While we continue our work on the update 0.1.8, we’ve decided to release the finished part of it in advance, because some of the changes included in the update are necessary in the game now. You can check a full list of the content, gameplay and technical changes at the following link: https://steamcommunity.com/app/895400/discussions/8/2805133852512434562/
WARNING! Every owner of the storages with pyrotechnics needs to focus especially on the grenade and grenade launcher balance changes.
We’ve increased the effectiveness of all grenades, but restricted the ability to place multiple units in one inventory slot. Till the update release you will need to separate them and place only one unit in one slot, otherwise you are going to lose them.
In this blog we’ll talk more about the process of the game development and give you some insight on how some things work. We can’t demonstrate all of these processes to you, but we’ll try our best at explaining them.
Game development is a pretty complex and multi-faceted process which we are going to examine from the point of time costs. From the player’s perspective it’s not always clear why it takes so long to release updates, because the working process can’t be seen. And we know that waiting is one of the most painful things, especially if you don’t have necessary information about the status of the update.
So, let’s shed some light on that matter. The thing is, some of the tasks we face demand immediate solution, usually they are of a technical nature or balancing ones, and some of them are not time-consuming, and the results of others can’t be achieved on a mid-term or long-term perspective. However, we’re working on all of these subjects simultaneously. We’re constantly gathering and analyzing feedback to resolve them quickly and improve the quality of the game, and trying our best to make necessary changes as fast as possible. But we can’t do everything immediately for objective reasons. The process of solving many of these tasks is gradual and requires a lot of time.
For example, to identify the source of the problem with the absence of damage registration in some cases, which some of the players encountered with, is pretty complicated task because of the inability to repeat this situation and of the unpredictable manner in which this error occurs. In order to fix it we’ve created the system whose mechanisms helped us to spot the sources of the problem. At the moment we’ve made necessary changes in the hit reg mechanic, which removed the known negative aspects, and it should improve the situation after the 0.1.8 update release. Currently, these changes concerning shooting mechanic and grenade damage are getting tested on the test server.
We’ve shown you some of the content that’s waiting for you in the upcoming update. Today we would like to show you the process of the development instead of the final result.
One of the big objects in an industrial zone
Sawmills will acquire a woodworking machine
Underground military bunkers In these abandoned facilities you we’ll be able to get a good loot and meet competitors who have the same interest as you.
Helicopter Mi-8AMTSh “Terminator” This helicopter will occasionally roam the sky and drop the cargo during “AirDrop” events. You will also be able to see this helicopter crashed during “HeliCrash” event which we talked about in our 0.1.8 roadmap
New weapon models
Barrett m99 This monster will kill anyone in just one shot, even if the target wearing heavy utility vest. You will be able to find It during the missions or in the boxes with prize loot.
Light machine gun - RPK
Light machine gun - HK MG36
New equipment
Tactical helmet LZSh-1+ This helmet will be presented in two different versions – with camouflage cover and without.
Tactical assault vest The mix of a light armor and 4 slots inventory
We know that many of you are waiting for the world expansion and new visual content for it, new events and opportunities. The development process doesn’t end on what we’ve revealed already for the next update, there are still fundamental complex updates behind the curtains and it is a long-term process which we don’t always have an option to demonstrate.
Hello Deadsiders, today we’ve decided to share our future plans with you and also tell you about next big content update 0.1.8.
We’ve analyzed your feedback and combined it with our vision for the future development of the game, thus we’ve made necessary adjustments for development plan which we will be using in the next months.
The following list of things is the first iteration of the upcoming changes which we’re planning to include in the next update. This list is not our final version and doesn’t indicate everything we’re working on.
We’re doing our best to make sure every listed feature appears in the game as fast as possible.
The update 0.1.8 is tentatively scheduled to be released at the end of the summer.
Events and missions
- “AirDrops” – an airdrop of a valuable cargo in random place
- “Helicrashes” – helicopter holding valuable cargo crashes in random place. There is a container near the helicopter, guarded by the hostile NPC.
Unlike the ordinary missions, loot box will be available from the start. Kill anyone who stands in your way or use your cunning and take the cargo, you can choose whatever option you like!
- New missions on the familiar or previously unknown locations
New points of interest and visual content
- Underground military bunkers
- Agro-industrial complex
- New environmental objects
New firearms and equipment
- Light machine gun - RPK
- Light machine gun - HK MG36
- Anti-material sniper rifle - M99
- Tactical assault vest with armor plates
- Tactical helmet LZSh-1+
PvE mode and features
- Players can’t damage each other
- Marker over character’s head to help you differ player from NPC
New HP regeneration system
- New powerful first-aid kit with negative effect for hunger and hydration indicators
- Health regeneration near the campfire
Other changes
- Option to turn on and off scope by pressing or holding button
- Craft necessary amount of items in one craft-cycle if you have enough resources
- Fix for the ability to go through walls
- Fix for other errors, additional work on improving performance and stability of the game
Server admin panel
- Increase the number of players in squads/groups to 10-15 people
- Option to set the bots difficulty (aim, damage, health)
- Welcoming message (MOTD) in a big window at the center of screen
- Option to set the bases lifetime
- Message in chat containing ban reason on private servers
Following your multiple requests, we’ve decided to open several official servers “First person only”
We’ll also shorten the list of the official servers for those regions where servers aren’t busy enough in order to optimize their work.
Code locks for base doors
Now you can equip your bases doors with a code lock. Ordinary doors, which are available for opening only to base owner, will be accessible for usage to any player, no matter if he’s the base owner or not
Campfire
And to help you feel the ambience of nights and evenings you can now sit by the fire accompanied by your friends. The campfire lives only limited amount of time and can be put out any moment.
New firearms
Assault rifles Grom (7.62x39) UAG (5.56x45) AK-SM (5,45x39, old AK-SU can’t be equipped with a sight anymore)
Pistol F-57 (5.7x28)
Submachine gun BB-19 (7.62x25)
Grenade launcher GRM-40 (grenade VG-25)
Optical sights
COD (4x) – universal
HMR (4x) – universal
POS-1 (4x) – attached to AK (AK-SM, VSD, AK-mod, BB-19)
PU (3.5x) – attached to Mosin
New VISUAL content (decorative military and rail equipment)
Improved Steam integration
- Blacklist now available in chat (RBM on chat message – steam profile – block all communication)
- Steam now have a list of players you’ve played with on one server (Shift+Tab – “View players” – “Recent games”)
Sound system
- New weapon sounds: gunshots, reloading etc.
- New sounds of footsteps
- New audio system for the wind noises, forests, seas, rivers and lakes.
- Added music while you’re loading
- Added audio settings for voice chat and microphone
Admin panel
-Added option to download kill logs
-Added option to change max number of people for the squad
-Added option to reserve slots for admins
-Fixed restarting schedule not working properly on private servers
Chat fixes
- Added ability to copy message
- Added ability to answer message by double-clicking on it
Attention!
Because of these changes in doors mechanics we’re forced to wipe bases, in order to not leave them unprotected for an unknown period of time after the update release. Wipe will also affect characters and their storages because some abilities to duplicate items were still there. These methods will not work after the update release.
Hello deadsiders we are starting to update servers to the 0.1.7 version, official servers will be shut down. In a couple of minutes we'll publish full release notes. Stay tuned!
We’re finishing the last preparations for the upcoming release of the update 0.1.7, which will have a huge impact on the mechanics of interaction with bases. Now you can equip your bases doors with a code lock. Ordinary doors, which are available for opening only to base owner, will be accessible for usage to any player, no matter if he’s the base owner or not. You can use them however you want.
Because of these changes in doors mechanics we’re forced to wipe bases, in order to not leave them unprotected for an unknown period of time after the update release. Wipe will also affect characters and their storages because some abilities to duplicate items were still there. These methods will not work after the update release. We hope for your understanding.
The update is scheduled to be released on June 25.
There are 2 things human can watch forever: fire burning and other people trying to figure out the code to your lock.
Dear friends, you asked us to improve the interaction between squads and bases and we did it – the next update will bring you the ability to create a new type of door that has a combination lock. You can set a code of any length you want! Your fantasy is limited only by 10 numeric characters. The base owner can change the code anytime.
And to help you feel the ambience of nights and evenings you can now sit by the fire accompanied by your friends. The Fire lives only limited amount of time and can be put out any moment.
We continue to unveil the content that will be included in the June update. We know how expected this announcement was, so now it's time to check it out!
Meet the long-awaited replenishment in the line of sighting devices that will please the eye of an experienced shooter.
Anti-cheat client module updated (more than 400 cheaters already detected and banned)
Fixed exploits with multiple logins of the same character
Admin panel updates: - promoted admins can now spawn items - loot spawn chance multiplier (10 = default, 1 = almost no loot, 50 = max loot) - restart schedule description now shows server local time - banlist increased from 100 to 500 elements - offline character can be manually banned - kill logs (still work in progress)
Fixed a bug with voice chat not working on some private servers Fixed a bug with heavy assault helmets armor Fixed bugs with head penetrating geometry in some animations