This update adds new perks and spells, along with a new ability to re-roll your perk options in the Holy Mountains in exchange for money. We've also adjusted the game balance, implemented new modding-related utilities and added new secrets...
Update #6 release notes (Nov 5 2019)
FEATURE: Perks can be rerolled with gold FEATURE: Added 4 new perks FEATURE: Added 7 new spells FEATURE: Added 2 new secret areas FEATURE: Added 2 new enemies FEATURE: Secret area is harder to get to
UPDATE: Repositioned a secret item into a more sensible spot UPDATE: Gave a monster the lair it deserves UPDATE: Buffed "Slime blood" perk - removes slime slowdown from player UPDATE: Wands with high reload times are now more interesting UPDATE: Wands have a new secret ability UPDATE: Gave a certain monster a new tool
BUGFIX: Gamepad cursor sometimes focused on screen corner BUGFIX: Emerald tablets did collision damage to berserked player BUGFIX: Rock spell did collision damage to berserked player BUGFIX: Several spells listed a wrong type BUGFIX: Enemies killed with lightning dropped double gold BUGFIX: Enemies killed with bombs dropped double gold BUGFIX: Performance/modding - some sprite rendering code paths were slow if any mods were enabled BUGFIX: Rerolled perks rolled off screen BUGFIX: Throw button rebinding didn't work BUGFIX: Certain spells could deal ludicrous damage every frame BUGFIX: "Boomerang spells" perk could break modifiers BUGFIX: "Explosion on Slimy Enemies" and similar spells always did the effect if target had never been stained BUGFIX: Teleporting sometimes moved entities inside walls BUGFIX: UI - "Always casts" row layout was a bit broken BUGFIX: Inventory/gamepad - dragging a flask where it couldn't be dropped made player drink it BUGFIX: Endings were broken BUGFIX: Sentient wands would bug out when saving and loading BUGFIX: A reward chest was spawning inconsistently BUGFIX: Crash - rare crashes in inventory logic BUGFIX: Crash - "Personal Gravity Field" crashed the game BUGFIX: Crash - when there were too many particles BUGFIX: Crash - very rare crash caused by the player cape
MODDING: Mod list is scrollable MODDING: Lua - improved error reporting when C++ code calls lua functions MODDING: Lua - added ComponentGetMetaCustom( component_id, variable_name ) MODDING: Lua - added PhysicsGetComponentVelocity( entity_id, component_id ) MODDING: Lua - added PhysicsGetComponentAngularVelocity( entity_id, component_id ) MODDING: Lua - added PhysicsVecToGameVec( x, y ) MODDING: Lua - added GameVecToPhysicsVec( x, y ) MODDING: Lua - added EntityGetInRadius( pos_x, pos_y, radius ) MODDING: Lua - added EntityGetInRadiusWithTag( pos_x, pos_y, radius, entity_tag ) MODDING: Lua - added GameDropAllItems( entity_id ) MODDING: Added new tags to various objects - easier object identification via tags MODDING/BUGFIX: "Random starting loadouts" mod - one of the loadouts had incorrectly configured stain maps
Mod Highlights
Noita+ - modworkshop "This mod restructures the overall world layout to provide a much larger area to play and progress in, similar to a more open-world style of play like a Metroidvania. All orb rooms and essence locations are preserved, and are now able to be accessed by regular play. You are also able to eventually return to the surface to complete the true ending, if you can survive! Also included are some minor gameplay tweaks to make it more feasible to endure and survive the new extended map."
Nuke's mods - GitHub Adjusted wands, new spells, new items, new perks, and more!
this update enables the experimental mod support for Noita. Also there are a bunch of new spells, enemies, perks and a lot of bug fixes.
The updates includes a mod that lets you start the game with characters from different schools of magic. Also there are already a number of small and big mods available for Noita made by the community. You can find them at https://modworkshop.net/mydownloads.php?action=browse_cat&cid=752
Update #5 release notes (Oct 23 2019)
FEATURE: Added experimental mod support (Pause->Mods). To get started with making mods, see Noita/tools_modding folder FEATURE: Added 12 new spells, 2 new enemies and 3 new perks FEATURE: Added a secret wormy thing
UPDATE: Touch of X -spells are now more consistent and have more maximum uses, circle of X -spells have more uses UPDATE: Holy mountain guardian now takes few seconds to spawn UPDATE: Added a secret ending UPDATE: Worm crystals are more effective
BUGFIX: 'Perk lottery' added invisible items into inventory BUGFIX: Boss could be polymorphed BUGFIX: Added some missing enemy/creature icons to the progress menu BUGFIX: Alt tabbing when teleporting killed you BUGFIX: Teleport projectile could kill you if you teleported too far BUGFIX: Tiny physics bodies shouldn't do as much damage to the player BUGFIX: Sometimes angering the Gods spawned two guards BUGFIX: Crash - when generating potion name BUGFIX: Gunpowder explosions now more accurately represent the actual explosion radius
MODDING: Custom audio bank support (see Noita/tools_modding/noita-fmod-project) MODDING: Reports mod init errors on game start MODDING: Lua - added DebugGetIsDevBuild(), GameGetRealWorldTimeSinceStarted() MODDING: Lua - added OnWorldInitialized(), OnWorldPreUpdate(), OnWorldPostUpdate(), OnPlayerSpawned() hooks (accessible via init.lua) MODDING: Lua - added PhysicsApplyTorqueToComponent( entity_id, component_id, float torque ), PhysicsApplyTorque( entity_id, float torque ) MODDING: Lua - added EntityRemoveTag( entity_id, tag ), EntityGetClosest( pos_x, pos_y ), EntityGetWithName(entity_id) (note: slow!) MODDING: Lua - added GamePickUpInventoryItem( owner_entity_id, item_entity_id ), added GameKillInventoryItem( owner_entity_id, item_entity_id ) MODDING: Lua - basic lua sandboxing and mod privilege system (breaking change) MODDING: Lua - removed GameDirector (breaking change) MODDING/BUGFIX: Lua - EntityHasTag() - adds the queried tag to entity
Hey everyone! Highlights of this update include balancing of some unfair interactions, UI improvements, less angry gods, new spells and new eggs!
Update #4 release notes (Oct 11 2019)
FEATURE: Added new eggs! FEATURE: Added three new alchemical curiosities and two new mysteries into the game world FEATURE: Added 11 new spells and a selection of curious rarity spells FEATURE: Settings/UI - 'show hovered material/item name next to mouse' FEATURE: UI - Stain status amount is displayed next to icon FEATURE: UI - Fire status duration displayed in the status area FEATURE: UI - Displays potion fullness next to icon FEATURE: Added a new rare monster FEATURE: The gods have less reasons to be angry
UPDATE: Walking through 1-2px pools of toxic sludge should not activate the status effect if not previously stained UPDATE: Player starts with a water flask UPDATE: Added small safety rooms to the start of Snowy Depths, Hiisi Base and The Vault UPDATE: Giga Death Cross is now properly Giga UPDATE: Adjusted Snowy Depths & Hiisi Base enemy distribution slightly UPDATE: Adjusted projectile knockbacks UPDATE: Clarified some spell descriptions UPDATE: Adjusted knockback on the 'Concentrated shot' perk UPDATE: Increased egg-friend HP to make them last longer and made egg-borne Limanuljaska enemies not spill toxic sludge UPDATE: Full health regeneration heart in Holy Mountain now increases maximum hp by 10
BUGFIX: Duplicate world seed bug BUGFIX: Added some missing enemy progress icons BUGFIX: Fixed potential crashes in platform layer BUGFIX: Fixed a glitchy secret interaction BUGFIX: Fixed Thunder blast's explosion damaging through resistances BUGFIX: Fixed some enemies in the Vault missing some of their tools such as shields
Hey everyone! The latest Noita build contains five new perks, fixes replay recorder gif looping and improves gif downscaling quality. Screenshake has also been reduced to 70% of original amount.
In our next patch we'll focus on balancing various unfair game mechanics and improving the legibility of status effects.
(The replay recorder can be enabled via PAUSE -> Options -> Replay recorder)
Update #3 release notes (Oct 1 2019)
UPDATE: Replay edit - higher quality downsampling UPDATE: Gameplay - reduced default screen shake to 70% of original UPDATE: Several new perks for extra variety! BUGFIX: Replay edit - gifs don't loop correctly
Hi again! An experimental replay recorder/death replay feature can now be enabled via options. There's a new spell, some new secrets and bug fixes. The gif above was made using the recorder!
Update #2 notes (20190926):
FEATURE: Replay recorder - create gifs of your deaths (or at any time via F11/X). Can be enabled via options. FEATURE: One new spell! FEATURE: A small new surprise for curious players
UPDATE: Enabled steam minidump crash reporting
BUGFIX: Audio - enemy TNT throw sound is VERY loud BUGFIX: Wrong background art in mines BUGFIX: A source of infinite gold BUGFIX: Entering Holy Mountain a certain way disallows wand editing
Thanks to all of you for your support and the positive response! We've prepared our first patch with some bugfixes and new features; patch notes are listed below but you'll be able to see them in-game!
As for game being stuck on loading screen, we've implemented a workaround. If you wait 30 seconds on the loading screen a message will appear and restarting the game afterwards should help.
Happy wanding!
Patch #1 notes (20190925):
UPDATE: Credits UPDATE: Pressing ESCAPE, SPACE or RETURN in release notes, closes the menu UPDATE: Two surprises to find in far corners of the world UPDATE: A secret use for emerald tablets...
BUGFIX: Loading being stuck, there is a workaround now if you wait 30 seconds on the loading screen BUGFIX: Pressing ESC while in the release notes, causes the game to lock into a black screen BUGFIX: Stats not saving BUGFIX: Mouse cursor is not visible when starting the game BUGFIX: Item slot key rebinding doesn't work
Noita is now available for purchase on Early Access for USD $17.99 (EUR 16.99€)! It's been a long ride but it's time to show you all the work we've done over these past years; we can't wait to see what kind of stuff people get up to in the game. As the game's on Early Access, we'll be polishing and implementing things even after release, of course.
As promised, we have some big news fot you; Noita will be coming to Steam Early Access on September 24th and has a new trailer!
Check out the trailer: https://www.youtube.com/watch?v=smkdscv6SJs We've been working on the game for over 6 years, and it's great to be able to finally share the game with everyone!