Valheim - IronLisa
Time moves fast and we’ve already reached the end of 2021. It’s been an incredible year, and we’re excited to keep on working towards making Valheim the best game it can be!

Along with our last blog here on Steam we also released a smaller content patch featuring a brand new creature, and it was so much fun to see all of your reactions to that little surprise! We really hope you’ll be just as excited about the upcoming update for the Mountains when that launches!

Speaking of that content, it’s getting more and more complete. We aim to be able to release it early next year, but until then we thought we’d give you yet another sneak peek:


As the development of the caves is gradually progressing, that means more and more energy can be focused on the Mistlands update. There’s a lot to be done in order to bring you a whole biome, as we need to establish everything from resources and new things to craft, to enemies and the big bad boss, but we’re really liking what we have so far!

In case you missed it, last week it was finally time for the Game Awards! The competition was strong and we unfortunately didn’t win anything, but it was an honor to just be nominated in the first place, and we’d like to thank every single one of you who gave us your vote!

Since it’s now December, some of you may have a little bit of downtime given the holidays of first Yuletide and then New Years. If you’re planning on playing Valheim a lot during that period, you might even have some extra incentive to do so, as there will be a little bit of a competition coming up… Keep an eye out on our socials next week to find out more! And even if you’re not inclined towards competitions, we hope you’ll have a grand time in Valheim anyway with the seasonal Yule tree and Yuleklapp building items! We were also able to finish a little holiday gift for you all in the form of an armor stand the other day, so that you can finally display the gear you’re no longer using. We hope you like it!


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Dec 14, 2021
Valheim - richard
We’ve concluded that you’ve all been on good behavior, so we have some holiday gifts for you all! This includes some seasonal decorative items, as well as a brand new armor stand that you can use to display your armor sets. To let you all get some peaceful rest, we have also taught tamed wolves to stop howling.


Fixes:
* Location music tweaks
* Abomination drop & spawn tweaks
* Localization updates
* Enabled clipping check when placing thrones

Improvements:
* Troll animations overhauled
* Tamed animals are no longer afraid of fire
* Peace and quiet (Tamed wolves no longer howl)
* Serverlist profanity filter

News:
* Building item: Armor stand (Display your gear)
* Merry Yule
Valheim - IronLisa
Welcome back!

Today we don’t only have a blog post to share with you – we’re also releasing a smaller content patch. We will be showing some spoilers from it, so if you’d prefer to discover everything yourself we recommend you proceed with caution!

This particular patch features something we hope you’ll enjoy. We have heard something strange is stirring in the Swamps, and brave vikings who dare to investigate will be rewarded with materials to craft something brand new:


Aside from today’s patch, we have our course set for the big Mistlands update. Last time we showed you a first glimpse of what the terrain texture will look like, and quite a lot has happened since then. The landscape is starting to take shape and the mist itself has begun to roll in, but what hides there still remains unknown…


Last month we also showed you some concept art of another future update. As many of you have guessed, we’re working on caves for the Mountain biome, and they may or may not have some lupine inhabitants… Just like with the Mistlands, these are still in development and what you see is not a final version, but we wanted to offer a little sneak peek nonetheless:

At the end of October we released the Valheim soundtrack here on Steam as well as on Spotify! It’s something that we’ve wanted to do for a long time, and it’s been great to see that so many of you appreciated it. By now it’s also available on Deezer, YouTube Music and TikTok, with Apple Music coming shortly as well, so there should be a platform that works for most of you. If you haven’t checked it out yet, you definitely should! It’ll bring that Valheim feeling of adventure into your daily life.

Additionally, we hosted another AMA over on our subreddit, and you asked some very interesting questions! We weren’t able to answer every single one of them due to the sheer amount, but we hope we’ve sated at least some of your curiosity. The questions ranged anywhere from “Could we get bears in the Black Forest?” to “Would you rather fight 20 Neck-sized Bonemasses or one Bonemass-sized Neck?”, so be sure to head over to the AMA post here if you want to know what we replied!

And last but not least: It’s currently award season in the video game world! We’ve been nominated for some awards already, including the Game Awards themselves! It truly is such an honor, and we hope you’ll vote for us for Best Multiplayer as well as Best Debut Indie. A huge thank you for all your support, as every single vote means a lot to all of us!

May your swords stay sharp until next time!

The Iron Gate team
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Nov 25, 2021
Valheim - richard
We noticed that some items tended to auto-stack and disappear in multiplayer, and we’re happy to say that the responsible fulings have finally been caught and dealt with. For this patch we’ve also adjusted the music volume in the Swamps, which was a bit lower than the rest. And just in time too, since we think some of you will spend a bit more time there in the near future...

0.205.5

Bug fixes:
* Fixed network issue when picking up items that just auto-stacked
* Location music transition fixes
* Swamps music volume tweak
* Some player animation transition fixes
* Monsters wakes up if hit by a ranged attack
* Jump animation issue fixed

Improvements:
* Console command auto complete help

News:
* Added new armor set
* Something stirs in the swamps
Valheim - IronLisa
It’s been a crazy year and we’re truly happy that so many people have been enjoying Valheim! Now it’s finally time for the Steam Awards, and we would be both honored and grateful if you would like to nominate us for Game of the Year! It’s ambitious, we know, but that only means every single nomination will mean even more to us. Thank you for this amazing year so far, we wouldn’t be here without you players! ːsteamhearteyesː
Nov 8, 2021
Valheim - richard
This patch features some various improvements and fixes, including a long-awaited update of the engine version. Have fun playing!

0.204.4

Bugfixes:
* Jack-o-turnip cover offset fixed
* Spirit damage no longer affected by wet
* HP regen on mobs & bosses fix (They were previously regenerating HP faster than intended)
* Tar pits spawn fix (In some edge cases they spawned on the edge between two biomes)

Improvements:
* Unity engine updated (Fixes some random crashes related to pathfinding)
* Comfort calculation performance optimized
* Mead bases show status effect on tooltip
* Localization updated, build menu overlapping fixes & added missing localization strings

News:
* Some locations in Black Forest now have discovery music (still needs some work though)
* Removed clutter from spawning in Mistlands (It's now...very empty)
Valheim - IronLisa
Hello everyone!

Time flies and it’s already been a little over a month since we released Hearth & Home. It’s been very inspiring to see how everyone is using the new building pieces to make even more creative things than before, and your reactions upon discovering the new stuff have been so much fun – especially the things we made into a bit of a surprise, like the lox riding .

Releasing Hearth & Home was a big milestone for us as it was our first big update, and it feels really nice to have finally gotten to share that with you. There are always more bug fixes and balance adjustments that can (and will) be made, but we have also begun looking at things for future updates, this time focusing more on adventure and exploration than on building.

Those of you who follow Richard on Twitter might have noticed that he’s experimenting with the terrain and textures for the Mistlands, which will be our next big biome update! However, please keep in mind that this is not a final version, and that the landscape will likely change quite a bit before we figure out just exactly what the Mistlands will look like. It’s also still too early to say what the implementation of the Mistlands will mean for your existing worlds, but we will keep you updated once we know more.


While the groundwork for the Mistlands is being done, some of us are having a look at smaller updates. A biome update takes quite a while to develop, and like we’ve mentioned before we also want to offer you some smaller updates before that. Currently, our dungeon master Erik is teaming up with the art department to work on something to make the Mountains a bit more interesting, especially for those of you who love to explore new places. There is no final version of what this will look like yet either, but we thought we’d show you some concept art to convey the general feeling:



We hope you haven’t missed that you’re now able to craft Jack-o-turnips in the game! The vikings didn’t exactly celebrate halloween, but it’s still nice to have something to brighten up the homestead when the days are getting shorter and the nights are getting darker… At least in our part of the world


Back in June we had an AMA over on our subreddit, and we’re looking into organizing another one pretty soon. Keep an eye out for announcements about this.

We hope you’re just as excited as we are for what’s in store!
Until next time!

The Iron Gate team
Discord: https://discord.gg/valheim
Twitter: https://twitter.com/Valheimgame
Facebook: https://www.facebook.com/valheimgame
Instagram: https://www.instagram.com/valheim_official/
Reddit: https://www.reddit.com/r/valheim/
Oct 4, 2021
Valheim - richard
A quick fix for the resolution setting in the settings screen. Sorry about that =)

0.203.11
* Fixed issue with resolution setting in settings gui
Oct 4, 2021
Valheim - richard
Further post-Hearth & Home-tweaks
This time we’ve made some more adjustments to make everything feel more balanced. Some food stats have been changed, but more importantly all melee weapons will now cost less stamina to use. We also taught the Fulings some new battle tactics and told night-spawning monsters to go to bed once the sun is up. And since fall is properly setting in, you can now make your home even cozier (or spookier) with a Jack-o-turnip!

0.203.10
* Oven & cookingstation drop food items when destroyed
* Gamepad sensitivity save fix
* Acorn & Birch seed drop rate increased
* Onion seed icon tweak
* Player number difficulty scale tweaks
* Removed comfort from Crystal wall
* Atgeir, Blackmetal axe, Bronze spear tweaks
* Lower melee weapon stamina drain
* Knives have more durability
* Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky)
* Night-spawning monsters despawn faster in the morning
* Parry ranged attacks staggers caster again (illogical but fun)
* Fuling AI tweaks (Spreads out & circles more)
* Longer Lox attack cooldowns
* Frost damage slowdown fix
* Shield tutorial trigger fix for wood shields
* Wood log 26° & 45° stability fix
* Jack-o-turnip enabled
* Torch + weapon jog animation fix
Sep 17, 2021
Valheim - richard
* Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc )
* Fixed tar-pit not spawning on dedicated-server worlds
* Slightly lower hp on Fulings & Fuling shamans
* Slightly easier to stagger Fulings
* Fixed issue with pressing I in server list while trying to filter servers
* Lower bow stamina use
* Cage wall 1x1 physics fix ( Already placed pieces will probably need to be repositioned )
* Boars now also eat blueberries, raspberries & mushrooms
* Chinese translation fix
...