We released a new patch, addressing several issues and bringing some small features! In the meantime we keep working on the first major update of the game: the city map!
Changelog
Placing items is now easier and pressing Shift allow for a precise placement of all items.
Fixed some issues related to pausing and resuming the game
Added an alert to inform the player in case the menu setup brought all potential customers to zero.
Added an alert to inform the player in case there's a missing tool in the kitchen that's needed for some recipes.
Achievements can now be properly unlocked, but they do appear once the game is closed. We are aware of the issue and will soon fix it, but in the meantime they can finally be unlocked!
It took some days of work, but a new patch for Chef is finally available! And it's a big one!
We finally reworked the navigation system, meaning that 99% of bugs related to characters stuck somewhere are now gone, and overally the game looks better and performs better! Just remember to replace all tables and cooking tools when playing on older save, to avoid minor visual bugs!
Changelog
Implemented ChefAdvisor comments, allowing the player to know what customers think about the food and the service. This system will be further expanded in the future to offer more information.
Tables placement now works differently, clearly highlighting the area used by waiters and allowing tables to be placed near walls or other tables.
Reworked static interaction positions into areas, to prevent stuck people and let both chefs and waiters go idle around the restaurant and the kitchen.
Implemented a failsafe measure to avoid all possible blocking issue related to characters and their movement.
Reworked all navigation meshes to reduce 3D models interpenetration.
Correctly implemented a waiting area for customers. Waiters will no longer wait for people to come near the door, customers will now wait to be welcomed near the restaurant's entrance, making the staff much more efficient.
Thanks to the waiting area it is now possible to see how many people would be willing to come into the restaurant.
Fixed minor issues on several tables.
Fixed a few strings.
Improved performances for Restaurant 501, 601, 602.
Experimental: we created a failsafe measure to prevent blocking issues. At 4am the game remove all customers and ongoing actions in the restaurant, allowing to proceed to the next day.
Fixed a waiter missing half head (not save compatible)
Fixed missing tag for Carbs skills
Rebalanced customer frequency to let popularity have a bigger impact.
Fixed an issue with the tutorial not activating properly.