Oct 5, 2023
Valheim - IronMontilyet
A chunky set of fixes are coming your way in today's patch! We've got snap point adjustments, mini-boss fixes, UI corrections, and more! It also includes an update to dedicated servers, where you will now properly be able to use world modifiers there. See the dedicated server manual for further instructions.

Patch notes:

Fixes & improvements:
* New build piece: blue standing brazier
* Midsummer pole & Midsummer crown recipes have been disabled (it’s officially autumn!)
* World modifiers and presets can now be set to dedicated servers using parameters in the startup batfile (see manual) or using the console as an admin
* Updated dedicated server manual to include information on setting world modifiers
* Fixed modifier summary being displayed incorrectly after choosing the casual preset
* Added player list to pause menu
* Several more console commands are now available for admins: setworldpreset, resetworldkeys, setworldmodifier, players, setkey, removekey, resetkeys, listkeys (displays list on dedicated server), sleep, skiptime, restartparty and genloc (takes time - may cause disconnects).
* Added -resetmodifiers startup parameter to dedicated servers
* Added -resetknownitems non-cheat command for resetting items, recipes, and stations
* Updated Haldor music to a new extended track
* Resource scaling fixes for dragon egg, fishing pole and skeleton chest
* Disabled a hugin hint spreading disinformation about Hildir
* Haldor and Hildir dialogue lines will be displayed a bit longer to make them easier to read
* You will no longer switch between snapping points while having the console or chat open
* Building mode won’t be visible while dying when playing with the modifier that keeps equipped items
* Fixed snap points naming for hot tub, oven and removed one excess snap point for barberstation
* Changing alternative snapping mode, zooming in or pressing some gamepad buttons will cancel build piece removal to prevent unintentional behaviour
* Darkwood beam snap point naming matched with other beams
* Changed some snap points on wood gate and darkwood gate
* Black marble bench and table no longer take rain damage
* Fix crafting station only updating its extensions for the first time after the update interval has passed
* Fix off-by-one error that caused build range to be +4m larger than intended and made the build range preview inaccurate.
* You can now activate the guardian power again when using the hammer, hoe & cultivator
* Starred fenring cultist can no longer drop multiple trophies
* Fenring cultist in events can no longer spawn multiple trophies
* Increased crafting station radius should now block spawn area and stop items from despawning correctly
* Stopped some pickables from scaling above max stack with resource rate modifiers
* Fixed an issue where spear is thrown in the wrong direction
* Mobs spawned by bosses will now aggro the player even when playing with the passive mobs modifier since the boss already was aggroed
* Reduced HP on mini-bosses spawned during Hildir events by 50%
* Brenna is now more resistant against knockbacks
* Ballista updated to accept trophies from the Hildir’s Request bosses
* Fixed rare crash while respawning in an area at the same time as monster dies in multiplayer
* Fixed issue with the Elder and Moder triggering incorrectly when using player based events
* World modifier player-based raid fix: Fixed issue with boss event conditions not updating until re-logging
* Item tooltip will be displayed when hovering while dragging another item
* Fixed a bug where the item tooltip overlay could show up over compendium menu
* Replaced all texts fields to be clearer and more optimised
* Replaced all text input fields with new component to work on all platforms
* World modifier tooltip has background now
* Fixes to vegetation shader
* Added click sounds for ingame UI
* Fixed keyhint for adding a server
* Added some missing keyhints
* Player position is saved on manual save
* Clicking outside map pin input closes input field now
* Zooming on the map now closes the pin input window

Xbox:
* Added auto-run toggle to accessibility settings on Xbox
* Opening cheat console no longer hides UI
* Changing snapping doesn’t make you fly down anymore
* Chat no longer opens when opening info panel
* Opening settings for the first time no longer freezes the game
* Camera is now locked when placing a map pin
* Using a vegvisir with a controller no longer pings
* Fixed occasional Xbox crash when another player died close to the host
Valheim - IronMontilyet
A couple of additional fixes to the PTB today, including some bug fixes to the map and to the barber station!

Patch Notes
Fixes & Improvements
* The map no longer closes when typing the bound map key
* Zooming on the map now closes the pin input window
* Added -resetmodifiers startup parameter to dedicated servers
* Added -resetknownitems non-cheat command for resetting items, recipes, and stations
* Midsummer pole & Midsummer crown recipes have been disabled (it’s officially autumn!)
* Fix off-by-one error that caused build range to be +4m larger than intended and made the build range preview inaccurate.
* Barber station sitting position fixed
* Multiple players can no longer use the barber station at the same time
* World modifier player-based raid fix: Fixed issue with boss event conditions not updating until re-logging
* Fix start menu fadeout missing “Loading…” text
* Fixed an issue where spear is thrown in the wrong direction
* Fixed occasional Xbox crash when another player died close to the host
Valheim - IronMontilyet
Well met, travellers!

Summer has reached its end, but the Ashlands remain hot as ever. As you might have seen on social media a couple of weeks ago, we shared another piece of concept art – this time a light armour design. That brings us up to three separate armour sets for the Ashlands, which means there should hopefully be something you’ll like regardless of your playstyle!

Last time we focused a lot on the landscape and terrain – and we’ve shown off another landscape image on social media since then too – so this time we figured we’d take another look at the Ashlands’ inhabitants instead. Like we have said many times already, game development is an iterative process and things often change over time. For example, we have ended up giving a new look to the Bonemaw Serpent, which lives in the seas surrounding the biome. Keep an eye out for those sharp spikes when you’re sailing!



We also felt that there was a type of enemy lacking. Oftentimes when we need inspiration we look back at the Black Forest, and this time was no different. By borrowing some aspects from the greydwarfs we have added this subcategory of Charred, which currently make up for quite a large portion of the Ashlands population:



We’re also of course filling out the landscape with various kinds of structures. You know by now that Valheim carries plenty of traces of old civilisations, and the Ashlands will be no exception. And even while most of the biome will be a fiery wasteland, the old ruins will still have kept a thing or two intact. We’ll let you discover for yourselves what can be found there, so for now we’ll just show you the Blender version of what they can look like:



With the submissions for our Trial of Tyr closing last week, we would like to thank and commend everyone who managed to complete the game on hard mode! We’re all very impressed with how fast some of you really managed to get through the game, and we will reveal the winners shortly!

Build of the Month

For this month we want to show off the sea base built by CapCrumbsGaming, well done! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



Skål!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Valheim - IronMontilyet
Some adjustments to the previous patch! Most notable, we fixed the issue where your keybinds wouldn't save correctly, but a handful of other fixes are in this patch as well!

Patch notes:
Fixes and improvements:
* Fixed a bug that caused keyboard and mouse keybinds to not load/save properly
* Blue standing brazier point light is now blue
* Fixed bold tombstone text
* Connection panel (f2 menu) can now be read easier
* Map text input field will now exit when players click/drag on the map
* Fixed input focus loss when filtering server list
* “Hide UI” function is now working again for controller “console layout 2”
* Cross platform user profile pictures fixed
* Fixed compendium navigation with fast interaction
* Fixed server filter when virtual keyboard is closed
* Fix crafting station only updating its extensions for the first time after the update interval has passed
* Fixed a bug where the item tooltip overlay could show up over compendium menu
Sep 18, 2023
Valheim - IronMontilyet
Welcome to the first bug fixer patch since Hildir's Request was released! As you can see it's quite a list, with various fixes to things such as the snapping system and the enemies. One of the more notable fixes is of course the added functionality which lets you use the world modifiers on dedicated servers as well – check out the dedicated server manual for the full instructions for that!

Abbreviated Patch Notes:
* New build piece: Blue standing brazier
* Server modifiers can be set to dedicated servers directly
* Extended Haldor music
* Added player list to pause menu
* Balance improvements
* Lots of bug fixes and world modifier fixes

Detailed Patch notes:
Fixes & improvements:
* New build piece: blue standing brazier
* World modifiers and presets can now be set to dedicated servers using parameters in the startup batfile (see manual) or using the console as an admin
* Updated dedicated server manual to include information on setting world modifiers
* Fixed modifier summary being displayed incorrectly after choosing the casual preset
* Added player list to pause menu
* Several more console commands are now available for admins: setworldpreset, resetworldkeys, setworldmodifier, players, setkey, removekey, resetkeys, listkeys (displays list on dedicated server), sleep, skiptime, restartparty and genloc (takes time - may cause disconnects).
* Updated Haldor music to a new extended track
* Resource scaling fixes for dragon egg, fishing pole and skeleton chest
* Disabled a hugin hint spreading disinformation about Hildir
* Haldor and Hildir dialogue lines will be displayed a bit longer to make them easier to read
* You will no longer switch between snapping points while having the console or chat open
* Building mode won’t be visible while dying when playing with the modifier that keeps equipped items
* Fixed snap points naming for hot tub, oven and removed one excess snap point for barberstation
* Changing alternative snapping mode, zooming in or pressing some gamepad buttons will cancel build piece removal to prevent unintentional behaviour
* Darkwood beam snap point naming matched with other beams
* Changed some snap points on wood gate and darkwood gate
* Black marble bench and table no longer take rain damage
* You can now activate the guardian power again when using the hammer, hoe & cultivator
* Starred fenring cultist can no longer drop multiple trophies
* Fenring cultist in events can no longer spawn multiple trophies
* Increased crafting station radius should now block spawn area and stop items from despawning correctly
* Stopped some pickables from scaling above max stack with resource rate modifiers
* Mobs spawned by bosses will now aggro the player even when playing with the passive mobs modifier since the boss already was aggroed
* Reduced HP on mini-bosses spawned during Hildir events by 50%
* Brenna is now more resistant against knockbacks
* Ballista updated to accept trophies from the Hildir’s Request bosses
* Fixed rare crash while respawning in an area at the same time as monster dies in multiplayer
* Fixed issue with the Elder and Moder triggering incorrectly when using player based events
* Item tooltip will be displayed when hovering while dragging another item
* Replaced all texts fields to be clearer and more optimised
* Replaced all text input fields with new component to work on all platforms
* World modifier tooltip has background now
* Fixes to vegetation shader
* Added click sounds for ingame UI
* Fixed keyhint for adding a server
* Added some missing keyhints
* Player position is saved on manual save
* Clicking outside map pin input closes input field now


Xbox:
* Added auto-run toggle to accessibility settings on Xbox
* Opening cheat console no longer hides UI
* Changing snapping doesn’t make you fly down anymore
* Chat no longer opens when opening info panel
* Opening settings for the first time no longer freezes the game
* Camera is now locked when placing a map pin
* Using a vegvisir with a controller no longer pings
Valheim - IronMontilyet
Hello again vikings!

As you may have noticed, we took a small break from these monthly updates while the Hildir’s Request update was on the Public Test Branch. Much like with the Mistlands, we felt that it wouldn’t make for too much interesting reading while we were mostly looking at bug fixing and the like. But now Hildir has properly arrived in Valheim and we shall go back to the monthly blog posts!

In case you’ve managed to miss it though, Hildir’s Request features a new merchant who will sell you some new and fancy clothing to wear around your house – after you have helped her with her requests, which entails going after some mini bosses who have laid their claim on some dungeons around the world. The update also features world modifiers to make your game easier or harder, or somewhere in between, so customise away!

While the bugs were dealt with in Hildir’s Request, we have also been continuing to work away at the Ashlands. For example, we’ve been experimenting with the terrain generation to make it so that the Ashlands never border any other biomes other than Ocean. The journey there will be perilous, so you’d better be ready for it before you set sail!



The terrain generation has also been focused on the various levels of elevation in the biome itself. We want it to feel exactly right – not like the large flats of the Plains nor the craggy hills and valleys of the Mistlands – and that requires a lot of iterations. We do believe we’re getting close to the kind of terrain we want now, especially when we get to come upon places like this:



But you’d better be careful around that lava, because it’s going to hurt an awful lot to step in! At least for those who haven’t adapted to the infernal landscape, that is.

It’s not all going to be fire and lava, though – the area is called the Ashlands for a reason! We have been working on getting different areas of the biome to feel distinct as well, with more trees and deep layers of ash closer to the coastline and more lava the further inland you go. Once upon a time the Ashlands was a lush forest full of life, before devastation happened…



And last, we also hope you haven’t missed that we have a speedrun competition going! Set the game to hard mode, kill all the bosses as fast as you can, and record the whole thing for a chance to lay claim to your very own unique viking tankard to celebrate your victory! You can read more about the competition and how to enter here.

Build of the Month

Since we’ve had the blog posts paused for a little bit, we’ll highlight several builds this time around! Take a look at this quaint cabin that HelloHellie made, this intricate tavern by therabbitramen and this twilit inn built by masshun_jp! If you want your creation to be featured, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. You can view previous builds in this thread on Steam.





Until next time, vikings!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Valheim - IronMontilyet
The time has come for all those who have stocked up on gold from troll caves and fuling villages! Said gold is the prime currency in the world of Valheim after all, and there's a new vendor in the tenth realm where you can spend your riches.

For as you know, Haldor is not the only merchant in the family – and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help! By completing the tasks she has for you, you will unlock more things to buy from her – both new clothing as well as some other items that might come in handy in your base.

This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own! Besides general difficulty, you will find settings for portals, resources, raids and more, all so that you can customise your experience to your viking heart's content.

Abbreviated Patch Notes:

New Content:
* New NPC: Hildir the merchant
* New locations
* World modifiers added
* 2 new crafting extensions
* New hair and beard styles
* New items

Misc:
* Hair and beards are now visible when equipping helmets
* Various visual improvements
* Quick-stack button added
* Manual snapping for building added

Detailed Patch Notes:

New Content:
* New NPC: Hildir the merchant
* New location: Hildir’s camp
* New location: Smouldering tomb (classic dungeon)
* New location: Howling cavern (classic dungeon)
* New location: Sealed tower (open dungeon)
* 3 new mini bosses
* World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
* 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
* New item: Sparkler
* New clothing: 10 hats & headscarves
* New clothing: 14 dresses and tunics
* Black forge extension: Vice (Upgrades to level 3 possible)
* Magetable extension: Unfading Candle (Upgrades to level 3 possible)
* New material: Barber kit
* New furniture: Barber station
* New material: Iron pit
* New furniture: Firepit
* 8 new hairstyles
* 5 new beard styles
* 4 new music tracks

Fixes & Improvements:
* Hair and beards are now visible when equipping helmets
* Haldor animations updated
* All fire effects have been overhauled
* Smoke balls created by fires now have random rotation and no longer pop in when spawned
* Added Hugin hints informing the player that traders can be found in the game
* Spawn command can now specify fields
* Fixed a bug which caused level up algorithm to be a bit off depending on when you die
* Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones
* Widened the Manage Saves Menu and show the time of the timestamp
* Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
* Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully
* Chat doesn’t open on Ping anymore
* Resolved chat blocking input for other UI (such as map)
* Fixed issue where minimap pin input field for PC version was getting invisible
* Join code is now hidden when HUD’s visibility is toggled off
* Fixed an issue where boats could fall through the ocean
* Fixed a bug that had water in caves be affected by wind
* New optimised low vegetation quality setting will have a small amount of grass rather than none
* Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
* Fixed a vegetation shader issue
* Fixed a threading issue, the game quits a bit faster as a result
* Fixed a bug where the music could get stuck in the morning and evening when in dungeons
* Fixed a bug that could cause the server list to stop working
* Opening console now blocks hotbar navigation
* Offline players can now send map pings on Xbox and MS store version
* Fixed missing special characters on signs
* Fixed glowing signs
* You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting
* Fixed flickering colours when placing beech sapling
* You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
* Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
* Prevent character from jumping when in piece selection
* Reset "auto run" after dodge
* Fixed a crash related to the old portal
* Fixed sometimes missing tooltip for inventory items
* Fixed some broken item names
* Menu usage is now blocked when HUD is hidden
* Enemy spawn block and item despawn now matches workbench build radius
* Fixed AI updates behaving wrong (mobs should feel more responsive again)
* Fix for Riding skill not improving

Quality of Life:
* Quick stack button to quickly place all items already in a container from your inventory. Can also be done by simply holding the use key when interacting with a container
* You can now manually choose snapping point with Q & E for precision building
* Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
* Workbench and Forge now get slightly increased build range when upgraded
* Crafting benches’ build range is now cylindrical instead of spherical
* Precision placement of buildpieces changed to show when holding ctrl
* Added ability to copy build piece while in build mode

Xbox:
* Fixed a bug on Xbox where ticks wouldn’t attach correctly
* Fixed Xbox bug which could cause the player to jump while selecting a building piece
* Added another controller scheme, and the ability to hide HUD when using a controller and on Xbox
* Fixed vegetation and reflection shader for Xbox
* Alt functionality key changed to LB for Console 2 mapping
* Added quick selection commands for console (Store: X+DPad, Load: Y+DPad)
* Fixed tooltip position for store items when using gamepad
* Own chat messages are not filtered anymore
* Own sign texts are shown when playing offline
* Cloud storage check after save and before world start to prevent potential data loss
* No more privilege pop-ups when playing offline

Stability:
* Various crash fixes related to generation and projectiles
* Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
* Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
* Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
* Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
* Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
* Fix memory leak when opening and closing the skill dialog
* Added check for available cloud storage after save and before world start (which should prevent world wipes after all)

Misc:
* God mode will now allow damage down to 1 health rather than taking no damage
* New console command "tombstone" which create tombstones
* Tombstones can now be deleted with ’forcedelete’ command
* New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
* New console commands: (tombstone - creates tombstones; resetworldkeys - Resets all world modifiers to default; setworldpreset - Sets world modifiers to a named preset; setworldmodifier - Sets a world modifier value; itemset hildir)
* Itemset command also limits items to level 4
* Fixed the saving of some stats
* Localisation updated
* Fixed Asian fonts readability in bold style
* Fixed rune-stone texts to only show rune symbols in all languages
* Made sure all text fields have the correct fonts set
* Minor text optimizations
* Fixed some missing localization updates when language is changed
* Saving icon is now displayed on low FPS as well
* Fixed some incorrect key hints
* Removed several control characters that were rendered as a box in item descriptions
* Fixed world list not being updated when the last world is removed
* Fixed selecting world with mouse not working in some cases
* Fix for refreshing favourite dedicated servers
* Added merch store button to main menu
Aug 22, 2023
Valheim - IronMontilyet
Welcome to Trial of Tyr, Valheim’s Hard Mode Contest!


Please note that these rules have been updated as of August 25th. If you have submitted an entry before that, make sure that it complies with the new and updated rules. If it does not, you are of course welcome to submit a new run.

Vikings, the time has come to prove your worth to the gods once and for all. You’ve slain the mighty Eikthyr, you’ve bested the horrors that hide in the Swamps and you’ve taken Yagluth’s power as your own, but the Allfather has more in store for you.

There can be only one champion, one viking that is stronger, braver and faster than everyone else. Welcome to the Trial of Tyr, a competition that will pit the best among you against each other in a race against time.

To celebrate the upcoming Hildir’s Request update that will introduce difficulty levels to Valheim, we are announcing a hard mode solo deathless contest, challenging Vikings around the world to enter Valheim and defeat all bosses on hard mode solo, without dying and as fast as possible. The winner of this contest will dine in the halls of Valhalla with a custom-made engraved viking tankard that will bear the winner’s name and completion time. There are also three merch kits at stake for the first, second and third prize:



As with every contest, there are rules you will have to follow in order to participate, and have your run be considered for first place. These are as follows:

  • The run must be made by a single player without dying, external help or the use of any dev commands. No mods or other kinds of third party software are allowed.
  • You are not allowed to exploit the game in any way. This includes the usage of bugs, glitches (for example, but not limited to: Clipping through objects, resetting status or even conditions by logging out, duping, and boss summoning exploits, etc.) and all other methods not intended by the developers which are used to gain an unfair advantage over other players.
  • You must play with the “Hard” preset in the world modifier settings.
  • You must stream and/or fully record your run. In order to pause the run (taking breaks are important!), players must toggle the pause screen, stop recording, then after the break, start recording and untoggle the pause screen. If the player needs to log out, the recording must restart as soon as the player presses play. Cuts in the recording may NOT be made during active playtime (when you’re able to freely move your character).
  • When submitting, please calculate your total run time and subtract any pauses. We will verify the run time when watching your submission.
  • You must play with a new character and a new world, on the official Trial of Tyr world seed: MX7L9GYcf2 (You are allowed to scout the seed in advance, but for the actual run you must make a new world). The run must be played on the current stable (default) branch of Valheim.
  • Re-mapping keys is allowed, but only within the confines of the game. Using secondary software to bypass this is not allowed.

Your time starts the second your character lands in the start temple, and the run is considered finished when the player has defeated all of the Valheim bosses (Eikthyr, The Elder, Bonemass, Moder, Yagluth and The Queen) and mounted their heads at the Ancient Stone Circle. The winner of the competition is the player with the fastest completion time — players can submit multiple runs if they manage to beat their previous times.

Please upload your run and submit your entry according to this form, before Tuesday 19th September at 23:59 CEST / 14:59 PDT, to be considered for the competition. And should you want to show off your run, please make sure to use the hashtag #Trialoftyr on social media!

Terms & Conditions
Valheim - IronMontilyet
This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

Yes, we know we've said before that we hoped the last patch was going to be the final one before we release Hildir's Request to the default branch, but third time's the charm, right? If all things go well, we shouldn't need to make any further fixes after this in order to release it properly.

After the last PTB patch a lot of you were upset that we did some changes to the newly added quick-stack function. In this patch, you'll find that it has been altered to once again be done with a single button press, but the inventory will automatically open up (and then close again) so that you can still see what you're actually doing with your inventory. Hopefully this is a change that will make most of you happy!

Detailed Patch Notes:

Fixes & Improvements:
* “Quick stack all” hotkey added again by holding the use key when opening chests (The chest will now open so you can see what is being moved, and then close if you keep holding the key)
* Increased the chance of starred Fulings to spawn inside Sealed Tower
* Fixed the R-stick shortcut for the Stack All button while you are browsing the player inventory
* Fixed an issue where the error “can’t add component to Terrain” was filling the player.log
* Precision placement of buildpieces changed to only show when holding ctrl
* Fix exception thrown when compressing modifier data of world with unmodified preset set
Valheim - IronMontilyet
This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

A few issues managed to sneak past our watchful gaze in the last patch, so here's a small hotfix to hopefully solve everything!

Detailed Patch Notes:

Fixes & Improvements:
* Enemies in dungeons no longer scale size and speed on harder world modifier difficulties to avoid getting stuck
* Enemy spawn block and item despawn now matches workbench build radius
* Fixed glowing signs
* Fixed world modifiers not showing up or being cut off if they were too long for dedicated servers on Steam
* Magecap & Jotunpuffs can only be farmed in Mistlands again
* Tin, Obsidian, Guck and many destructible objects now scale drop correctly when using the resource rate modifier
* Players can now sprint while autorunning again
* Players can no longer zoom while in the build menu
* Mouse input is no longer blocked for a short period of time when selecting a build piece
* Fixed a bug causing the cauldron to be non-interactable
* Autocomplete in the console will no longer skip entries in the list
* Fixed flickering colours when placing beech sapling
* Player based raids should now activate correctly when a player has used a guardian power


Xbox:
* Fixed vegetation and reflection shader for Xbox
...