Battlerite Royale Patch 1.0.2 is scheduled to go live on Wednesday, March 27th at 8:00 UTC. Downtime is scheduled to last up to one hour.
General Updates
Report Feedback Notification
A notification will now be displayed on login when action has been taken against a player that you have recently reported for misconduct! This notification will appear once when you log in if applicable, so y'all good fellas reporting naughty gremlins will not be spammed with notifications.
UI
Daily quest notifications should now properly trigger upon login.
Fixed an issue where achievements related to Champion Levels did not progress correctly
Audio
Black Steed mount has received the proper sprint sound
"Yo" phrase removed from Jamila's wave emote
Gameplay Updates
Bugfixes
Fixed a bug where it was possible to drop items when dead.
Anti-Teaming Countermeasure disabled in private games.
Match Start Timer
Royale matches now start as soon as a clear majority of players are connected. You'll no longer have to wait for the final few stragglers. Overall wait time has also been reduced. Less waiting, more gaming!
Match goes to reduced timer as soon as 80% of players connect (rather than 100% of players)
Maximum wait time reduced from 90s to 80s
Timer after players connect reduced from 30s to 20s
Death Vortex Timings
Further adjustments have been made to the death vortex to improve the pacing in the late game. The vortex now closes considerably faster for the final two circles, reducing the maximum game length from 13 minutes 20 seconds to 12 minutes flat. Overall, this change reduces the percentage of time the vortex is closing from 42.5% to ~35%. Players who are able to keep ahead of the circle are rewarded for their decision-making.
Circle 5
Delay increased from 35 to 45
Shrink Duration reduced from 90 to 30
Circle 6
Shrink Duration reduced from 60 to 30
Consumables
Butcher's Hook
Rarity increased from Rare to Epic
Max stacks reduced from 3 to 2
Equipment
New Equipment - Arcane Eye
Max Health +8/12/16/20%
Standing still reveals Champions and hidden objects within 6/8/10/12 radius
Legendary Bonus: Dealing damage to an enemy reveals their location for 5s
Champion Updates
Bakko Bulwark (Q) has been made consistent with other directional shield abilities in the game. You can use escape or mobility skills while Bulwark is active, but you will not be able to use regular abilities unless you cancel cast first.
Bulwark (Q)
Using War Axe, Blood Axe, or War Shout no longer cancels your Bulwark automatically
All other abilities can still be used while Bulwark is active to cancel Bulwark early
Destiny
Charged Bolt (M2)
Movement Speed while casting increased from 20% to 40%
Legendary Bonus Movement Speed increased from 65% to 75%
Sky Strike (Q)
Jump distance after firing the projectile increased from 4 to 6
Ezmo
Chaos Grip (M2)
Minimum cast time reduced from 0.4s to 0.2s
Siphon Life (R)
Legendary Bonus no longer slow enemy movement speed by 30%
Legendary Bonus now increases movement speed by 15%
Legendary Bonus now removes the movement speed penalty on the ability channel
Jade
Stealth (Q)
Legendary Bonus now inflicts a 1s Root instead of a 1.5s Fading Snare
Explosive Shells (F)
Max Range increased by 666%
No, seriously. It was 12, now it's 80
She's a sniper
Get over it
Pestilus
Moth (M1)
Renamed Moth Command
Moth buff and Moth debuff both remain named Moth
Queen (Q)
Movement Speed increased from 6.4 to 7
Poloma
Soul Transfer (E)
Cooldown reduction now scales more with rarity
Rook
Rush (Space)
Cooldown reduction now scales more with rarity
Shen Rao
Jet Stream (Q)
Self Knockback increased from 2 to 3
Knockback increased from 2.5 to 3.5
Dragon's Roar (E)
Movement speed while casting increased from 10% to 80%
Shifu
Impale and Tendon Swing have received updated SFX
Fleet Foot (Space)
Damage reduction increased from 30% to 50%
Kunju (Q)
Tooltip text for Readiness (buff) has been improved for accuracy, since the Readiness Spear Slash damage scales solely with Kunju's rarity and not with Spear Slash's
Old: "Your next Spear Slash has increased range and deals 8 bonus damage"
New: "Your next Spear Slash has increased range and deals 18 damage"
Legendary Bonus text now refers to countering an attack with Kunju specifically
Taya
X-Strike (M2)
Fixed a bug where X-Strike would trigger hits multiple times after being thrown through a wall
Ulric Like Bakko's Bulwark, Ulric's Radiant Shield has been made consistent with other directional shield abilities in the game. You can use escape or mobility skills while Radiant Shield is active, but you will not be able to use regular abilities unless you cancel cast first.
Radiant Shield (Q)
Using Hammer of Justice, Smite, and Sanctuary no longer cancels your Radiant Shield automatically
All other abilities can still be used while Radiant Shield is active to cancel Radiant Shield early
Varesh
Shatter (E)
Damage increased from 10 to 12
Legendary Bonus Movement Speed while casting increased from 60% to 75%
This week we held a QA Stream with questions from the community, watch it here. Due to a few minor technical difficulties, we couldn’t stream from our official Battlerite channel, but future streams will hopefully be held there!
Top 8 entries have been announced, head over here to vote on your favorite! Polling period ends on March 27 at 23:59 CET.
PentaStealz is hosting a crowdfunded Battlerite tournament, donate to get an exclusive title! Read more here and here.
Learn more about Alysia in the latest chapter in the Book of Lore, A Winter’s Wish. Read it here.
Top 8 entries have been announced, head over here to vote on your favorite! Polling period ends on March 27 at 23:59 CET
Hex Doll Pestilus and the Rotten Reaper are available now! For a limited time you can purchase both at 75% off in the Pestilus Hex Doll Bundle at 400 Gems.
We go through some of the positives and negatives of the new Armory system in this dev update, and where we’ll be taking it in the future. Read it here.
Read up on the latest patch notes now, several bug fixes and the first Premium outfit were added. Click here for Arena, and here for Royale. ----------------------------------------------------------------------------------------------------------------
Fan Art
We have a ton of talented artists in our community, and they’ve been hard at work!
If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!
The Battlerite Concept Art Contest ends today, check out some of the impressive and really awesome entries below!
Taya is rockin’ the bandit queen outfit, by jericho_rus.
Battlerite Royale Patch 1.0.1 is scheduled to roll out on Thursday, March 7th, at 8:00 UTC. Downtime is expected to be one hour.
General Updates
Pestilus Hex Doll Bundle
A new Legendary Pestilus Weapon and Outfit have been added to the game! Hex Doll Pestilus and the Rotten Reaper are our first Premium items, being only obtainable by directly purchasing them with Gems or Diamonds. For a limited time you can purchase both at 75% off in the Pestilus Hex Doll Bundle for 400 Diamonds.
You can also purchase the items directly at the following prices:
Hex Doll Pestilus
950 Diamonds
Rotten Reaper
650 Diamonds
New Mounts
New color variations have been added to two of the previously existing Rare Mounts. You can now directly purchase the Quick Furrycorn, Agile Furrycorn, Silverdeep Moose, and Glorious Moose with Diamonds or Tokens, or find them in chests.
UI
Fixed a bug where signing a sponsor requiring a specific league was impossible if that league was achieved in Battlerite Royale.
Equip All has been added to emotes, allowing you to equip an emote on all Champions on a specific slot
Updated the nameplate texture shown in the lobby, which fixed some pixel artifact issues
Daily Quests now reset at 8:00 UTC
Audio
Certain victory poses have received sound effects
Fixed a bug that would cause Champion voicelines to be heard in the center of the map
Fixed a bug affecting sound when playing a Champion with a charged ability
Gameplay Updates
Fixed a bug where charged-up abilities would be released when hovering over the ability bar
Equipment and Consumables
Breastplate of Vitality
Health bonus reduced from 16/24/32/40% to 14/21/28/35%
Legendary Bonus shield chance increased from 10% to 12%
Legendary Bonus cooldown increased from 5s to 15s
Reaper's Edge
Life Leech reduced from 14/16/18/20% to 9/11/13/15%
Death Vortex
The Death Vortex has been slightly adjusted to increase pressure during the early vortexes. By constraining more of Talon Island earlier, players will have a steady source of new confrontation. Generally, delay times have also increased while shrink durations have decreased, causing a slightly faster Vortex on average. The maximum duration remains unaffected.
Circle 1:
Radius decreased from 225 to 200
Shrink Duration reduced from 50s to 45s
Circle 2:
Radius decreased from 145 to 130
Shrink Delay increased from 65 to 75
Shrink Duration reduced from 40s to 35s
Circle 3:
Radius decreased from 90 to 80
Shrink Delay increased from 50 to 60
Shrink Duration reduced from 40s to 30s
Circle 4:
Radius remains at 40
Shrink Delay increased from 40 to 45
Circle 5:
Radius remains at 10
Champion Updates
Lucie
Roll (Space)
Cooldown increased from 14s to 16s
Oldur
Chronobolt (M2)
Damage reduced from 20 to 18
Cooldown increased from 5s to 7s
Time Bender (Q)
Cooldown reduction now scales less with rarity
Temporal Strike (R)
Radius reduced from 2.4 to 1.8
Pearl
Aqua Pulse (M2)
Damage reduced from 26 to 24
Ocean Sphere (R)
Healing reduced from 28 to 21
Cooldown increased from 12s to 14s
Cooldown reduction now scales more with rarity
Legendary Bonus Haste reduced from 33% to 25%
Pestilus
Bloodsucker (M2)
Cooldown increased from 4s to 5s
Damage increased from 30 to 36
Healing increased form 20 to 24
Raigon
Sword Slash (M1) with Slicing Winds buff
Fixed a bug where movement speed of Slicing Winds cast was faster than regular Sword Slash
Shifu
Impale (M2)
Damage reduced from 12 to 10
Kunju (Q)
Damage increased from 7 to 8
Javelin (E)
Damage now scales less with rarity
Taya
Razor Boomerang (M1)
Cooldown reduced from 1s to 0.9s
Bonus damage from Haste reduced from 3 to 2
Movement speed while casting during Haste increased from 75% to 100%
Have an idea for a new outfit in Battlerite? We’d love to see it! Check out the Concept Art Contest here! You have until 11:59 PM CET on March 8th to submit your skin, the winning design will be added to the game!
A new chapter has been added to the Book of Lore, learn more about mysterious Talon Island now!
Got an awesome idea for a new outfit in Battlerite? Don't miss your chance to share it with us in the Concept Art Contest, the winning outfit will be added to the game! All details here.
The Big Patch™ hits servers one day before the free to play launch of Battlerite Royale, on February 18th at 9:00 AM CET. Downtime is scheduled to last up to 2 hours. Both Battlerite and Battlerite Royale will be offline during this time.
There are lots of large changes coming to Battlerite with this patch. You can read up on the thought process behind these changes in our Dev Update.
Battle Season 1
Unlock unique rewards every Battle Season with the new Battle Pass feature! Battle Pass progress is shared between Battlerite and Battlerite Royale, giving players the freedom to progress their Pass however they choose.
With the introduction of the Battle Pass come the Battle Seasons, starting with Battle Season 1. We're restarting the season counter to make it clear when the Battle Pass and its related changes was introduced and that the Season is shared between both games.
The Battle Pass
Progress your Battle Pass by leveling your Tier level, with each Tier level having new rewards to potentially unlock. Advancing to the next Tier level requires 10 Battle Stars, which can be earned by leveling up your Season Level, completing Daily Quests, or completing Season Quests.
The Free Pass
Everyone has access to the Free Battle Pass, which gives rewards at Tier levels 2, 5, 7, 11, 13, 16, 19, 23, 27, 31, and 36. These rewards include:
6x Silver Chests
2x Avatars
2x Rare Weapons
1x Rare Pose
The Premium Pass
Upgrade your Battle Pass to the Premium Pass to unlock rewards at every Tier level. Pre-purchase the Premium Pass here or purchase it in-game for 950 Diamonds.
Players also have the option to upgrade to the Premium Pass and purchase an additional 15 Tiers for 2500 Diamonds in game (unless already pre-purchased).
Premium Pass owners can unlock all the Free Pass rewards, as well as potentially:
1x Legendary Mount
2x Legendary Outfits
2x Legendary Weapons
1x Epic Mount
9x Epic Pets, including variations (27 total)
2x Epic Poses
2x Epic Emotes, including variations (4 total)
3x Epic Weapons
1x Rare Mount
6x 100 Gems or Diamonds (players can choose which currency)
5x 10% Season XP Boosts (Season XP Boosts stack additively)
8x Avatars
1x Legendary Chest
2x Dragon Chests
1x Arctic Chests
1x Creepy Chest
1x Ancient Chest
1x Gold Chest
Purchasing Tiers
Players who upgrade to the Premium Pass can purchase Tiers directly for
1 Tier for 150 Diamonds
5 Tiers + 1 Extra for 750 Diamonds
10 Tiers + 4 Extra for 1,500 Diamonds
Tiers purchased after the max Tier of 50 will be converted into Season XP. All Battle Star progress is kept and applied to your new Tier level.
Season Level
The Season Level is a new type of Account Level that resets every Season. Gain 2 Battle Stars every time you level up, and 5 Battle Stars every 5th level. Once a player has reached a max Tier level of 50, any Battle Stars earned will be converted into Season XP, which increases a player's Season Level. Season Level history will be shown in the profile from Battle Season 2 onward.
Account Level
Account Levels are still around! Account Levels now represent your total accumulated level from previous and current Seasons in both Battlerite and Battlerite Royale. No legacy Account Levels have been lost. Account Level is displayed in the profile, above your current Season Level, and in the Friends List.
New Season Quests
Every Battle Season now brings new quests that unlock each week for ten weeks! Season Quests are not shared between Battlerite and Battlerite Royale and can only be progressed in their respective game client. However, both will contribute to the same Battle Pass progress. Season quests can only be progressed in Casual and League. There are Free and Premium Quests - Free Quests can be progressed by all players, but Premium Quests require upgrading the Battle Pass to progress. In Battlerite Royale there are:
2 Free Quests per week
1 Premium Quest per week
Total of 30 Quests per Season
4 Battle Stars rewarded per completed Free Quest
8 Battle Stars rewarded per completed Premium Quest
Daily Quests
Daily Quests have been reworked and are now shared between Battlerite and Battlerite Royale. Each completed Daily Quest rewards 150 Battle Coins and 3 Battle Stars. Daily Quests can be progressed in Vs AI, Casual, and League. Don't forget that Daily Quests still progress signed Sponsors!
Additionally, some old Daily Quests have been removed and new ones added. The new Daily Quest pool consists of the following quests:
Play 6 Matches
Play 4 Matches as a Ranged Champion
Play 4 Matches as a Melee Champion
Strike a Killing Blow in 2 different games
Deal 5000 Damage
Heal or Absorb 2000 Damage
Deal 300 Damage with Ultimate Abilities
Play a match in a Party
Collect 1000 Season XP
Gather 2000 Energy
Hit 5 projectiles in a row in 4 matches
Hit 5 melee attacks in a row in 4 matches
Sponsors
Sponsors are still around with the introduction of the Battle Pass, and can still be progressed by completing Daily Quests. They are now shared between Battlerite and Battlerite Royale.
Champions that are rewarded through sponsors are now unlocked in both Battlerite and Battlerite Royale, though Champions no longer provide token compensation when the Champion is already owned.
There are five sponsors for Battle Season 1. Three Sponsors return from previous seasons and two new Sponsors join them. The Stewards of the Arena are available for all players to progress and will unlock Raigon and a unique Raigon weapon and outfit. The Halls of Triumph sponsor is only available for players who have upgraded to the Premium Battle Pass and contains a unique pose, outfit, and weapon for Jumong.
If you are still signed with a sponsor from Season 5 you will still be able to complete it. All sponsors from previous seasons will be marked with a star.
Boosts
Due to the change to Season Levels and introduction of the Battle Pass, Boosts have much more value than previously. For this reason, Boosts now grant a 50% Season XP bonus instead of 100% Account Level XP bonus. Boosts will still grant 100% Champion XP and double the Battle Coins earned from matches as previously. You can purchase XP Boosts in your profile.10% Season XP Boosts can be earned by progressing through the Premium Battle Pass and stack additively.
General Updates
Fixed an issue where party members did not complete achievements like "Get a Penta Kill" when a teammate completed the achievement.
Leaderboards
To be considered for leaderboard placement, you or your team must have at least 20 games played
UI
Improved NEW Tag - you can now more clearly see which items were newly unlocked and clear all tags with the click of a button
See your Season XP progress and any related Battle Stars gained right after the match in the new in-game reward screen
Season End Dates changed to a timer format
Top Bar adjusted to display Season Level
Main menu navigation bar now has a blur behind it to improve legibility
Fixed a bug where the Daily Quest timer would sometimes display a highly inaccurate time until refresh
In-Game Lobby
The lobby now shows your team members, including their equipped Outfit, Weapon, Pose, and Pet!
Emotes
The number of emote slots has increased from 4 to 6. The UI will also now show which slot an Emote is equipped to with an icon indicator, and now shows the HUD Emote icon for easier recognition.
Gameplay Updates
4th Consumable slot is now properly locked during Lobby phase
Inventory now locked when skydiving - items can no longer be dropped while diving
Portal should no longer teleport players into the Death Vortex
Abilities that upgrade when gaining a Legendary version of themselves no longer resets the cooldown on the ability (ex: Sirius Crescent Gale, Raigon Retribution, Freya Thunderclap, and more)
Mount-Up bar priority increased above haste, snares and roots
Champion-specific abilities that check for whether the target has a certain buff or not only check for your own buff now. The list of affected champions is as follows: Alysia, Ashka, Oldur, Varesh, Iva, Croak, Ruh Kaan, Freya, Jumong, Lucie.
Anti-Teaming Countermeasure
An anti-teaming countermeasure has been added into the game.
Allied Inventory
We've added a quick way to allow you to see the content of your ally's inventory using the same key to bring up your map (Default binds Tab / M). This new feature allows you to see the Abilities, Consumables, Equipment, and Gold that your ally has and the respective rarity levels of all those items.
Equipment and Consumables
New Rare Consumable - Butcher's Hook
Have no fear when an enemy runs away, you can just ask them kindly to "get over here!"
Sheep Medallion
Now has VFX when equipped
Map Updates
Several locations on Talon Island have received reworks or updates.
Anvilfall
Since Anvilfall is such a big, central part of the map, it's important that the area is appealing and fun to be in. We've moved around some things, and it's now a bit more asymmetrical than before. The mansion has been moved onto the western hill and now only has a single escape route, but also contains much more loot. Most of the houses have been expanded so that there's more room to fight within them, and they've been rearranged so that, in the outdoors, there are some aspects similar to Arenas in Battlerite.
Oakenheim
Oakenheim has mostly followed suit from the Anvilfall reworks while also addressing issues with the awkward movement through the village. The village now has a more defined center and a slightly different architectural style that further differentiates it from Anvilfall.
Abandoned Mines and Greyheart Pass
These areas had such a similar feel to each other that we decided to remove Grayheart Pass and expand the Abandoned Mines, making one larger mining town. It's now much more narrow with winding corridors, giving it a different feel than either Grayheart Pass or old Abandoned Mines had.
The Crumbling Keep
The Crumbling Keep has been too imbalanced when it comes to the value of jumping over walls. A couple of long walls have been broken up to allow for faster movement by running. The loot distribution has been updated, with loot now more evenly spread out. Players now have a higher chance to find higher quality loot in the main chamber.
Temple Ruins
The central chamber of temple ruins has been exanded a bit and now yields slightly better loot.
New Area - the Frozen Plateau
Located between Smuggler's Rock and the Abandoned mines in the cold northwest lies the icy Frozen Plateau. It's an area covered in ice and snow, where plenty of loot lies waiting for adventurers brave enough to defy the harsh climate. Its frozen lake, icicles, and snow mounds where some winter items may be found makes battle and looting a fun, unique experience! Do not forget your mittens!
New Area - Trader's Isle
Traders Isle is the main hub for commerce and trading on Talon Island. Located southeast of Oakenheim, it was known for its flourishing marketplace and giant warehouse containing tons of valuable trade goods from all over the world. Local merchants would travel here to sell their goods and hopefully not get in trouble with the many guards, trade moguls, and ruffians that kept a close eye on the dynamics of the trade. Champions dropping here will most likely get rich or die trying!
New Map Objects
New interactable map objects have been scattered across Talon Island. Among them are:
Dynamite Crates - Keep your Ashkas far away
Target Dummies - For all your training montage needs
Fresh Fish - They're probably good for you
Mushrooms - They're probably good for you too
Cursed Urns - They're probably not that good for you
And more! You'll have to explore Talon Island to find them all!
New Champion - Oldur, The Time Mender
Abilities
Sands of Time (M1)
Projectile attack that deals 12 damage and inflicts Time Bomb
Legendary Bonus: Time Bomb can be stacked up to 4 times
Chrono Bolt (M2)
Launch a projectile that deals 20 damage. Consumes Time Bomb to deal its damage instantly and toss the enemy up into the air for 1.6s
Legendary Bonus: Chrono Bolt heals you for 4 health for each stack of Time Bomb consumed
Shifting Sands (Space)
Turn into sand and travel to target location
Legendary Bonus: Shifting Sands leaves behind a Chronoflux that reflects enemy projectiles and slows enemy movement through it for 2s
Time Bender (Q)
Negate projectile and melee attacks in front of you. Knock enemy melee attackers back and capture the first negated projectile within your hourglass. Recast this to launch the captured projectile.
Legendary Bonus: When you capture a projectile with Time Bender, your movement speed is increased by 30% while the projectile is stored
Quicksand (E)
Throw an hourglass to target location, exploding to deal 18 damage and create an aura of quicksand that slows enemies over 3.5s
Legendary Bonus: Quicksand can be recast to throw Lesser Quicksand
Temporal Strike (R)
Warp forward and strike enemies in front, dealing 16 damage and inflicting a Fading Snare and Time Bomb
Legendary Bonus: Temporal Strike spawns a shockwave that hits all enemies in a line in front of you
Borrowed Time (F)
Increases movement speed by 65% and attack rate of Sands of Time by 30% for 3.5s. When the effect ends, teleport all nearby players back to the location where Borrowed Time was activated, inflicting Stun for 1s to nearby enemies. Recast to end the effect early.
Time Bomb (Debuff):
Detonates after 5s, dealing 3 damage. Can be applied up to 3 times on the same target.
New Champion - Taya, The Wind of the West
Abilities
Razor Boomerang (M1)
Throw a piercing boomerang that deals 14 damage and returns upon reaching maximum distance
Legendary Bonus: During Haste, Razor Boomerang inflicts Fading Snare for 0.4s
X-Strike (M2)
Thrown two boomerangs in an arc. Each boomerang deals 10 damage and inflicts stun for 0.5s on the way out. Deals 12 bonus damage if both boomerangs hit at the intersection
Legendary Bonus: During Haste, X-Stirke can be used while moving at 60% movement speed.
Haste (Space)
Gain Haste and remove movement impairing effects. During Haste, Razor Boomerang deals 3 bonus damage and can be used while moving.
Legendary Bonus: Haste can be recast to perform an immaterial Wind Dash.
Zephyr (Q)
Dash forward and perform a spinning melee attack that deals 14 damage to nearby enemies and knocks them away.
Legendary Bonus: Zephyr inflicts Stun for 1s to enemies knocked into walls
Wind Bomb (E)
Throw a wind bomb to target location. The impact pulls nearby enemies to the center and inflicts a Fading Snare for 1.4s
Legendary Bonus: Wind Bomb spawns a vortex that pulls enemies towards its center for 2s
Tornado Trap (R)
Summon a trap that flings the first enemy that steps on it high into the air for 2s. Deals 12 damage upon landing.
Legendary Bonus: Reduces cast time of Tornado Trap by 50%
Companion Call (F)
Your companion rushes to you from target location, dealing 24 damage to enemies in its path. When it reaches you, you mount and gain a 32 health shield for up to 4s. While shielded, you can't be dismounted and you can cast Razor Boomerangs that deal 3 bonus damage.
New Champion - Pearl, The Ocean Sage
Abilities
Volatile Water (M1)
Launch a projectile that deals 14 damage
Legendary Bonus: Firing Volatile Water through a Bubble Barrier increases damage by 3 and range by 25%
Aqua Pulse (M2)
Launch a projectile that deals 26 damage and inflicts Fading Snare for 1s. Firing through a Bubble Barrier increases damage by 5 and range by 25%
Legendary Bonus: Aqua Pulse inflicts silence for 0.8s
Dive (Space)
Dive into a pool of water and travel to target location. Diving into a Bubble Barrier destroys the bubble and resets the cooldown of Dive.
Legendary Bonus: Dive resets the cooldown of Aqua Pulse.
Tidal Wave (Q)
Counter the next melee or projectile attack. When you counter an attack, knock nearby enemies back and send out piercing waves that block projectiles, deal 8 damage, and inflict Root for 0.7s
Legendary Bonus: Countering an attack with Tidal Wave grants a 50% Fading Snare for 2s
Bubble Barrier (E)
Spawn a Bubble Barrier at target location that knocks players back and lasts up to 3s. The bubble slows enemy projectiles and enemies inside it.
Legendary Bonus: Bubble Barrier spawns a tasty fish that allies can pick up. When picked up, it heals for 12 health and increases damage output by 20% for 4s
Ocean Sphere (R)
Launch a slow-moving sphere towards target location that heals nearby allies for 28 health over the duration. Hitting the Ocean Sphere with Volatile Water or Aqua Pulse will cause an explosion, dealing the fired projectile's effect to all nearby enemies along with 10 bonus damage
Legendary Bonus: Ocean Sphere increases movement speed for allies healed by 33% for 1s
Jaws (F)
Summon Jaws from the depths to devour enemies at target location. Devoured enemies are removed from battle until Jaws spews them out after a 3.3s delay, dealing 20 damage. Can be recast to choose a landing site.
Champion Updates
Alysia
Ice Block (Q)
Shield increased from 26 to 30
Healing increased from 16 to 20
Healing now scales more with rarity
Flash Freeze (E)
Impact delayreduced from 0.9s to 0.8s
Ashka
Flamestrike (Q)
Impact delay reduced from 1.1s to 1s
Croak
Sludge Spit (R)
Now has improved VFX
Freya
Storm Mace (M2)
Incapacitate scaling now displayed
Spring (Space)
Legendary Bonus has received updated VFX
Jamila
Shadow Dance (Q)
Phantom Cut no longer improperly shows stacking count
Damage now scales more with rarity
Tooltip now indicates damage scaling amount
Hook Shot (E)
Tooltip no longer mistakenly indicates damage scaling
Deadly Blow (R)
Damage now scales more with rarity
Healing now scales more with rarity
Jumong Jumong trades some direct combat strength for a greater ability to ambush his prey. The role of Rain of Arrows and Bear Trap in his kit are more strongly defined. He can setup Bear Traps around where he suspects his enemies will wander. With a revamped Seeker's Mark, Jumong is able to temporarily track his quarry even when they escape his sight. This new design takes advantage of Royale's vast open world and turns it into a new hunting ground for this trophy collector.
Black Arrow (Space)
Dash range reduced from 5 to 4.5
Rain of Arrows (Q)
No longer applies Seeker's Mark on the first tick
Now applies Seeker's Mark on each tick to enemies in the area that don't already have Seeker's Mark
Seeker's Mark duration increased from 3s to 6s
Bear Trap (E) - Reworked
Now sets down an invisible trap at target location. When trap is triggered, it deals 8 damage and inflicts Root and Seeker's Mark on nearby enemies.
Trap becomes invisible and ready to activate after a 0.5s activation delay
When Trap is triggered, it has a 0.5s impact delay
Seeker's Mark duration increased from 3s to 9s for Bear Trap
Cast time increased from 0.25s to 0.5s
Trap duration increased from 8s to 30s
Cooldown increaed from 8s to 18s
Prowl (R)
Seeker's Mark duration increased from 3s to 6s
Seeker's Mark (Debuff)
Now allows you to track the target even when they're out of line-of-sight