Project Deadside along with another 4 games won the Grand Prix in the competition developers on Unreal Engine. We attended the Dev Gamm conference in Minsk and participated in the awards ceremony from Epic Games, Kefir and other sponsors of the competition.
Thanks to everyone who supported us throughout the competition!
This video will spill the beans about our progress on the Deadside game. We will tell you about some modifications we made to the Unreal Engine 4 - about subsystems we developed to make the process of designing the PVE part of the game easier than ever before. And then, finally, you will see the our top-secret all-custom AI Sight subsystem!
- Who are we? - We're survivors!!! - What do we want? - To survive!!! - What do we want even more? - Mmm... Lots of rust and dirt? - Right!!!
The car park is to create a gaming environment is expanding and this time we had a VAZ 2108. Almost new!
As for the car, which will be able to ride with the wind and a little lie on the side of the road, at the time of early access planned 2 vehicles - UAZ hunter and Niva (VAZ 21213)
Friends, in continuation of our previous post, we decided to show the optimization results with live numbers in our small test video.
During testing around the player spawn 100 bots that move in large groups on random points of patrol. The radius of spawn bots is 150 meters.
The test was conducted on Ryzen 5 2600, 16Gb RAM, Radeon RX580
We deliberately test performance not on top hardware, so that the tests are as reliable as possible and close to the recommended requirements of the game.
ATTENTION! IMPORTANT! This video has a technical nature and does not show the real gameplay. What you will see in this video is an artificially created extreme situation in terms of the number of characters in the frame, to test the maximum possible load on the client. In a real game situation, you will not immediately see such a large number of freely moving bots, as in a "real" game situation it will be impossible to cope with them. A sufficiently large number of bots can be seen only on hard level missions (30-40 bots.)
Fighters, a new batch of fresh screenshots has arrived! Take it!
In addition to building the world and creating content for it, we are also tightly engaged in the optimization of everything that is directly related to the players and bots, so that their number in the world was impressive and in Deadside would not be bored.
Now we have achieved that in the zone of activity of the game character (3x3 km), at the same time there can be about 200 units of characters (including 50 players) with an adequate load on the game client. Based on these figures, the total number of characters in the world can reach up to 1000 or more. How many players will be supported by the server in the end, we will find out directly at the alpha testing, which will begin this fall.
We continue to build the world. The laying of the main railway tracks has been completed. We hope that in the future on these rails will go trolley! ːsteamhappyː