Waahaa! This was a long one. Sorry for the delay, but we were waiting for a specific patch to the steam socket API, and it just went live today! (the fix in question is not listed in the steam changelog). I recommend you to make sure steam has updated to the "Mar 22 2021" version (Steam->Menu->Help->About Steam). Steam will of course automatically update itself to this version. Lots of big and small changes in this patch, some gameplay tweaks and some bug fixes.
NOTE: Don't forget to update your server as well.
* Campfire,Bonfire & hearth take damage when dealing damage * Reinforced chest inventory space increased to 6x4 * All boss drops can now float on water * Sunken crypt entrance tweaked (to stop tombstones from getting stuck) * Fixed rotation of Wood tower shield on item stands * Deathsquito & Drake trophy drop rate increased * 1 & 2 Star creature HP fix * Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame) * Harpoon does not work on bosses anymore * Ingame console disabled by default (add launch argument "-console" to enable) * The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added. * Improved enemy projectile reaction system * Battle axe tweaks (hits multiple enemies easier) * Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies) * Blackforest stone tower tweaks * Ward system fixes (You can no longer place a new ward where an enemy ward overlaps) * Comfort calculation fixed * "Failed to connect" error message fixed * Serpent trophy stack fix * Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common) * Megingjord item-collider fix * Added a slight use-delay on Hammer, Hoe & Cultivator * Hammer remove auto-repeat added * Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible) * Dolmen location fixes (Stop top stone from falling for no reason) * Fixed removing item from item-stand not always syncing item stats * Server list refresh button can be pressed before the entire list has been downloaded * Better bad connection detection * Fixed issue causing server to send more data the longer a client was connected * Localization updates
Vikings! A little over six weeks has passed since the release of Valheim, and a lot has happened since. We have sold 6 million units and our community is steadily growing bigger and stronger, which is absolutely fantastic!
A lot of things are happening within Iron Gate too. We are still working from home, and although we miss our time together at the office, we’re not letting that slow us down! We are very honored to have gotten the opportunity to take part in several interviews, from podcasts and gaming newslets to Swedish television! It has been a hectic time, but worry not! We are of course still working on the game.
Our programmer has since launch worked hard (and still is) on high priority bugs and issues that have been reported by you players, for example networking issues and balance tweaks to our most evil bug, the Deathsquito! If you have any bugs to report, please do so here: https://valheimbugs.featureupvote.com/. There you can see what bugs we have fixed, and are working on! (We are currently waiting for a Steam update from Valve before we push our next patch, thank you so much for your patience!)
A lot of you have reached out and asked about the road map. How’s “Hearth and Home” coming along? Much of our focus has been on play testing and bug fixing, but as things are calming down since launch, we can spend more time working on our first big update! Our lead artist even graciously provided a sneak peek: What do you think this could be? We have a lot of exciting things planned for this update, and we have of course listened to your feedback and suggestions, and can barely wait until we can show you more.
Here is a picture of the team from our last Hearth and Home-meeting, going strong from our home offices. Have a fantastic weekend, and happy Ostara! -- Make sure to follow us on social media to not miss any important news!
You’ve done it again! As you are reading this, the Valkyries have ferried more than FIVE MILLION souls to Valheim to uncover ancient treasures, sail savage seas and secure the tenth norse world.
During the little time you’ve spent in Valheim, all five million of you managed to:
Spend more than 15,000 years playing Valheim
Watch more than 35 million hours of gameplay Twitch
Pushed us to number 39 in the best user reviewed games on Steam of all time
Made our five-person strong team excited to come to work (virtually) each and every single day (that’s one person per million sales, by the way!)
We watch with pride and excitement, and struggle to find the right words to express our gratitude to you, the community. Exciting new milestones lie ahead, and we for one cannot wait to show you more of the game as we journey through our 2021 Roadmap.
May Frey bless you with a plentiful harvest, and may Heimdall watch over your settlement. Oh, and if you see an oversized mosquito, run.
Good day Valheimers! Todays patch has some huge changes to dedicated servers. Dedicated servers now always use direct connections instead of using Steam Datagram Relay (SDR). This should result in much lower latency for most players. Private dedicated servers are enabled by adding "-public 0" to the server command line (See server manual PDF). You can only connect to private dedicated servers using the "Join IP"-button. I really hope this patch solves a lot of connection issues introduced in last weeks patches ( due to switching socket backend ). In addition to these dedicated-server fixes valve are also working on fixes to the SDR system (used when connecting to non-dedicated servers) and i believe there is already a beta-steam-client available that fixes some of these issues. Thanks everyone!!
* Localization updates * Made Haldor head-turn smoother * Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc * Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers * Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support * Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world * Bonemass puke-effect network fix * Updated Dedicated-server PDF manual * Prevent pickup items when entering portals * Lowered wolf procreation slightly * Lowered chance of boss trophy talking
Hello Valheimers! Todays patch has some major changes, the biggest change is the updated socket backend which should improve connection issues for a lot of players. Vulkan support as been enabled in Windows builds and can be enabled for now by adding "-force-vulkan" as a launch option in Steam properties for Valheim. This might fix some random crashes related to GPU drivers. World corruption caused by loging out and and the same time pressing ALT+F4 has been fixed. Some balancing fixes was made on bosses to make them more challenging ( u guys are killing them too fast ).
NOTE: Due to changes in character save data, once a character has been loaded & saved in this new version, they can no longer be loaded in an older version of valheim.
* Crafting item-dupe bug fix * Harpooned player & ship bug fix * Fixed player ragdoll * Bonemass,Moder,Yagluth difficulty tweaks * Moder music updated * Tombstone bugfix (probably wont fix disappearing tombstones though) * Fixed world corruption caused by pressing ALT+F4 while logging out. * Deathsquitos have slightly longer audio range * Tweaked audio on blast-furnace & spinning wheel * Shared map position setting is saved per world * Updated network stats (F2) * Building destruction drop-fix * Vulkan support in windows builds * Network disconnection bugfix * Updated socket-backend
When Valheim first hit Steam Early Access just three weeks ago, we hoped that all the hard work our small team put into the game these past three years would get the attention it deserved.
Little did we know just how much Valheim would resonate with all four million of you.
That’s right! Three weeks into Early Access, and we’ve hit another milestone, four million brave souls embarking on the most dangerous feat in over a thousand years of Viking history - trying to make Odin proud.
Some of the latest:
This past weekend, we hit 500,000 concurrent players - this puts Valheim in the top 5 most played games in the history of Steam.
Valheim has already been played for a combined total of 10,000 years! That’s 3,649,980 more days than the 20 days it has been on Steam Early Access.
Still climbing the Steam’s Top 250 best reviewed games of all time, now sitting in 57th place!
81,000+ Overwhelmingly Positive reviews
For the fourth (and surely not final) time - thank you!!! We couldn’t have wished for a more engaged, passionate and supportive community, and all of your amazing creations and ideas are keeping us motivated to deliver the Valheim you all deserve.
This February has been truly wild! Less than three weeks into Early Access, we’ve already hit another milestone. Valheim has now been purchased by over three million brave Vikings looking to survive the 10th world of the Yggdrasil - or die trying - probably crushed by a falling tree.
To keep up with the old norse references, this is now equivalent to 74,319 longhouses stuffed with Vikings singing songs and celebrating victory with some great tasting mead, so.. SKÅL!
We’re also continuing to break records! Here’s what we’ve achieved together in the last week:
Over 60,000 ‘Overwhelmingly Positive’ reviews
Officially entered the Steam’s Top 250 best reviewed games of all time (we’re 78th and climbing!)
Currently 7th most streamed game on twitch, surpassing CS:GO, Dota 2, Minecraft and Rust
Over 20 million hours of gameplay already watched - now help us find a Viking reference for this one!
What is even more incredible is all the great content you have already been sending our way. We’ve seen amazing art, read great stories and heard awesome music - all inspired by Valheim, all in the space of 17 days.
The Iron Gate team wanted to share one more big thank you to everyone who has already joined us on this exciting journey of mythological proportions.
* Disable google analytics * Updated Unity engine * Forest crypt fixes * Credits updated * Save system returned to old-new * Pickables sync fix (stones,carrots etc) * Dedicated server CPU usage fix (Framerate limiter) * Hearth smoke building fix * Save system tweaks * Console "save" function can be used remotely if player is added to admin list * Autosave every 20min (instead of 30min) * Manual join IP function (dedicated servers only) * Extra tombstone checks ( to prevent them from disappearing ) * Better broken world handling ( crash/exit instead of loading an empty world ) * Localization fixes
We wanted to start by sharing a giant troll-sized thank you! In just 13 days Valheim has been purchased by over two million Vikings, and this weekend we reached a new peak concurrent player milestone of 360,000!
Forget longboats, we have now blown a 700+ year old record by boasting the largest Viking population in all of human history. For reference, the previous peak in Viking numbers was set in 1300 AD and was approximately 500,000.
Everyone at Iron Gate has really been appreciating all the messages, love, questions and thoughts from all of you, so please keep them coming! And again, a big thank you to all of you for helping us reach this ridiculous milestone in under two weeks of sailing onto Early Access.
We’re so excited to continue working with you all to reach Asgard together, and we’ll be sharing more soon on what’s next.