not be included in the 0.1.12 update. The transport system is among them, but we’ve been working on it for some time and we can already demonstrate the results.
We’re not yet ready to give you exact deadline by which the transport will appear in the game, since the system is quite complex and needs a thorough work.
It’s time for us to unveil the mystery and reveal some details about next update. It will be quite big and thus requires more time for development. We’re working on implementing a lot of new content. Also, there are new game mechanics waiting for you.
One of the most significant part of the update will be map expansion and new objects on it. Below you can see a rough outline of the new territory, with marked points of interest. The plan represents only the general idea. The number and location of new objects can change during the work process. We have a vast location in active development, which is a large industrial facility, indicated by a big orange circle on the map. We’ll pay special attention to this object and show more of it in some time.
Map legend
Green zone – approximate borders of the territory which will be available Orange points – industrial facilities White points – localities Red – possible place for a new military object
Map expansion and new graphic content is not the only thing our team currently working on. We have equally important elements of the game in development, which will bring something new and much needed in a gameplay. More details will be revealed later, as soon as they are ready for show.
Next time we will show you: - New firearms - More abilities to modify weapons - New equipment (in particular Ghillie suit)
Bad Pixel team wishes you all a very Merry Christmas and a happy New Year!
The past year has been hard for all of us, that’s why we’d like to thank everyone who have supported us through all this time. Some of you are veterans of this project already, you’ve come a long way with us, helped us to grow and make this game better and someone came recently, bringing a fresh look and new ideas. You are not only helping Deadside develop, but also giving us strength to move forward despite the difficulties.
We sincerely wish you more bright emotions and happy moments in the coming new year. This update is not only the final stage in a series of updates, but also serves as a starting point for the future ones, which are currently in a development process. We’ve got more exciting content and events waiting for you next year, with the first portion already on the way.
Update 0.1.11
Our target for this update was to make gameplay more intense. Not only we added new activities and events, but also expanded the map in a way, that wouldn’t reduce the concentration of players, creating new hotspots.
Map changes Added new multi-level location – military bunker.
Weapon with camouflage Bunker has locked boxes that can be opened only with a key, dropped from military NPCs with a certain probability. This box contains a weapon with camo and other valuable items that are well known to you.
Missions - Added a new mission in the bunker - Added new random encounters in various locations around the world - During holiday event you can find New Year themed hats - Added wandering traders who sell a more valuable equipment
Other economic changes - Increased chances to get a reward from hard and epic missions - Traders no longer sell flashlights and walkie-talkies but they buy it for higher price
Inventory - Fixed lags with moving items inside your inventory
Improving the quality of life: - Pick up item – Shift+Click - Drop item – Alt + Click
AI Improvements to the military bots AI
Balance changes - Reduced negative effect from painkillers and Med-X - Changed a number of items per stack for 7.62x54 (50 per stack), VG25 (3 per stack)
Other changes and fixes - Added official PvE servers - Fixed bug when bullets didn’t deal damage under the water in some cases - Fixed absent or incorrect translations - Fixed bug when F-57 pistol could disappear or fly away when dropped on the ground - Building a base on lighthouses and in a bunker is impossible now - Added markings on the map for “secret” locations (they existed before but weren’t marked on the map)
There are many different New Years traditions and we are going to join one of them – getting rid of an old junk on New Year’s Eve. ATTENTION At the beginning of next week the update 0.1.11 will be released, which will also include global wipe.
Deadsiders, our update 0.1.10 has released and it will be installed on every server from 11:00 am till 12:00 GMT (PDT 4-5 am) , because of this they might be unavailable.
Despite the fact that this is not a major update it still contains a lot of new things. We’ve added new locations, events and mechanics, reworked whole medicine system, improved AI of the normal bots and added new ones.
We’re doing everything we can to make Deadside give you positive emotions and new experience with every update. And we’ve got a lot more for you in future.
Helicopter crash site
New game activity: a fallen helicopter, guarded by the surviving paratroopers, who are more dangerous and aggressive than usual bots. You can get a valuable cargo as a reward if you kill them.
New locations
Lighthouses located in the South-West and North of the map.
New missions
You can find them in the agro-industrial area near the Cherny Log, military base in the north and both lighthouses.
Medicine
Character’s health will slowly regenerate now. The speed will depend on the levels of thirst and hunger. If at least one of the parameters is red health will not regenerate. If one of them is yellow health will regenerate, but slower.
New items
- Painkillers, heals you quickly, but will also decrease your thirst - Med-X will restore significant amount of your health, but your thirst and hunger will also decrease greatly. Both of these items you can find in the world, get as a reward for different missions and Med-X you can also craft yourself if you find necessary components. Pay attention, that if your hunger and thirst decrease to 0 then all kind of healing will be impossible.
Equipment crafting
Radios, flashlights and electronic locks will now appear less in the world, but you will be able to craft them yourself with electronic components, spare parts and other items. In one of the upcoming updates we will add more very useful craft options.
Breath hold The left shift (default) while aiming.
Other fixes and changes - Steam Family Sharing is prohibited because of the amount of abuse cases (gamebreaking exploit) - Added random bot encounters in some locations - Changes of balance, hearing and vision for bots (should be less of instant kills from shotgun, guard in watchtower will spot players from a greater distance) - Many masks and hat can be torn to rags - Vodka, moonshine and alcohol can be stacked (3 items in 1 stack) - Fixed armor on some Halloween masks - Fixed incorrect damage to the helmets from heavy weapons - Fixed ability to interact with items while using gestures - Fixed ability to use items while walking into the water - Fixed: in some case the amount of ammo didn’t update in the interface - Bases and stashes can be deleted in the Admin Panel - Some items can be disassembled into spare parts and electronic components - Fixed bugs with taunts, aiming and freelook (Left Alt) - Increased the reload speed of shotguns - Fixed door opening/closing bugs
While we’re still working on the fundamental and the most expected changes for the game, we’ve prepared a small update for you related to the holiday that couldn’t just get pass Deadside – All Saint’s Day.
Halloween During the holidays you will be able to transform into a smiley vegetable, to shine with your clean-shaven skull or to play hockey with your friends by using, of course, an axe and an expressive gesture system understandable in any language 👻🎃💀😵
Swimming We couldn’t also ignore fans of underwater hunting, now your character will inevitably go up to the surface but instead you get the ability to swim across the water obstacles.
New Location In addition to that, we added the agro-industrial complex, where you will be able to meet workers of the local agricultural sector.
Taunts Press N to open the menu
Fixes and changes
- Increased chances of getting rare weapons or gear in airdrop - Increased the size of the list of squad members - Setting "hide server name" for streamers - Fixed exploit with containers - Fixed ability to get into objects that are above the player - Fixed loss of items dropped from the active slots - Fixed swaying of the Mosin rifle in the sitting position - Fixed animation related to Barrett - Fixed a bug with voice chat not switching off after death - Fixed incorrect rounding of the distance to the marker - Fixed some client crashes
While we’re still working on the fundamental and the most expected changes for the game, we’ve prepared a small update for you related to the holiday that couldn’t just get pass Deadside – Halloween!
During the holidays you will be able to transform into a smiley vegetable, to shine with your clean-shaven skull or to play hockey with your friends by using, of course, an axe and an expressive gesture system understandable in any language. 👻🎃💀😵
Friends, we’ve prepared another portion of the new content screenshots for you which our graphic design team is currently working on. We want to highlight that agrarian industrial zone will be added to the game in the next update which we’ll be released on Hallow’s Eve.
Also, we draw your attention, that in addition to the new visual content for locations we’re developing new useful features for the game mechanics 😉
Hello Deadsiders, in the upcoming patches there are a number of changes waiting for you, which aimed to enhance the gameplay and different graphical content for locations. Some of the changes are inextricably linked to each other which means that they will be comprehensively implemented in the game.
The necessity of such approach leads to the increase in both amount of work and timeline. Also, together with the addition of bunkers to the game, which we mentioned earlier, we are going to change and enhance system of a loot distribution – it will become more complex and interesting. But we will reveal the details later.
And today we present you several screenshots of some locations that we’re currently working on.