It’s time for us to unveil the mystery and reveal some details about next update. It will be quite big and thus requires more time for development. We’re working on implementing a lot of new content. Also, there are new game mechanics waiting for you.
One of the most significant part of the update will be map expansion and new objects on it. Below you can see a rough outline of the new territory, with marked points of interest. The plan represents only the general idea. The number and location of new objects can change during the work process. We have a vast location in active development, which is a large industrial facility, indicated by a big orange circle on the map. We’ll pay special attention to this object and show more of it in some time.
Map legend
Green zone – approximate borders of the territory which will be available Orange points – industrial facilities White points – localities Red – possible place for a new military object
Map expansion and new graphic content is not the only thing our team currently working on. We have equally important elements of the game in development, which will bring something new and much needed in a gameplay. More details will be revealed later, as soon as they are ready for show.
Next time we will show you: - New firearms - More abilities to modify weapons - New equipment (in particular Ghillie suit)
Bad Pixel team wishes you all a very Merry Christmas and a happy New Year!
The past year has been hard for all of us, that’s why we’d like to thank everyone who have supported us through all this time. Some of you are veterans of this project already, you’ve come a long way with us, helped us to grow and make this game better and someone came recently, bringing a fresh look and new ideas. You are not only helping Deadside develop, but also giving us strength to move forward despite the difficulties.
We sincerely wish you more bright emotions and happy moments in the coming new year. This update is not only the final stage in a series of updates, but also serves as a starting point for the future ones, which are currently in a development process. We’ve got more exciting content and events waiting for you next year, with the first portion already on the way.
Update 0.1.11
Our target for this update was to make gameplay more intense. Not only we added new activities and events, but also expanded the map in a way, that wouldn’t reduce the concentration of players, creating new hotspots.
Map changes Added new multi-level location – military bunker.
Weapon with camouflage Bunker has locked boxes that can be opened only with a key, dropped from military NPCs with a certain probability. This box contains a weapon with camo and other valuable items that are well known to you.
Missions - Added a new mission in the bunker - Added new random encounters in various locations around the world - During holiday event you can find New Year themed hats - Added wandering traders who sell a more valuable equipment
Other economic changes - Increased chances to get a reward from hard and epic missions - Traders no longer sell flashlights and walkie-talkies but they buy it for higher price
Inventory - Fixed lags with moving items inside your inventory
Improving the quality of life: - Pick up item – Shift+Click - Drop item – Alt + Click
AI Improvements to the military bots AI
Balance changes - Reduced negative effect from painkillers and Med-X - Changed a number of items per stack for 7.62x54 (50 per stack), VG25 (3 per stack)
Other changes and fixes - Added official PvE servers - Fixed bug when bullets didn’t deal damage under the water in some cases - Fixed absent or incorrect translations - Fixed bug when F-57 pistol could disappear or fly away when dropped on the ground - Building a base on lighthouses and in a bunker is impossible now - Added markings on the map for “secret” locations (they existed before but weren’t marked on the map)
There are many different New Years traditions and we are going to join one of them – getting rid of an old junk on New Year’s Eve. ATTENTION At the beginning of next week the update 0.1.11 will be released, which will also include global wipe.
Deadsiders, our update 0.1.10 has released and it will be installed on every server from 11:00 am till 12:00 GMT (PDT 4-5 am) , because of this they might be unavailable.
Despite the fact that this is not a major update it still contains a lot of new things. We’ve added new locations, events and mechanics, reworked whole medicine system, improved AI of the normal bots and added new ones.
We’re doing everything we can to make Deadside give you positive emotions and new experience with every update. And we’ve got a lot more for you in future.
Helicopter crash site
New game activity: a fallen helicopter, guarded by the surviving paratroopers, who are more dangerous and aggressive than usual bots. You can get a valuable cargo as a reward if you kill them.
New locations
Lighthouses located in the South-West and North of the map.
New missions
You can find them in the agro-industrial area near the Cherny Log, military base in the north and both lighthouses.
Medicine
Character’s health will slowly regenerate now. The speed will depend on the levels of thirst and hunger. If at least one of the parameters is red health will not regenerate. If one of them is yellow health will regenerate, but slower.
New items
- Painkillers, heals you quickly, but will also decrease your thirst - Med-X will restore significant amount of your health, but your thirst and hunger will also decrease greatly. Both of these items you can find in the world, get as a reward for different missions and Med-X you can also craft yourself if you find necessary components. Pay attention, that if your hunger and thirst decrease to 0 then all kind of healing will be impossible.
Equipment crafting
Radios, flashlights and electronic locks will now appear less in the world, but you will be able to craft them yourself with electronic components, spare parts and other items. In one of the upcoming updates we will add more very useful craft options.
Breath hold The left shift (default) while aiming.
Other fixes and changes - Steam Family Sharing is prohibited because of the amount of abuse cases (gamebreaking exploit) - Added random bot encounters in some locations - Changes of balance, hearing and vision for bots (should be less of instant kills from shotgun, guard in watchtower will spot players from a greater distance) - Many masks and hat can be torn to rags - Vodka, moonshine and alcohol can be stacked (3 items in 1 stack) - Fixed armor on some Halloween masks - Fixed incorrect damage to the helmets from heavy weapons - Fixed ability to interact with items while using gestures - Fixed ability to use items while walking into the water - Fixed: in some case the amount of ammo didn’t update in the interface - Bases and stashes can be deleted in the Admin Panel - Some items can be disassembled into spare parts and electronic components - Fixed bugs with taunts, aiming and freelook (Left Alt) - Increased the reload speed of shotguns - Fixed door opening/closing bugs
While we’re still working on the fundamental and the most expected changes for the game, we’ve prepared a small update for you related to the holiday that couldn’t just get pass Deadside – All Saint’s Day.
Halloween During the holidays you will be able to transform into a smiley vegetable, to shine with your clean-shaven skull or to play hockey with your friends by using, of course, an axe and an expressive gesture system understandable in any language 👻🎃💀😵
Swimming We couldn’t also ignore fans of underwater hunting, now your character will inevitably go up to the surface but instead you get the ability to swim across the water obstacles.
New Location In addition to that, we added the agro-industrial complex, where you will be able to meet workers of the local agricultural sector.
Taunts Press N to open the menu
Fixes and changes
- Increased chances of getting rare weapons or gear in airdrop - Increased the size of the list of squad members - Setting "hide server name" for streamers - Fixed exploit with containers - Fixed ability to get into objects that are above the player - Fixed loss of items dropped from the active slots - Fixed swaying of the Mosin rifle in the sitting position - Fixed animation related to Barrett - Fixed a bug with voice chat not switching off after death - Fixed incorrect rounding of the distance to the marker - Fixed some client crashes
While we’re still working on the fundamental and the most expected changes for the game, we’ve prepared a small update for you related to the holiday that couldn’t just get pass Deadside – Halloween!
During the holidays you will be able to transform into a smiley vegetable, to shine with your clean-shaven skull or to play hockey with your friends by using, of course, an axe and an expressive gesture system understandable in any language. 👻🎃💀😵
Friends, we’ve prepared another portion of the new content screenshots for you which our graphic design team is currently working on. We want to highlight that agrarian industrial zone will be added to the game in the next update which we’ll be released on Hallow’s Eve.
Also, we draw your attention, that in addition to the new visual content for locations we’re developing new useful features for the game mechanics 😉
Hello Deadsiders, in the upcoming patches there are a number of changes waiting for you, which aimed to enhance the gameplay and different graphical content for locations. Some of the changes are inextricably linked to each other which means that they will be comprehensively implemented in the game.
The necessity of such approach leads to the increase in both amount of work and timeline. Also, together with the addition of bunkers to the game, which we mentioned earlier, we are going to change and enhance system of a loot distribution – it will become more complex and interesting. But we will reveal the details later.
And today we present you several screenshots of some locations that we’re currently working on.
- New shooting system was incorrectly detecting body parts and their armor - Client crash when looting corpse - Client crash after death - Client crash after inviting to a squad - Rare client crash when closing inventory - Rare client crash when opening in-game menu - New equipment was not added into the server admin panel - Barrett wrong tactical light placement - Airdrop outside the map bounds
Deadsiders, Today we’re going to install first part of the long-awaited update 0.1.8, it's a first part of previously announced updates in the future that we will continue to add in the upcoming updates. When we were working on this update, we'd made a huge amount of work, more than we initially planned . We managed to complete not only required tasks of integrating new mechanics and bringing new content, but also solve some of the old problems, for this we would like to give special thanks to our community and everyone actively involved in the testing
You can see the changelog of the future update below.
New system for client-server interaction while shooting/receiving damage by the character which should significantly improve situation with hit registration
Events
AirDrop – an airdrop of a valuable cargo at a point marked on the map so that you will have the opportunity to get there first, ambush someone or be ambushed yourself.
New firearms and equipment
- Anti-material sniper rifle - Barrett M99 - Light machine gun – RPK- Light machine gun - HK MG36 - Tactical assault vest with armor plates - Tactical helmet
QoL
- Added option to scope by pressing or holding RMB. - Option “hold” is on by default, like It was before - Added an ability to craft multiple items at once - If you have more resources than needed for one item the dialogue will appear with an ability to choose the number of it - Interaction with objects: moving shift-click/double-click - Added an option to disable HUD (Settings -> Controls -> Interface. First press will close quickslots and second other HUD elements)
More server settings
- PvE mode. Players can’t damage each other and differed from bots with special mark - Starting kit – the starting items for every respawning player - Added an option to set the bases lifetime - Added an option to forbid ability to login for players with VAC ban - Added an option to set the number of players in a squad (max 10) - Added an option to set radius of red zone which prohibits respawning near a dead body - Added an option to set time of the day - Added a welcoming message (MOTD) in a window when you enter the server - Fixed problem with logs saving on the servers with a long title
Multiple balance and gameplay fixes
- Added restrictions for spawning close to your corpse It works for both random and respawning at certain point. You can see the radius for these restrictions on the map marked with the red circle - Increased grenades damage and blast radius - Reduced the flying speed for grenades - Every grenade now stacks by 1 (You need to put them by one in your inventory and storage so you wouldn’t lose them after the update release!) - Top-tier weapons and equipment are no longer sold by traders. You can get them only on the missions or find at the airdrop places. - OTs-14 Groza now has the sight rail which you can use to mount different scopes
Other fixes
- Fixed: Corpse mark disappears after the first interaction with it - Fixed: head falling through objects (now for sure) - Fixed: Chat will show the information from which distance the player was killed - Fixed: an error when the items from device slots were ignored while searching craft components - Fixed: Removed an ability to reload a gun while colliding with obstacles - Fixed: When you throw something on the ground the area for it will be highlighted - Fixed: occasional crashes at certain map points - AI Changes: fixed players being unable to complete missions because of bots running too far from the center of it