Duke Nukem Forever

There's been alot of talk lately about the content of Duke Nukem Forever in comparison to Duke Nukem 3D and if it's really all that different... or worse.


The previous game was notorious for its adult content but gained just as much recognition for being a fun, well-designed shooter with interactive environments. Last week's Forever - not so much.


While your mileage may vary on the two as far as gameplay is concerned, there has been quite some fuss over Forever's undoubtedly crass content and if it's any worse than similar scenes in Duke Nukem 3D.


To that end, we've put together this little comparison NSFW video for you showing Duke being Duke in both games. Give it a watch and then tell us if you think Forever is in fact the same Duke you know and love.


The writer would like to thank the following Youtube users for the gameplay seen in this video
RadioactiveG
CheeseFromOuterSpace
supMKD
FixxerGaming
Forsete
StormSpirit86
supatann
sebabdukeboss20
GamingDirectUK
GamingCX


Image from Wallpaper Dreams.


BioShock™ - contact@rockpapershotgun.com (Alec Meer)

Those of us who didn’t spend the best part of a week legging it around a giant convention centre earlier this month could only swoon at the resulting tall tales of BioShock: Infinite’s newly-announced reality-rift feature, known as Tears. Now we get our own crack in space-time to peer through, as Ken Levine talks about (and demonstrates) companion character Elizabeth’s ability to introduce elements from other realities into the player’s game-world.

Duke Nukem Forever

There's been a lot said about Duke Nukem Forever, not much of it good.


But we're slowly starting to hear from people demonstrating how they love the throw-back shooter in their own ways.


Last night it was a couple of buddies who popped open some beers and played the game side-by-side. Today it's Randy Pitchford, whose Gearbox Software managed to wrap the game up and get it out the door.


In this video we see Pitchford gathering to his side a phalanx of celebrities (of a sort), gaming, game culture and Internet folk. He even brings in Ted Price, president and CEO of Insomniac Games.


Their goal? To beat each other up in four-versus-four team death match. That the game comes out looking like something you might want to play with friends in the process is probably more than just a happy coincidence.


Duke Nukem Forever

I played Duke Nukem Forever by myself. Couldn't stand it. Maybe I should have had some beers and played it with a friend instead. Seems like a lot more fun!


For reference, this is from Machinama's Two Best Friends Play series. Also for reference, this is NSFW.


[via Gabdar]


F.E.A.R. 3 - contact@rockpapershotgun.com (Alec Meer)

Pay attention, students – here’s your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They’re on the rise, and approaching the point where they’re not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all – how seriously should we, and you, be taking them?
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BioShock™ - contact@rockpapershotgun.com (Alec Meer)

The upcoming third BioShock game intends to fix an oft-made criticism of the Rapture-set original games, according to Timothy Gerritsen, Director of Development at Irrational Games.

The Executive Producer on Bioshock Infinite admitted to RPS in an interview published today that, in the first Bioshock, “we failed in giving you a sense of that city underwater.”
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Duke Nukem Forever - contact@rockpapershotgun.com (Jim Rossignol)


Well, the demo at least, which is now on Steam. Duke Nukem Forever, in case you’ve not heard of it, is the sequel to popular 1996-shooter, Duke Nukem 3D. The sequel was originally developed by 3D Realms, and then, later by another like-minded Dallas-based studio, Gearbox Software. The game charts the adventures of Duke Nukem (who is not actually a duke, as far as my research is able to determine) as he attempts to fight space-aliens, pig-men, and to rescue sexy ladies from certain unpleasantness. The demo is a sampler of Duke’s comedy-action delights, previously only available to people who previously pre-ordered the game, maybe, or bought Borderlands or something. I dunno. Whatever.

Good morning, by the way, Internet.

Duke Nukem Forever

Judge a small portion of Duke Nukem Forever for yourself. The game's demo has been widely released on Xbox Live Marketplace and Steam, with a PS3 version due "ASAP." Read Kotaku's take to see if Duke's worth the bandwidth.


Duke Nukem Forever
Duke Nukem Forever thumbnail 2
Following an earlier announcement on the 2K Games forums, the Duke Nukem Forever demo is available to download now on Steam. You an get our verdict on the Duke's latest, long overdue outing in our Duke Nukem Forever review. Earlier today we mentioned that Take Two recently said that they're not done with the Duke just yet, suggesting that there might well be more Duke games in the pipeline. Let us know your thoughts on the game in the comments below.
Duke Nukem Forever - contact@rockpapershotgun.com (Alec Meer)

Come the first breaking of news that the Redner Group, a US PR firm representing 2K Games, had publicly announced that “Too many went too far with their [Duke Nukem Forever] reviews…we are reviewing who gets games next time and who doesn’t based on today’s venom>”, the glacial RPS hivemind elected not to post about it. An unfortunate spat involving a PR firm and sites from another country: no need to seek drama from such a thing. But now it’s rolling on – despite a public apology, 2K dropped Redner and announced as such on Twitter, adding that “We maintain a mutually respectful relationship with the press and will continue to do so. We don’t condone The Redner Group’s actions at all>.” This then led to Eurogamer revealing that they’d been “blacklisted” by 2K themselves (EG chose not to say why), something that “seems to be standard practice>.” Blimey.

Then, after a few days of silence, Redner boss Jim Redner last night cropped up on Wired defending and clarifying his outburst – plus claiming that a journalist who went ‘too far’ should “have to pay for his actions.”
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