Reentry - A Space Flight Simulator - wilhelmsenstudios

The 0.97 update adds the Dynamic Skybox and the new Mission Debrief System to Project Gemini. A big update to the Gemini Flight Manual is also included, and the rendering of the same recovery ship as seen in Mercury.
In addition, I have remodeled a lot of the interactable components in the Mercury capsule.

Note: If this updates gives you issues, you can revert back to a previous version by using the Steam betas tab for the game.

Mission Debrief System for Project Gemini
The most important part of this update is the integration with the new Mission Debrief System for Gemini. As with Project Mercury, you will now get a mission summary with timeline, stats and graphs related to your Gemini mission execution.




Dynamic Skybox for Gemini
The new Dynamic Skybox has been added to Project Gemini. As with Mercury, the skybox requires quite a lot of calculations and will update at an interval of 10 seconds (or after completing a timescale). This adds the capability of night launches, and for early morning pre-launch procedures, you get to see the sun rise as you prepare for launch.





Updated Gemini Flight Manual
The Gemini Flight Manual has received an update. The screenshots has been changed, sections has been added/changed and all checklists has been updated to the latest version.



Mercury Cockpit Updates
I have doubled the resolution of the main textures used to render the Mercury Cockpit and updated fonts/font sizes and layout. A lot of the interactable switches has also been remodeled and made more realistic to improve the Mercury cabin experience.




Here is a summary of this update:
https://www.youtube.com/watch?v=vTS7MfLjp14

  • Gemini: Mission Debrief System
  • Gemini: Dynamic liftoff skybox and landing
  • Gemini: Recovery ship
  • Gemini Flight Manual Update (to be released on public update)
  • Fixed: Gemini cockpit sunlight orientation relative to cockpit fix
  • Fixed: Gemini cockpit sunlight shadow artifacts removed
  • Mercury Cockpit updates
  • Fixed: Mercury entry particle line in external view
  • Fixed: Gemini entry particle line in external view
  • Fixed: Gemini interior light bulbs illuminated when batteries depleted
  • Fixed: Gemini entry effect during PPS burns
  • Fixed: Engine noise from Agena PPS when fuel runs out
  • Fixed: Agena RCS thruster jets stuck visible when OAMS is turned off
  • Fixed: Lots of shadow artifacts in Mercury
  • Fixed: Mercury illuminated switch sockets and EPI when it should be dark
  • Fixed: CSM Mission Timer RESET and SET logic
  • Fixed: FC monitoring gauges and minor CM FC logic updates
  • Fixed: Minor CM FC purge logic changes
  • Fixed: Gemini lights has stopped working
  • Lots of typos and mission updates
  • Language updates
  • Dictionary updates
  • Runnable checklist updates


Thanks to the contributors for helping make this game better and better, and to the test pilots and alpha floor players for feedback, testing and helping out.
Reentry - A Space Flight Simulator - wilhelmsenstudios

I'm happy to share that the 0.96 update has been released! This update is focused on Project Mercury and contains a new Debrief System used to refine the "Mission Accomplished" window when ending a mission.
This first release of the Debrief System will be used to test how it works and integrates with Mercury, before being rolled out to Gemini and Apollo as well (planned for 0.97 and 0.98). It also applies a new update to the Mercury Flight Manual, the first step in updating all flight manuals and the reentry game manual before 1.0, and a dynamic skybox during pre-launch operations.

Note: If this updates gives you issues, you can revert back to a previous version by using the Steam betas tab for the game.


Mercury Debrief System
The main feature update is the improved Debrief System for Project Mercury. The goal of this system is to better communicate what goals you completed in a given mission and give you a timeline of your mission execution along with stats and graphs from various stages.

For example, the mission timeline will show you all of your main events:


And various stats and graphs can be used to analyze your mission execution and performance:


The is just the first step of this system and more stats/graphs will be added over time once I verify that the generic system works. If you have any good ideas for this, be sure to let me know!


Updated Mercury Manual
The flight manuals for Reentry is in need of updates. This is the first step of giving all of the flight manuals a big update before the 1.0 release. The screenshots has been changed, sections has changed and all checklists has been updated to the latest version.



Mercury Dynamic Skybox during pre-launch
A new dynamic skybox has been added to Project Mercury as an initial test. The skybox requires quite a lot of calculations and will update at an interval of 10 seconds (or after completing a timescale).

The sequence below shows the skybox as time to ignition counts down from T -2 hours for an early morning launch.





Updated LM/CM digits
Updated the general digits in the Command Module and the Lunar Module. This applies to the EMS and both Mission Timers in the Command Module, and the Mission Timer, Event Timer, Oxid/Fuel Quantity indicators and the Helium indicator in the Lunar Module

Command Module


Lunar module


Recovery ship in Mercury
I have added a recovery ship floating in the background when you splash down. I have reached out to various manufacturers on permission to models similar to the real recovery helicopters as well to start the journey on improving the recovery of the crew after a mission. If I do not get a response, I will use a generic helicopter model for this.


Mercury ASCS Updates
The Mercury ASCS (autopilot) has received some updates and fixes to better handle attitude maneuvering. The ASCS has previously been too perfect leaving almost no drift. This has been changed, and the logic has been modified to fix some issues present at lower framerates (faster fuel consumption, chasing impossible perfectionism, etc.).


Removed the deprecated Historical Missions tab
The "Historical" tab that was available on the main menu was replaced by the Campaign, and used to be the main red line that would guide you through the game. After the campaign was introduced, I left the tab there so the few incomplete missions would be accessible.

The Historical Missions mode will be redefined between 1.0 and 2.0, where a different mission system will be used to let you fly missions with launch date and goals similar to the real missions (campaign does this too). The Mission Creator will also let you create missions like this.

A summary of update 0.96 can be seen here:
https://youtu.be/AxQuZClklC8


List of changes:
  • Added a better Mission Debrief/Summary for Mercury. This system will be applied to Gemini and Apollo in the next couple of updates.
  • Mercury: Dynamic Skybox
  • Recovery ship in Mercury
  • Updated Mercury Manual
  • ASCS fixes
  • Light Bleed bug on some Mercury Cockpit internal models (glow in the dark)
  • Major changes in the Mercury ASCS
  • More Gemini mission changes for the new OBC Catchup Program procedure
  • Modified orbital decay logic
  • Removed the infinite fuel flag from Mercury RCS
  • CSM: Change the Hg to He texture issue on CSM panel % F
  • Deprecated the old "Historical Missions" section as the Campaign has been designed to guide you through similar missions. A new Historical Missions System will be implemented when the game is ready for it.
Reentry - A Space Flight Simulator - wilhelmsenstudios

The 0.95 update will improve the logic surrounding Trans-Earth Injection (TEI) and how it behaves as you travel between Lunar and Earth SOI, and fixes many bugs related to this. It also adds the first PADs for the Lunar Module. These PADs will be provided when requesting PDI, Lunar Ascent and DPS burns. PAD sheets are also available in the CREW MEMBERS menu.

In addition, a lot of updates has been made to the Mercury program related to various visual models and general bug fixes all over the game.

Note: If you experience issues with this build, you can roll back to a previous version using the Steam Betas tab.

TEI
The logic surrounding TEI has been improved and should fix many of the reported issues. The two biggest issues are that it has been impossible to find a TEI-burn even if you are in a proper circular orbit around the Moon, and that the orbit is wrong once you enter Earth SOI (when timescale stops).


Initial PADs for the Lunar Module
With the changes to the DPS in the previous update, the LM has also received PADs (Preliminary Advisory Data). When requesting a DPS burn using the maneuver planner, P30 PAD is provided. Same applies for Powered Descent Initiation request and Lunar Ascent request.


Lunar Guidance Computer updates
I have corrected some major issues related to the LGC and save states, and corrected an exception that would make timers stop working correctly (mission timer in the CM and LM stops and countdowns does not work anymore).


Mercury Graphics Improvements
I have remade the Mercury LES tower, changed how it is rendered from the virtual cockpit and made some changes to the heatshield and landing bag.



Mercury Orbit Decay testing
A toggle (default off) has been added to Realism Settings to test an orbit decay function for the Mercury capsule only. This will circulate the orbit while passing through the upper parts of the atmosphere such as LEO. The closes point (Pe) of Earth will have the most drag.

VR
Some updates has been made to VR where a toggle (bindable in the Input Mapping (not for the VR controller)) to switch between 2d mode and VR mode to use features not yet implemented in VR. I have also fixed the ROGER button in the Lunar Module.

Thank you for reporting issues and helping me create a better game! :)

  • TLI improvements and feature fixes
  • Initial PAD tools for the Lunar Module
  • PAD LM P30
  • PAD LM PDI
  • PAD LM Ascent
  • Logic to test if it's possible to change between VR and 2D mode (to interact with advanced UI or VR-unsupported features)
  • Added a Hotkey to toggle between VR and 2D mode
  • Made the ROGER Button in the LM functional in VR
  • Fixed some "waiting for Mission Objective to complete"-bugs
  • Changes to Gemini ascent/insertion procedures related to OBC Catch-up routine
  • Fixes to various campaign missions
  • Fixed issues related to the Mission Timer in the CSM/LM
  • LGC Memory State
  • LGC corrupt memory fixes
  • LGC DAP lookup fixes
  • Updates Mercury EPS lesson
  • Fixes to AC VOLTS gauge in Mercury
  • Improved Mercury LES (tower) model
  • Minor Mercury EPS lesson fixes
  • Simpler to close the console (toggle from in-game menu or press ESC when it is open)
  • LES rendering changes
  • Mercury Heat Shield Post Landing material
  • Mercury Attached heatshield on landing bag so it moves with it as it inflates
  • TESTING: Orbit Decay (Mercury only) as an optional realism setting
Reentry - A Space Flight Simulator - wilhelmsenstudios

0.94 is another stability update where a lot of bugs has been fixed. The main features are updates to the Mercury physics model (ascent, guidance) and retrofire engines, some Mercury interior fixes and updates, in addition to some huge updates to the Lunar Module inertial platform and the Lunar Guidance Computer.

Mercury Physics Update
The physics model of ascent, deorbit and entry in Project Mercury has received an overhaul, and it is finally possible to fly similar missions to what was flown in real life. Launching into orbit, with retrofire scheduled after about 4 hours and 30 minutes, just like in Mercury-Atlas 6 (Glenn), will make you splash down in a similar location to real life.


Mercury Cockpit Window
One of the features is the addition of panels or doors that can shut the Window in Mercury. It consists of three doors that can be adjusted by clicking on them, just like any other selector/knob.


Mercury Cockpit Interior
The model of the Mercury fuses has been updated to better reflect how they looked in real life, and the UV mapping issue has been fixed. Additional cockpit props has been added and the attitude gauge needles has been colored. This makes it easier to see what's pitch, yaw and roll on the attitude rate needles as they match the coloring of the axis.


Lunar Module Inertial Platform updates
The inertial platform in the Lunar Module is updated to behave more realistically. It is used to improve the methods that uses the REFSMMAT to execute other tasks such as alignment and burns.


Lunar Guidance Computer: P30 & P40
Requesting burns using the Burn Planner will insert a planned burn into the LGC (if you use it when the Lunar Module is the active space craft). The data and logic has been overhauled to be more predictable, with better default values for attitude. A new button is added to the burn planner that lets you request the REFSMMAT before the burn is requested. This allows you to align the IMU using P52. If you then request the burn, the default attitude values should make more sense (this is only needed if you want to torque your gyros ahead of a burn).

The old procedures still works, but it required you to be in control of the attitude to set in V49 (usually all zeros).



Lunar Guidance Computer: P52 opt. 1 and opt. 2
The updates to the REFSMMAT lets P52 opt.1 behave more predictable, and can be used to orient the spacecraft with the burn direction. Requesting burns using the DPS will for example give you the option to align the S/C so that the DPS engine faces prograde/retrograde (90 degrees / 270 degrees pitch). It should now be simpler to execute a DOI burn using the Lunar Module instead of the Command Module, like they did in Apollo 11.

P52 opt. 2 will let you align the platform with the local vertical at a specific mission time.


Inverted Mission Transcript
I have also reverted the Mission Transcript to make it easier to see the last message received.


Links to Space Flight Academy videos
Going forward I will be focusing on creating videos that will teach you and show you the key procedures for each space craft. I link to these has been added to the Academy.

A brief overview of 0.94 can be seen here:
https://www.youtube.com/watch?v=cVLlvt4JkB0


Please see the list below for a full list:
  • Mercury Physics update for more realistic atmosphere (ascent, entry)
  • Slight Mercury Cockpit updates: New fuses and cabin props, adjustable window shields
  • LM REFSMMAT updates to better support DPS burns
  • LGC P30 and P40 updates. When requesting a burn, note the burn attitude offset of about 90 degrees on attitude
  • Added support for LGC P52 opt. 2
  • Reverted the Mission Transcript so last message is on top
  • Some additional tuning on the CM ECS and Gemini ECS
  • Fixed: OBC Catch-up rounding issue, so numbers match with comms
  • Fixed: Added the missing highlighter support for 3 circuit breakers in the Command Module
  • Fixed: Inverted LM x-pointer scale control
  • Fixed: SPS exhaust visible when fuel is depleted
  • Fixed: SPS fuel depletion logic
  • Fixed: PAD toggle should now care about UI work, preventing to open them when typing in a text field etc.
  • Fixed: dV THRUST A/B labels
  • Fixed: G-trace line disappears when setting EMS to off
  • Fixed: G-trace graph renderer rendered it outside the EMD display area. It's a graph but the TSS scaling changed the size of it
  • Fixed: CM/SM jets temperature sensor offscale
  • Fixed: Gemini navigation lesson asks to set the FDI selector to the wrong position
  • Fixed multiple typos and issues in checklists
  • Fixed multiple typos in language files
  • Fixed multiple typos in missions
  • Fixed: Inverted the Gemini lift vector. Heads up -> Lift down, as with the Command Module is correct
  • Fixed: Gemini Event Timer sign issue
  • Fixed: Gemini CO2 gauge limit to prevent negative readout
  • Fixed: Agena RCS visibility
  • Fixed: Agena engine SFX
  • Fixed: Blank PAD visibility in Apollo
  • Fixed: Mercury Stable Orbit should work again now (had a slight roll before)
  • Fixed: Gemini Abort Handle (part of it was baked into a static mesh, preventing animation)
  • Fixed: Flickering Gemini Attitude Indicator during startup routines
  • Fixed: Gemini Rendezvous orbit prediction showed a circular orbit, it should be an elliptical orbit. Wrong lookup data was used

A special shoutout to all the alpha-floor testers, those who report issues and provide feedback, and to the Test Pilots. Thank you all for helping me creating a better game for all of us.

// Petri W.
Reentry - A Space Flight Simulator - wilhelmsenstudios

Version 0.93 is another update where the game mechanics and existing features are improved. In this update, the main feature is an improved gravity model affecting how orbiting bodies naturally rotate as they orbit Earth or the Moon. This affects all space crafts. In addition, a lot of updates has been made to Gemini, both for the OBC, burn procedures and options, and the Gemini re-entry logic.

Note: If this update causes issues for you, please report and revert to a previous version of Reentry. This can be done on the Steam Betas Tab for the game.

Improved Gravity Model
The gravity model is updated to improve the way orbital bodies rotate relative to their center of gravity. This applies to all the supported space crafts and docking targets. You will mostly notice that the RCS jets won't need to work that much to maintain a stable attitude in orbit, and that the docking targets will maintain their attitude relative to you in a much better and predictable way (as you no longer will need to constantly fight an invisible angular rate between you and the target vehicle).

IMAGE: MCDONNELL/NASA

This affects most parts of the game and will require more testing over time, so please let me know if you experience strange behavior such as orientations snapping/teleporting to another orientation upon staging and so on.


Gemini: On-Board Computer Improvements
The OBC (On-Board Computer) used in Project Gemini has received a long awaited update, and will change the way you are used to operating it. To perform burns with the OBC you will now only need to insert a time of ignition (GETI) and the dV at Local Vertical in the CATCH-UP program.


So how do you execute a burn?
When the burn parameters has been inserted (TIG is core 1 and 2, dV is core 25,26 & 27), hit START and the burn will be computed. The IVI's will then show the burn vector relative to your local body axis (if you change attitude, the IVI's will update to reflect the burn vector relative to this new attitude). Core 83 shows minutes and seconds (MMM:SS) to ignition, and when it's zero, simply zero out the IVI's from any attitude.


Gemini: Burn PAD for "Catch up" maneuvers
I have implemented a similar system to introduce players to PADs (Preliminary Advisory Data), as they are used a lot in Project Apollo. The PAD is used to set up and prepare for burns using RCS/OBC.


Gemini: Simplified burn planning
I have created a new tool that will simplify burn planning in Gemini. Gemini will be the first craft (if you follow the game sequence) where you can perform orbital maneuvering. Most of the burns require you to either circularize the orbit or perform a rendezvous burn followed by a circularization burn.

The new burn tool will let you request either Ap or Pe circularization burns, or rendezvous burns from GROUND, and they will provide you with the burn data on a CATCH UP maneuver PAD. The data will also be uplinked to the OBC using DCS.

The circularization and rendezvous checklists has been updated to reflect the changed procedures.


Gemini: Plane Change burn support
I have added the first Plane Change (PC) burn method to Reentry, and can be tested in Gemini. The burn tool will let you set a target inclination, and requesting a burn will give you a CATCH UP maneuver PAD to execute the burn. The burn will take place at either the ascending or descending node (the one with the least delta velocity required to change the plane), and will be in the Up/Down (ΔY LV) direction (thanks to pclaurent for the suggestion).


Gemini Academy: Lesson 10 - burns and maneuvers
A new lesson is added to the Gemini Academy to cover how to perform burns.


Gemini: Improved Entry
I have improved the entry mechanics and physics used when performing atmospheric entry in the Gemini capsule. You will now spend a bit longer time in the atmosphere, and must control G-load using roll. It's a bit simpler to do than in Apollo, but still requires you to maneuver a bit to not hit the limits of the craft. The entry lesson has been updated to reflect the changed procedures.


When the RE-ENT OBC program is started right before retrograde fire, it will display the total dV accumulated by the retrograde engines, and its direction. After EI (400K' ft alt) and 0.05G detection, the IVIs will show the range to the predicated splashdown area.


New achievement: Apollo Command Module atmospheric entry
I have added a new achievement that will be awarded to those who are able to guide the Apollo Command Module through the atmosphere without exceeding 12 G's.



I will be uploading a lot of lessons, videos and tutorials to showcase these features:
https://www.youtube.com/channel/UCaTAqRYeGxQRZ1CNZLJ439g

Did a live stream to showcase and go deeper into the new features, it can be seen here:
https://www.youtube.com/watch?v=wDMeZx7h71U

Other
- Added a blank piece of sheet (paper) to let you write and draw in-game (Gemini and Apollo)
- Added bindable hotkeys for toggling PADs
- New achievement: Apollo Atmospheric Entry without exceeding limitations
- Fixed: Invisible switches in the Command Module (XINJECT etc.)
- Fixed: Random exploding SPS engines causing Game Overs (when they burn)
- Fixed: Request PADs for CM Earth Entry
- Fixed: Mission Time will start at 000:00.00 every 24 hours
- Fixed: MOCR material artifacts (white bright panels)
- Fixed: Updates to some checklists and typos
Reentry - A Space Flight Simulator - wilhelmsenstudios
Hello!
I will go live later today to showcase some of the new features planned for the 0.93 update.
https://www.youtube.com/watch?v=wDMeZx7h71U

As usual I will host an AMA-session (Ask Me Anything), so please ask questions in the chat and I will try my best to answer. :)

Hope to see you there!


// Petri Wilhelmsen
Reentry - A Space Flight Simulator - wilhelmsenstudios

Reentry version 0.92 is primarily about improving existing features in preparation for the 1.0 milestone (keep in mind that 1.0 is just the beginning towards version 2.0). The major features in this update is a big overhaul of P30 in the AGC, a central piece of software used in all AGC controlled SPS/RCS burns, the introduction of a Preliminary Advisory Data (PADs) system and a big overhaul to atmospheric entry in Apollo and the related Entry Monitoring System (EMS).

In addition, hundreds of bugs and issues has been resolved in Mercury, Gemini and Apollo.

Note: If this build causes issues for you, you can use the Steam Beta Tabs to roll back to version 0.91.

Let's dive into the details:
https://www.youtube.com/watch?v=CxAFpUnJfzo

AGC P30
P30 has now been rewritten to provide you with a better experience when using the AGC to prepare burns. You can now use P30 to plan burns without the need of the Maneuver Planner, and all the data shown during P30 and P40 should now make sense. Previously you would see a lot of dV data and orbit prediction data that did not make sense, especially when in Lunar Orbit. What you now should see is a clear time of ignition, a correct local body dV vector and a correctly predicted orbit if the burn would be executed perfectly.

The Maneuver Planner will not make much magic behind the scenes anymore, and instead just insert the burn data into the AGC for you. You will still need to use P30 to prepare for it, but the data you saw in the Maneuver Planner should now be similar to what you see when navigating through P30.

Note: TLI (S-IVB burn planner), TEI (TEI planner) and LOI (SPS Maneuver Planner) still requires the use of these tools as special computation and logic is required for the trajectory.

When P30 is running, a new green prediction line will be visible in Orbit View that shows you the prediction as you progress through P30. When P30 shows you the predicted orbit, this line will show how it looks in Orbit View as well.

In the image below, I'm planning a dV burn of 30 ft/s at TIG 2h 4m 10,00 sec.



First Preliminary Advisory Data aka. PADs!
During the Apollo missions, the crew had forms they could use to write down data about upcoming procedures. A P30 PAD would for example contain all the data required to perform the burn, in addition to data required during a backup procedure if for example the primary systems would fail.


The CREW MEMBERs menu has now received a PADs section where you can request various PADs. The Maneuver Planner will also now give you a P30 PAD when you request a burn.
The PADs you now can request are:
- Circulate at Ap burn PAD (P30 PAD)
- Circulate at Pe burn PAD (P30 PAD)
- Maneuver Planner PADs (P30 PAD)
- Lunar/Earth Entry PAD
- Trans-Lunar Injection PAD
- P52 alignment form (similar to a PAD)


In addition, the game has the P30, Entry and P52 forms available in-game with a drawing tool that will let you fill out the form as you receive the data from GROUND or a live MOCR session.

This feature combined with the P30 improvement will greatly increase the realism and immersion of planning, preparing and executing burns.

Keep in mind that this is the first version of the PADs, a system that will improve as we progress towards 1.0 and 2.0.


Apollo Atmospheric Entry Overhaul

Requesting an Entry PAD will now give you all the information you need about your entry experience. This information can be used to correctly set the entry REFRSMMAT (during entry, the inertial platform is aligned so that the FDAIs behave more like an aero plane), and better prepare the EMS (Entry Monitoring System).

The aerodynamics of the Command Module has also been improved to give you a better experience of flying through the atmosphere. The RSI needle will show you the Up-vector direction (if GDC is aligned correctly with the IMU), and the EMS has been improved to show the current entry trajectory (G-forces vs. velocity), and almost every aspect of entry has been improved.

A splashdown predictor is visible in the Orbit View after planning a deorbit burn or when requesting an entry PAD while on an entry trajectory.

A Lunar Entry scenario has been added and can be found in the Apollo Scenarios mission selector.

I recommend watching the Apollo - Atmospheric Entry Phase (1968) video for details regarding atmospheric entry in Apollo:
https://www.youtube.com/watch?v=MTKHqfloB7Q


Runnable Entry Checklists
The Earth and Lunar Entry checklists has now been made runnable. You can now use the Checklist Guide to help you with Entry, and to configure everything correctly.


High G-Forces will kill you
With the new entry overhaul in Apollo, the G-forces can get the crew killed. This feature can be toggled in Realism Settings, and is also disabled in the Academy Entry lesson (override). During the entry lesson, if you exceed the structural limits, you will get a message instead, letting you know that they have been exceeded.


Game Over screen
A Game Over screen has been added, and will give you the reason for Game Over, and a way to return to the Main Menu, similar to Mission Accomplished.


Entry Monitoring System overhaul
The EMS has been fixed so it can better be used as a tool during your missions. Tests can now be run on the pad (GTV) or in-orbit, and the various functions should work better during SPS burns, monitoring and Entry.


On the EMS scroll, you will find the various tests referenced on the checklists (pre-launch, pre-entry etc) as well as preparing for entry:

For example, the image above tells you to set the EMS mode to standby, and the function on Test 5 (it is required to set the EMS to Test 5 before entry for correct behavior, all other tests can be skipped if you wish). Move the scroll to the 37.000 line (start of entry pattern), then set the EMS function to RNG SET and set the RTOGO from PAD or P61 N63 R2, then set EMS function to Vo SET and move the pattern so the orange line matches the EI velocity (Entry PAD or P61 N63, typically around 25.500 for Earth Entry and 63.200 for Lunar entry).

Once the 0.05G is detected, set the EMS mode to Normal. This will start the EMS and your entry trajectory will be drawn on the mylar-scroll.

It is important to also remember to read other indicators during entry than only looking at the EMS. For example, the altitude indicator and preparing the ELS so chutes will be deployed as planned.


Command Module RCS fixes
The RCS system of the Command Module has been improved to fix some major bugs related to it's pressure, way of pressurizing it and RCS jet-temperatures. The CM heaters also have an overhaul to make it work better during entry preparations.


Command Module System Test
An initial version of the Command Module System Test feature has been added. This is a system located on panel 101 and consists of two selectors (OFF, 1 -> 7 and A, B, C, D) and a VOLTs indicator. This can be used to check various internal systems (not all is yet added) such as RCS CM jets temperatures, battery relay bus, etc.


The System Test gauge is designed to be able to monitor systems not commonly monitored, thus not prioritized on getting it's dedicated space on the MDC. The system uses a volts gauge to display a voltage signal on a selected system. The chart below show show the volts indicator can be read:





Some other fixes not covered in the above section
Lots of typos fixed
Lots of mission updates and academy updates
Chute Lines improvements
Panel texture fixes in all crafts
Gemini Commander left hand inside panel fixed
Gemini lock-on light fixes
Gemini uncommand thrust in orbit fixes
Gemini volts/amps indicator updates
Gemini rigid docking fixes
Gemini 220 (undock) command fixes
Mercury switch highlighter visible outside cockpit fix
Some improvements to reported Mercury graphics glitches
Fixes related to resetting the challenge mode correctly
Reentry - A Space Flight Simulator - wilhelmsenstudios
Going live with this video tomorrow to talk about the new features you will find in Reentry update 0.92!


Hope to see you there, and feel free to ask me any questions (AMA) on the chat, I will be available during the entire show to answer your questions about Reentry - An Orbital Simulator.
Reentry - A Space Flight Simulator - wilhelmsenstudios

The game has been updated to version 0.9102.EA. This is mostly a hotfix for an issue related to MOCR and the entire character editor. It should now be OK again, so thank you all for reporting issues.

In addition, some startup related improvements has been applied, typos in various missions (campaign 3+4) and some minor mission flow changes for the Lunar Module campaign.

Thanks for reporting!
Reentry - A Space Flight Simulator - wilhelmsenstudios

I'm happy to share that Reentry has been updated to version 0.91!
This update mainly focuses on improving existing features, and contains a huge Apollo CSM performance boost, and Apollo save states.

Note: If this build causes issues for you, you can use the Steam Beta Tabs to roll back to version 0.90.

Apollo CSM performance improvements
The Apollo CSM has been and still is a beast to render in real-time. In this update, I have tried to improve this. Different optimizations and rendering systems are used to improve the performance of the Apollo CSM in desktop mode, while trying to maintain the visual quality of its interior. Significant changes has been made to it, so please report any new issues you experience with it.

The view above renders at 60-70 fps with max settings (probes at med) on my hardware compared to 20-25 fps before.

Reflection Probes updates
The way reflection probes works have been altered to improve performance. This affects all programs where reflection probes are enabled. Setting probes to OFF will use an alternative ambient reflection model to remove the completely dark shadows.

In-game docs
Pressing SHIFT+M (can be rebound) will now open an in-game browser capable of rendering pdfs. Each program has a library with common documents needed during missions. In addition, the browser can be used to open other documents you might need.


Apollo Save State / Inverted CSM burns after TEI
A big issue related to save states that caused inverted burns post-TEI has been fixed. This will require you to re-create any save states after TEI. This save state issue is also present in all other save states in Lunar Orbit, but does not affect general mission performance (as far as I know).

Other updates
- Mercury Chute Lines are now visible during landing
- CSM SM/CM RCS freeze issues fixed. Gauges should now be back to normal. Remember to use the heaters.
- Fixed some texture issues related to the CSM RCS
- Moved all the Mission Pad Map markers to their correct positions before ignition (no markers in the lat/long 0,0 position before ignition)
- Fixed an invert-issue with Ap/Pe markers in Apollo->Moon Map
- Lunar Module map markers visibility checks based on the LM being undocked or not
- Many updates to the Apollo Campaigns (III, IV)
- Fixed Set Sail circular orbit check
- Mercury Altitude Check on splashdown fixed
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