This patch, including 0.204.EA, is a minor update to the large 0.203 patch. It fix some major issues with the Mission System, and will make it possible to run through the Early Access of the Apollo 8 campaign.
The Apollo 8 campaign has multiple parts. Part 1 will do the prep, ascent, and orbit insertion. After this the mission should complete. You can then go to the campaing page to select Part 2. Part 2 is all about the TLI and LV sep. The mission will complete after separation and the burn check.
Part III is a placeholder but will start at the Lunar approach, and Part 4 will start in Lunar orbit.
Today (12/21/2018) marks the 50 year anniversary for the Apollo 8 launch! The Apollo 8 crew were now preparing for the mission, with the launch only hours away.
Today, 50 years later, the features needed to fly to the Moon was released in the Early Access build as 0.203 rolled out. This allows you to try the journey to the Moon yourself!
In addition, the Early Access of the Apollo 8 historical campaign for Reentry is now available. You will be able to select the Mission from the Campaigns menu, but since the mission is still so early in development, you need to install it manually.
Installing is easy and will only take a minute by following the steps below: 1) Go to https://github.com/ReentryGame/Apollo8Campaign 2) Download the content as ZIP or clone it directly into 3) 3) Add the files in this repository to %appdata%\..\LocalLow\Wilhelmsen Studios\ReEntry\Campaigns\
Your campaign folder should now look something like this: AppData\LocalLow\Wilhelmsen Studios\ReEntry\Campaigns\Apollo8Campaign
The 0.203.EA patch is out! I will make different posts on some of the topics below. With this update, both major and breaking changes to the core of the simulator has been made:
- Breaking changes to the Save State. The save state now includes the panel state. In addition, big changes to the state itself has been made, so your previous save states might not work correctly. I recommend creating new save states. Please be prepared for this to happen a few times during the Early Access, but I will try to keep things backward compatible.
- TLI has been added. It is now possible to perform the TLI burn to start coasting towards the Moon. It is not yet done, and might need some manual mid-course corrections (use the map view to see orbital data). A mid-course correction system is being implemented. A default lambda/approach angle of 75 is currently being used. This leads to a longer coasting time. You can set this in the mission editor when providing the TLI PADs.
- Moon Orbit. It is now possible to explore the Moon! However, you still can't land on it. And the implementation of the moon and the environment is very early. It has not been tested yet, so prepare for anything when making the journey. If some systems malfunction, try the backup, or do a Save/Load state to continue fresh.
- Gemini Rendezvous & Docking System 2.0 has been added. This has completely replaced the old Gemini Rendezvous and docking system, and has made it much more realistic. You can choose if you want to continue to use the Simplified Docking system (default) that will resemble what you are used to, or use the realistic mode. This is changed from the Realism Settings menu.
- Improved Checklist Guidance. The checklist guidance now allows you to proceed with a running checklist. This makes it possible to skip steps, and allows the checklists to now have more manual tasks such as "Perform a Radio Check" or "Set up the AGC P15"
In addition, hundreds of improvements and bugs has been made, with the following worth mentioning: - Music Volume slider is added, you can now reduce the volume of the music from the Main Menu. - Improved Guidance (LVDC) for Apollo, but still very Early. Goal is to make it get into a better circular orbit of 100nm. - 0 will set TimeScale to 0x/PAUSE. Still working on this including showing a PAUSE label when doing it. - You now need to complete the Gemini Exam to get the badge/achievement - The Apollo DET/Event Timer now works again, and you set it up normally using the controls on MDC-1 - Button to join Discord is available on the Academy Menu - Patch update dialogue what will let you know of the major/breaking changes after each update (if any).
The work on update 0.200.EA is in development, and is scheduled for release next week. It will include a lot of the features needed to perform a Trans-Lunar Injection, and get to the Moon!
In preparation for this, a basic Apollo 8 campaign will be included to drive you through the new features. The mission will be based on the real mission transcripts and events, but the initial version will be an early preview, so all timings and phases will not be complete yet. However, the mission files will be open sourced so anyone can take a look at it.
Apollo 8 had a ballast module where the Lunar Module was supposed to sit. The mission editor will allow you to configure the S-IVB payload.
Just rolled out the 0.106.EA patch. It has a lot of preparation needed for 0.200.EA (TLI), but also addresses the following major issues and features: - Chute system changes and fixes. - Gemini OAMS fixes - Splashdown SFX fixes - Input mapping changes - AGC automaneouver is functional again
The mission editors has also been updates and now supports loading into a state at the start of a custom mission, in addition to being able to disable the default voice SFX and/or play your custom SFX for each mission command during custom missions.
Rolling out the 0.105.EA patch with the following changes: - Modified the default keyboard mapping for Translations - Fixed the Gemini BEF launch mode - Added the option to hide the switch hover highliter - A new settings option is added. In the future this will allow you to change realism settings as well as enable some features. - Screen resolution changes are saved between sessions - Increased the FoV limit range - Double click the scroll wheel to reset FoV in the cockpit - Disabled timescaling while taking notes - Gemini engine flame changes - Moved the BOOST checklist in Apollo into the Ascent category - Changes to some checklists + multiple bugfixes
The next major update for Reentry in in development. After the launch week, a number of bugs has been reported and I'm working hard on fixing these. These will roll out frequently over the next weeks. However, while in bug-fixing mode, the simulator has to move forward as well in-terms of features.
This post will give you a quick update on the what has been in development lately, and will cover the features that will be in the 0.200.EA release.
December marks the 50 year anniversary for the first Moon orbit, and Reentry has the same goal.
As you might have noticed, there are now checklists regarding TLI in the Mission Pad.
The TLI itself is not yet possible to do but this gets you familiar with the procedures required.
The next major update will have the TLI burn implemented, as well as the possibility of reaching the Moon, orbiting the Moon and returning back home to Earth.
There are a lot of big technical challenges that had/has to be solved to make this possible, but I'm in the right direction.
In addition, there will be an Apollo mission for this feature as well.. ;)
The new patch for Reentry is out, with over 50 bug fixes and feature updates. The main issues being resolved in this version: - New Gemini Academy tutorial: Deorbit, Entry and Landing - Big updates and fixes in how the internal timers work - Fixed so the internal timers are properly reset between sessions - Fixes in the timer interfaces and how you work with timers. - You can now use the hat-stick on a joystick to look around in the cockpit - All rotator knobs rotates in the same direction, as is cycle-limited just as in real life - Apollo Insertion checklist is now working. (TLI checklists was added in 0.103.EA for reference of the upcoming feature) - Switch and control illumination system for Mercury and Gemini - More Mission Completion bugs - Many updates to the existing missions
Thank you for reporting issues and making Reentry - An Orbital Simulator a better product!
Hi all! Just rolled out a new patch focusing on some improvements in Project Gemini, as well as some fixes for the simulation in general. Thanks again for reporting issues.
The major changes are: - Gemini Academy Completion - Save State now supports saving when docked with Agena - Agena colliders are working now, won't throw you into a crazy spin - Toggle Gemini helper lines for docking using period, but can be re-mapped (this will enable/disable all helper in-game) - Undocking with Agena - Rendezvous IVI's - Center Pedestal Knob - Corrected Gemini center pedestal rotation knobs
Reentry has been patched with additional requests and issues from the first launch week! Thanks to the entire community and players who have reported issues.
A lot of changes has been made. Below is a list of the most important things reported by players: - Updated a lot of the missions, fixing the mission completed issue and many typos - The ESC menu now pauses the simulator - Right clicking a trigger button will not execute the action anymore - Mercury thrusters corrected - Gyro fixes for Mercury - Reentry explosion issue for Gemini and Mercury fixed. The perfection needed is slacked. - Mercury checklist indicator color - Checklist RUN button is visible only for the checklists that support it - Timescale can be mapped on input settings - Radio messages has a priority, so radio checks etc shows up in front - Mercury Horizon Alignment - Ability to move a lot of the UI windows - Direct Ullage MNA and MNB fuses fixed - You can clear checklists, and pressing RUN will clear existing items + a lot of internal fixes, and feature updates.