Oh no, there's a first-person Resident Evil 2 Remake mod. It is very, very, very stressful, ramping up the claustrophobia and forcing you get far too close to the shambling corpses trying to get a nibble. This one's only for the bold, which is demonstrably not me.
Modder PrayDog created this work-in-progress nightmare, so you have them to thank for making an already nerve-wracking experience that much more terrifying. You can download it from GitHub (via ResetEra) now and risk the heart attack. Or you could be a little bit more cautious and watch this video from Sticky, showing off the beginning of the game.
Conveniently, it's customisable in-game, so if you want to change the FOV or turn on or off the vignette effect, you can just do that from the menu. There is not, I'm afraid, an option that will stop you from breathlessly muttering "oh shit, oh shit, oh shit" as you walk down dark, bloody corridors.
I couldn't get through Resident Evil 7, so I don't think I'll be playing through Resident Evil 2 Remake in first-person, though I'm suitably impressed by how well is already works. The fixed camera perspective mod that's in the works is probably more my speed. It looks like it makes the game considerably more tense, but not quite as horrifying as having to see everything through Claire and Leon's eyes.
Cheers, Eurogamer.
Alright, you've seen the Paranormal-Activity style fixed cameras mod for the Resident Evil 2 remake - but if that didn't spook you enough, you can now get up close and personal with all the horrors of Raccoon City thanks to this first-person mod. Just what you always wanted.
The PC mod by praydog, which is currently available for download on GitHub (thanks, ResetEra), adjusts the player perspective to help you get inside Leon and Claire's heads... literally. It's a little rough around the edges, with wobbling and the occasional slip back into third-person, but it's not bad for a work in progress - and I suppose shaky-cam makes it somewhat scarier anyway. If you want a preview, check out the video by Sticky below:
According to Sticky's instructions, to install this mod you'll need to download the binary from AppVeyor and move the file "dinput8.dll" into the Resident Evil 2 main root folder.
It worked! Everyone, it worked! The sacrifices we all made, they were all worth it. Some said we were fools to ritually slaughter those Fortnite players and smear our naked bodies with their blood and entrails, but look! No GTA V in the Steam Charts! And no Monster Hunter World! Sure, there’s still flipping Clancy Siege, and obviously nothing short of sacrificing a god could take out Plunkbat, but it’s a chart filled with fresh, new and even lovely games!
A modder has added fixed camera angles to the Resident Evil 2 remake - and the results are impressive indeed.
Capcom's wonderful remake of the PSX classic reimagines Resident Evil 2 with a modern, third-person over-the-shoulder camera perspective more akin to Resident Evil 4 and without the tank controls of the first few games in the series.
Tinkerer Enveloping Sounds has released a couple of videos showing what Resident Evil 2 remake with fixed camera angles would look like. The first shows Leon's intro at the gas station.
The Resident Evil 2 Remake ditched the original's fixed camera angles for an over-the-shoulder view, which helps makes it feel like a completely different game. But some fans are pining for the claustrophobia and added tension that comes from fixed cameras, and one player has even begun work modding them into the remake. The results looks fantastic—the modder says it'll be difficult to create a version for the full game, but I hope they stick with it.
You can see it in action above. Impressively, there's no dead spots anywhere, and having an broader view of each room is a chance to see just how well-crafted the remake's world is. As modder Enveloping Sounds says in another one of their videos, creating a fixed camera angle mod for the whole game will be tricky, mainly because of how dark the remake is. "The near pitch black lighting in certain areas of the police station was designed with the over-the-shoulder view and flashlight in mind. Much of the environmental detail simply isn't visible [with fixed cameras], so you'd have to add tons of light sources around all the blacked-out areas."
They also reckon you'd have to revamp the control scheme to make aiming easier: there's a reason early Resident Evil games had tank controls, after all. It's not clear whether they plan to turn it into a full project, but the positive comments on their videos suggest it'd find an audience.
You can check out another clip below, or head over to Enveloping Sounds' YouTube channel to watch all five videos.
YouTuber DP023 makes videos that mess with games and particularly their cutscenes—I'm partial to this video of what LA Noire looks like, broken by mods—and the latest game to enjoy this treatment is the remake of Resident Evil 2. Normally its characters have relatively subdued reactions to the horrors going on around them, but with their facial animations turned up by 500% they're transformed into gurning creeps as you'll see in the video above, in which Leon Kennedy's eyes spin around his head while his face goes full chipmunk. Beware spoilers, obviously.
In the freshly uploaded sequel below, Leon's extra surprised by what happens to Ben in the prison cell. Hell, he's just extra in general. Enjoy the special guest appearance by Ada, too.
Thanks, PCGamesN.
Resident Evil 2 looks so, so good. The Raccoon City setting isn't massive, but makes excellent use of such a small, dense space by plastering every inch with detail. Some lovely texture and lighting work across the environments and characters tie it all together and make RE2 a game worth staring at uninterrupted—it's just that the constant threat of Mr. X and his zombie buds don't give you much time to smell the flowers.
No worries. A Cheat Engine camera tool created and shared by expert screenshotter Jim2point0 (who you may remember from his Pixel Boost days) makes taking nice pictures in Resident Evil 2 easy and stress free. The script allows you to detach the camera from the primary character and move it around freely using the numpad to change position, height, and FOV. You can even pause time to set up the perfect shot and resume once you've snapped it.
It's a great way to contribute a personal meme to the Mr. X craze Twitter is all about lately. Personally, I just want to get as many shots of Leon crying out in pain. That grimace is too perfect.
You might encounter a few issues with the script enabled that get in the way of your artistry, though. When in a dark area that the player character lights up with a flashlight, the light source seems to be attached to the camera rather than the character. I also recommend turning off the HUD in the settings menu. If you pause with a weapon drawn, the reticle and ammo count will remain visible.
One more thing: if you install Cheat Engine, you're using it at your own risk. Resident Evil 2 isn't a multiplayer game, but if you leave a script running on accident and load up CS:GO or something similar, it could be detected and perceived as cheating. I mean, "cheat" is right there in the name. Be sure to read over usage rights for any game you use Cheat Engine with, just in case.
A few quick shots I took within five minutes of using the tool:
The zombie remake first confounded Matt in his Resident Evil 2 review, before winning him over with its survival horror. Since then, two RPS folk who remember the 1998 original have had time to confront the undead. So what’s our final verdict? >
Brendan: Oh hello, Matt. Hi, Dave. Fancy meeting you two here, among these burning ambulances and smashed-up lamp posts. Raccoon City definitely isn t what they advertised on the brochure, is it?
Matt: “Raccoon City” is a ridiculous name and time has somehow made you all forget this.
Dave: It could have had a more appropriate name, but then it wouldn t be Resident Evil without the B-Movie schlock.
Stop whatever you’re doing and go and buy some entirely superficial DLC for the latest release in a mainstream videogame franchise right now. Today is the day Rock, Paper, Shotgun betrays everything it once stood for (for about three hours one day in July 2008, probably). Because today is the day I played the excellent Resident Evil 2 remake in the nothing-less-than-glorious Noir mode.