This week is a close up on another of our new upgraded buildings in Starport Delta, Housing!
Upgrades in Starport Delta happen through proximity. A regular housing building provides space for 20 of your station denizens to live, and they gradually move in over time. By creating a cluster of three housing buildings, it automatically upgrades into this bigger, better, housing complex. This upgraded housing provides bonus population capacity for your station and degrades at a slower rate. How does this change how you build *your* starport?
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This is largely focused on starting to unlock our campaign content, as well as some visual updates and bug fixes from alpha player feedback and playtesting at Christchurch Armageddon.
Starport Delta has been joined with a great group of other locally-made games including NYKRA, Ruins to Rumble, Chronicles of Galdurvale and more. Conventions like this are a great chance for all of us to get feedback from the public and help improve our player experience.
The Cloudfire team have been and are committed to getting player feedback early and often with Starport Delta. Armageddon Christchurch 2018 was the first time we had people playing the game, and that was after just a week of development!
Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This includes a mix of visual and mechanic updates, including some changes from feedback we received at PAX East.
What's new
population now increases independently for each housing unit
added on-screen notifications for population increases
added a button unlock animation
added housing 3-set upgrade
added mining 3-set upgrade
added building destruction effect
added inactive warning for upgraded buildings
added keyboard shortcuts for zooming and selecting build buttons
added the tile count to UI
updated environments with different space phenomena
minor updates to game over screen
turned off lights for inactive buildings
removed visibility toggle for build menu
adjusted starting resources and objectives for sandbox mode
reordered build buttons and unlock sequence
adjusted the population growth rate
updated the panel for repair information
changed repair warning icon
fixed some construction animation visual artifacts
fixed keyboard rotation keys
fixed sub-menu animation bug on main menu
fixed minor motion blur issues
finished plumbing for campaign progression
What's next
Campaign missions! We're keen to start rolling these out to our alpha players, and hope to have a story-focused trailer for everyone soon.
This week is a close up on another of our new upgraded buildings in Starport Delta, the Defense Shield!
Upgrades in Starport Delta happen through proximity. A regular defense shield provides protection to nearby structures from meteor showers, but by creating a cluster of three defense shields, it automatically upgrades into this bigger, better, more efficient shield. These upgraded shields protect a much bigger area and degrade at a slower rate. How does this change how you build *your* starport?
After a short hiatus Because Lifeā¢, we are back and this week is a close up on one of our upgraded buildings in Starport Delta, the Food Farm!
Upgrades in Starport Delta happen through proximity. A regular food farm provides sustenance to any residents in nearby structures, but by creating a cluster of three food farms, it automatically upgrades into this bigger, better, more efficient farm. These upgraded farms provide food with a broader reach and degrade at a slower rate. How does this change how you build *your* starport?
With PAX East and local New Zealand convention Armageddon Expo behind us, this week is a close up on one of our upgraded buildings in Starport Delta, the Oxygen Plant!
Upgrades in Starport Delta happen through proximity. A standard oxygen plant provides life-giving air to nearby structures, but by creating a cluster of three oxygen plants, it automatically upgrades into this bigger, better, more efficient plant. These upgraded plants provide air with a broader reach and degrade at a slower rate. How does this change how you build *your* starport?
The Cloudfire Studios team had a fantastic time at PAX East 2019 this past week, a big thank you to Boston and all the gamers who came along. We then spent the rest of the week travelling back to New Zealand and recovering. We got a lot of great feedback and everyone seemed very positive about the game, which was really encouraging for us. It was also pretty awesome meeting players who had already wishlisted the game!
Our giant TV giveaway proved to be very popular, which was great for us as they weren't fitting in our bags for the trip home. Our lucky winners were super excited to get their TVs, and it was a great feeling to be able to share that with them. They also each received a wide-format Starport Delta themed mousepad.
Starport Delta already has a few changes that we've pushed up to our alpha players based on the feedback from players at PAX, and we had a lot of people excited to join in on the alpha. We'll be sending out an email to everyone that was interested very soon, and another round of alpha player intake shortly after that.
The Cloudfire Studios team have had a great start to PAX East 2019 over the last couple of days! We've already been tweaking Starport Delta based on the feedback we've been getting each day, and players have been excited to play and share their ideas, which is awesome. We are here for two more days at booth 24090. If you're going to PAX for Saturday or Sunday, make sure to stop by, say hi and try out the game!
Next week is PAX East 2019! The Cloudfire Studios team are excited to attend, we'll have Starport Delta at booth 24090. If you're going to PAX make sure to stop by, say hi and try out the game!
We're looking forward to meeting some great players, games fans and seeing other great games on display! If you see some of the team in our Starport Delta gear, come and have a chat - we'd love to talk games with as many folks as we can.