Deadside - Bad Pixel
Project Deadside along with another 4 games won the Grand Prix in the competition developers on Unreal Engine.
We attended the Dev Gamm conference in Minsk and participated in the awards ceremony from Epic Games, Kefir and other sponsors of the competition.

Thanks to everyone who supported us throughout the competition!



Deadside - Bad Pixel
Waiting for new screenshots?

Today in our program:

- unfinished cottage village
- military camp
- at night in the " green zone"







Deadside - Bad Pixel
Friends, we have finished working on a new batch of animations for weapons, as well as working on creating content for the urban environment.

https://youtu.be/1rZMEt7QAe8
Deadside - Bad Pixel
Hi all!

This video will spill the beans about our progress on the Deadside game. We will tell you about some modifications we made to the Unreal Engine 4 - about subsystems we developed to make the process of designing the PVE part of the game easier than ever before. And then, finally, you will see the our top-secret all-custom AI Sight subsystem!

https://youtu.be/Ml7NNfnjPCc

Do not forget to support our project with likes and comments in the contest of game developers. We need your support! https://unrealcontest.disgustingmen.com/game/71/

Aug 9, 2019
Deadside - Bad Pixel
Deadside passed the first qualifying round in the competition from Epic Games and Disgusting Men!

The jury selected 50 games out of more than 180 applications.

Fighters, support us and leave your likes and comments on the Deadside page: https://unrealcontest.disgustingmen.com/game/71/

Jul 20, 2019
Deadside - Bad Pixel
- Who are we?
- We're survivors!!!
- What do we want?
- To survive!!!
- What do we want even more?
- Mmm... Lots of rust and dirt?
- Right!!!

The car park is to create a gaming environment is expanding and this time we had a VAZ 2108. Almost new!

As for the car, which will be able to ride with the wind and a little lie on the side of the road, at the time of early access planned 2 vehicles - UAZ hunter and Niva (VAZ 21213)





Deadside - Bad Pixel
At the final stage of work on the animations of pistols and submachine guns.

P.S. Recharge P90 is still in the process of sounding.
In the video, it is temporarily without sound.

https://youtu.be/G2Hg0z6zYVE
Deadside - Bad Pixel
Friends, in continuation of our previous post, we decided to show the optimization results with live numbers in our small test video.

During testing around the player spawn 100 bots that move in large groups on random points of patrol. The radius of spawn bots is 150 meters.

The test was conducted on Ryzen 5 2600, 16Gb RAM, Radeon RX580

We deliberately test performance not on top hardware, so that the tests are as reliable as possible and close to the recommended requirements of the game.

ATTENTION! IMPORTANT!
This video has a technical nature and does not show the real gameplay. What you will see in this video is an artificially created extreme situation in terms of the number of characters in the frame, to test the maximum possible load on the client. In a real game situation, you will not immediately see such a large number of freely moving bots, as in a "real" game situation it will be impossible to cope with them. A sufficiently large number of bots can be seen only on hard level missions (30-40 bots.)

https://www.youtube.com/watch?v=SU_TO6Kllt4
Deadside - Bad Pixel
Fighters, a new batch of fresh screenshots has arrived!
Take it!

In addition to building the world and creating content for it, we are also tightly engaged in the optimization of everything that is directly related to the players and bots, so that their number in the world was impressive and in Deadside would not be bored.

Now we have achieved that in the zone of activity of the game character (3x3 km), at the same time there can be about 200 units of characters (including 50 players) with an adequate load on the game client. Based on these figures, the total number of characters in the world can reach up to 1000 or more. How many players will be supported by the server in the end, we will find out directly at the alpha testing, which will begin this fall.











Deadside - Bad Pixel
We continue to build the world. The laying of the main railway tracks has been completed. We hope that in the future on these rails will go trolley! ːsteamhappyː











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