Nov 24, 2020
Deadside - TR0U8L3M4K3R
Deadsiders, our update 0.1.10 has released and it will be installed on every server from 11:00 am till 12:00 GMT (PDT 4-5 am) , because of this they might be unavailable.

Despite the fact that this is not a major update it still contains a lot of new things.
We’ve added new locations, events and mechanics, reworked whole medicine system, improved AI of the normal bots and added new ones.

We’re doing everything we can to make Deadside give you positive emotions and new experience with every update. And we’ve got a lot more for you in future.







Helicopter crash site

New game activity: a fallen helicopter, guarded by the surviving paratroopers, who are more dangerous and aggressive than usual bots. You can get a valuable cargo as a reward if you kill them.

New locations

Lighthouses located in the South-West and North of the map.

New missions

You can find them in the agro-industrial area near the Cherny Log, military base in the north and both lighthouses.

Medicine

Character’s health will slowly regenerate now. The speed will depend on the levels of thirst and hunger. If at least one of the parameters is red health will not regenerate. If one of them is yellow health will regenerate, but slower.

New items

- Painkillers, heals you quickly, but will also decrease your thirst
- Med-X will restore significant amount of your health, but your thirst and hunger will also decrease greatly.
Both of these items you can find in the world, get as a reward for different missions and Med-X you can also craft yourself if you find necessary components.
Pay attention, that if your hunger and thirst decrease to 0 then all kind of healing will be impossible.



Equipment crafting

Radios, flashlights and electronic locks will now appear less in the world, but you will be able to craft them yourself with electronic components, spare parts and other items. In one of the upcoming updates we will add more very useful craft options.

Breath hold
The left shift (default) while aiming.

Other fixes and changes
- Steam Family Sharing is prohibited because of the amount of abuse cases (gamebreaking exploit)
- Added random bot encounters in some locations
- Changes of balance, hearing and vision for bots (should be less of instant kills from shotgun, guard in watchtower will spot players from a greater distance)
- Many masks and hat can be torn to rags
- Vodka, moonshine and alcohol can be stacked (3 items in 1 stack)
- Fixed armor on some Halloween masks
- Fixed incorrect damage to the helmets from heavy weapons
- Fixed ability to interact with items while using gestures
- Fixed ability to use items while walking into the water
- Fixed: in some case the amount of ammo didn’t update in the interface
- Bases and stashes can be deleted in the Admin Panel
- Some items can be disassembled into spare parts and electronic components
- Fixed bugs with taunts, aiming and freelook (Left Alt)
- Increased the reload speed of shotguns
- Fixed door opening/closing bugs
Oct 28, 2020
Deadside - TR0U8L3M4K3R
While we’re still working on the fundamental and the most expected changes for the game, we’ve prepared a small update for you related to the holiday that couldn’t just get pass Deadside – All Saint’s Day.

Halloween
During the holidays you will be able to transform into a smiley vegetable, to shine with your clean-shaven skull or to play hockey with your friends by using, of course, an axe and an expressive gesture system understandable in any language 👻🎃💀😵



Swimming
We couldn’t also ignore fans of underwater hunting, now your character will inevitably go up to the surface but instead you get the ability to swim across the water obstacles.



New Location
In addition to that, we added the agro-industrial complex, where you will be able to meet workers of the local agricultural sector.



Taunts
Press N to open the menu



Fixes and changes

- Increased chances of getting rare weapons or gear in airdrop
- Increased the size of the list of squad members
- Setting "hide server name" for streamers
- Fixed exploit with containers
- Fixed ability to get into objects that are above the player
- Fixed loss of items dropped from the active slots
- Fixed swaying of the Mosin rifle in the sitting position
- Fixed animation related to Barrett
- Fixed a bug with voice chat not switching off after death
- Fixed incorrect rounding of the distance to the marker
- Fixed some client crashes
Oct 28, 2020
Deadside - TR0U8L3M4K3R
While we’re still working on the fundamental and the most expected changes for the game, we’ve prepared a small update for you related to the holiday that couldn’t just get pass Deadside – Halloween!

During the holidays you will be able to transform into a smiley vegetable, to shine with your clean-shaven skull or to play hockey with your friends by using, of course, an axe and an expressive gesture system understandable in any language. 👻🎃💀😵

Oct 17, 2020
Deadside - TR0U8L3M4K3R
Friends, we’ve prepared another portion of the new content screenshots for you which our graphic design team is currently working on.
We want to highlight that agrarian industrial zone will be added to the game in the next update which we’ll be released on Hallow’s Eve.

Also, we draw your attention, that in addition to the new visual content for locations we’re developing new useful features for the game mechanics 😉

Follow the news!















Oct 5, 2020
Deadside - TR0U8L3M4K3R
Hello Deadsiders, in the upcoming patches there are a number of changes waiting for you, which aimed to enhance the gameplay and different graphical content for locations.
Some of the changes are inextricably linked to each other which means that they will be comprehensively implemented in the game.

The necessity of such approach leads to the increase in both amount of work and timeline.
Also, together with the addition of bunkers to the game, which we mentioned earlier, we are going to change and enhance system of a loot distribution – it will become more complex and interesting. But we will reveal the details later.

And today we present you several screenshots of some locations that we’re currently working on.







Sep 11, 2020
Deadside - TR0U8L3M4K3R
Fixes:

- New shooting system was incorrectly detecting body parts and their armor
- Client crash when looting corpse
- Client crash after death
- Client crash after inviting to a squad
- Rare client crash when closing inventory
- Rare client crash when opening in-game menu
- New equipment was not added into the server admin panel
- Barrett wrong tactical light placement
- Airdrop outside the map bounds
Sep 10, 2020
Deadside - TR0U8L3M4K3R
Deadsiders,
Today we’re going to install first part of the long-awaited update 0.1.8, it's a first part of previously announced updates in the future that we will continue to add in the upcoming updates.
When we were working on this update, we'd made a huge amount of work, more than we initially planned . We managed to complete not only required tasks of integrating new mechanics and bringing new content, but also solve some of the old problems, for this we would like to give special thanks to our community and everyone actively involved in the testing

You can see the changelog of the future update below.

New system for client-server interaction while shooting/receiving damage by the character which should significantly improve situation with hit registration

Events

AirDrop – an airdrop of a valuable cargo at a point marked on the map so that you will have the opportunity to get there first, ambush someone or be ambushed yourself.



New firearms and equipment

- Anti-material sniper rifle - Barrett M99
- Light machine gun – RPK- Light machine gun - HK MG36
- Tactical assault vest with armor plates
- Tactical helmet











QoL

- Added option to scope by pressing or holding RMB.
- Option “hold” is on by default, like It was before
- Added an ability to craft multiple items at once
- If you have more resources than needed for one item the dialogue will appear with an ability to choose the number of it
- Interaction with objects: moving shift-click/double-click
- Added an option to disable HUD (Settings -> Controls -> Interface. First press will close quickslots and second other HUD elements)

More server settings

- PvE mode. Players can’t damage each other and differed from bots with special mark
- Starting kit – the starting items for every respawning player
- Added an option to set the bases lifetime
- Added an option to forbid ability to login for players with VAC ban
- Added an option to set the number of players in a squad (max 10)
- Added an option to set radius of red zone which prohibits respawning near a dead body
- Added an option to set time of the day
- Added a welcoming message (MOTD) in a window when you enter the server
- Fixed problem with logs saving on the servers with a long title

Multiple balance and gameplay fixes

- Added restrictions for spawning close to your corpse
It works for both random and respawning at certain point. You can see the radius for these restrictions on the map marked with the red circle
- Increased grenades damage and blast radius
- Reduced the flying speed for grenades
- Every grenade now stacks by 1 (You need to put them by one in your inventory and storage so you wouldn’t lose them after the update release!)
- Top-tier weapons and equipment are no longer sold by traders. You can get them only on the missions or find at the airdrop places.
- OTs-14 Groza now has the sight rail which you can use to mount different scopes

Other fixes

- Fixed: Corpse mark disappears after the first interaction with it
- Fixed: head falling through objects (now for sure)
- Fixed: Chat will show the information from which distance the player was killed
- Fixed: an error when the items from device slots were ignored while searching craft components
- Fixed: Removed an ability to reload a gun while colliding with obstacles
- Fixed: When you throw something on the ground the area for it will be highlighted
- Fixed: occasional crashes at certain map points
- AI Changes: fixed players being unable to complete missions because of bots running too far from the center of it
Aug 20, 2020
Deadside - TR0U8L3M4K3R
While we continue our work on the update 0.1.8, we’ve decided to release the finished part of it in advance, because some of the changes included in the update are necessary in the game now. You can check a full list of the content, gameplay and technical changes at the following link:
https://steamcommunity.com/app/895400/discussions/8/2805133852512434562/

WARNING!
Every owner of the storages with pyrotechnics needs to focus especially on the grenade and grenade launcher balance changes.


We’ve increased the effectiveness of all grenades, but restricted the ability to place multiple units in one inventory slot. Till the update release you will need to separate them and place only one unit in one slot, otherwise you are going to lose them.
Jul 24, 2020
Deadside - TR0U8L3M4K3R
Deadside continues to grow and move forward!

In this blog we’ll talk more about the process of the game development and give you some insight on how some things work. We can’t demonstrate all of these processes to you, but we’ll try our best at explaining them.

Game development is a pretty complex and multi-faceted process which we are going to examine from the point of time costs. From the player’s perspective it’s not always clear why it takes so long to release updates, because the working process can’t be seen. And we know that waiting is one of the most painful things, especially if you don’t have necessary information about the status of the update.

So, let’s shed some light on that matter. The thing is, some of the tasks we face demand immediate solution, usually they are of a technical nature or balancing ones, and some of them are not time-consuming, and the results of others can’t be achieved on a mid-term or long-term perspective. However, we’re working on all of these subjects simultaneously. We’re constantly gathering and analyzing feedback to resolve them quickly and improve the quality of the game, and trying our best to make necessary changes as fast as possible.
But we can’t do everything immediately for objective reasons.
The process of solving many of these tasks is gradual and requires a lot of time.

For example, to identify the source of the problem with the absence of damage registration in some cases, which some of the players encountered with, is pretty complicated task because of the inability to repeat this situation and of the unpredictable manner in which this error occurs. In order to fix it we’ve created the system whose mechanisms helped us to spot the sources of the problem. At the moment we’ve made necessary changes in the hit reg mechanic, which removed the known negative aspects, and it should improve the situation after the 0.1.8 update release.
Currently, these changes concerning shooting mechanic and grenade damage are getting tested on the test server.

We’ve shown you some of the content that’s waiting for you in the upcoming update. Today we would like to show you the process of the development instead of the final result.

One of the big objects in an industrial zone






Sawmills will acquire a woodworking machine


Underground military bunkers
In these abandoned facilities you we’ll be able to get a good loot and meet competitors who have the same interest as you.




Helicopter Mi-8AMTSh “Terminator”
This helicopter will occasionally roam the sky and drop the cargo during “AirDrop” events. You will also be able to see this helicopter crashed during “HeliCrash” event which we talked about in our 0.1.8 roadmap




New weapon models

Barrett m99
This monster will kill anyone in just one shot, even if the target wearing heavy utility vest. You will be able to find It during the missions or in the boxes with prize loot.


Light machine gun - RPK


Light machine gun - HK MG36


New equipment

Tactical helmet LZSh-1+
This helmet will be presented in two different versions – with camouflage cover and without.


Tactical assault vest
The mix of a light armor and 4 slots inventory



We know that many of you are waiting for the world expansion and new visual content for it, new events and opportunities. The development process doesn’t end on what we’ve revealed already for the next update, there are still fundamental complex updates behind the curtains and it is a long-term process which we don’t always have an option to demonstrate.
Jul 1, 2020
Deadside - TR0U8L3M4K3R
Hello Deadsiders, today we’ve decided to share our future plans with you and also tell you about next big content update 0.1.8.

We’ve analyzed your feedback and combined it with our vision for the future development of the game, thus we’ve made necessary adjustments for development plan which we will be using in the next months.

The following list of things is the first iteration of the upcoming changes which we’re planning to include in the next update. This list is not our final version and doesn’t indicate everything we’re working on.

We’re doing our best to make sure every listed feature appears in the game as fast as possible.

The update 0.1.8 is tentatively scheduled to be released at the end of the summer.



Events and missions

- “AirDrops” – an airdrop of a valuable cargo in random place

- “Helicrashes” – helicopter holding valuable cargo crashes in random place. There is a container near the helicopter, guarded by the hostile NPC.

Unlike the ordinary missions, loot box will be available from the start. Kill anyone who stands in your way or use your cunning and take the cargo, you can choose whatever option you like!

- New missions on the familiar or previously unknown locations




New points of interest and visual content

- Underground military bunkers

- Agro-industrial complex

- New environmental objects


New firearms and equipment

- Light machine gun - RPK

- Light machine gun - HK MG36

- Anti-material sniper rifle - M99

- Tactical assault vest with armor plates

- Tactical helmet LZSh-1+






PvE mode and features

- Players can’t damage each other

- Marker over character’s head to help you differ player from NPC


New HP regeneration system

- New powerful first-aid kit with negative effect for hunger and hydration indicators

- Health regeneration near the campfire


Other changes

- Option to turn on and off scope by pressing or holding button

- Craft necessary amount of items in one craft-cycle if you have enough resources

- Fix for the ability to go through walls

- Fix for other errors, additional work on improving performance and stability of the game


Server admin panel

- Increase the number of players in squads/groups to 10-15 people

- Option to set the bots difficulty (aim, damage, health)

- Welcoming message (MOTD) in a big window at the center of screen

- Option to set the bases lifetime

- Message in chat containing ban reason on private servers

- Ability to set ban time on private servers

- Kit-starters on private servers


If we have time

- Hold your breath while scoping

- Some animations to help you express emotions
...