Borderlands 2 is a game that will keep you happily busy for some time. But if you want to experience all the game has to offer, you'll have to hunt after all the easter eggs and hidden secrets. And there are a lot. Here are just a few we've found. Let us know if you've discovered others because, knowing Gearbox, there certainly are more. Don't forget to click to expand images.
If you don't want anything spoiled for you, feel free to stop reading right about now.
Fight creepers and win a Minecraft-inspired head skin for your character in the Caustic Caverns. Learn how to do so here.
Update: You can also pick up a Hyperion-manufactured weapon that shoots Minecraft arrows, as seen in XxTONYDATIG3RxX's video to your left.
Mmm pizza. Pretend to deliver pizza to four mutants named Lee, Dan, Mick and Ralph. Kind of familiar, wouldn't you say? Game Front shows you where to find these color-coordinated mutants in the video to your left.
Update: A couple of you pointed out that there's a hidden boss that you can release with four switches in a room near the mutant turtles. Here's a video that includes said boss—Flinter—a reference to Master Splinter.
There's also a box of pizza with Mad Moxxi's picture on it, right next to a QR code. If you scan the code you get a quote from the Teenage Mutant Ninja Turtles film:
"Wise man say forgiveness is divine but never pay full price for late pizza.- Captain Picard"
You can see it in the image up above, thanks to The Childhood Improver.
There's a shotgun in Borderlands 2 that's both a reference and homage to Fallout 3's Three Dog. The gun is called Thre Dog. Check it out in YouTube user DeltaVT's capture to your left. If you're curious where to find it, MorninAfterKill has the guide.
Game Front comes to your aid yet again to find a special weapon called Neutralizing Gwen. Oh, and a female skull next to it. It's a reference to the famous last scene in Se7en, and Handsome Jack will even yell, "What's in the box? What's in the box?" as you open it.
In the video is also a character named Loggins, a reference to Kenny Loggins whose "Danger Zone" was on the Top Gun soundtrack. He even mentions a "danger zone". Check out the video for both movie references.
You can give Salvador Walter White's head with the "Breaking Bald" head skin. A Reddit user found it in the image you see to the left.
"Fried gold" is a term used to call something awesome. It was used in both the British show Spaced as well as the Shaun of the Dead film. You can dress Maya up in the skin called Slice of Fried Gold that you see in the non-existent image below. (If you have one, lemme know!) Update: Thanks for the image callmeJackz!
YouTube user TheLoyalJoe found a sign on a bandit outhouse that says "Dook Hut. No Fapping!" Fapping is Internet for masturbation.
Game Front tells you how to find the double rainbow in the Highlands, referencing a man's admiration that turned meme. You even get an achievement for finding it, and listening to Handsome Jack reenact the excitement over a double rainbow.
Reddit user recc113 found Solitaire, a reference to the Knight of the Sun Solaire in Dark Souls, hidden in Caustic Caverns.
Game Front also has a video walkthrough of how to find this particular easter egg.
If you talk to the citizens of Sanctuary, you'll hear a reference to the "arrow to the knee" meme born from Skyrim. Take a look at the video to the left courtesy of YouTube user TehEmerton.
This one gets you an achievement if you can find and kill Donkey Mong, a rare bullymong enemy. Game Front to the rescue.
Update: In addition to Donkey Mong, there's also King Mong, a play on King Kong. Though he won't grant you an achievement for killing him, but you can watch DirtyonXBL kill him in the video to the left.
A big fan of Borderlands who sadly passed away at a very young age was immortalized in Borderlands 2. Game Front shows you where you can find his in-game character, where he will bestow a weapon to you, which you can grab for an achievement.
Claptrap sings dubstep. For more wub wub. Found by Computer and Video Games, in the video to the left.
Mad Moxxi will give you two weapons—Miss Moxxi's Good Touch and Miss Moxxi's Bad Touch—for tipping her $15k+ in Sanctuary. Gameranx tells you about the special vibrating features of the guns, and you can see them in the video to the left from YouTube user CookielMonsterr.
Game Front spotted a reference to Nathan Fillion—star of the awesome Firefly—in Liar's Berg where there's a sign posted that says "Fillion's Ammunition and Arms."
Another spot by Game Front is a badass challenge called "For the Hoard!" which is a familiar line often spoken by Blizzard's Horde creatures.
YouTube user RifleGaming shows you a reference to Batman. You can encounter an enemy called Rakkman in The Fridge who lives in a batcave and throws smoke bombs and boomerangs for his attacks.
You can pick up a a "Why so serious?" skin for Zer0 that references the Joker with his trademark color scheme. YouTube user EdwrdTriggaHnds shows it off to the left.
The lovable meerkat and warthog duo featured in The Lion King are referenced in Borderlands 2 with these two enemies: a skag and a stalker. It's also a reference to the trailer Gearbox launched that featured the memorable music from the film that Timon and Pumbaa sang together. Found to your left by MrRhymestyle.
If you tread the path carefully like XGeNReaL did here, you can stumble on four different hidden skins. It seems like the Medic Mantis and Metal Fear skins could be Metal Gear references. Zer0's Alienation skin could very well be an Aliens film reference, as it certainly looks that way. And my guess for Marshall Mustache is that it's either a How I Met Your Mother doppelganger or some Western-set game reference. John Marston? Eh, he had a full bear going on. Close enough?
Apparently Roland and overly attached Lilith are in a relationship. I can hear hearts breaking everywhere. Thanks SlayrProductions.
There are a few QR codes to find, but this one found by AngryL3perchaun is a cute message from one of the developers.
Nick Wilson makes his appearance in a few others, too. This one found by FillerKillers.
If you wander the Arid Badlands, you'll recognize some of the location as the starter zone from the first game. And you might be as excited as Warf3reHD and his friends were.
You can hang with Huey, Dewey, and Louie from DuckTales. Well, almost. Hashtagaming found these three midgets that seem like a nudge to the ducks.
YouTube user deathmule found Steve, the bandit that's been making his promotional rounds since Borderlands 1.
Jimmy Jenkins is a mech enemy—the result of an accidental abomination—that you can kill to complete a challenge. Watch xXEVILMONKEYX kill the loader in the video to your left.
Let us know what we missed!
Update: You guys have been throwing secrets out there, so I've gone ahead and added them to the list. Kudos to you all.
TehCodehzor stumbled on Laney White and her seven dwarf (known as midgets in the Borderlands universe) minions. You can see Sleazy, Dirty, Tipsy, Crabby, Bloody, Greedy and Creepy in the video to your left.
Several of you have pointed out that a citizen in Sanctuary will say, "Winter is coming" when you speak with them. That's a reference to Game of Thrones.
A certain quest you turn in to Mad Moxxi will give you a shotgun with a description that says, "I don't want to set the world on fire." This is a reference to a song that belongs to Fallout 3's soundtrack. Mạnh Quân Nguyễn found the image of the gun that you can see to the left.
Here's a reference to several eras of Dr. Who actors. Thanks for the image, Hadrian Mosley!
xXEVILMONKEYX gives you a tutorial on how to get a Daft Punk helmet skin.
Yet another skin for Zer0 is this reference to Battletoads. OMFG Network has a bunch of Zer0's appearance options for you to sort through.
Thanks to reader Joshua, we have this clip to your left of the "I Blue Myself' skin, which is a reference to Arrested Development.
I'll keep adding in more secrets and easter eggs as we/you find them.
Barely a week into its release, Borderlands 2 is sprouting Easter eggs like—OK, the hell with it, it's already a mixed metaphor—mushrooms after rain.
Fine. Borderlands 2 is paying homage to so many other great games, here's Torchlight II paying tribute to its fellow alumnus of the Class of Sept 17, 2012.
Image uploaded by mrNickname of GameFAQs [h/t tehjanitor]
Borderlands and Demon's Souls were two of 2009's biggest hits, measured by sales and/or popular acclaim. So there's a nice symmetry in seeing Borderlands 2 paying homage to Dark Souls with an Easter egg encountered in the Caustic Caverns.
There's a ghost sitting on a rock, which is enough of a visual Easter egg. But the snickering NPC's name is Solitaire, which might reference the insane Solaire of Astora, a fan-favorite character in Dark Souls.
YouTube user Rofl316 uploaded this video, saying he waited at the campsite for 30 minutes to see if there was a puzzle or a quest associated. Near as he can tell, there is not.
Dark Souls Makes An Appearance In Borderlands 2 [Game Informer. YouTube video uploaded by Rofl316]
Pandora is a harsh and unforgiving planet to the unwary. What chance do eight video game critics have against the insane brutality of Handsome Jack and his minions? Perhaps these review scores will earn them a stay of execution.
Only a stay, mind you; Handsome Jack isn't exactly known for not killing people, at least not for extended periods of time. Sooner or later, once he gets bored with his diamond horse, he's going to kill a person. It's his thing. Can you really blame him? Those pretzels were incredibly stale.
I've played several hours of Borderlands 2 myself, and as far as I'm concerned Gearbox could have made the game Handsome Jack threatening you over the intercom for four hours while you're tied to a chair in a completely white room and I still would have bought it. Hell, they could integrate Kinect.
Thankfully Gearbox did more than that, and it seems to have pleased reviewers, at least the ones not too busy waiting for Halo 4 and Call of Duty Black Ops 2.
Gearbox has taken a fresh look with Borderlands 2 at the often weak connective tissue linking the pile of divergent ideas that defined its predecessor. The story is developed and surprisingly thoughtful, and systems link together more. The result is a better game in almost every regard and, interestingly enough, a more ambitious one. However, a clearer vision from the start doesn't prevent Borderlands 2 from straining in several design directions at once.
The damage modifiers—fire, acid, and electricity, among others—all factor in heavily when selecting the best tool to take down enemy types. It provides a strong sense of strategy to how to approach a mob of hostiles. Though the early stage weapons lack certain tactility, there's a heft to higher-level guns that's truly satisfying.
Sadly, though, little has been done to improve the driving component of the series. Outside of a few quests that require you to use a car, the vehicles feel largely underutilized and not all that valuable outside of getting you to destinations a lot quicker. Borderlands 2 is a shooter first and foremost, but it'd be awesome to see smarter mission design that takes advantage of them in, say, the way Halo does with its vehicle levels. Even so, they offer a change of pace from the rest of the game's shoot and loot cycle.
... there's really only one thing that you need to know about Borderlands 2. It's a tough, stylish, emotional ride through everything that made Borderlands 1 such a great game. Pick three friends, span the character classes, and get to killing. You won't be disappointed.
And just for funsies...
And Borderlands 2 misses on enough counts so that I not only didn't joy puke, I didn't even get a tiny bit of mirthful bile in my throat. It may be the game for you, but if you're in the market for a new FPS, I'd at least counsel waiting to compare it to Black Ops 2, due out Nov. 13, or Halo 4, which is slated for a Nov. 6 release.
My second thought was to go back and look at the soundtrack to the first game, where I learned that indeed, Kyd contributed a few tracks to that game's soundtrack as well. His contribution to the sequel, however, is much more substantial. The track above, which fans of the game will recognize as the music that accompanies any exploration in the game's open world, is my favorite.
At times, Borderlands 2 feels like it's of two minds. On the one hand, it's a sophomoric, winking game full of meta-gags, slightly dated internet lingo, and toilet humor. That side of the game is equal parts grating and genuinely hilarious. On the other hand—and this aspect may be enhanced by the fact that I've mostly been playing it solo—the game is a yawning, beautifully lonesome thing, a journey of exploration into a colorful and deadly comic book world.
Kyd's music, with its ambient swells and impeccably placed guitar slides, echoes and enhances that second feeling. It brings a thoughtful gravity to my time spent on Pandora.
I like most of what I've heard on the soundtrack fine, but the theme above, which plays as you explore the overworld, is one of the simplest, stickiest motifs I've heard in a game in some time. Four notes over a bass pedal tone: down then up, brought to a false resolution. It begins softly, an ambient dream-like melody, before the drums begin pounding and the guitar makes its entrance.
Oddly enough, I was unable to find this track anywhere on the (perfectly good) official Borderlands 2 soundtrack, so I don't know its actual name (I went with "Exploration Music"). I don't even know for sure that it was composed by Kyd, though it's got his fingerprints all over it and the same theme turns up at the fringes of the the menu music, which he also composed. I captured this recording from the game itself. That pulsing beat, the big mallet booming quietly as a slide works the fretboard… it's really something.
Despite the fact that so much of Borderlands 2 is like a more amped-up version of the first game, it's also a more serious game. It feels much more focused on character, and on building a world that feels authentic and oddly melancholy. The musical choices reflect that—for example, where the first game opened with that now-iconic, rowdy Cage The Elephant Song, the second game opens with the track to the side here by The Heavy. It's a more melancholy song for a somewhat heavier game. And from what Tina tells me (without spoiling anything for me), I'm in for some actual emotional gut-punches as the story goes on. Emotional gut-punches? From Borderlands? Okay then!
A couple of weeks ago at PAX, I sat down with Kyd and a bunch of other well-known game composers to talk about the creative process. While we were talking, I asked if any of them ever knew that they were going to be composing "the song" for a certain game, the one theme that fans would come back to again and again. Was it always random, where they never quite knew what would resonate? Kyd said when it comes to big-budget games, it's all about where the game developers eventually decide to put the song.
"You know, there's another side to that," he said. "And that is, how is the music used? If you have an iconic moment in the game, whatever music you put on it is immediately going to be a little bit more iconic than if it was just some background thing. That sometimes surprises me, [I think] 'Oh, they put that music there! Oh wow, okay… interesting. Maybe I would've spent another three days on that track!'"
What's funny is that in the case of this exploration music, the most enjoyable tune in the game (for me, anyway) is in fact a "background thing" like Kyd describes. But what a background thing it is. That lovely motif goes a long way towards grounding Borderlands 2; Kyd's music keeps the game from devolving into irreverence and anchors me as I explore Pandora. I don't think I'll ever get tired of listening to it.
I have not played Borderlands 2. But this gun—this delightfully obnoxious, bizarre gun—is actually kind of making me want to.
A gun that shouts at you, and can only be captioned as "annoying sounds?" That's the kind of silliness I appreciate in my games. Even if it makes me take off my headphones for a while.
Should you wish to have your own weaponry yell at you, according to PC Gamer the gun is name "Hyperion's Energizing Bane" and can be found in Lynchwood, late in the game. Our own Tina Amini adds that it sounds like Tiny Tina (no relation), and is a cursed weapon.
Cursed weapon, cursing weapon... all in good fun, right?
Phew! That was an interesting two+ hours. Thanks to everyone for your questions, and a special thanks to Randy Pitchford himself, who went well into overtime after the original 2-hour mark.
If you missed it, Gearbox's CEO and the man behind Borderlands 2 teased a few details about the future of the sequel in some of his answers. Here are a few of them, but be sure to hit the (now closed) interview for more speculation:
The interview had some interesting insight into Pitchford as a developer—and gamer—as well. I'll just share this one with you and you can read the others yourself.
Reader Enigma asked: "I never expected it but what was the motivation behind including ladders in the game? I'm still too used to finding creative ways to jump to obscure locations before looking for a ladder... :D"
To which Pitchford replied:
I don't know - the level designers sort of just wanted to do it and felt they could get away with it. In general, I evolved into an "anti-ladder" kind of level designer. When I was younger and less experienced at level design, I used ladders all over the place. I'm not sure if other level designers evolve the same way I did, but I feel good about my reasons for evolving beyond ladders. I have to say, though, that as someone who is super comfortable using ladders in FPS games, I like using the ladders in Borderlands 2. They're not used in critical path situations, so I think even a more casual FPS gamer that has difficulty with ladders won't find their inclusion in Borderlands 2 to be a hindrance to their progression. Our designers were pretty responsible with their use.
Interesting stuff.
Borderlands 2 came out this week. It's a stylish, personality-filled first-person shooter combined with RPG elements. It's crazy funny. The story is better than the first game. Touching, even. It's an awesome cooperative experience. Maybe get it on PC.
But you undoubtedly have questions. Questions that developer Gearbox's CEO, Randy Pitchford, can answer.
Type your questions into the box below. We're doing it live, starting at 1pm ET. And we'll do this for about two hours and wrap at 3pm ET. Fire away!
Update: The interview is now closed. Thanks to everyone who submitted thoughtful questions, and a big thanks to Randy Pitchford, who stuck around well over the planned length of the interview to answer all your questions. He even sang "What Is Love"!
Last night, as I sat there playing the excellent PC version of Borderlands 2 on my big ol' TV, I couldn't shake the feeling that the next generation of gaming is already upon us.
The PC version of Borderlands 2 is fantastic. (The game itself ain't half bad, either.) I've only played the Xbox 360 version at various conventions, but I'll say without hesitation that the PC version is the definitive version. Gearbox has clearly learned a thing or two from the lackluster PC port of the first Borderlands—the sequel's PC version is a shining example of PC porting done right. It starts with the impressive array of PC settings—everything a PC diehard would want is in there, from tweakable FOV to an adjustable HUD size.
Everything in the game works flawlessly—menus are slick, controller integration is seamless, but if you want, you can switch immediately to the mouse and keyboard and back again. For example, you could do the first-person parts with a keyboard and mouse while driving with a controller.
Functionality is only part of the success—Gearbox has also gone to great pains to make the PC version look better than its console counterparts. Not only does the game's colorful cell-shaded art style really pop in full 1080p resolution, but the explosions and water effects look unlike anything I've seen on either of my consoles. The draw-distance is a big notch above consoles, as well, which is great, since unlike the first game, Borderlands 2 features some breathtaking vistas.
Combine that with Steam's wonderful new big picture mode, and my PC really does feel like a next-gen console.
The video here is humorously short (and might not always stream in HD), but I wanted to post it just so you could get a sense of what I'm talking about. The crispness of the graphics, the sharp sky against the rocks, the way the mountain is reflected and skewed by my sniper-scope—it's all so colorful and rich. Though man, I'm frustrated with this video—it just doesn't convey how good the game looks in high-res on a big screen. I kinda of wish I could somehow have you all over to my apartment to show you what it looks like in real life. (Well, no, I guess I don't wish that. All the same, it'll never quite come across in a streaming online video.)
In Kate's post yesterday about Borderlands 2's PC settings, commenter TheApina remarked:
How can you tell that the industry is going to shits? When a famous gamer and a YouTuber has to make a video and an online gaming blog has to write an article about how the PC port of a sequel to a successful and famous first-person shooter doesn't suck. I mean, it's a bit a surreal, don't you guys think? Imagine if Kotaku had written an article about Half-Life 2 back in the day and about how its PC port doesn't suck, because the opposite is generally expected.
That's true—things really have flipped over the last ten or so years. Used to be, console ports of PC games were the terrible ones, and the PC version was king. But the ubiquity and relative power of consoles changed things, and suddenly, it became just as likely that a PC port would feel rushed and wouldn't take advantage of any of the PC's hardware advantages.
How nice, then, to see the tide turning again. Just as we saw a little while ago with the fabulous PC version of Sleeping Dogs, developers and publishers seem to have cottoned to the notion that a good PC version of a game can mean better sales on that platform. (What a conclusion!) What's more, and I'm only guessing here, it's also likely that developers have gotten so good at using sexy tech that current-gen Directx 9 consoles can't handle that it's relatively easy for them to make their PC versions truly superior, as opposed to up-res'd ports.
Of course, Borderlands 2 is still current-gen. It's a really nice looking, smooth playing current-gen game, but the PC version isn't substantively different than the console version. It doesn't have the amazing AI, vast number of interlocking systems, and other advanced features we're all hoping to see in the future, when consoles all have a lot more memory and processing capability. All the same, playing it with Big Picture on my TV tastes future-y to me. Who knew that the future would taste like candy-colored guns?
Bravo to Gearbox for dedicating the time and resources to make their PC version as good as their game deserves. Now, if only I could convince all my friends to get it on Steam, we could all play together…