Nov 29, 2019
Noita - Nolla Games
This update adds the Nightmare mode, which should offer a proper challenge even to the best Noita players! To accommodate this new addition, the game now also has a main menu. Along with these, we've included a selection of new spells, enemies, balancing, fixes, optimizations and so on!


Noita is also currently on a 10% off sale!

Update #7 release notes (Nov 28 2019)
FEATURE: Nightmare game mode
FEATURE: Main menu
FEATURE: New game menu
FEATURE: Added 6 new spells
FEATURE: Added 5 new enemies

UPDATE: Large aesthetical updates to a secret area
UPDATE: Summon Deer Decoy is now properly named as Summon Deercoy
UPDATE: Nerfed Sokaisunmestari's blinding spell
UPDATE: Polymorph flying has been updated
UPDATE: Optimization - replay recorder - up to 6x faster gif saving
UPDATE: Optimization - got rid of some script performance bottlenecks
UPDATE: Added a new starting loadout
UPDATE: Autosave is now on - it's a bit buggy, but it should be better than losing your progress
UPDATE: Lukki mutation perk now has a different control scheme
UPDATE: Scrollable GUI elements can be scrolled using mouse wheel

BUGFIX: Crash - sometimes when enemies shot eggs
BUGFIX: Crash - kicking crashed the game when playing old savegame (or old mods)
BUGFIX: Crash - fixed memory leak with material trails
BUGFIX: Crash - replay editor crashed if used at the very first frame of the game
BUGFIX: Crash - game crashed at start on some older CPUs
BUGFIX: Certain enemies could be damaged via unintended means
BUGFIX: There were duplicate items in progress menu
BUGFIX: Glitch wand has been fixed
BUGFIX: Perks - if you had both Extra Life and Saving Grace neither of them respawned you
BUGFIX: [redacted] affects vision like it used to do
BUGFIX: Sokaisunmestari's blinding spell had ridiculous knockback
BUGFIX: Final boss' health was reset to 100% if game was restarted during the battle
BUGFIX: Final boss stopped working if player polymorphed
BUGFIX: Final boss could take damage when inactive
BUGFIX: Infinite rats when combining Plaque rats and polymorph
BUGFIX: Aiming was wrong while polymoprhed
BUGFIX: Rock spell's damage wasn't based on the rock's velocity
BUGFIX: Physics damage was sometimes dealt multiple frames after it seemed to occur
BUGFIX: Melee immunity didn't protect from tentacle attacks
BUGFIX: Player's horizontal flight speed was randomized
BUGFIX: Jäähdytyslaite should no longer self-destruct in certain circumstances
BUGFIX: Healers etc didn't behave exactly as intended

MODDING: Added a new tag 'projectile_player' for all default player projectiles
MODDING: Lua - added dofile_once(filename). Use this if possible. Like dofile(), but runs the script only once per lua context.
MODDING: Lua - dofile() and loadfile() return values follow lua conventions (breaking change)
MODDING: Lua - dofile() caches the compiled code, so successive calls using the same file are (a lot) faster

Mod Highlights
Spellbound Bundle - modworkshop
By Evaisa & co.

"Welcome to the Spellbound Bundle, this mod adds over 10 brand new unique spells, as well as adding unused spells back into the game, aside from this it also adds a modifier version of a lot of spells so you can create even more synergy wands!
These special modifier versions of spells are indicated by a red icon on the spell and will effect your spells in many often strange ways.
We hope you have fun with this mod, even more expansion is planned for the future!"


Community Fan Art

noita by blark


NOITA Fan Art by VJ Franz K


Noita by @Juisetus


Definitely not Spelunky by CapnJ
Noita - Nolla Games
Steam Award season is upon us. The yearly tradition of remembering to be thankful for Witcher 3. As far as I understand it, Steam Awards are all about which witch game is the witchest witch game. And Noita definitely is a witch game (Noita even means witch in Finnish). I'd even argue that Noita is the most witchy game out there. I'd even go as far to say it's witcher than Witcher 3.

So nominate us for a Steam Award. Preferably The Most Innovative Gameplay Award.

Also, Noita is on a -10% sale right now.
Nov 20, 2019
Noita - Nolla Games
HOTFIX - Nov 20 2019

"Summon deer decoy" has been renamed to "Summon deercoy". Very important.
Nov 5, 2019
Noita - Nolla Games
Hi!

This update adds new perks and spells, along with a new ability to re-roll your perk options in the Holy Mountains in exchange for money. We've also adjusted the game balance, implemented new modding-related utilities and added new secrets...

Update #6 release notes (Nov 5 2019)

FEATURE: Perks can be rerolled with gold
FEATURE: Added 4 new perks
FEATURE: Added 7 new spells
FEATURE: Added 2 new secret areas
FEATURE: Added 2 new enemies
FEATURE: Secret area is harder to get to

UPDATE: Repositioned a secret item into a more sensible spot
UPDATE: Gave a monster the lair it deserves
UPDATE: Buffed "Slime blood" perk - removes slime slowdown from player
UPDATE: Wands with high reload times are now more interesting
UPDATE: Wands have a new secret ability
UPDATE: Gave a certain monster a new tool

BUGFIX: Gamepad cursor sometimes focused on screen corner
BUGFIX: Emerald tablets did collision damage to berserked player
BUGFIX: Rock spell did collision damage to berserked player
BUGFIX: Several spells listed a wrong type
BUGFIX: Enemies killed with lightning dropped double gold
BUGFIX: Enemies killed with bombs dropped double gold
BUGFIX: Performance/modding - some sprite rendering code paths were slow if any mods were enabled
BUGFIX: Rerolled perks rolled off screen
BUGFIX: Throw button rebinding didn't work
BUGFIX: Certain spells could deal ludicrous damage every frame
BUGFIX: "Boomerang spells" perk could break modifiers
BUGFIX: "Explosion on Slimy Enemies" and similar spells always did the effect if target had never been stained
BUGFIX: Teleporting sometimes moved entities inside walls
BUGFIX: UI - "Always casts" row layout was a bit broken
BUGFIX: Inventory/gamepad - dragging a flask where it couldn't be dropped made player drink it
BUGFIX: Endings were broken
BUGFIX: Sentient wands would bug out when saving and loading
BUGFIX: A reward chest was spawning inconsistently
BUGFIX: Crash - rare crashes in inventory logic
BUGFIX: Crash - "Personal Gravity Field" crashed the game
BUGFIX: Crash - when there were too many particles
BUGFIX: Crash - very rare crash caused by the player cape

MODDING: Mod list is scrollable
MODDING: Lua - improved error reporting when C++ code calls lua functions
MODDING: Lua - added ComponentGetMetaCustom( component_id, variable_name )
MODDING: Lua - added PhysicsGetComponentVelocity( entity_id, component_id )
MODDING: Lua - added PhysicsGetComponentAngularVelocity( entity_id, component_id )
MODDING: Lua - added PhysicsVecToGameVec( x, y )
MODDING: Lua - added GameVecToPhysicsVec( x, y )
MODDING: Lua - added EntityGetInRadius( pos_x, pos_y, radius )
MODDING: Lua - added EntityGetInRadiusWithTag( pos_x, pos_y, radius, entity_tag )
MODDING: Lua - added GameDropAllItems( entity_id )
MODDING: Added new tags to various objects - easier object identification via tags
MODDING/BUGFIX: "Random starting loadouts" mod - one of the loadouts had incorrectly configured stain maps

Mod Highlights
Noita+ - modworkshop
"This mod restructures the overall world layout to provide a much larger area to play and progress in, similar to a more open-world style of play like a Metroidvania. All orb rooms and essence locations are preserved, and are now able to be accessed by regular play. You are also able to eventually return to the surface to complete the true ending, if you can survive! Also included are some minor gameplay tweaks to make it more feasible to endure and survive the new extended map."

Nuke's mods - GitHub
Adjusted wands, new spells, new items, new perks, and more!

Community Fan Art

Noita by Conlan Parkman


noita is a game that you hold egg in by @loni_art


Shopping by nemcade
Oct 23, 2019
Noita - Nolla Games


Hello,

this update enables the experimental mod support for Noita. Also there are a bunch of new spells, enemies, perks and a lot of bug fixes.

The updates includes a mod that lets you start the game with characters from different schools of magic. Also there are already a number of small and big mods available for Noita made by the community. You can find them at https://modworkshop.net/mydownloads.php?action=browse_cat&cid=752

Update #5 release notes (Oct 23 2019)
FEATURE: Added experimental mod support (Pause->Mods). To get started with making mods, see Noita/tools_modding folder
FEATURE: Added 12 new spells, 2 new enemies and 3 new perks
FEATURE: Added a secret wormy thing

UPDATE: Touch of X -spells are now more consistent and have more maximum uses, circle of X -spells have more uses
UPDATE: Holy mountain guardian now takes few seconds to spawn
UPDATE: Added a secret ending
UPDATE: Worm crystals are more effective

BUGFIX: 'Perk lottery' added invisible items into inventory
BUGFIX: Boss could be polymorphed
BUGFIX: Added some missing enemy/creature icons to the progress menu
BUGFIX: Alt tabbing when teleporting killed you
BUGFIX: Teleport projectile could kill you if you teleported too far
BUGFIX: Tiny physics bodies shouldn't do as much damage to the player
BUGFIX: Sometimes angering the Gods spawned two guards
BUGFIX: Crash - when generating potion name
BUGFIX: Gunpowder explosions now more accurately represent the actual explosion radius

MODDING: Custom audio bank support (see Noita/tools_modding/noita-fmod-project)
MODDING: Reports mod init errors on game start
MODDING: Lua - added DebugGetIsDevBuild(), GameGetRealWorldTimeSinceStarted()
MODDING: Lua - added OnWorldInitialized(), OnWorldPreUpdate(), OnWorldPostUpdate(), OnPlayerSpawned() hooks (accessible via init.lua)
MODDING: Lua - added PhysicsApplyTorqueToComponent( entity_id, component_id, float torque ), PhysicsApplyTorque( entity_id, float torque )
MODDING: Lua - added EntityRemoveTag( entity_id, tag ), EntityGetClosest( pos_x, pos_y ), EntityGetWithName(entity_id) (note: slow!)
MODDING: Lua - added GamePickUpInventoryItem( owner_entity_id, item_entity_id ), added GameKillInventoryItem( owner_entity_id, item_entity_id )
MODDING: Lua - basic lua sandboxing and mod privilege system (breaking change)
MODDING: Lua - removed GameDirector (breaking change)
MODDING/BUGFIX: Lua - EntityHasTag() - adds the queried tag to entity

Community Fan Art

The Witch by Kiwi


Witches are known for their ingenuity by shutmc2


Hämis Hugs by Moth-Ghost
Oct 11, 2019
Noita - Nolla Games

Hey everyone! Highlights of this update include balancing of some unfair interactions, UI improvements, less angry gods, new spells and new eggs!

Update #4 release notes (Oct 11 2019)

FEATURE: Added new eggs!
FEATURE: Added three new alchemical curiosities and two new mysteries into the game world
FEATURE: Added 11 new spells and a selection of curious rarity spells
FEATURE: Settings/UI - 'show hovered material/item name next to mouse'
FEATURE: UI - Stain status amount is displayed next to icon
FEATURE: UI - Fire status duration displayed in the status area
FEATURE: UI - Displays potion fullness next to icon
FEATURE: Added a new rare monster
FEATURE: The gods have less reasons to be angry

UPDATE: Walking through 1-2px pools of toxic sludge should not activate the status effect if not previously stained
UPDATE: Player starts with a water flask
UPDATE: Added small safety rooms to the start of Snowy Depths, Hiisi Base and The Vault
UPDATE: Giga Death Cross is now properly Giga
UPDATE: Adjusted Snowy Depths & Hiisi Base enemy distribution slightly
UPDATE: Adjusted projectile knockbacks
UPDATE: Clarified some spell descriptions
UPDATE: Adjusted knockback on the 'Concentrated shot' perk
UPDATE: Increased egg-friend HP to make them last longer and made egg-borne Limanuljaska enemies not spill toxic sludge
UPDATE: Full health regeneration heart in Holy Mountain now increases maximum hp by 10

BUGFIX: Duplicate world seed bug
BUGFIX: Added some missing enemy progress icons
BUGFIX: Fixed potential crashes in platform layer
BUGFIX: Fixed a glitchy secret interaction
BUGFIX: Fixed Thunder blast's explosion damaging through resistances
BUGFIX: Fixed some enemies in the Vault missing some of their tools such as shields
Oct 1, 2019
Noita - Nolla Games

Hey everyone! The latest Noita build contains five new perks, fixes replay recorder gif looping and improves gif downscaling quality. Screenshake has also been reduced to 70% of original amount.

In our next patch we'll focus on balancing various unfair game mechanics and improving the legibility of status effects.

(The replay recorder can be enabled via PAUSE -> Options -> Replay recorder)

Update #3 release notes (Oct 1 2019)

UPDATE: Replay edit - higher quality downsampling
UPDATE: Gameplay - reduced default screen shake to 70% of original
UPDATE: Several new perks for extra variety!
BUGFIX: Replay edit - gifs don't loop correctly
Noita - Nolla Games

Hi again! An experimental replay recorder/death replay feature can now be enabled via options. There's a new spell, some new secrets and bug fixes. The gif above was made using the recorder!

Update #2 notes (20190926):

FEATURE: Replay recorder - create gifs of your deaths (or at any time via F11/X). Can be enabled via options.
FEATURE: One new spell!
FEATURE: A small new surprise for curious players

UPDATE: Enabled steam minidump crash reporting

BUGFIX: Audio - enemy TNT throw sound is VERY loud
BUGFIX: Wrong background art in mines
BUGFIX: A source of infinite gold
BUGFIX: Entering Holy Mountain a certain way disallows wand editing
Sep 25, 2019
Noita - Nolla Games
Thanks to all of you for your support and the positive response! We've prepared our first patch with some bugfixes and new features; patch notes are listed below but you'll be able to see them in-game!

As for game being stuck on loading screen, we've implemented a workaround. If you wait 30 seconds on the loading screen a message will appear and restarting the game afterwards should help.

Happy wanding!

Patch #1 notes (20190925):

UPDATE: Credits
UPDATE: Pressing ESCAPE, SPACE or RETURN in release notes, closes the menu
UPDATE: Two surprises to find in far corners of the world
UPDATE: A secret use for emerald tablets...

BUGFIX: Loading being stuck, there is a workaround now if you wait 30 seconds on the loading screen
BUGFIX: Pressing ESC while in the release notes, causes the game to lock into a black screen
BUGFIX: Stats not saving
BUGFIX: Mouse cursor is not visible when starting the game
BUGFIX: Item slot key rebinding doesn't work
Noita - Nolla Games
Noita is now available for purchase on Early Access for USD $17.99 (EUR 16.99€)! It's been a long ride but it's time to show you all the work we've done over these past years; we can't wait to see what kind of stuff people get up to in the game. As the game's on Early Access, we'll be polishing and implementing things even after release, of course.

Watch the trailer here: https://www.youtube.com/watch?v=smkdscv6SJs
Noita's website: https://noitagame.com/
Press kit: https://noitagame.com/press/index.html
...