Improved inclined ladder climbing animation. Champion now correctly grabs the crossbars and does not freeze at the end of the ladder.
After exiting a moving vehicle, now a champion does not stop immediately, but is affected by inertia of the vehicle movement.
Added animation when changing weapons in slots.
Now resurrected players appear on ritual stones and not in the fire.
Fixed camera zoom when entering a vehicle from targeting mode.
Masks do not continue to highlight objects on the map after the player is killed.
Fixed the wrong weapon position for players who entered a vehicle while reloading.
In the seasonal rewards window, reward items effect animations have been added.
Additional rewards in the seasonal rewards window now grouped by five.
Increased speed when entering targeting mode.
Decreased spread for pistols but increased recoil.
Changed step sound when crossing mud or snow.
Improved map opening animation.
Mannequins in Practice mode are now vulnerable from the moment of entering the shooting range.
Increased damage for anti-tank guns.
Fixed bug allowing hits to a far standing enemy with the baseball bat when standing half turned to them.
Fixed some bugs causing the game to crash.
Improved game load speed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
It is now not possible to enter a vehicle with a primed grenade - of course it isn’t safe.
The display of unnecessary hints when firing from a stationary machine gun has been fixed.
A bug where the vibration settings of a controller were not saved in the main menu has been fixed.
A bug that prevented preview of items from the workshop being shown has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
The ability to reconnect has been added to the game
Now you can reconnect to the battle if you drop out due to technical reasons or the client unintentionally closing. The timer to reconnect is set to 120 seconds.
Other changes
The ‘in battle’ status is now properly removed after the battle.
The character’s arms animation when climbing ladders has been improved.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
Mauser C96 Mod. 712 and AK 103 have been added to Practice mode.
Teammate HP display improved in squad mode.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
The game now has a new damage model, it is more intuitive and easier to use.
Previously damage in Cuisine Royale was calculated from both weapon damage and additional accumulated damage from the stopping power of projectiles, resistance to which regenerated separately from health and was unclear for fighters.
Now the stopping power is completely removed and damage in game depends only on projectile damage mitigated by armor and distance traveled.
Armor will be divided into three levels, each featuring a fixed amount of damage mitigation:
Level 1 (T1) - 10% damage reduction
Head armor
Body armor
Buttocks protection (T1)
Level 2 (T2) - 20% damage reduction
Brodie helmet
Stahlhelm
Imperial German M17
SWAT helmet
US tactical vest
Eagle low-vis
Nivel
Second chance SPA2
Buttocks protection (T2)
Level 3 (T3) - 30% damage reduction
Viking Helm
6B47 helmet
Assault vest 6B43
Buttocks protection (T3)
Some ammunition may have exceptions from the above. Bolt rifles for example, now come with armour piercing ammo, allowing better countering of protected targets. Versus these:
Level 1 armour will have 5% damage reduction
Level 2 armour will have 10% damage reduction
Level 3 armour will have 15% damage reduction
Pellets from shotguns have become more realistic and now has a lower effect against armoured targets:
Level 1 armour will have 20% damage reduction
Level 2 armour will have 30% damage reduction
Level 3 armour will have 60% damage reduction
Overall we have tried to simplify damage formulas, retaining more or less the same survivability of combatants.
Final damage is still dependent on distance to the target, initial bullet speed and mass.
We kindly ask you to send us your feedback on the new model - it will help us to make the game better. Leave a note on Facebook or in the official Discord channel.
Shooting range changes
Practice mode now has all in-game weaponry present. But in order to practice any firearm you need first to unlock it by finding and trying out the same model in any battle.
Some bugs with weapon placement and animations have been fixed.
Champion abilities changes
Entering and exiting Ocelotl ‘Spirit Walk’ will now be faster. Also he will be invincible until full exit.
Clyde’s cycle to enter ‘Beast’ mode has now been lowered by 1 second.
Eric can now speed-up his descent in ‘Thunder Strike’ with the sprint activation button. The appropriate hint has now been added to the HUD.
General gameplay
When reviving a teammate at the bonfire, priority will be given to teammates who have not left the battle.
There will be no killer name in debriefing if you are revived and your squad wins.
The map now has info on any regions where you have active challenges. Challenge status is hinted separately after crossing the borders of those areas.
Chances of looting the AVS and SVT semi-auto rifles have now been swapped between the two.
There will be icons for your squad players’ champions in the Lobby and in the in-battle squad list.
Now the player nickname is always stated when hinting teammates to his heart location on the map.
Weapon spread will now not be increased during small-scale movements.
The baseball bat damage range has been reduced and is now equal to the hammer.
When dropping a rifle with mounted scope, the scope will now fall separately. If you swap weapons, the scope will be moved to the new one if it is applicable.
Fixed bug with falling below objects when exiting an overturned vehicle.
Fixed incorrect message in kill-log after headshot.
Improved bullet performance against vehicles. Fixed occasional invincibility of champions in some vehicles.
Lower rate of fire for M1921AC, M1A1 Thompson, MP 18, StG 44, now it reflects real life stats .
The M1941 Johnson rifle now uses regular, not tracer ammo.
Graphics and Animation
The render quality of the sight image has been improved.
Weapon render has been improved for first person view.
A new option “Improved reflections” has been added.
Global illumination performance has been improved.
The blood splashes view has been improved.
Reflections performance has been improved.
A bug has been fixed with bloody footprints not appearing on the second floor, but on the ground floor ceiling.
Spark effect has been added for hits on an enemy with armor equipped.
A visual effect has been added for entry and exit from the Portal sign.
Firearms won’t appear on Eric’s hammer, if Thunder Strike has been initiated with a weapon switch.
Shadows from clouds now affect the smoke from ritual bonfires correctly.
Some visual effects during the eclipse have been improved.
The headwear and mask render has been improved.
A ladder moving animation has been added.
FOV change option has been added.
Conflict collisions of hair and some headwear/masks have been fixed.
Update 1.3.2.13
Fixed some game crashes.
After landing, Eric will now stand fast, not slide on the ground.
The Champion can now turn while being downed.
Update 1.3.2.15
Scope rendering has been reverted to the previous version (as before Update 1.3.2.12).
The display of the amount of HP for teammates in battle has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
Play test starts at 1st of April and will be closed at our discretion depending on the amount of activity we see.
During the play test, you will travel to the outskirts of Volokolamsk during the Battle of Moscow, where you will go to either two Invasion mode maps or one Domination mode map. In Invasion mode, one of the teams will try to storm enemy defences and the other side will defend against them.
In Domination mode, all parties fight for control over key strategic points. During the play test, you will be able to play for Germany or the USSR, and you will be supplied with authentic small arms as well as T-26 and Pzkpfw.III F tanks.
In Enlisted, you control a squad of a few soldiers. You control one soldier directly, and the rest will follow your orders. If all squad soldiers are dead, you can spawn new squad on the battlefield from your list. All squads differ in terms of equipment.
Some may feature snipers, others gunners, etc. Tanks are also considered a separate squad type. Each session has up to 140 soldiers on the battlefield, making battles intense and picturesque.
Your feedback on the game is of crucial importance to us! It allows us to develop the project further and make it better, so we invite you to join our dedicated Discord channels where you’ll be able to leave feedback and bug reports (https://discord.gg/Tq3HG8a) as well as take part in open discussions (https://discord.gg/8fmstkv).
Added option to move scope to inventory by pressing the right mouse button.
When you receive an invitation to the squad, you now get a pop-up where you can accept or decline that invitation.
Improved design of message window.
Added link ‘Forgotten password?’ to the authorization window.
Champion is now located in the middle of the main screen.
Pie menu
Removed tabs but you can select content right from the menu.
Signs and gestures are moved to the upper level of the menu.
More convenient buttons for fast access to menu items for controllers.
Special ability is removed from the pie menu, since it is bound to a special key for fast usage.
Added an option to bind selected signs and rituals to player set keys and use them without accessing pie menu.
Added option to bind Boombox menu and fast messaging menu to separate keys.
Removed double hint for ‘A’ button when using controller.
Fixed unwanted change in key binding when some items have disappeared from the menu.
Fixes
‘Changelog’ button now fits the window without the need to scroll in all languages.
Pop-ups now do not interfere with the contacts and messages windows.
Shop item names are now displayed correctly.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
Aim parallax is reduced, so it's easier to aim and shoot now and more consistent with familiar aim mechanics.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
From now on, you will have the ability to unlock items at a much faster rate.
For 30 days until 20 April, you will receive a +50% XP bonus for all battles played.
Now, after receiving the 60th reward from the reward tree, you will start receiving additional smaller rewards in royal bucks for all extra challenges completed. All players who already completed extra challenges will receive all earned extra rewards at once.
From now on, you will receive two daily challenges instead of one. You can still only have no more than three unfinished challenges in the list at any given time.