Jul 1, 2024
Valheim - IronMontilyet
Hello vikings!

Today we have a hotfix for you, to solve some critical crashes. Please do keep in mind that this hotfix applies to the previous Live build (0.218.15), and that it does not contain any of the changes from the current PTB (0.218.17). The PTB changes will continue to be worked on, and they will be released to the Live game eventually!

Detailed Patch Notes:

Fixes & Improvements:
* Fixed a rare case where the server list could permanently break if adding an IPv6 dedicated server, making players unable to join multiplayer games via the server list.
* Prefer IPv4 over IPv6, fixing some issues with connecting to dedicated servers.
* Fixed a number of issues related to deleting the user's PlayFab account.
* Block navigation of tab menus with keyboard when a popup is shown.
* Update game icon on Mac App Store and Microsoft Store.

Mac:
* Fixed some issues that broke privilege checks against, muting and chat messages from Mac App Store players.
* Reverse piece placement rotation on MacOS so it matches the other versions of the game.
* Use windowed fullscreen on MacOS.
* Fixed an issue where quality settings were reset every time the game was restarted on MacOS.
* Fixed map pinging when typing "p" in a pin name on MacOS.
* Fix stuttery mouse input on older Intel Macs.
Valheim - IronMontilyet
Hello vikings!

It’s been a little while since the last blogpost, since we wanted all the focus to be on the Ashlands update, which was released for PTB in April and went live for everybody in May. If you’ve been playing it, we hope you’ve had a good time!

These past few weeks have also brought some other announcements, in case you’ve missed them. First of all, Valheim is now compatible with Mac! It’s something that people have been asking for pretty much since we released Valheim into Early Access, and now we’re finally happy to say that players can get their copy of Valheim from both the Steam store and the Mac App Store. Of course the Mac version supports full crossplay with other platforms.

And just as exciting is the announcement of our very own Valheim board game! Our friends at MOOD Publishing – who have also developed board games such as Deep Rock Galactic and Battle of Gods – have done an incredible job with this, and we really couldn’t have left the task in more capable hands. You can find out more about the board game by signing up to its Gamefound page, and there might even be something extra in it for you if you do…



We’ve also released more songs for the Valheim soundtrack! The tracks from the Mistlands and Ashlands updates are now available as a part of the original soundtrack, available right now on Steam, and soon on your streaming platform of choice.

Although the Ashlands update has been released, that doesn’t mean we’re quite finished with it. We’re still looking into bug reports and the feedback you’ve sent us, and in the near future we will be working on improving and polishing the biome into the best version it can be. Because of this, there aren’t really any sneak peeks we can show you this time around, but we promise to share stuff when we’re able! We liked the approach of being more transparent during the Ashlands update as compared to the Mistlands update, and we want to continue in a similar vein in the future as well.

Build of the Month

Since we didn’t have a blog post the past two months, we wanted to make sure to share two additional builds this time around. First out is a dark tower by GenesOnValheim, looking majestic!



We also want to highlight this temple by AstridSinjesdo, look at all of those new Ashwood and Grausten pieces being utilised!



And finally we want to show off this mansion that Versaugh1 has built, both creative and impressive! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.



Fight well!
/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Valheim - IronMontilyet
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


This patch offers a number of balancing tweaks to the Ashlands! If you want, you can view the numbers for yourself, but the gist of it is that several enemies have had a decreased spawn chance. There has also been a significant change to Flametal spires, so that they no longer sink into the lava once you start to mine them.

Aside from this, there are also some more technical fixes for both Xbox and Mac.

Abbreviated Patch Notes:

* Balancing tweaks for the Ashlands
* Multiple bug fixes for Xbox and Mac

Detailed Patch Notes:

Fixes & Improvements:
* Decreased random spawn chance of multiple enemies in the Ashlands:
** Voltures: reduced spawn chance from 30% to 20%
** Twitchers [DAY]: Spawn interval increased from 110 to 200, reduced spawn chance from 55% to 25%, maxSpawn decreased from 4 to 3
** Twitchers [NIGHT]: Spawn interval increased from 100 to 160, spawn chance reduced from 60% to 30%, maxSpawn decreased from 5 to 4
** Charred Archer: Spawn interval increased from 240 to 320, reduced spawn chance from 40% to 20%
** Charred Melee: Spawn interval increased from 240 to 320, reduced spawn chance from 50% to 20%
** LavaBlob: Spawn interval increased from 200 to 260
* Flametal spires will no longer submerge when mined
* Voltures no longer make walking sounds when flying
* Fixed a bug in the block list that made it possible to block yourself

Xbox:
* Fixed a bug that made the game think that every player in the player list was the local player. This bug was the root cause of multiple issues since privilege checks became completely broken. This impacted Managing Player Communication, Display Name and GamerPic, and Maintaining Multiplayer Session State.
* Fixed a bug concerning Joinable Game Sessions and Online Play
* Fixed an error on Xbox One caused by Mouse.current returning null if if no mouse is plugged in

Mac:
* Instead of polling to check for availability of precise scrolling deltas, which is inefficient, especially on slower Macs, cache the value and only update it when the input layout changes.
* The scroll modifier native plugin is now only applied when actually scrolling, and the scroll value is now set in Update() instead of reading it every time the scroll wheel function is called. This makes it less resource intensive, noticeable on weaker systems.
* Fixed an issue to make sure to register the Game Center platform id without the "A:_" prefix, since that would later break the parsing of the platform ID when adding players to the player list since it expects only one underscore to be present in the string. This would've caused issues with muting players via the player list, but with this fix, muting works as expected with MAS players.
Jun 10, 2024
Valheim - IronMontilyet
Today we’re happy to announce that Valheim is officially available for Mac! This is something that people have asked about ever since we launched into Early Access, and we’re glad to say that it’s finally time. Once again we’ve had the help of Piktiv, who have handled the port while we were continuing to focus on the Ashlands update.

The Mac version of course supports full crossplay with other platforms, and you can purchase your copy either via Steam or via the Mac App Store.

We won’t keep you with a longer announcement than this, so we just want to leave you with a brand new trailer, made specifically for the Mac release:



System Requirements:

Minimum:

OS: MacOS 10.13 or later
Processor: 2.6 GHz Quad Core or similar
Graphics: Radeon Pro 450 or R9 M290X
Memory: 8 GB
Available disk space: 3 GB

Recommended:

OS: MacOS 14 or later
Processor: Apple M1
Graphics: M1 Integrated GPU or Radeon Pro 570X
Memory: 16 GB
Available disk space: 3 GB
Valheim - IronMontilyet
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.

It's time for a patch with some Ashlands fixes! There are tweaks to both weapons and building pieces, and there should now also be some improvements to the loading screen. Thank you for your continued feedback!

Detailed Patch Notes

Fixes & Improvements:
* Trollstav can no longer be used in dungeons
* Trollstav will now give a warning message when trying to spawn too many trolls
* Spawned trolls can now be attacked by bosses
* Smoke bombs can now be used to put out fire
* Stone portal is now able to be built on stone & black marble
* Shield generator no longer take damage from being built over lava
* Grausten arched roof pieces no longer display a gap between the top of two roof pieces
* Fixed an performance issue related to grausten building pieces
* Fader’s flame is no longer visible on longer distance than his body
* The catapult will no longer duplicate stacked items
* Magma fish is now interested in hot fishing bait
* Immobilized tooltip will no longer show unnecessary stats
* Loading screen will now freeze the window for a much shorter period.
* The intro will now start playing while loading to shorten the overall loading time when starting the game for the first time.
* You can now cycle through hints in the loading screen
* Localization tweaks
Valheim - IronMontilyet
The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last!

After three weeks in the Public Test Branch, we believe we have ironed out most of the wrinkles with the update already, but please keep in mind that hotfixes and such are still likely to happen within the near future! Feedback and bugs are best sent in via the support page on our website.

Before you dive into the game, please do take a look at our preparation guide. This guide touches important matters such as world generation and mods.

You will find the abbreviated patch notes further down, and the detailed patch notes (full of spoilers) below those. Please respect those who don't want to see spoilers before they play.

If you have missed out on our gameplay trailer, it's available on our YouTube channel, but right now we want to get your blood pumping with this animated release trailer!



Abbreviated Patch Notes:

New content:
New Biome – Ashlands:
* 30+ New weapons
* New bombs and ammunitions
* 3 New armour sets
* 2 New capes
* 10+ New creatures
* 70+ New buildable items
* 5 New crafting station upgrades
* 30+ New crafting materials
* 15+ New food items and potions
* New locations
* New music
* New events
* New mechanics

Fixes & Improvements:
* Fixed Mead materials
* Standardised texts throughout the game
* Various fixes and improvements

Detailed Patch Notes:
New content:
Mechanics:
* Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
* Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!
* A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
* Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
* Lay claim to Charred Fortresses with two new Siege Machines
* New plantable Ashvines will grow on the walls of your base
* Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
* The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them

Creatures:
* Enemy: Fallen Valkyrie
* Enemy: Charred Warrior
* Enemy: Charred Archer
* Enemy: Charred Warlock
* Enemy: Charred Twitcher
* Enemy Turret: Skugg
* Enemy: Morgen
* Enemy: Bonemaw Serpent
* Enemy/creature: Asksvin (tameable & rideable)
* Creature: Asksvin Calf
* Enemy: Volture
* Enemy: Lava Blob
* NPC/Enemy: Redbeard Dvergr
* Boss: Fader
* Miniboss: Lord Reto
* Spawner: Monument of Torment
* Spawner: Effigy of Malice

Crafting:
* Material: Majestic Carapace (previously Queen Drop)
* Material: Fader Relic (placeholder item)
* Material: Asksvin Hide
* Material: Asksvin Bladder
* Material: Asksvin Tail
* Material: Morgen Heart
* Material: Morgen Sinew
* Material: Celestial Feather
* Material: Bonemaw Meat
* Material: Bonemaw Tooth
* Material: Volture Meat
* Material: Volture Egg
* Material: Charred Skull
* Material: Charred Bone
* Material: Pot Shard
* Material: Bell Shard
* Material: Dyrnwyn Fragments x3
* Material: Bloodstone
* Material: Jade
* Material: Iolite
* Material: Flametal Ore (previous Flametal is now obsolete)
* Material/craftable: Flametal (previous Flametal is now obsolete)
* Material: Sulfur
* Material: Ashwood
* Material: Grausten
* Material: Charcoal Resin
* Material: Proustite Powder
* Material: Asksvin Neck
* Material: Asksvin Skull
* Material: Asksvin Ribcage
* Material: Asksvin Pelvis
* Material: Charred Cogwheel
* Material: Molten Core
* Material/craftable: Ceramic Plate
* Materia/craftable: Shield Core
* Plantable: Ashvine Seeds
* Artisan Table extension: Artisan Press
* Galdr Table extension: Feathery Wreath
* Cauldron extension: Rolling Pins and Cutting Boards
* Black Forge extension: Metal Cutter
* Black Forge extension: Gem Cutter
* Craftable: Bell
* Resource location: Lavaiathans
* Misc: Asksvin Egg

Craftable Items:
* Weapon: Dyrnwyn (sword)
* Weapon: Slayer (greatsword)
* Weapon: Brutal Slayer (greatsword)
* Weapon: Scourging Slayer (greatsword)
* Weapon: Primal Slayer (greatsword)
* Weapon: Nidhögg (sword)
* Weapon: Nidhögg the Bleeding (sword)
* Weapon: Nidhögg the Thundering (sword)
* Weapon: Nidhögg the Primal (sword)
* Weapon: Flametal Mace
* Weapon: Bloodgeon (mace)
* Weapon: Storm Star (mace)
* Weapon: Klossen (mace)
* Weapon: Berserkir Axes
* Weapon: Bleeding Berserkir Axes
* Weapon: Thundering Berserkir Axes
* Weapon: Primal Berserkir Axes
* Weapon: Ash Fang (bow)
* Weapon: Blood Fang (bow)
* Weapon: Storm Fang (bow)
* Weapon: Root Fang (bow)
* Weapon: Ripper (crossbow)
* Weapon: Wound Ripper (crossbow)
* Weapon: Storm Ripper (crossbow)
* Weapon: Root Ripper (crossbow)
* Weapon: Splitnir (spear)
* Weapon: Splitnir the Bleeding (spear)
* Weapon: Splitnir the Storming (spear)
* Weapon: Splitnir the Primal (spear)
* Shield: Flametal Shield (with multiple styles!)
* Shield: Flametal Tower Shield (with multiple styles!)
* Weapon: Trollstav (blood magic)
* Weapon: Staff of the Wild (elemental magic)
* Weapon: Dundr (elemental magic)
* Weapon: Staff of Fracturing (elemental magic)
* Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet
* Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla
* Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask
* Cape: Asksvin Cloak
* Cape: Ashen Cape
* Misc: Asksvin Saddle
* Bomb: Basalt Bomb
* Bomb: Smoke Bomb
* Ammunition: Grausten Payload
* Ammunition: Explosive Payload
* Ammunition: Charred Arrow
* Ammunition: Charred Bolt
* Ammunition: Flametal Missile

Build pieces & furniture:
* Building Pieces: 25 Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2x2, Ashwood Floor 1x1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)
* Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1x1, Grausten Floor 2x2, Grausten Floor 4x4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1x2, Grausten Wall 2x2, Grausten Wall 4x2, Grausten Window 2x2, Grausten Window 4x2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))
* Building Piece: Flametal Gate
* Building Piece: Flametal Pillar
* Building Piece: Flametal Beam
* Defence: Ashwood Stakewall
* Stack: Ashwood Stack
* Stack: Grausten Pile
* Stack: Pile of Skulls
* Stack: Bone Stack
* Furniture: Ashwood Bed
* Furniture: Bone Throne
* Furniture: Lava Lantern
* Furniture: Asksvin Rug
* Furniture: Straw
* Furniture: Small Green Pot
* Furniture: Medium Green Pot
* Furniture: Large Green Pot
* Furniture: Ashwood Bench
* Furniture: Asksvin Skeleton
* Siege Machine: Catapult
* Siege Machine: Battering Ram
* Ship: Drakkar
* Misc: Shield Generator
* Misc: Portal – Stone

Food & Potions:
* Food: Cooked Volture Meat
* Food: Cooked Bonemaw Meat
* Food: Cooked Asksvin Tail
* Food: Fiddlehead
* Food: Fiery Svinstew
* Food: Marinated Greens
* Food: Mashed Meat
* Food: Piquant Pie (cooked/uncooked)
* Food: Roasted Crust Pie (cooked/uncooked)
* Food: Scorching Medley
* Food: Sizzling Berry Broth
* Food: Smoke Puff
* Food: Sparkling Shroomshake
* Food: Spicy Marmalade
* Food: Vineberry Cluster
* Mead: Lingering Healing Mead
* Mead: Lingering Eitr Mead

Misc:
* Location: Ruins (multiple)
* Location: Redbeard Dvergr Outposts
* Location: Putrid Hole
* Location: Charred Fortress
* Event: “The undead army marches”
* Event: “The dead have been summoned”
* Lore: New stones
* Lore: New dreams
* Lore: New Munin dialogue
* New music
* New forsaken power
* Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)



Fixes & Improvements:
* Fixed Major Healing Mead material
* Fixed Minor Eitr Mead Material
* Standardised texts throughout the game
* Updated names for old Flametal items
* The popup for unlocking new things is displayed longer
* Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
* Added console command ‘findtp’ to go to nearest found item
* Added console command ‘setfuel’ to fill all nearby lights to specified fuel
* Map is now closed after using debugmode teleport
* There is now a toggle in Gamplay Settings for “Attack towards look direction”, if this is toggled off, attacks will instead be made in the direction the camera is facing
* Modding: IMonoUpdater no longer requires to be inherited from and error messages removed

Once more, please do remember to check out the preparation guide before you set sail towards the Ashlands, it contains important information!

NOTE! Unfortunately there are currently some issues with the Microsoft and Xbox versions of Valheim, which means there will be a slight delay in getting the update properly uploaded there. However, the current version on Xbox Flight is the same as the version coming to live, so crossplay will still be possible between Xbox Flight and Default Steam games.
Valheim - IronMontilyet
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


Hello vikings, and thank you all for your continued testing!

We've got a really chunky patch of fixes for you today. It contains everything from tweaks to build pieces and food recipes, to enemy spawning and how dangerous the boiling water is. Without further ado, here are the patch notes:

Detailed Patch Notes:
Building:
* Drakkar now only needs 50 Finewood instead of 60
* Updated destruction effects for Drakkar
* Straw floor now visible from underneath
* Grausten arched roof no longer has a gap beneath it when snapped above other build pieces
* Material variation tweaks to Grausten build pieces to decrease repetitiveness
* Grausten pillars can now be build to a correct intended maximum height
* Flametal beam and pillar updated model and texture
* Added rain damage for some Ashwood pieces
* Ashwood door can now be walked through properly without getting stuck
* Following Ashwood build pieces no longer flicker: 26 degree walls, 45 degree walls, 26 degree beams, 45 degree beams, big arch
* The preview no longer shakes when placing stacks of wood, core wood and bones
* Build menu border now matches width of menu window
* Tweaks to Ashwood build pieces to decrease shininess
* Lava lantern no longer floats mid air when support is removed
* Lots of minor tweaks to build pieces

Equipment & Crafting:
* Feather Cape & Asksvin Cape are now frost resistant
* Balance tweaks to enemy spawn rates in Ashlands
* Ask armour set now gives a set bonus
* Ashlands mage armour now has a slightly increased Eitr regeneration rate
* Dundr reload animation should now match with actual reloading with low elemental magic skill
* Changed backstab bonus multiplier on Dundr staff from 3 to 1
* Trollstav and Dundr are no longer oriented backwards on item stands
* Staff of the Wild now makes slightly more damage with spawned thorns
* Spawned roots from Staff of the Wild now has a low chance to root enemies on hit
* Upgrading Dundr staff now increases its lightning damage instead of piercing damage
* Reduced how fast Elemental Magic skill gets raised when using the Staff of Fracturing
* Fixed Flametal Helmet and Berserkir Axes not being automatically picked up
* Minor Dyrnwyn sword recipe tweak
* Eldner mace now provides more blunt damage instead of pierce damage when upgraded
* Summoned trolls will now attack all creatures
* Berzerkir axes and Eldner mace stamina cost increased to 16 from 14 per hit
* Recipes for Fiery Svinstew, Sizzling Berry Broth and Spice Induced Marmalade are now available earlier as they only require a Cauldron of level 5 instead of level 6
* Piquant pie stamina increased to 35 from 24
* Reduced the weight of Ceramic Plate from 4 to 2
* Fixed Catapulted items losing level, durability, etc
* Basalt platforms will no longer spawn duplicates close to zone edges
* Fixed an issue which caused Basalt platforms to not always spawn on Xbox
* Fixed an issue where non-cinder fire damage caused items to convert to coal

Creatures:
* Enemies will no longer spawn close to the Ashlands dvergr ruins
* Charred Melee and Archers can now spawn in biomes with lower level than Ashlands after defeating Fader
* Seekers can now spawn in biomes with lower level than Mistlands after defeating Seeker Queen
* Summoned skeletons and other creatures can now walk closer to the lava before catching fire
* Asksvin no longer sound like wolves when petted
* Changed Lord Reto's name to appear orange
* Starred Ashlands creatures now drops fewer trophies
* Decreased drop chance of Asksvin trophies
* Skugg turret now drops Charred Cogwheel again
* Geirrhafa no longer immune to lava damage

World:
* Location tweaks
* Ruins in Ashlands should no longer catch on fire
* Fixed some locations that spawned a disconnected spiked piece
* Fixed an issue where portals were not connecting when rebuilt
* Tweaks to Flametal spires for easier Flametal mining
* Sinking Flametal spires no longer respawn if unloading the area
* Flametal spires are now immune to lightning damage
* Players no longer take lava damage while riding Asksvin
* Correct icon is now shown when riding Asksvin
* Carrions now has a lower chance of dropping Asksvin skeleton
* Fixed a crash that could cause killed enemies to spawn lots of resources and prevent reloading of that world
* Ashvines require a bit more space to grow and will no longer attach to a wall already occupied by another Ashvine
* It is no longer too hot for Ashvines to grow in Ashlands
* Ashvines are now able to grow on grausten walls
* Fir saplings can now survive in the Mountains again
* Fader Boss Stone emission now lines up with stone carvings
* Fixed storm lightning not being affected by flashing lights setting
* Fixed weird ridge outside world edge
* Changed spawn of vegvisir_placeofmystery so that the next place of mystery is found from the previous one
* Damage from water on beaches in Ashlands is no longer as intense

Misc:
* UI of the rudder of Drakkar is now placed above the rudder
* Tooltips showing total currently equipped special stats now include those from status effects
* Restored standardised and missing strings
* Localization updated
* Fixed status effects being too large on players
* Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
* Added console command 'findtp' to go to nearest found item
* Added console command 'setfuel' to fill all nearby lights to specified fuel
Valheim - IronMontilyet
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


Further tweaks and bug fixes are incoming! For this round we have made some adjustments to enemy spawning, such as giving the shield generator the same anti-spawning properties as a workbench. There are also some tweaks to the new Drakkar ship to make it easier to get back onto should you fall overboard, as well as some terrain changes to make it a bit easier to sail into the Ashlands.

In addition to the fixes, we have also added two new build pieces, and these you will be able to place directly in the lava if you so desire!

Abbreviated Patch Notes:

* Balancing tweaks in Ashlands
* 2 new build pieces
* Minor bug fixes

Detailed Patch Notes:

* New build pieces: Flametal Pillar and Flametal Beam
* Enemies will no longer spawn close to the bigger Ashlands ruins
* Decreased chance of flametal pillars to start to sink and reduced how fast they sink
* Lava rock eruptions will no longer happen close to your base, but can happen close to the players
* Shield generator will now also block enemies and lava rocks from spawning
* Minor balancing tweaks to the new weapons
* Lightning and primal special effect chances increased
* Lightning effect tooltip added
* Basalt platforms will now remain longer before sinking
* Slightly reduced the number of rocks when sailing into the Ashlands (for unexplored areas)
* Drakkar can now take a small amount of damage from fire
* It should now be easier to reach the ladder of a Drakkar from the water
* Enemies are now less likely to spawn where you can see them
* Asksvin bite attack range slightly reduced
* Charred will avoid lava slightly more
* Ashwood beams and poles no longer flicker when placed in a right angle
* Ashwood 26° wall should now line up properly with other Ashwood walls
* Grausten stairs no longer flicker when placed next to each other
* Walls of Charred Fortresses go even further down beneath the ground
* Ashen Cape physics tweaks
* Fixed a bug that could cause FPS to drop after a lot of things have been burning

Valheim - IronMontilyet
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


Hello vikings!

First of all, we'd just like to thank everyone who has played the Ashlands update thus far, and we hope you're having a good time! That being said though, we have gotten a whole bunch of feedback already, and we have some tweaks for you today.

One of the main issues was that the new ship would get stuck against rocks and other surfaces, but with some material fixes it should be smooth sailing (hehe) from here on out. We have also solved an issue where portals wouldn't connect properly, as well an issue where even your cooking station would catch fire, along with various other bugs.

Last, but absolutely not least, we have also hopefully solved the issue where you would be far too overwhelmed by enemies. As it was, the enemies were drawn to you whenever you stood near a tree that fell, or a tree that was taking damage from a fire caused by cinders. Now, enemies should only react to the sound of falling trees, and the sound from when you/enemies are damaging the environment, and not the fire from cinders.

Please do continue to report bugs and leave feedback!

Abbreviated Patch Notes:
* Multiple balancing tweaks in the Ashlands
* Multiple bug fixes & optimization

Detailed Patch Notes:
* Fixed issues which could cause Drakkar ship to get stuck
* Fixed a balancing issue that could attract too many nearby enemies because of trees catching fire
* Charred Warriors no longer spawn under the sea
* Balancing tweaks to some of Fader’s attacks
* Portals should no longer have a problem reconnecting after changing name
* Tweaked collider to prevent rugs from clipping into the Grausten floor pieces
* Ashwood walls with 26 and 45 degree angle now align better with the other Ashwood wall pieces
* Cooking stations can no longer catch on fire
* Building pieces will no longer start burning before being placed
* Recipes for multiple armours and weapons in Ashlands has been updated to use correct workbench levels
* Summoned Trolls now have a small chance to spawn cinders
* Summoned Trolls are now immune to fire damage
* Visual tweaks to Dyrnwyn
* Visual tweaks to Bone Fragments
* Tweaks to Ashen Cape visual behaviour
* Corrected missing text strings
* Compiler optimizations for Xbox
* Sulfur now makes correct sound when picked up
* Fixed a performance issue related to many damage numbers
* Fixed an issue causing the download size to be unnecessarily large
* Modding: IMonoUpdater no longer requires to be inherited from and error messages removed

Valheim - IronMontilyet
⚠️ Note: This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ‘Previews’, and then find ‘Valheim Public Test’. Select ‘Join’. Wait for the registration to be complete to be directed to the Store and then install ‘Valheim Public Test’.

Be aware that there might be some minor offsets between the versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate form on the support page on our website. 

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last!

Please keep in mind that this is still the Public Test version, and that there will possibly be several patches to fix bugs and improve the balance of the game before this update is released to the Live version of the game. Your feedback during this testing period is highly appreciated, so please tell us what you think! Feedback and bugs are best sent in via the support page on our website.

Before you dive into the game, please do take a look at our preparation guide. This guide touches important matters such as world generation and mods.

You will find the abbreviated patch notes further down, and the detailed patch notes (full of spoilers) below those. Please respect those who don't want to see spoilers before they play.

Without further ado, we would just like to show you the brand new gameplay trailer (also full of spoilers), and then we're off towards the Ashlands!



Abbreviated Patch Notes:

New content:
New Biome – Ashlands:
* 30+ New weapons
* New bombs and ammunitions
* 3 New armour sets
* 2 New capes
* 10+ New creatures
* 70+ New buildable items
* 5 New crafting station upgrades
* 30+ New crafting materials
* 15+ New food items and potions
* New locations
* New music
* New events
* New mechanics

Fixes & Improvements:
* Fixed Mead materials
* Standardised texts throughout the game

Detailed Patch Notes:
New content:
Mechanics:
* Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
* Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!
* A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
* Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
* Lay claim to Charred Fortresses with two new Siege Machines
* New plantable Ashvines will grow on the walls of your base
* Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
* The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them

Creatures:
* Enemy: Fallen Valkyrie
* Enemy: Charred Warrior
* Enemy: Charred Archer
* Enemy: Charred Warlock
* Enemy: Charred Twitcher
* Enemy Turret: Skugg
* Enemy: Morgen
* Enemy: Bonemaw Serpent
* Enemy/creature: Asksvin (tameable & rideable)
* Creature: Asksvin Calf
* Enemy: Volture
* Enemy: Lava Blob
* NPC/Enemy: Redbeard Dvergr
* Boss: Fader
* Miniboss: Lord Reto
* Spawner: Monument of Torment
* Spawner: Effigy of Malice

Crafting:
* Material: Majestic Carapace (previously Queen Drop)
* Material: Fader Relic (placeholder item)
* Material: Asksvin Hide
* Material: Asksvin Bladder
* Material: Asksvin Tail
* Material: Morgen Heart
* Material: Morgen Sinew
* Material: Celestial Feather
* Material: Bonemaw Meat
* Material: Bonemaw Tooth
* Material: Volture Meat
* Material: Volture Egg
* Material: Charred Skull
* Material: Charred Bone
* Material: Pot Shard
* Material: Bell Shard
* Material: Dyrnwyn Fragments x3
* Material: Bloodstone
* Material: Jade
* Material: Iolite
* Material: Flametal Ore (previous Flametal is now obsolete)
* Material/craftable: Flametal (previous Flametal is now obsolete)
* Material: Sulfur
* Material: Ashwood
* Material: Grausten
* Material: Charcoal Resin
* Material: Proustite Powder
* Material: Asksvin Neck
* Material: Asksvin Skull
* Material: Asksvin Ribcage
* Material: Asksvin Pelvis
* Material: Charred Cogwheel
* Material: Molten Core
* Material/craftable: Ceramic Plate
* Materia/craftable: Shield Core
* Plantable: Ashvine Seeds
* Artisan Table extension: Artisan Press
* Galdr Table extension: Feathery Wreath
* Cauldron extension: Rolling Pins and Cutting Boards
* Black Forge extension: Metal Cutter
* Black Forge extension: Gem Cutter
* Craftable: Bell
* Resource location: Lavaiathans
* Misc: Asksvin Egg

Craftable Items:
* Weapon: Dyrnwyn (sword)
* Weapon: Slayer (greatsword)
* Weapon: Brutal Slayer (greatsword)
* Weapon: Scourging Slayer (greatsword)
* Weapon: Primal Slayer (greatsword)
* Weapon: Nidhögg (sword)
* Weapon: Nidhögg the Bleeding (sword)
* Weapon: Nidhögg the Thundering (sword)
* Weapon: Nidhögg the Primal (sword)
* Weapon: Flametal Mace
* Weapon: Bloodgeon (mace)
* Weapon: Storm Star (mace)
* Weapon: Klossen (mace)
* Weapon: Berserkir Axes
* Weapon: Bleeding Berserkir Axes
* Weapon: Thundering Berserkir Axes
* Weapon: Primal Berserkir Axes
* Weapon: Ash Fang (bow)
* Weapon: Blood Fang (bow)
* Weapon: Storm Fang (bow)
* Weapon: Root Fang (bow)
* Weapon: Ripper (crossbow)
* Weapon: Wound Ripper (crossbow)
* Weapon: Storm Ripper (crossbow)
* Weapon: Root Ripper (crossbow)
* Weapon: Splitnir (spear)
* Weapon: Splitnir the Bleeding (spear)
* Weapon: Splitnir the Storming (spear)
* Weapon: Splitnir the Primal (spear)
* Shield: Flametal Shield (with multiple styles!)
* Shield: Flametal Tower Shield (with multiple styles!)
* Weapon: Trollstav (blood magic)
* Weapon: Staff of the Wild (elemental magic)
* Weapon: Dundr (elemental magic)
* Weapon: Staff of Fracturing (elemental magic)
* Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet
* Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla
* Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask
* Cape: Asksvin Cloak
* Cape: Ashen Cape
* Misc: Asksvin Saddle
* Bomb: Basalt Bomb
* Bomb: Smoke Bomb
* Ammunition: Grausten Payload
* Ammunition: Explosive Payload
* Ammunition: Charred Arrow
* Ammunition: Charred Bolt
* Ammunition: Flametal Missile

Build pieces & furniture:
* Building Pieces: 25 Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2x2, Ashwood Floor 1x1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)
* Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1x1, Grausten Floor 2x2, Grausten Floor 4x4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1x2, Grausten Wall 2x2, Grausten Wall 4x2, Grausten Window 2x2, Grausten Window 4x2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))
* Building Piece: Flametal Gate
* Defence: Ashwood Stakewall
* Stack: Ashwood Stack
* Stack: Grausten Pile
* Stack: Pile of Skulls
* Stack: Bone Stack
* Furniture: Ashwood Bed
* Furniture: Bone Throne
* Furniture: Lava Lantern
* Furniture: Asksvin Rug
* Furniture: Straw
* Furniture: Small Green Pot
* Furniture: Medium Green Pot
* Furniture: Large Green Pot
* Furniture: Ashwood Bench
* Furniture: Asksvin Skeleton
* Siege Machine: Catapult
* Siege Machine: Battering Ram
* Ship: Drakkar
* Misc: Shield Generator
* Misc: Portal – Stone

Food & Potions:
* Food: Cooked Volture Meat
* Food: Cooked Bonemaw Meat
* Food: Cooked Asksvin Tail
* Food: Fiddlehead
* Food: Fiery Svinstew
* Food: Marinated Greens
* Food: Mashed Meat
* Food: Piquant Pie (cooked/uncooked)
* Food: Roasted Crust Pie (cooked/uncooked)
* Food: Scorching Medley
* Food: Sizzling Berry Broth
* Food: Smoke Puff
* Food: Sparkling Shroomshake
* Food: Spicy Marmalade
* Food: Vineberry Cluster
* Mead: Lingering Healing Mead
* Mead: Lingering Eitr Mead

Misc:
* Location: Ruins (multiple)
* Location: Redbeard Dvergr Outposts
* Location: Putrid Hole
* Location: Charred Fortress
* Event: “The undead army marches”
* Event: “The dead have been summoned”
* Lore: New stones
* Lore: New dreams
* Lore: New Munin dialogue
* New music
* New forsaken power
* Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)



Fixes & Improvements:
* Fixed Major Healing Mead material
* Fixed Minor Eitr Mead Material
* Standardised texts throughout the game
* Updated names for old Flametal items
* The popup for unlocking new things is displayed longer

Once more, please do remember to check out the preparation guide before you set sail towards the Ashlands, it contains important information!
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