Got an awesome idea for a new outfit in Battlerite? Don't miss your chance to share it with us in the Concept Art Contest, the winning outfit will be added to the game! All details here.
The Big Patch™ hits servers one day before the free to play launch of Battlerite Royale, on February 18th at 9:00 AM CET. Downtime is scheduled to last up to 2 hours. Both Battlerite and Battlerite Royale will be offline during this time.
There are lots of large changes coming to Battlerite with this patch. You can read up on the thought process behind these changes in our Dev Update.
Battle Season 1
Unlock unique rewards every Battle Season with the new Battle Pass feature! Battle Pass progress is shared between Battlerite and Battlerite Royale, giving players the freedom to progress their Pass however they choose.
With the introduction of the Battle Pass come the Battle Seasons, starting with Battle Season 1. We're restarting the season counter to make it clear when the Battle Pass and its related changes was introduced and that the Season is shared between both games.
The Battle Pass
Progress your Battle Pass by leveling your Tier level, with each Tier level having new rewards to potentially unlock. Advancing to the next Tier level requires 10 Battle Stars, which can be earned by leveling up your Season Level, completing Daily Quests, or completing Season Quests.
The Free Pass
Everyone has access to the Free Battle Pass, which gives rewards at Tier levels 2, 5, 7, 11, 13, 16, 19, 23, 27, 31, and 36. These rewards include:
6x Silver Chests
2x Avatars
2x Rare Weapons
1x Rare Pose
The Premium Pass
Upgrade your Battle Pass to the Premium Pass to unlock rewards at every Tier level. Pre-purchase the Premium Pass here or purchase it in-game for 950 Diamonds.
Players also have the option to upgrade to the Premium Pass and purchase an additional 15 Tiers for 2500 Diamonds in game (unless already pre-purchased).
Premium Pass owners can unlock all the Free Pass rewards, as well as potentially:
1x Legendary Mount
2x Legendary Outfits
2x Legendary Weapons
1x Epic Mount
9x Epic Pets, including variations (27 total)
2x Epic Poses
2x Epic Emotes, including variations (4 total)
3x Epic Weapons
1x Rare Mount
6x 100 Gems or Diamonds (players can choose which currency)
5x 10% Season XP Boosts (Season XP Boosts stack additively)
8x Avatars
1x Legendary Chest
2x Dragon Chests
1x Arctic Chests
1x Creepy Chest
1x Ancient Chest
1x Gold Chest
Purchasing Tiers
Players who upgrade to the Premium Pass can purchase Tiers directly for
1 Tier for 150 Diamonds
5 Tiers + 1 Extra for 750 Diamonds
10 Tiers + 4 Extra for 1,500 Diamonds
Tiers purchased after the max Tier of 50 will be converted into Season XP. All Battle Star progress is kept and applied to your new Tier level.
Season Level
The Season Level is a new type of Account Level that resets every Season. Gain 2 Battle Stars every time you level up, and 5 Battle Stars every 5th level. Once a player has reached a max Tier level of 50, any Battle Stars earned will be converted into Season XP, which increases a player's Season Level. Season Level history will be shown in the profile from Battle Season 2 onward.
Account Level
Account Levels are still around! Account Levels now represent your total accumulated level from previous and current Seasons in both Battlerite and Battlerite Royale. No legacy Account Levels have been lost. Account Level is displayed in the profile, above your current Season Level, and in the Friends List.
New Season Quests
Every Battle Season now brings new quests that unlock each week for ten weeks! Season Quests are not shared between Battlerite and Battlerite Royale and can only be progressed in their respective game client. However, both will contribute to the same Battle Pass progress. Season quests can only be progressed in Casual and League. There are Free and Premium Quests - Free Quests can be progressed by all players, but Premium Quests require upgrading the Battle Pass to progress. In Battlerite Royale there are:
2 Free Quests per week
1 Premium Quest per week
Total of 30 Quests per Season
4 Battle Stars rewarded per completed Free Quest
8 Battle Stars rewarded per completed Premium Quest
Daily Quests
Daily Quests have been reworked and are now shared between Battlerite and Battlerite Royale. Each completed Daily Quest rewards 150 Battle Coins and 3 Battle Stars. Daily Quests can be progressed in Vs AI, Casual, and League. Don't forget that Daily Quests still progress signed Sponsors!
Additionally, some old Daily Quests have been removed and new ones added. The new Daily Quest pool consists of the following quests:
Play 6 Matches
Play 4 Matches as a Ranged Champion
Play 4 Matches as a Melee Champion
Strike a Killing Blow in 2 different games
Deal 5000 Damage
Heal or Absorb 2000 Damage
Deal 300 Damage with Ultimate Abilities
Play a match in a Party
Collect 1000 Season XP
Gather 2000 Energy
Hit 5 projectiles in a row in 4 matches
Hit 5 melee attacks in a row in 4 matches
Sponsors
Sponsors are still around with the introduction of the Battle Pass, and can still be progressed by completing Daily Quests. They are now shared between Battlerite and Battlerite Royale.
Champions that are rewarded through sponsors are now unlocked in both Battlerite and Battlerite Royale, though Champions no longer provide token compensation when the Champion is already owned.
There are five sponsors for Battle Season 1. Three Sponsors return from previous seasons and two new Sponsors join them. The Stewards of the Arena are available for all players to progress and will unlock Raigon and a unique Raigon weapon and outfit. The Halls of Triumph sponsor is only available for players who have upgraded to the Premium Battle Pass and contains a unique pose, outfit, and weapon for Jumong.
If you are still signed with a sponsor from Season 5 you will still be able to complete it. All sponsors from previous seasons will be marked with a star.
Boosts
Due to the change to Season Levels and introduction of the Battle Pass, Boosts have much more value than previously. For this reason, Boosts now grant a 50% Season XP bonus instead of 100% Account Level XP bonus. Boosts will still grant 100% Champion XP and double the Battle Coins earned from matches as previously. You can purchase XP Boosts in your profile.10% Season XP Boosts can be earned by progressing through the Premium Battle Pass and stack additively.
General Updates
Fixed an issue where party members did not complete achievements like "Get a Penta Kill" when a teammate completed the achievement.
Leaderboards
To be considered for leaderboard placement, you or your team must have at least 20 games played
UI
Improved NEW Tag - you can now more clearly see which items were newly unlocked and clear all tags with the click of a button
See your Season XP progress and any related Battle Stars gained right after the match in the new in-game reward screen
Season End Dates changed to a timer format
Top Bar adjusted to display Season Level
Main menu navigation bar now has a blur behind it to improve legibility
Fixed a bug where the Daily Quest timer would sometimes display a highly inaccurate time until refresh
In-Game Lobby
The lobby now shows your team members, including their equipped Outfit, Weapon, Pose, and Pet!
Emotes
The number of emote slots has increased from 4 to 6. The UI will also now show which slot an Emote is equipped to with an icon indicator, and now shows the HUD Emote icon for easier recognition.
Gameplay Updates
4th Consumable slot is now properly locked during Lobby phase
Inventory now locked when skydiving - items can no longer be dropped while diving
Portal should no longer teleport players into the Death Vortex
Abilities that upgrade when gaining a Legendary version of themselves no longer resets the cooldown on the ability (ex: Sirius Crescent Gale, Raigon Retribution, Freya Thunderclap, and more)
Mount-Up bar priority increased above haste, snares and roots
Champion-specific abilities that check for whether the target has a certain buff or not only check for your own buff now. The list of affected champions is as follows: Alysia, Ashka, Oldur, Varesh, Iva, Croak, Ruh Kaan, Freya, Jumong, Lucie.
Anti-Teaming Countermeasure
An anti-teaming countermeasure has been added into the game.
Allied Inventory
We've added a quick way to allow you to see the content of your ally's inventory using the same key to bring up your map (Default binds Tab / M). This new feature allows you to see the Abilities, Consumables, Equipment, and Gold that your ally has and the respective rarity levels of all those items.
Equipment and Consumables
New Rare Consumable - Butcher's Hook
Have no fear when an enemy runs away, you can just ask them kindly to "get over here!"
Sheep Medallion
Now has VFX when equipped
Map Updates
Several locations on Talon Island have received reworks or updates.
Anvilfall
Since Anvilfall is such a big, central part of the map, it's important that the area is appealing and fun to be in. We've moved around some things, and it's now a bit more asymmetrical than before. The mansion has been moved onto the western hill and now only has a single escape route, but also contains much more loot. Most of the houses have been expanded so that there's more room to fight within them, and they've been rearranged so that, in the outdoors, there are some aspects similar to Arenas in Battlerite.
Oakenheim
Oakenheim has mostly followed suit from the Anvilfall reworks while also addressing issues with the awkward movement through the village. The village now has a more defined center and a slightly different architectural style that further differentiates it from Anvilfall.
Abandoned Mines and Greyheart Pass
These areas had such a similar feel to each other that we decided to remove Grayheart Pass and expand the Abandoned Mines, making one larger mining town. It's now much more narrow with winding corridors, giving it a different feel than either Grayheart Pass or old Abandoned Mines had.
The Crumbling Keep
The Crumbling Keep has been too imbalanced when it comes to the value of jumping over walls. A couple of long walls have been broken up to allow for faster movement by running. The loot distribution has been updated, with loot now more evenly spread out. Players now have a higher chance to find higher quality loot in the main chamber.
Temple Ruins
The central chamber of temple ruins has been exanded a bit and now yields slightly better loot.
New Area - the Frozen Plateau
Located between Smuggler's Rock and the Abandoned mines in the cold northwest lies the icy Frozen Plateau. It's an area covered in ice and snow, where plenty of loot lies waiting for adventurers brave enough to defy the harsh climate. Its frozen lake, icicles, and snow mounds where some winter items may be found makes battle and looting a fun, unique experience! Do not forget your mittens!
New Area - Trader's Isle
Traders Isle is the main hub for commerce and trading on Talon Island. Located southeast of Oakenheim, it was known for its flourishing marketplace and giant warehouse containing tons of valuable trade goods from all over the world. Local merchants would travel here to sell their goods and hopefully not get in trouble with the many guards, trade moguls, and ruffians that kept a close eye on the dynamics of the trade. Champions dropping here will most likely get rich or die trying!
New Map Objects
New interactable map objects have been scattered across Talon Island. Among them are:
Dynamite Crates - Keep your Ashkas far away
Target Dummies - For all your training montage needs
Fresh Fish - They're probably good for you
Mushrooms - They're probably good for you too
Cursed Urns - They're probably not that good for you
And more! You'll have to explore Talon Island to find them all!
New Champion - Oldur, The Time Mender
Abilities
Sands of Time (M1)
Projectile attack that deals 12 damage and inflicts Time Bomb
Legendary Bonus: Time Bomb can be stacked up to 4 times
Chrono Bolt (M2)
Launch a projectile that deals 20 damage. Consumes Time Bomb to deal its damage instantly and toss the enemy up into the air for 1.6s
Legendary Bonus: Chrono Bolt heals you for 4 health for each stack of Time Bomb consumed
Shifting Sands (Space)
Turn into sand and travel to target location
Legendary Bonus: Shifting Sands leaves behind a Chronoflux that reflects enemy projectiles and slows enemy movement through it for 2s
Time Bender (Q)
Negate projectile and melee attacks in front of you. Knock enemy melee attackers back and capture the first negated projectile within your hourglass. Recast this to launch the captured projectile.
Legendary Bonus: When you capture a projectile with Time Bender, your movement speed is increased by 30% while the projectile is stored
Quicksand (E)
Throw an hourglass to target location, exploding to deal 18 damage and create an aura of quicksand that slows enemies over 3.5s
Legendary Bonus: Quicksand can be recast to throw Lesser Quicksand
Temporal Strike (R)
Warp forward and strike enemies in front, dealing 16 damage and inflicting a Fading Snare and Time Bomb
Legendary Bonus: Temporal Strike spawns a shockwave that hits all enemies in a line in front of you
Borrowed Time (F)
Increases movement speed by 65% and attack rate of Sands of Time by 30% for 3.5s. When the effect ends, teleport all nearby players back to the location where Borrowed Time was activated, inflicting Stun for 1s to nearby enemies. Recast to end the effect early.
Time Bomb (Debuff):
Detonates after 5s, dealing 3 damage. Can be applied up to 3 times on the same target.
New Champion - Taya, The Wind of the West
Abilities
Razor Boomerang (M1)
Throw a piercing boomerang that deals 14 damage and returns upon reaching maximum distance
Legendary Bonus: During Haste, Razor Boomerang inflicts Fading Snare for 0.4s
X-Strike (M2)
Thrown two boomerangs in an arc. Each boomerang deals 10 damage and inflicts stun for 0.5s on the way out. Deals 12 bonus damage if both boomerangs hit at the intersection
Legendary Bonus: During Haste, X-Stirke can be used while moving at 60% movement speed.
Haste (Space)
Gain Haste and remove movement impairing effects. During Haste, Razor Boomerang deals 3 bonus damage and can be used while moving.
Legendary Bonus: Haste can be recast to perform an immaterial Wind Dash.
Zephyr (Q)
Dash forward and perform a spinning melee attack that deals 14 damage to nearby enemies and knocks them away.
Legendary Bonus: Zephyr inflicts Stun for 1s to enemies knocked into walls
Wind Bomb (E)
Throw a wind bomb to target location. The impact pulls nearby enemies to the center and inflicts a Fading Snare for 1.4s
Legendary Bonus: Wind Bomb spawns a vortex that pulls enemies towards its center for 2s
Tornado Trap (R)
Summon a trap that flings the first enemy that steps on it high into the air for 2s. Deals 12 damage upon landing.
Legendary Bonus: Reduces cast time of Tornado Trap by 50%
Companion Call (F)
Your companion rushes to you from target location, dealing 24 damage to enemies in its path. When it reaches you, you mount and gain a 32 health shield for up to 4s. While shielded, you can't be dismounted and you can cast Razor Boomerangs that deal 3 bonus damage.
New Champion - Pearl, The Ocean Sage
Abilities
Volatile Water (M1)
Launch a projectile that deals 14 damage
Legendary Bonus: Firing Volatile Water through a Bubble Barrier increases damage by 3 and range by 25%
Aqua Pulse (M2)
Launch a projectile that deals 26 damage and inflicts Fading Snare for 1s. Firing through a Bubble Barrier increases damage by 5 and range by 25%
Legendary Bonus: Aqua Pulse inflicts silence for 0.8s
Dive (Space)
Dive into a pool of water and travel to target location. Diving into a Bubble Barrier destroys the bubble and resets the cooldown of Dive.
Legendary Bonus: Dive resets the cooldown of Aqua Pulse.
Tidal Wave (Q)
Counter the next melee or projectile attack. When you counter an attack, knock nearby enemies back and send out piercing waves that block projectiles, deal 8 damage, and inflict Root for 0.7s
Legendary Bonus: Countering an attack with Tidal Wave grants a 50% Fading Snare for 2s
Bubble Barrier (E)
Spawn a Bubble Barrier at target location that knocks players back and lasts up to 3s. The bubble slows enemy projectiles and enemies inside it.
Legendary Bonus: Bubble Barrier spawns a tasty fish that allies can pick up. When picked up, it heals for 12 health and increases damage output by 20% for 4s
Ocean Sphere (R)
Launch a slow-moving sphere towards target location that heals nearby allies for 28 health over the duration. Hitting the Ocean Sphere with Volatile Water or Aqua Pulse will cause an explosion, dealing the fired projectile's effect to all nearby enemies along with 10 bonus damage
Legendary Bonus: Ocean Sphere increases movement speed for allies healed by 33% for 1s
Jaws (F)
Summon Jaws from the depths to devour enemies at target location. Devoured enemies are removed from battle until Jaws spews them out after a 3.3s delay, dealing 20 damage. Can be recast to choose a landing site.
Champion Updates
Alysia
Ice Block (Q)
Shield increased from 26 to 30
Healing increased from 16 to 20
Healing now scales more with rarity
Flash Freeze (E)
Impact delayreduced from 0.9s to 0.8s
Ashka
Flamestrike (Q)
Impact delay reduced from 1.1s to 1s
Croak
Sludge Spit (R)
Now has improved VFX
Freya
Storm Mace (M2)
Incapacitate scaling now displayed
Spring (Space)
Legendary Bonus has received updated VFX
Jamila
Shadow Dance (Q)
Phantom Cut no longer improperly shows stacking count
Damage now scales more with rarity
Tooltip now indicates damage scaling amount
Hook Shot (E)
Tooltip no longer mistakenly indicates damage scaling
Deadly Blow (R)
Damage now scales more with rarity
Healing now scales more with rarity
Jumong Jumong trades some direct combat strength for a greater ability to ambush his prey. The role of Rain of Arrows and Bear Trap in his kit are more strongly defined. He can setup Bear Traps around where he suspects his enemies will wander. With a revamped Seeker's Mark, Jumong is able to temporarily track his quarry even when they escape his sight. This new design takes advantage of Royale's vast open world and turns it into a new hunting ground for this trophy collector.
Black Arrow (Space)
Dash range reduced from 5 to 4.5
Rain of Arrows (Q)
No longer applies Seeker's Mark on the first tick
Now applies Seeker's Mark on each tick to enemies in the area that don't already have Seeker's Mark
Seeker's Mark duration increased from 3s to 6s
Bear Trap (E) - Reworked
Now sets down an invisible trap at target location. When trap is triggered, it deals 8 damage and inflicts Root and Seeker's Mark on nearby enemies.
Trap becomes invisible and ready to activate after a 0.5s activation delay
When Trap is triggered, it has a 0.5s impact delay
Seeker's Mark duration increased from 3s to 9s for Bear Trap
Cast time increased from 0.25s to 0.5s
Trap duration increased from 8s to 30s
Cooldown increaed from 8s to 18s
Prowl (R)
Seeker's Mark duration increased from 3s to 6s
Seeker's Mark (Debuff)
Now allows you to track the target even when they're out of line-of-sight
Big changes are coming to the Battlerite world in The Big Patch™; Arena is getting an overhaul to address staleness and repetition, Royale will see some map changes, read more in the lastest dev update here.
Along with the The Big Patch™ and the free-to-play launch of Battlerite Royale, there is the Battle Pass! Find out what goodies you can unlock here!
There is also another chapter in the Book of Lore, this week you can learn more about Lucie - and her brother Zander - in The Alchemy of Dreams, you can find it here.
Lunar New Year has begun, enter the Arena or travel to Talon Island to claim your rewards! Lunar Chests and Dragon Chests are now available, with a bunch of unique Lunar cosmetics. Read more in our patch notes for Arena and Royale.
Battlerite Royale Patch 0.5 brings Legends of Quna to Talon Island. As stated in our earlier Dev Update, this is a smaller event as we prepare for the coming Big Patch™.
Lunar New Year
Lunar New Year has begun! It's time to celebrate the changing of the moons and this year's zodiac animal - the Pig!
Lunar cosmetics are once again displayed in game and are available for direct purchase with either Tokens or Diamonds. During this event Silver Chests can no longer be purchased with Battle Coins and have been replayed with Lunar Chest. Likewise, leveling up your Account Level will reward a Lunar Chest instead of a Silver Chest during the event. Lunar Chests contain three random drops and guarantee at least one rare drop and one random Lunar Item.
Dragon Chests are also available for purchase with Diamonds. These contain three drops and guarantee a non-duplicate Epic or Legendary Lunar cosmetic.
Lunar Cosmetics
One new Legendary Lunar Outfit has been added to the game, along with a brand-new Legendary Mount. These are obtainable either through direct purchase or through Event chests. Champions that previously did not have a Lunar Weapon or Pose have now received one as well.
Quests
Hit an Enemy with a Rock 6 times
Available between January 30 at 8:00 AM UTC to February 6 at 8:00 AM UTC
Rewards 3 Lunar Chests
Launch an Enemy with a Spring Trap in 3 Matches
Available between February 6 at 8:00 AM UTC to February 13 at 8:00 AM UTC
Rewards 3 Lunar Chests
Make Explosive Barrels explode on 3 Enemies
Available between February 13 at 8:00 AM UTC to February 19 at 8:00 AM UTC
Rewards 1 Dragon Chest
General Updates
Audio
Voiceover balance has been adjusted for Poloma, Croak, Freya, Jumong, Shifu, Jamila, Ezmo, Raigon, Thorn, and Bakko
Placement of some ambient sounds (such as birds) has been adjusted for a better audio experience
Mount footstep volumes have been adjusted
Fixed footstep sounds for local player, it should now be more accurate and not sound like someone else is near you
Fixed a bug where Champion voice lines would get muted after being in the Werebear form
Gameplay Updates
Yuletide has come to an end, and the Winter Goblins have gone back into hiding. While you can no longer gain winter consumables by defeating these treasure-carrying critters, we’ve decided to introduce some of the more interesting event consumables into the general consumable pool - three consumables from Yuletide and one from Curse of the Night have been added. Overall, a larger pool of consumables ensures a steady mix of new situations and more wacky combinations.
Gaining your full ability kit has never been easier! A short while back we added a system that ensured you would gain a non-duplicate ability after destroying enough chests - this worked out to be about 6 to 9 chests on average. We’ve made further adjustments to the inner workings of the system such that your chance to open a non-duplicate ability increases with each and every chest you destroy so that the average is closer to 5 to 6 chests. Between this change and the ability vendor that always sells all abilities, getting all your abilities is significantly more in your control.
Winter Goblins no longer appear in matches
The equation for finding a non-duplicate ability in a chest has changed and the chance to find a non-duplicate ability has now increased
Reflected piercing projectiles can now hit targets they have previously hit. Generally this affects players caught in the middle of a fight in Royale.
Consumables
Traps and explosive barrels galore have made for a veritable treasure trove of clip-worthy moments. However, if these moments are too commonplace it dulls the excitement and takes away player agency. Explosive barrels become a bit less unfair by losing bonus damage from equipment and losing potency when stacked together. The two different traps now have a dramatically more noticeable visual, adding additional counterplay for the attentive player. Traps and barrel combinations retain their previous weakness towards Circlet of Resilience and Sheep Medallion.
The following consumables can now be found at Merchants and in Chests:
Frost Flake (Rare)
Hungry Snowman (Legendary)
Raging Moose (Legendary)
Scarecrow (Legendary)
Consumables no longer benefit from Equipment damage bonuses
Trap Kit and Spring Trap have much more noticeable VFX
Explosive Barrel
Area damage no longer ticks on impact
Barrel deals reduced damage when triggered within 0.2s of each other
This only matters for stacked barrels - each consecutive barrel will deal 20% less damage than previous
Explosion damage now consistently detonates other explosive barrels with a shorter fuse as intended
Equipment
Breastplate of Vitality
Legendary Bonus no longer has a chance to trigger against Damage-Over-Time effects
Circlet or Resistance
HP increased from 8/12/16/20% to 10/15/20/25%
Lucky Keyring
Gold gain increased from 16/24/32/40% to 40/60/80/100%
Champion Updates
All three new Champions to Royale have made a big impact on the state of the game. As such, each receives some nerfs to bring them closer in line to the other Champions. At the same time, we don’t want to overdo any nerf too drastically, as Royale has a better pacing and plays better with a higher power-level across all Champions.
Ashka
Fireball (M1)
Damage reduced from 15 to 14
Legendary Bonus damage bonus increased from 2 to 3
Fireballs passing through Firewall have their healing reduced from 15 to 14
Destiny
Transform Weapon (R)
Legendary Bonus Nova Bolts deal 50% normal damage and shield gain
Now displays correct Shield Duration in tooltip, and add the correct Shield Duration when hitting M1 projectiles when Transform Weapon is active
Ezmo
Chaos Grip (M2)
Cooldown increased from 5s to 6s
Movement speed slow-down during cast duration reduced
Iva
Boomstick (M1)
Projectile speed increased from 18 to 20
Projectile radius increased from 0.15 to 0.2
Jade
Revolver Shot (m1)
Projectile speed increased from 20 to 23
Lucie Lucie’s strength in extended trading scenarios and ability to use two back-to-back dodges made her a formidable competitor with few weaknesses and a small window to punish her mistakes. Her consistent defensive tools see an increase in cooldown to increase this timing window, and Catalyst’s Snare is nerfed to reduce its crippling impact.
Rapid Fire (M2)
Total energy gain decreased from 27% to 21% (9% to 7% per bolt)
Roll (Space)
Cooldown increased from 13s to 14s
Legendary Bonus Haste duration reduced from 2.5s to 1.5s
Catalyst (Q)
Snare factor reduced from 33% to 25%
Snare duration reduced from 2.5s to 2s
Snare now scales with rarity
Scaling now indicated in tooltip
Alchemist's Brew (R)
Cooldown increased from 10s to 12s
Energy gain bonus of Ultimate Potion increased from 75% to 100%
Crippling Goo (F)
Total area damage reduced from 55 to 50
Poloma Poloma is one of the strongest contenders when playing with a partner. While she is weak until she gets her full kit, playing duos allows her to gear up safely where she reaches her full potential. Her abilities give her a wide range of utility and disruption, all from a safe range. The psychopomp receives adjustments across the board to scale back her power.
Soul Bolt (M1)
Healing on ally hit reduced from 8 to 7
Legendary Bonus Pixie damage reduced from 7 to 6
Legendary Bonus healing reduced from 4 to 3
Ghost Wolf (M2)
Damage decreased from 26/20/14 to 24/18/12
Energy gain decreased from 10% to 9%
Legendary Bonus healing decreased from 12 to 8
Other Side (R)
Movement speed bonus decreased from 40% to 33%
Ancestral Spirit (F)
Fading Snare duration decreased from 2.5s to 2s (to line up with when it sends out the wolf)
Raigon
Retribution (M2)
Damage bonus per weapon charge increased from 2 to 3
Healing bonus per weapon charge increased from 2 to 3
Parry (Q)
Movement speed while channeling increased from 75% to 85%
Seismic Shock (E)
Damage increased from 10 to 16
Energy gain increased from 10% to 12%
Projectile radius increased from 0.35 to 0.45
Aerial Strike damage now scales with Seismic Shock rarity
Shen Rao Shen Rao’s powerful ultimate is fueled by his high energy gain on Shock Blast and made crippling by the speed of his Ascension. Both are tweaked to scale back Dragon Storm from both fronts. Additionally, his area attacks are adjusted to be slightly more difficult to use.
Shock Blast (M1)
Energy gain decreased from 12% to 10%
Empowered Shock Blast AoE reduced from 0.8 to 0.65
Area of Effect is more consistently place at the center of the explosion
No longer deals bonus damage
Storm Bolt (M2)
Energy gain increased from 12% to 14%
Legendary Bonus recast goes away if the projectile misses or hits a wall
Ascension (Space)
Movement speed bonus decreased from 30% to 20%
Dragon Roar (E)
Silence and Root duration each reduced from 1s to 0.7s
Root now scales more with rarity
Scaling is now indicated in the tooltip
Shifu
Impale (M2)
Dash duration increased from 0.175s to 0.2s
Legendary Bonus Snare duration reduced from 0.5s to 0.4s
Kunju (Q)
Healing reduced from 16 to 12
Healing now scales with rarity
Javelin (E)
Legendary Bonus Root duration reduced from 1.2s to 1s
Tendon Swing (R)
Tooltip now accurately reflects that the damage does not scale
Another week, another chapter in the Book of Lore. If you want to learn more about Iva and ole Bessy, then click here! ----------------------------------------------------------------------------------------------------------------
Fan Art
We have a ton of talented artists in our community, and they’ve been hard at work!
If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!
Blossom in the bestest of outfits, the Winter Kitty <3 Thank you Fuzzy!