CRSED: Cuisine Royale - pryanick


Champions!

In the upcoming large update you will enter a harsh world of taiga, rocks, dangerous geysers, and beautiful lakes. You will enter Siberia!



The new location - has the largest accessible ground in the whole game and features a map of 4 by 4 kilometres size. It is packed with natural and man-made points of interest, places of cover, and buildings. Significant height differences will require tactical planning in your movement, using a jetpack, jump traps, and bunny slippers of jumping, as well as machine gun ambushes.



The landscape changes rapidly. Here you stand near an ancient settlement, carved into the rock. Nearby you will find a fishermen's village, half-submerged in water and mud. And look over there - it is a geyser field, where the unwary tourist will be cooked alive pretty quickly but where an experienced fighter can find a tactical advantage.



Oh, talking about hot water: the active volcano erupts lava right into the water, creating a steam-covered zone, where fighting is possible only at close range.

Buildings are quite diverse. Ramshackle fishermen villages on the shores contrast the rather modern settlements of soviet construction. Most risk-ready champions can explore a large white-stone monastery, and for the more cautious warrior there are numerous cabins, huts, and trenches. There are also some powerful USSR heritage war machines: concrete pillboxes, large hangars, and secret underground tunnels leading to the abandoned missile silo of an old military base. As well as the old infamous labor camps of Siblag.







You will occasionally find small shelters and storage areas all over the forest, and a remote island on the lake will get easier to explore using a new type of game equipment that we will explain in more detail in the next devblog!



The mini-map


The mini-map of the location currently has “in development” status and may be changed.

Stay tuned!
CRSED: Cuisine Royale - pryanick


Champions!

We are preparing the largest update in Cuisine Royale history! We will disclose more on the new content in following devblogs.

Please, be advised, that due to development work on the update, we will extend the current league and reward season which were due to end on September 1. We anticipate your understanding!
Aug 18, 2020
CRSED: Cuisine Royale - Squier

  • A problem with climbing on roofs has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
Aug 14, 2020
CRSED: Cuisine Royale - pryanick

  • The possibility of shooting without using ammo has been fixed.
  • A gesture animation will now be interrupted by using melee weapons.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
CRSED: Cuisine Royale - pryanick
So many talented people play Cuisine Royale!

After the hot disputes while using golden pans we are finally ready to present to you the winners of the Art Contest and their creations.

Nomination “Digital Art” (best digitally created art)

3,000 Gold Crowns — Totsdraws
This work created by Totsdraws also received a special prize for “Champion ability / Champion image” - for the best art, showing one of the Champions from Cuisine Royale using their special ability - 2,000 Gold Crowns.


2,000 Gold Crowns — Lir71323


1,000 Gold Crowns — Brujo84

Nomination “Paper Drawing” (best artwork on paper)

3,000 Gold Crowns — Arkantos57207
The work of Arkantos57207 also received a special prize: “Mystic Signs and Rituals” - for the best art, demonstrating the use or the effect of traps from rituals in the game - 2,000 Gold Crowns.


2,000 Gold Crowns— Snake_Brosk76554


1,000 Gold Crowns — Rumo86079

СSpecial prize: “Cool battle” - for the best art, showing an interesting battle event in the game.

2,000 Gold Crowns — _HACTbKA_

The works of all participants can be viewed in social media by using the hashtag #cuisineroyaleart.

All prizes will be credited within the next 24 hours.
Aug 5, 2020
CRSED: Cuisine Royale - pryanick

  • The hero will no longer create a sound of serious injury (like he has been downed) when receiving a contusion from an explosion.
  • The time required for creation of the ice shields has been reduced.
  • The speed of tombstone growth has been decreased.
  • A bug where the use of Ocelotl’s special ability (Spirit Walk) didn’t extinguish a burning hero has been fixed.
  • A bug where zombies reacted to the Ocelotl during his active “Spirit Walk” has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
Jul 30, 2020
CRSED: Cuisine Royale - pryanick


Gameplay

  • Removed apparent lag when using melee attacks.
  • Now you can see bonfires on the minimap in case you have the heart of your teammate in your backpack (to simplify finding them).
  • Now fridges stuck with collision will not kill players.
  • Fixed camera angle limits when aiming in a vehicle.
  • The amount of souls that will be given for rituals in battle when using certain pants/talismans have been increased: for the first level from 10 to 20, for the third from 25 to 50. 
  • Fixed respawn of multiple players on the same spawn point within a short time interval. Players will no longer start too close together.
  • Victims of Heaven's Wrath will no longer be added to the ritual starter's kills score.
  • Reworked target selection for “Heaven's Wrath”. It has become more dangerous.
  • The cost for the “Heaven's Wrath” ritual has been reduced to 300 souls per use.
  • Fixed zero item weight indication in the inventory of a player being spectated.
  • Fixed situations where a downed (knocked over) player was not instantly killed after all his teammates die.
  • Improved checks on sign painting. Blocked painting on hard to access locations.
  • Removed the 'Grenade kill' award for vehicle cannon kills.
  • Fixed bugged "resurrection" without any items immediately after death which was possible when the victim died at the end of the healing process.
  • Gravestones and shields now grow gradually. This will fix problems with sticking in them.
  • Fixed the lighting of a number of materials during the sun eclipse ritual.
  • Fixed sun eclipse time reduction on ritual overpainting.
  • Now you can close doors that are not fully open or closed.
  • Concussion effect has been added.
  • A player can no longer extinguish fire when crawling and moving.
  • Now you will detach from a stationary machine gun when you start to heal.
  • Prevent stationary machine gun use when the player uses inventory.

Graphical and animation

  • Fixed a bug when a player could not see the climbing animation on other players.
  • Added support for ultra-wide screens. We use a horizontal fov of a 16:9 screen as a reference for aspect ratios narrower than 16:9, but screens with a wider aspect ratio we are increasing the horizontal fov, while keeping vertical fov at the same value as for 16:9 screens.
  • Fixed drop in a framerate when a player would try to jump/climb in some specific locations on the map.
  • Fixed an issue that caused incorrectly masked scope lenses and DoF when resolution scaling is enabled.
  • Changed “Improved DoF effect for scope settings:
    • “Scope image quality” setting from low to high has been added. It has improved the quality of displaying vegetation at distance.
    • The DoF effect in optics is now displayed in any scope mode.
  • Now a character will properly detach its hands at the top of a ladder climb.
  • Now when you climb a ladder and look straight up or down your character will not detach from the ladder.
  • Improved effect of screen reflection at high antialiasing settings.
  • Fixed wet grass being too bright compared to the ground.
  • The sky will no longer be reflected in blood puddles in rooms.
  • Removed smoke trail for tracer shells.
  • Changed reload animation for the following weapons: Kar 98k, Beretta M38, Gewehr 43, AVS 36, StG 44, SVT 40, M1 Garand.
  • Fixed the animation of stationary machine gun destruction in a player's hands.
  • A refraction shader has been added to water spray.
  • Slightly improved upsampled image quality when resolution scaling is enabled.
  • Improved performance of rendering vegetation on Xbox One, especially in the High Quality graphics preset.
  • Fixed an issue that caused the Ambient Occlusion Quality to show an incorrect value in the graphics settings menu.

Weapons and damage model

  • A new mechanic for weapon behavior in a hero’s hands in all degrees of freedom (on all 6 axes). Now the weapon responds better to the movement and turning sharply of the game character. New impulses that affect recoil, such as the shutter impulse have been added  
  • Fixed centering of the front sight of the m1 bazooka rocket launcher. Now when you change sighting, the correct front sight will be centered on the screen.
  • The gewehr 41 will now be reloaded using clips. The gewehr 43 will now use magazines which are now no longer interchangeable with the Gewehr 41.
  • Melee weapon damage now depends on the target’s armor.
  • Browning M1918 horizontal recoil has been reduced.
  • Now Eric “Torden” Thorson landing on a vehicle while using his ability will receive less damage. 
  • The attack radius of the Luftvärnsterrängdragbil M40 shells has been increased.
  • The amount of ammunition in loot near automatic rifles has been increased and balanced so that there is 30-45 rounds near each rifle.
  • Players can now be downed in vehicles.
  • Fixed a bug, where nearby entities were not damaged if a shell hits a vehicle and explodes
  • Ladders to watchtowers can be destroyed.
  • Now the molotov breaks windows. So you can throw it into a building from outside.
  • For some weapons, the distance at which the hero moves the barrel has been corrected to avoid contact with an object.
  • Fixed a bug where the molotov could explode in the hands like a hand grenade.

Sound

  • The volume of enemy movement sounds and the distance at which they can be heard have been slightly increased.
  • Updated distance settings for shooting all weapons when other players are shooting.
  • Added new grenade blast sounds.
  • The “Heaven's Wrath” ritual - updated distance settings and sounds of explosions at long distance

Other fixes

  • Fixed item.uniqueName error at the top of screen.
  • Now players that are reconnected or connected to the game after another player have the correct avatar preview.
  • Now lengthy weapon names autoscroll in the HUD.
  • Now there is a 'clear all' button in the notifications window.
  • Fixed a rare crash caused by incorrect numeric calculations during the creation of projected blood decals.
  • Fixed a bug, where a downed player could continue to climb a ladder.
  • The cursor now remains in the same place when you zoom in on the map.
  • Fixed a bug, where a downed player could continue to climb a ladder.
  • The cursor now remains in the same place when you zoom in on the map.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
CRSED: Cuisine Royale - pryanick


Survival masters!

With your help we have gathered a lot of statistical data, feedback and ideas to improve χaos Games - our new service to allow stream viewers to affect Cuisine Royale battles.

Starting from tomorrow we are switching χaos Games off in order to conduct work on it’s improvement and bug fixing. We will inform you separately in the future when it will be brought back and what new features will be implemented at that time.

We are very grateful to all streamers, viewers and players who actively tested χaos Games. We saw it being welcomed by you and becoming an interesting part of our brutal shooter gameplay!
CRSED: Cuisine Royale - pryanick


Champion! We invite you to take part in the Cuisine Royale Art contest. You know how to use a pencil, watercolor or digital art? Show others what it is like to battle in Cuisine Royale, it’s  atmosphere, what makes you return to the battlefield. Find new angles to illustrate the features of our brutal survival shooter!

One player can submit up to three artworks using any preferred social network from the list below:
  • Facebook. Publish your art one piece at a time in ‘open to all’ mode. Don’t forget to add the hashtag #cuisineroyaleart and add a few words on what you wanted to express in the picture. It would also be a good idea to mention your in-game name.
  • VK: Publish your art one piece at a time in ‘open to all’ mode. Don’t forget to add the hashtag #cuisineroyaleart and add a few words on what you wanted to express in the picture. It would also be a good idea to mention your in-game name.
  • Reddit: Publish your art one piece at a time in r/CuisineRoyaleBR mentioning the Art Contest, add a few words on what you wanted to express in the picture. You are also advised to mention your in-game name.
We will copy all submissions with the minimum desired quality to a joint photo album, where you can view, comment and like them all.
On August 7, 2020,our committee will select winners in the following nominations
  1. “Digital Art” (Places 1st, 2nd and 3rd) - for the best digitally created art (any technique is allowed)
  2. “Paper Drawing” (Places 1st, 2nd and 3rd) - for the best artwork on paper (any technique is allowed including single color)
  3. Special prize: “Champion ability / Champion image” - for the best art, showing one of the Champions of Cuisine Royale and their special ability.
  4. Special prize: “Cool battle” - for the best art, showing an interesting battle event in the game 
  5. Special prize: “Mystic Signs and Rituals” - for the best art, demonstrating usage or the effect of traps of rituals in the game. 
  6. Special prize: Social Activity - awarded to the most discussed and liked submission.
Prizes
For the nominations “Digital Art” and “Paper Drawing” 3000, 2000, and 1000 Gold Crowns respectively for first, second and third places. Special prizes: 2000 Gold Crowns each.

The winners will be asked to send in their artwork with a minimum of 3000 х 1500 pixel PNG or JPG. Submitting any artwork, the player confirms their authorship and gives Gaijin rights to use it in any way, including commercial usage. If submitted art is used to produce game-related merchandise, the in-game name of the author will be added to it.
Jul 14, 2020
CRSED: Cuisine Royale - pryanick
  • χaos Games now displays the nicknames of streamers in the game.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
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