This patch focuses on game stability, performance and mod networking consistency.
Added
Added an option to the Spawn Prefab action that allows the spawned prefab to be parented to the target.
This sets the prefab instance's parent to the transform of the target so the prefab will move with the target.
Added the ability to provide the Spawn Prefab action with a position and rotation offset when spawning prefabs at targets.
If the prefab is parented to the target, these offsets are in local space, otherwise, they're in world space.
Changed
Greatly improved game performance when loading mods in the background at the start of a game.
Mods now load faster in the background and have a reduced impact on the framerate.
Improved load time when playtesting mods in the mod editor while many mods are installed.
Improved load time when starting a game when many minigame mods are installed but are not all used in the current ruleset.
Changes to melee attacks with custom player visuals:
Melee attacks (punching, using melee weapon items) will now hit other players' custom visuals in workshop minigames (rather than just their solid collider).
The area of effect of a melee attack's swing now adjusts its position based on the player's collider size when they have a custom player visual set.
These changes should make melee attacks more reliable and likely to hit if using custom player visuals.
Player jumping is now more forgiving when you hit jump just before landing. This will now cause you to jump as you land instead of ignoring your input.
Updated some text on the online Join Lobby Screen
Fixed
Stability
Fixed occasional crashes/freezes when entering/exiting the mod editor while loading mods in the background.
Fixed non-host players not installing any mods that were loaded in the background on the lobby host after the client joined the lobby. Now the client will correctly install the mods as the host loads them.
Fixed a desync in the available minigame mods in a ruleset if the host loaded mods after a game had started.
Fixed issue where some actions in mods would occasionally not work as expected when playing the mod multiple times in the same session.
Improved memory usage
Reduced memory usage of mods loaded in the background at the start of a game.
Fixed some assets staying in memory when leaving the mod editor.
Fixed some assets from modded minigames/boards staying in memory when finishing a game.
Fixed a memory leak when browsing the in-game workshop browser.
Fixed some action references in workshop boards not loading after the first game when playing multiple games on the same board in the same session.
This just means custom board spaces should work as expected when replaying the same workshop board.
Networking
Networking improvements to prefab spawning, minigame item giving/dropping and setting player visuals.
Fixed non-host players occasionally not picking up items and desyncing from the host player if they're spawned on top of an item in a minigame.
Fixed the Stun Player action not always respecting the action order. Now it will stun players at the correct time.
Fixed very short stun durations permanently stunning non-host players with poor connections when playing online when using the Stun Player action.
QOL
Fixed Advanced target references in actions within prefabs being corrupted when duplicating the prefab. Now when duplicating a prefab, the action targets within the new prefab asset will update to reference the correct objects within the duplicated prefab.
Fixed mods not appearing as playable in the base game after playtesting them in the mod editor. Previously the mod would disappear from the rulesets/the board selection list until the game was restarted or the mod was republished to the workshop.
Using the Arcade Challenge item while the 'Double Time!' modifier is enabled will no longer play the arcade challenge minigame at 2x speed.
Other fixes
Fixed the delete button in the mod editor's "Open Mod" screen occasionally asking to delete mods other than the one you selected.
Fixed the present/gift item occasionally showing different minigame selection options to the host than to non-host players.
Fixed the present/gift item being placed on objects far above the player when used in board games.
Fixed players respawning and landing on solid objects far above where they were killed in board games.
Fixed minigame-only games not progressing to the podium room when finished.
Players' punching range is no longer reduced when they are holding a 'Carried'-type item in workshop minigames.
Fixed particle systems with the 'prewarm' setting enabled showing default white particles for a short time at the start of a game.
Fixed the 'Minigame Master' and 'Unlucky' achievements.
Fixed the minigame victory screen occasionally showing '#Name Wins' instead of using the winner's name.
Fixed the Pummel Punch minigame not subtracting score from players who are knocked off the platform.
Workshop Support! New Minigames! New Board Map and more in the latest and biggest update to Pummel Party yet! Check out the details below.
Workshop Support
Pummel Party now supports both minigame and board mods through the steam workshop. Players will be able to create these mods using the inbuilt Mod Editor and upload them to the steam workshop where other players will be able to install and download them using the Workshop Browser.
Mod Editor Beta
So how do you create mods? With this latest update Pummel Party now includes an inbuilt mod editor. Which facilitates the entire process of creating and publishing a workshop mod.
Minigame Mods
Choose from six different minigame templates for bringing your own minigame ideas to life!
Minimal Third Person
Minimal Top Down
Simple Arena
Third Person Obstacle Course
Third Person Shooter
Top Down Shooter
Board Mods
With the included features users will be able to quickly and easily create new board maps.
Custom Board Spaces
Create custom board spaces and interactions using the Action Editor.
Action Editor
The action editor provides an easy way to create custom logic for both minigames and custom board nodes. Actions are triggered by events in minigames and when a player lands on a custom space on a custom board map, actions are executed sequentially and handle necessary networking logic. Different actions are available in boards and minigames.
Importing
The pummel party mod editor supports importing and display of custom sounds, models and images.
Images (*.png, *.jpg)
Sound (*.wav)
Model (*.obj)
Custom materials can also be created using imported images.
Workshop Browser
The workshop browser provides access to search, filter and subscribe to mods from the steam workshop inside pummel party.
Workshop Wiki
The workshop wiki, available at https://workshop.pummelparty.com/ contains a wealth of information and tutorials that players will find useful to get started modding Pummel Party. We believes it's not only important to provide the tools but to also provide documentation on how to use those tools, we hope you'll find it useful!
New minigames
Included with this update are four new minigames which have been created using the new Mod Editor. This means you can also edit and use these minigames as templates for your own creations!
Aftershock Arena
Use a variety of weapons to fight to the death in this third person shooter. Player with the most kills wins.
Pummel Punch
Don't fall off or die otherwise you'll lose points. Player with the least deaths when the timer ends.
Foggy Fall
Navigate the obstacle course and be the first player to reach the end!
House Hunting
Using twin stick controls search the house for your enemies and dispatch them, be careful as you only have one life per round. Players revive between rounds.
Pummel Prison Board
A new board map is available "Pummel Prison". As with the new minigames this board was also created using the mod editor.
Prison Break! Escape the prison while trying not to get caught by the guards.
Misc
Minigames upgraded from four to eight players max
Previously a number of minigames were only available to four or few players (Listed below). Now all minigames can be played with up to eight players.
Animal Arithmetic
Bouncing Balls
Elemental Escalation
Gift Grab
Grifting Gifts
Mortar Mayhem
Rockin Rhythm
Swift Shooters
We hope you enjoy this latest update and can't wait to see what everyone creates using the new tools. A big thank you for all your kind comments and support, we really appreciate it.
Version 1.11.1 is the newest update for Pummel Party which includes a new map and cosmetics in collaboration with http://Twitch.tv
Twitch Rivals
A group of 8 creators will play 2 full games of Pummel Party for charity. Featuring a specific game community or group of creators that have good rapport to create a fun social experience.
Dive into the Rival Arena where the physical meets the digital. Ideal for 4-8 players.
New Hats
New Cape
Thanks for checking out our latest update and for your continued support of Pummel Party. Don't forget to tune in for the Twitch Rivals event, see above for details.
Version 1.10.1 is the latest update to Pummel Party bringing with it new fun minigames and cosmetics.
New Minigames
Bounding Blocks
Capture blocks by stepping on them! Other players can't step on your territory so maneuver around them to capture the largest area you can, the player with the most territory at the end wins.
Selfish Stride
Choose to be selfish or not, select a bridge discretely because if more than one player chooses the same bridge it will collapse and you get nothing.
Fractured Faces
Rearrange the puzzle back into its original form by moving and rotating each piece, the first player to finish wins.
Memory Menu
Memorize the displayed ingredients, once you have collected them all take them to the cooking pot to gain points.
Hats
Unfortunately we weren’t able to get translations done in time for this update but they’ll be coming soon in a patch.
It’s been more than 2 years since Pummel Party was first released, we’ve been excitedly putting out updates every 3-4 months since then, we did recently take a break to spend time with family and recharge which was especially needed during these difficult times.
We hope you enjoy the new content we’ve added with this update and we look forward to seeing you again when we release our next update, stay tuned!
Version 1.9.1 the newest update for Pummel party is here! Bringing exciting new content for everyone to enjoy. Find out all the details on this and future updates in the post below.
Overgrowth Map
Explore the overgrown ruins of this ancient temple in our newest map "Overgrowth". This map also includes a new chest mechanic that presents three chests in a shell type game where the player has to follow the chest containing the goblet as they are shuffled around. Once opened chests not containing the goblet will disappear in a puff of smoke. This mechanic can also be enabled on other maps or disabled entirely using the modifier system detailed further below.
New Minigames
Rolly Ragdolls
Roll your way to victory by navigating past the many obstacles in your way, but don't fall too far behind or you will end up dead. The player who makes it the furthest wins.
Billiard Battle
Shoot yourself around the table knocking the other balls into the pockets while whacking the other players out of your way. The player who sinks the most balls wins.
Modifiers
Not to be taken too seriously but we've added a bunch of modifiers to spice up multiple games of Pummel Party. Described below is what we've added with the latest update, we're still looking to add more, if you have any modifiers you would like to see in Pummel Party let us know on the forums!
Name
Description
Double Time!
Makes the board game mode twice as fast.
Unlimited Items
Provides unlimited items to all players after the first turn.
One Hit Kill
Causes all damage sources to kill in one hit.
Fake Chests
Fake chests not containing a goal will be spawned.
Blood Bath
Increases the amount of blood spawned when players are damaged.
Big Head
Increases the size of players heads.
Pinata
Causes all keys to be dropped whenever a player is damaged.
Workshop Teaser
We've heard from many people that they'd love to be able to use the steam workshop with Pummel Party, although the game was not at all originally designed to support the steam workshop we've decided that the ability for everyone to make custom boards, maps, items and minigames would be really cool!
To that end we've started working on integrating a custom map editor in to Pummel Party, we wanted to give you a quick sneak peek at what we've made so far but there's still a lot of work to go on the Pummel Party editor and a lot of decisions we need to make to balance how powerful the tools are versus how user friendly they are. We're hoping to have workshop support added by the end of this year and we're really looking forward to seeing all the cool things our players will make with the tools that we're working on!
We hope you enjoy our latest update and look forward to what we have in store for the rest of the year, thank you for all your positive comments and support, we really appreciate it. We'll see you all again when we release our next update!
Pummel Party Patch Notes 1.9.1
General
Added minigame 'Rolly Ragdolls'.
Added minigame 'Billiard Battle'.
Added map 'Overgrowth'.
Added board modifier 'Double Time!'.
Added board modifier 'Unlimited Items'.
Added board modifier 'One Hit Kill'.
Added board modifier 'Fake Chests'.
Added board modifier 'Blood Bath'.
Added board modifier 'Big Head'.
Added board modifier 'Pinata'.
Added an option in the general rulesets to have control the maximum and minimum dice roll.
Fixed a bug where you couldn't directly type into the name edit window.
Fixed missing translations in Sharky Swim.
Fixed missing translations in Voxel Tower.
Fixed missing translations in Strategic Shockwave,
Hey everyone! Lets dive into the latest update for Pummel Party version 1.8.1. This update includes exciting new content, fixes and improvements check out the details below.
Weapons Cache
With this update we have added a new interactive board element called the "Weapons Cache Space" this space gives the first player to reach it one of the four new powerful items described below, the space then despawns for three turns before respawning.
Icon
Name
Description
Nuclear Waste Barrel
Pour nuclear waste on another player bloating their hands and head preventing them from using items and damaging them for multiple turns.
Arcade Challenge
Challenge another player to a retro game using this arcade machine, the winner gains a goblet.
Giga Laser
Atomize any player anywhere on the map with this item killing them in one shot.
Dark Summoning Staff
Summon an ancient evil that patrols the map killing your enemies.
You can also control the respawn rate and if this space or specific items are enabled in the ruleset options.
Translations
Pummel Party has now been fully translated in to the following 9 languages.
Français (French)
Italiano (Italian)
Deutsch (German)
Español - España (Spanish - Spain)
Русский (Russian)
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
New Minigames
Two new minigames have been added with this update. Both of which will test your reaction speed!
Batty Batters - Hit the falling objects with precise timing to gain points.
Pack and Pile - Use precise timing to place your boxes in a pile, first player to the top wins.
New Hats
Pigtails
Irish
Shark
Squid
New Unlockable Capes
Cosmic Cape
Forest Cape
Wireframe Cape
Water Cape
Console Ports Announcement
We've heard from many of you that you want to play Pummel Party on console so we've begun working on bringing the game to Xbox One and PS4 without impacting the pace of updates for the Steam version which is still our main priority. We don't have any solid date for when you can expect the release but we will keep you updated on our progress.
We hope you have fun with the new update and want to thank you for all your kind comments and support, we really appreciate it. We'll see you all again when we release our next update!
Pummel Party Patch Notes 1.8.1
General
Added difficulty curve to breaking blocks minigame
Made present item minigame selection consider played minigames
Performance Optimization for Main Menu, Board Maps, and various minigames
Improved load time for Daring Dogfight and Rotor Race
Implemented steam cloud saves for rulesets, saves and unlocks
Added a maximum frame rate control in graphic options
Cosmetics
Added 'Cosmic' cape
Added 'Wireframe' cape
Added 'Forest' cape
Added 'Water' cape
Added 'Pigtails' hat
Added 'Irish' hat
Added 'Shark' hat
Added 'Squid' hat
Visual
Added present item despawn animation
Added a fade transition when disconnecting
Improved select color in load/save menu
Improved minigame transition smoothness
Reduced camera shake in Temporal Trails
Added respawn animation to explosive barrel on pirate map
Added scorch mark decal to explosive barrel on pirate map
Added pre-explosion animation to explosive barrel on pirate map
Added scorch mark decal to eggplant explosion
Bug Fixes
Fixed a bug which allowed players to skip a portion of the Rotor Race minigame
Fixed a bug which caused low fps in the options menu
Fixed a bug where Two Birds Achievement could be obtained by hitting one player twice rather than two different players
Fixed a bug where picking up the shotgun in Barn Brawl just after shooting would make it invisible
Fixed a bug where opening the inventory 1 frame after hitting the dice would break the game
Fixed a bug where players health on the UI wouldn't update after being revived
Fixed a bug where you could go backwards in Rusty Racers and skip part of the track
Fixed a bug where players could get out of bounds in Daring Dogfight
Fixed a bug where players could fall out of the map in Grifting Gifts
Fixed a bug where players could hold themselves against the outer barrier in Temporal Trails
Fixed a bug that showed Loading status before minigames incorrectly for clients
Fixed a bug where falling into the water in Slippery Sprint before hitting a respawn point would result in not respawning
Fixed a bug which caused the health of players to not display correctly on clients in Daring Dogfight minigame
Fixed a bug where the treasure goal would spawn at an incorrect rotation
Fixed a bug where beehive aimer would collide incorrectly
Fixed a bug that would incorrectly show minigame score from previous minigame
Hey everyone! We're back again with another update for Pummel Party. Todays update brings us to version 1.7.1 and includes both feature and content updates.
Pummel Awards
With this update we've added a new feature called 'The Pummel Awards' this is an update to the core board game mode that makes the last few turns of a game more interesting. Throughout the game we track certain statistics and then at the end of the game we give out goblets to the players that have achieved certain challenges.
By default the Pummel Award challenges are as follows:
Player with the most damage dealt at the end of the game.
Player with the most keys gained at the end of the game.
Player with the most minigames won at the end of the game.
These challenges are completely customisable, you can set them up to track different statistics, to be given out at the middle of the game or at the end or just completely disable them it's up to you!
New Minigames
We've added two new minigames with this update which include the following.
Motor Murder. - Show your driving ability and gather powerups to aid you in destroying your enemies.
Sharky Swim - Try to escape or play as the shark and kill the real players before they get away!
Rulesets
With the addition of the Pummel Awards the options for the game are becoming more complex along with this and our plans to provide more options in the future we've decided to add a new way to manage and control your game options using rulesets. With the new ruleset system you can create and manage multiple different rulesets controlling things such as active minigames, items and how the Pummel Awards are given out. In addition these options are now networked from the host to the clients so you can see what options a host has set in the lobby.
Post Game Statistics
We've added a new statistics screen that you can view at the end of the game so that you can get a better idea about how the game went. Right now we track the above statistics (let us know what statistics you think we should add in the future!)
New Hats
Elf Hat
Unicorn Hat
Cupcake Hat
Ice Cream Hat
New Unlockable Capes
With this update we've added a new type of cosmetic for you to show off your style! These new special capes can be unlocked from the 'Unlock' menu on the main screen using the goblets you've earned in game. We'll be continuing to add new capes in future updates so let us know what kind of special cape you think would be cool!
Golden Cape
Rainbow Cape
Fire Cape
Money Cape
This will be us signing off for 2019 but we're excited to see where we can take Pummel Party in 2020. Thankyou all for your support and kind comments! We'll see you again when we release our next update.
We've just pushed an update (1.7.1f) with a fix to the issue with the new Motor Murder minigame.
Pummel Party Patch Notes 1.7.1
General
Added Pummel Awards
Added Rulesets
Added post game statistics to end game screen
Added minigame Sharky Swim
Added minigame Motor Murder
Added Unlock menu
Cosmetics
Added 4 new hats
Added 4 new capes
Improvements
Improvements to Aerial Attack minigame
Bug Fixes
Fixed a bug that prevented multiple game saves in the same session
Fixed a bug where gaining keys while moving towards the chest would not count towards paying to open the chest
Fixed a bug where gaining keys just before game end would not be counted
Fixed a bug that showed arrows keys instead of analog sticks for movement controls
Fixed a bug where the shotgun would remove a players cactus while also doing damage
Hey everybody, we're back again to bring you another update for Pummel Party. Todays update brings us to version 1.6.1 and includes both feature and content updates.
Maximum Players Increased to 8
A major feature of todays update now allows you to play with up to 8 players online and locally, so that extra friend that may not have been able to play previously can now join in on the friendship ruining fun! Please note: Currently 30 of the 38 minigames work with more than 4 players, in future updates we will fix some of these but unfortunately not all minigames will work with 8 players due to their fundamental designs.
A note on 8 Local Players:- In order to play with 8 local players using 8 XInput controllers you will need to go in to the options and disable the option 'Use XInput'. By default we use XInput for XInput compatible controllers however XInput does not support more than 4 controllers.
Minimum Players Reduced to 2
We've removed the requirement for 4 players to be in the game before it can be started, this means if you just want to play with 2 or 3 players you will no longer have to add bots to your game.
New Randomized Board Map 'The Rift'
We've added a new board map with todays update. This map is unique in that it randomly selects a layout and then procedurally selects the spaces that are used within that layout. This means that each time you play this map will be a unique experience. Along with this the map contains a unique board event which reverses the direction of the map during play which will certainly cause some frustrating but funny moments!
Alternate Minigame Maps
We've laid the groundwork to allow us to randomly select alternate maps for minigames and in todays update we've added an alternate map for the 'Explosive Exchange' minigame. We'd love to hear from you what minigames you think would most benefit from having alternate maps, let us know in the comments!
A Year of Pummel Party
It's now been one year since we first launched Pummel Party, It's been a wild and awesome ride. We really appreciate all your support and kind comments. But just because we've been out for a year doesn't mean we're done yet, so we hope you'll have fun with this update and look forward to our next one! Thankyou.
Pummel Party Patch Notes 1.6.1
General
Increased maximum players from 4 to 8
Decreased minimum players from 4 to 2
Added new randomised board game map 'The Rift'
Added support for alternative maps and added an alternate map for 'Explosive Exchange'
Bugs
Fixed a lighting bug in WinterMaze
Increased the animation speed of the "Swap Portal" item when swapping
Fixed a bug where AI will fail to reach target with "Swap Portal" item
Fixed a bug in "Rusty Racers" minigame where outline would remain after cart was destroyed
Smoothed out movement between icebergs and other parts of "Winterglow" map
Fixed a bug where the winner is calculated before all keys have been collected
Just a quick update today adding two new minigames and fixing a few things.
Pummel Party Patch Notes v1.5.1
General
Added minigame Miniature Motors
Added minigame Rockin Rhythm
Added more sequences to Laser Leap minigame to prevent players from just standing in center
Bugs
Fixed bug which caused Rotor Race to incorrectly select winner
We'll see you all again when we release our next update where we are aiming to include a new map and new items. We hope you have fun and thank you for all your support, we really appreciate it.
Stopped UI timer element from going in to negative numbers.
Attempted to fix issue which caused the minigame scene to dissapear before the result screen UI was shown
Made the minigame preview video show a screenshot if the video fails to load
Fixed desaturation effect on death in the 'Barn Brawl' minigame
Fixed text alignment in lobby options
Fixed alignment of kick button
Fixed Rusty Racers UI sometimes showing players ahead of their current position
Improved transition from minigame score screen to board
Removed unecessary timer from Mortar Mayhem
Bugs
Fixed issue when players tied in a minigame the player in the first controller slot would always go first
Fixed issue when rolling turn order, if players rolled the same the player in the lower controller slot would always go first
Fixed players sometimes falling infinitely through the ground in the 'Acidic Atoll' minigame
Fixed bug where killer on halloween map would hit players when he shouldn't be able to
Attempt to fix bug where players in the 'Snowy Spin' minigame would spawn in strange locations between rounds
Attempt to fix issue where portal effects linger when ping is high
Fixed Bullet Barrage achievement requiring you to live for 70 seconds rather than the stated 50 seconds
Fixed incorrect map extents on Winterglow Map
Fixed AI not being able to use Eggplant correctly in maze
Disabled Mortar Mayhem camera being enabled on pre-game
Disabled Breaking Blocks camera being enabled on pre-game
Fixed a hole in the Crown Capture minigame
Attempt to fix falling through the ground in Magma Mages
Fixed a bug that might cause minigames to not end properly in rare cases
Fixed Beehive audio not being influenced by global volume controls
Thanks for all your support, we'll see you again when we release our next update!
Edit: We have pushed out an update fixing some issues, adding new controls for the planes and exposing the plane controls in the options menu for rebinding if you'd like to use something different.