We’ve been listening to your feedback on the recent Path of the Ocean update, both good and bad, and we’re making some changes that we hope you’ll like! This patch should help simplify the experience, removing some bloat and streamlining how things are used.
So, without further ado, let’s talk about what’s changing!
We’ve Removed Aqua Crops and Adjusted the Fishing Tech
Yes, you heard us right, despite them only being in the game for a few months, we felt that Aqua Crops (and Aqua Farms) were ultimately unnecessary and clogging up the coastlines. Of course, without Aqua Crops in the water anymore, there should be more fish spawns overall, which is good because the Fishing Tech has, once again, become the first tech on the naval branch and also includes Ports. So, now you can start harvesting fish and getting on the water as early as possible again.
Markets Have Been Streamlined
A common complaint with the Path of the Ocean update was the clunkiness of the new Markets compared with the power and flexibility of the old Custom Houses. So, we’ve streamlined them a lot and made them much more intuitive to use. Now, instead of getting stars based on the types of buildings next to them, they’ll inherit the levels of all the Windmills, Sawmills, and Forges next to them, making +1 star per level. This should make it easier to use them and remove the need to get multiple T3 technologies. We’ve also removed their interactions with Ports, so you don’t have to keep your Markets next to a coast tile to get the most out of them. We’ve also capped their level to 8, which means +8 stars maximum, which isn’t too shabby if you place them right. 🙂
Coastal Tiles Have Gotten a Makeover
To make Bridges more useful, we’ve not only lowered their cost to 5 stars but have allowed you to place them to connecting land in the fog.
“But, if you can’t see the land in the fog, then does that mean we have to tap every single tile to see if you can place a bridge? That doesn’t sound fun.”
We don’t think so, either, reader, so we have given each coastal tile a faint light-blue coastline that will stick out of the fog, telling you that there is land under that tile (without revealing the tile, itself). Now you can know where you can place a bridge, and don’t have to play a guessing game.
We’ve Adjusted Lighthouses
So, we ran into an interesting interaction that we weren’t expecting - the single population you can get from finding a Lighthouse was unfairly tipping corner spawns to be very powerful, especially with tribes who can upgrade their Capitals on the first turn. Bardur is already strong, but they can be even more powerful with the starting population! We tried removing the free population from the Lighthouse, but then players wouldn’t want to find them without the incentive, so were put into a predicament. We couldn’t leave it but also couldn’t remove the population, so we compromised. Now, all Lighthouses will be hidden in a fog tile, even if you have a corner spawn and should be able to see them from the start. Delaying the population for a turn or two seems to be the proper solution, and we look forward to hearing what you think.
Bombers Have Been Nerfed
We understood that Bombers were far too oppressive and very difficult to fight, so we looked into making some changes. We discussed a wide array of ways to nerf them and settled on something simple - Bomber damage has been reduced from 4→3. Their range and their splash ability help define them as a unit and allow them to perform their job, so reducing their damage should make them less oppressive and a little less appealing to build all the time. We’ll be keeping an eye on them and listening to your feedback.
Other Changes
Here are some other small changes that you should be aware of:
- Temples now upgrade every 2 turns, not 3, which should also make them more useful in Glory - Perfection score multiplier based on the number of opponents has been reduced - The “Burn Forest” and “Destroy” abilities have swapped places, into Construction and Chivalry, respectively - Starfish harvest income reduced from 10→8 stars - You’ll now get a Veteran Rammer instead of a Veteran Bomber out of water ruins - AI have been improved and should make smarter decisions, including Cloak spawn rate being reduced and better use of city improvements
Update 2.8.5.11917 Changelog
- Removed Aqua Crop and Aqua Farms - Tech tree: moved Fishing to become the first tech in that branch and it includes Port improvement - Simplified Markets: 1* for each level of each nearby production building. Removed doubling for ports. New graphics. - Markets are capped at level 8 - Tech tree: moved ‘Burn Forest’ to Construction, and ‘Destroy’ to Chivalry - Cheaper bridges, now 5* - Lower Starfish income, now 8* - Lower Bomber attack value, 3 instead of 4 - Allow bridges to be built even if one of the tiles are in fog - Added shorelines to hint if a bridge can be placed on a water tile that leads into the fog - Get Veteran Rammer instead of Bomber from water ruins - Score bonus for opponent count is lower in Perfection game mode - Temples grow quicker, reduced from 3 turns→2 - Improved AI, better at picking what unit to train, better at improving cities - Lighthouses always start covered in fog, even if it is close to your capital - Fixed crash when starting a game from a notification
We are happy to announce another month of Polysseum! This month we are playing Ai-Mo!
How to join?
Open The Battle of Polytopia -> Multiplayer -> Tournaments. Once you find the tournament that suits you, click "Join".
Follow our Tournaments Hub on Challengermode and find your favourite tournaments.
Don't forget to confirm your participation 15 minutes before the tournament start. You can find more details on how to join in the FAQ.
This February
Leaderboard scoring
1st - 400 pt
2nd - 250 pt
3rd-4th - 125 pt
5-8th - 40 pt
9-16th - 10 pt
Maps We will play on the Archipelago, Drylands and Continents.
Tournament capacity Players will be split between up to 3 tournaments.
There will be a maximum of 16 players per tournament.
If there are 10 or more on the waiting list, then a new tournament will be created for them.
Players will be distributed evenly based on their check-in time. So if 16 players confirm participation and 10 are on a waiting list, it will create 2 tournaments with 13 players in each.
All of this means that if you are on a waiting list, don't go too far from your device because you might have a tournament to play.
February schedule
A reminder about Polysseum format
Daily tournaments
12 weekly tournaments - Monday, Tuesday, Wednesday, Thursday, Saturday, and Sunday. 36 tournaments per month.
Up to 48 players, split into a maximum of three 16-player tournaments.
1v1 Single elimination, finals Bo3.
Live games, Might, Small map.
Tribe of the Month.
Prize pool per tournament - €7.
Monthly Leaderboard Players will be automatically placed on the leaderboard once they participate in the tournament. The top 16 players will be invited to the Monthly tournament.
Monthly Finals
February Finals - March 2-3rd
16 players.
Live games, Might, Small map.
Prize pool - €200 and 4 spots in the Season Finals.
Bracket format TBA.
Fall Season Finals
Up to 16 players, Top 4 from January, February, March and April Monthly Finals.
We are happy to announce another month of Polysseum! New Year - new tribe. This month we are playing Yădakk!
How to join?
Open The Battle of Polytopia -> Multiplayer -> Tournaments. Once you find the tournament that suits you, click "Join".
Follow our Tournaments Hub on Challengermode and find your favourite tournaments.
Don't forget to confirm your participation 15 minutes before the tournament start. You can find more details on how to join in the FAQ.
This January
Leaderboard scoring
1st - 400 pt
2nd - 250 pt
3rd-4th - 125 pt
5-8th - 40 pt
9-16th - 10 pt
Maps in January We will play on the Archipelago, Drylands and Lakes.
Tournament capacity We are continuing with tournament splitting. It might sound confusing, so bear with me.
There will be a maximum of 16 players per tournament.
But a maximum of 3 tournaments will be created daily, which means, if there are enough players on a waiting list, Challengermode will create up to 3 tournaments with 16 players in each, accommodating up to 48 players.
The minimum number of players on a waiting list required to create an additional tournament is 10. For example, if we have 16 checked-in players and 8 are on a waiting list, it will not create an additional tournament.
Players will be distributed evenly based on their check-in time. So if 16 players confirm participation and 10 are on a waiting list, it will create 2 tournaments with 13 players in each.
All of this means that if you are on a waiting list, don't go too far from your device because you might have a tournament to play.
January schedule
A reminder about Polysseum format
Daily tournaments
12 weekly tournaments - Monday, Tuesday, Wednesday, Thursday, Saturday, and Sunday. 36 tournaments per month.
Up to 48 players, split into a maximum of three 16-player tournaments.
1v1 Single elimination, finals Bo3.
Live games, Might, Small map.
Tribe of the Month.
Prize pool per tournament - €7.
Monthly Leaderboard Players will be automatically placed on the leaderboard once they participate in the tournament. The top 16 players will be invited to the Monthly tournament.
Monthly Finals
January Finals - January 27-28th 18:00 CET
16 players.
Live games, Might, Small map.
Prize pool - €200 and 4 spots in the Season Finals.
Bracket format TBA.
Fall Season Finals
Up to 16 players, Top 4 from January, February, March and April Monthly Finals.
Instead of our normal Concordance Day celebration, we've released Skin Pack #4! Now you can play with the mighty To-Lï, the gruff Ürkaz, and the flightless Iqaruz!
To-Lï
The To-Lï rigorously train their bodies and minds in their sturdy Binba forests. They’ve been summoned from their temples and gyms to aid the Ai-Mo in the war, as few can match their sheer strength and discipline.
Ürkaz
The Ürkaz from the Khalee Highlands are known as a gruff and unfriendly group that controls the Yadakk's criminal underground. Smuggling, racketeering, and other shady dealings are all steps to their goal of economic domination of the Square!
Iquaruz
The Quetzali may worship the birds, but members of the Iqaruz have taken their devotion a step further by trying to transform themselves into actual birds, with wings and all. Some are even attempting to fly, so they can meet the Bird Gods in the sky, but it rarely ends well.
Map Generation Improvements: * More variety to Continents and Pangea map * Improved city placement
Bugfixes: * Naval units now show which unit is inside a naval vessel in the text description * End Turn now properly turns blue when all units are out of actions * Removed option to break ice on a frozen unit * Fixed a crash bug that appeared in some situations when constructing a Vengir temple in the month of November * Market sprites now properly updates when building or destroying ports * Market sprites now uses correct z-ordering so it won’t overlap buildings in front of it * Invisible units are now revealed when breaking ice or harvesting starfish * Unit inside a ship now gets poisoned when the ship gets poisoned. Unit also heals from poison if ship heals from poison. * Tutorial hints improvements * Giant pushing a unit with Skate-ability no longer exhausts that units actions * Removed confirmation popup when harvesting starfish * Markets should only double production if the port next to it is owned by us
We are happy to announce another month of Polysseum! This December, we are featuring the Tribe of the Month - Bardur. This month is your last chance to qualify for the Season Finals, so don't wait because tournaments are starting December 2nd!
How to join?
Open The Battle of Polytopia -> Multiplayer -> Tournaments. Once you find the tournament that suits you, click "Join".
Follow our Tournaments Hub on Challengermode and find your favourite tournaments.
Don't forget to confirm your participation 15 minutes before the tournament start. You can find more details on how to join in the FAQ.
Changes coming this December
Minor leaderboard scoring changes
1st - 400 pt
2nd - 250 pt
3rd-4th - 125 pt
5-8th - 40 pt
9-16th - 10 pt
Maps in December Since Pangea is a fresh addition to the Map pool, it will not be played in this month's Polysseum. Instead, we will play on Lakes Archipelago, Drylands and Continents.
Season Finals change Earlier, we announced that we are merging December into the Fall season, so we will host Fall Season finals a month later with the best players from September, October, November and December.
The main one is the game update. We can Season finals to be diverse map-vice. Since the new update introduced changes on maps with water, there is a very short period from the update to the Season finals for the players to adapt to the changes.
Secondly, having 4 players qualified from each month (16 in total) will allow us to have more common tournament formats.
Tournament capacity We are continuing with tournament splitting. It might sound confusing, so bear with me.
There will be a maximum of 16 players per tournament.
But a maximum of 3 tournaments will be created daily, which means, if there are enough players on a waiting list, Challengermode will create up to 3 tournaments with 16 players in each, accommodating up to 48 players.
The minimum number of players on a waiting list required to create an additional tournament is 10. For example, if we have 16 checked-in players and 8 are on a waiting list, it will not create an additional tournament.
Players will be distributed evenly based on their check-in time. So if 16 players confirm participation and 10 are on a waiting list, it will create 2 tournaments with 13 players in each.
All of this means that if you are on a waiting list, don't go too far from your device because you might have a tournament to play.
December schedule
A reminder about Polysseum format
The Polysseum is expected to operate across four seasons yearly - Fall, Winter, Spring, and Summer. Every season will culminate with the Season Finals. Now, how do you reach this pinnacle? Here's the scoop: we're rolling out 12 Daily tournaments per week, a total of 36 per month. Your seven best results throughout the month will contribute to your standing on the Monthly leaderboard, granting you a shot at the top 16 positions and entering the Monthly Finals.Daily tournaments
12 weekly tournaments - Monday, Tuesday, Wednesday, Thursday, Saturday, and Sunday. 36 tournaments per month.
Up to 48 players, split into a maximum of three 16-player tournaments.
1v1 Single elimination, finals Bo3.
Live games, Might, Small map.
Tribe of the Month.
Prize pool per tournament - €7.
Monthly LeaderboardPlayers will be automatically placed on the leaderboard once they participate in the tournament. The top 16 players will be invited to the Monthly tournament.Monthly Finals
December Finals - January 6-7th 18:00 CET (delayed due to Holiday Season)
16 players.
Live games, Might, Small map.
Prize pool - €200 and 4 spots in the Season Finals.
Bracket format TBA.
Fall Season Finals
January 13-14th 18:00 CET (delayed due to Holiday Season)
Up to 16 players, Top 4 from September, October, November and December Monthly Finals.
After months of development, we’re releasing the Path of the Ocean Update! In this update, you’ll find new units, new techs, new maps, and plenty of changes! To celebrate, we're even giving you a 40% discount here on Steam, starting at 10am PST.
We all agreed that the game’s naval aspects were lacking and needed some reworking, and this update does just that! So, let’s get you up to speed on all the new, fancy things that you can find in this update. If you were hoping to find our previous blog posts for further details, you can find them by clicking these links: Blog #1, Blog #2, and Blog #3.
If you want to read a specific section, use this Table of Contents:
No, not the Tech, we mean we’ve changed how we view the game’s naval aspects and the role they play in the game as a whole. As part of this, we’ve swapped the positions of the Sailing and Fishing Techs, as well as reduced the cost of the Port to 7*, making it easier to get on the water earlier. We want players to not be locked behind some very expensive techs and buildings, and felt it’d be much better if “going naval” was an easier experience and good way to start expanding.
We’ve also added Fish resources to Oceans, as well as added the new Aqua Crop resource, so that growth on the Oceans isn’t so punishing since we’ve reduced the Population gained from Ports from 2 to 1.
New Units
Raft
Replacing the Boat, the Raft is the new baseline unit you get when you place a unit onto a Port. It has no attack, a movement of 2, and can be upgraded into the other naval units in friendly territory.
Scout
Unlocked at Fishing, this fragile naval unit has the Scout ability, allowing it to see 2 tiles away! It also has a range of 2, and excels at putting pressure on enemy Bombers, which we’ll discuss in a moment.
Rammer
Unlocked at the new Aquaculture Tech (which replaces “Whaling”), Rammers are tough, robust melee ships that are designed to close the distance to enemy Scouts. They’re also really good for sieging an enemy costal city.
Bomber
Unlocked at Navigation, Bombers are long-range bombardment ships, able to to use Splash damage to injure groups of units at once. Of course, this comes at a cost, as they’re slow and don’t have Dash, forcing them to wait a turn to set up before they can fire. They’re also good at removing hordes of enemy Rammers, despite not being able to deal retaliation damage.
Juggernaut
The Juggernaut isn’t a standard naval unit, but what you get if you put a Giant onto a Port (since they’re too big for Rafts). The Juggernaut will deal damage to all adjacent tiles every time it moves due to its Stomp ability, and this will even happen if it disembarks. Much like Bombers, though, it can’t deal retaliation damage, so you’ll need to keep them defended.
New Aquatic Resources
Aqua Crop
Much like their land-based equivalents, Aqua Crops can be turned into Aqua Farms after you’ve researched Aquaculture, gaining 2 Population at the cost of 5*.
Starfish
The source of the Stars that Polytopians use as currency, Starfish have replaced Whales. They function similarly, but with some differences - Starfish need to have a unit on their tile in order to to be harvested for 10*, and they can be harvested in neutral or enemy territory, making it a race to get them all! You’ll be able to harvest Starfish with the Navigation Tech.
New Buildings
Bridges
The Roads Tech now allows you to build Bridges across 1-tile water gaps between landmasses. Now you can use them to cross those little rivers that might show up, allowing for a sneak attack or easier expansion. They cost 7* and can’t be placed diagonally.
Market
With cheaper, easier-to-get Ports, we took the opportunity to re-design the Custom House. They’ve been transformed into the Market, which will level up and gain +2* for each unique Sawmill, Windmill, and Forge adjacent to it. Its Star income will be doubled if it’s next to a Port, granting you a maximum of +12* if you’ve managed to get a Sawmill, a Windmill, a Forge, and a Port next to it. We did this because we didn’t want the Market to only be useful on water-based maps, and now it can be used on all map types! We also wanted to encourage some clever city planning in order maximize Star income, so you’ve gotta plan a little more. 🙂
Lighthouse
Unlike the other two buildings, the Lighthouse isn’t built, but found. In each of the 4 corners of the map, you can find one of these, and finding them all will give you the Explorer Task (which was changed from “Explore all tiles” to “Find all Lighthouses”). Finding a Lighthouse will also grant your Capital 1 Population for free and add your color as a tier, so the Lighthouse will grow with every tribe that finds it.
New Maps
Continents
A common complaint was how poor the Continents map was, so we’ve decided to overhaul it! You’ll now find rivers separating some landmasses (which are good for Bridges), or you might find maps where everyone gets their own continent, or maybe even find maps where everyone’s equally spread on a few landmasses. There’s a lot of variety in what you will find, and we hope it spruces up the gameplay around both land and water!
Pangea
Pangea is a new map type that is summarized as “a single landmass surrounded by water”. Like a fusion of Drylands and Continents, we expect Pangea to have a lot of fighting in the middle, while also providing you options for sieging cities on the coasts. Both Continents and Pangea maps will try to prioritize putting capitals on the coast, meaning you’ll have to watch both land and water when trying to defend.
The Specials
These new philosophies and units have forced us to make some changes to the Special tribes as well. We’d like to point out that we’re not done with adjusting these tribes and plan to give each of them a more proper rework in the near future, but for now, we’ve had to adjust them to bring them to this new baseline so they can play with the new features.
So, without further ado, let’s look at what’s changed for each of them.
Aquarion
Aquarion, getting some love in the first time in forever, has gotten some very interesting changes in order to get them on the water faster, as well as to specialize them a little more for the water..
Aquarion now begins with the Riding Tech and an Amphibian
Crabs now have 2 movement and 5 Defense
Tridentions now have 10HP
Amphibians, Tridentions, and Crabs now don’t get a movement bonus from Roads
Elyrion
Elyrion doesn’t really get any adjustments in this patch, but due to the game losing Whales, they lose the Navalon (which astute readers probably noticed in the picture earlier), which has been completely removed from the game. Much like the other Specials, they’ll get a rework in the near future, so don’t be sad for too long. 🙂
Elyrion loses access to the Navalon, but is able to harvest Starfish like any other tribe
Polaris
Our icy friends have gotten the most dramatic changes of any Special tribe in this patch, Since the Regular tribes get access to the water much faster, we had to ensure that the Polaris could keep up, and decided to give the Mooni Auto-Freeze, so it will freeze adjacent tiles (and units) by simply moving. In order to ensure that this isn’t too strong, the units of all the other tribes can now break ice after moving, creating a more dynamic push-and-pull for ice spread.
Mooni gain AutoFreeze, but now have 1 Defense and lose the power to manually Freeze
Gaami defense moved to 3, instead of 4
The Frostwork tech replace Fishing, which allows for Mooni & Outpost
Ice Fishing replaces Aquaculture, allowing for harvesting Fish
Battle Sleds are now in Sledding, which replaces Sailing
Ice Fortresses are in Polar Warfare, which also allows for harvesting Starfish
The Ice Bank now makes +2 stars for each level instead of +3 stars
Cymanti
Cymanti hasn’t gotten much in the way of changes, but some things were rearranged for them, such as putting the Raychi in Pescetism, their equivalent to Fishing. We’ll be taking a look at them in the near future, so don’t worry.
Hydrology replaces Sailing, allowing for earlier Algae
Raychi are now in Pescetism, which replaces Fishing
Cymanti's "Fishing" tech now replaces Aquaculture, granting the power to harvest fish. We know it's confusing.
Oceanology grants the ability to harvest Starfish
Exida now has 2 movement and creep
Other Changes
Here’s all the other small balance and design changes that don’t directly correspond to the main focuses of the update.
Swordsman no longer has “Fortify” ability
Lumber Hut costs 3 stars
Roads cost 3 stars
Parks give +1 star per turn
Network Task unlocks automatically when connecting your first city
Explorer Task unlocks automatically when you find your first Lighthouse
Improved AI
Killing a unit with a Cloak will ensure that a Dagger will spawn in the city
Changelog:
General
Sailing and Fishing techs swapped place
Ports now cost 7 stars and give 1 population
Ships can only upgrade in friendly territory
All normal ship types are replaced
Sailing gets Ocean movement and Scout ship
New tech: Aquaculture (replaces Whaling) which adds Aqua Farms and Rammer ships
Aqua farms that improve Aqua Crop resource
Navigation get Bomber ship and ability to gather stars from Starfish resource (replace Whales)
Bridge building (7 stars) in Roads lets you connect two land masses
Market (replace Customs House) gives 2 stars for each unique type of production building nearby (Windmill, Sawmill or Forge). Income is doubled if next to a Port.
Windmills also grow from Aqua Farms
New Pangea map type
Improved Continents map type
Giants turn into Juggernauts when embarking
Find 4 Lighthouses for Explorer task (instead of revealing the whole map)
Finding a Lighthouse gives 1 population to your capital
New Naval Units:
Raft (replaces Boat) - defenseless transport
Scout - fast and fragile exploration vessel
Rammer - sturdy naval melee ship
Bomber - Slow but powerful long range destroyer
Juggernaut - Powerful and inflexible melee ship with area damage
New Resources:
Starfish - Replaces Whales. Must have a unit on it to harvest it for 10 stars, even in neutral or enemy territory
Aqua Crop - make farms on water
Aquarion:
Start with riding and an Amphibian
Crab get 2 movement on water and improved defense
Tridentions now have 10hp
Amphibious units can no longer use roads
Polaris:
Autofreeze Moonies with reduced defense
Gaami defense now 3 (was 4)
The Frostwork tech replace Fishing, which allows for Mooni & Outpost
Ice Fishing replaces Aquaculture, allowing for harvesting Fish
Battle Sleds are now in Sledding, which replaces Fishing
Ice Fortresses are in Polar Warfare, which also allows for harvesting Starfish
The Ice Bank now makes +2 stars for each level instead of +3 stars
Cymanti:
Hydrology replaces Sailing, allowing for earlier Algae
Raychi are now in Pescetism, which replaces Fishing
Cymanti's "Fishing" tech now replaces Aquaculture, granting the power to harvest fish.
Oceanology grants the ability to harvest Starfish
Exida now has 2 movement and Creep
General Changes:
Swordsman no longer has Fortify ability
Lumber hut costs 3 stars
Roads cost 3 stars
Parks give +1 star per turn
Network task unlock automatically when connecting your first city
Explorer task unlock automatically when finding a Lighthouse
Improved AI
Killing a unit with a Cloak will ensure that a Dagger will spawn in the city
As you’ve probably noticed, the Path of the Ocean Update is going to be released fully on the 21st, and that means we’re in the process of finalizing the update and its many changes. In this particular update, we’re adding all of the new changes to both Android and iOS testing programs, so now everyone can join in on the fun!
We’re going to keep this post fairly short, as most changes are bug fixes and not new content. Since you’ve probably been following these updates pretty intently, we won’t need to fill you in on the details just yet, but if you’re new or just need a refresher, we strongly encourage you to get more details on the update by reading our 1st Blog Post and 2nd Blog Post, or look at our up-to-date beta changelog.
How Do I Test It?
If you’d like to jump into the testing track and start testing, you can use these links!
Polysseum is The Battle of Polytopia competitive tournament series open for everyone to train their skill and fight for the win!
Changes coming this November
Map changes Based on the community feedback, we are returning to the Small Map. Starting with Small Drylands, then moving to Small Lakes the second week and finishing the series with Small Drylands again.
Increased tournament capacity Since the map is bigger this month and a 32-player tournament on Small Map would take longer than a few hours, we are introducing tournament splitting. It might sound confusing, so bear with me.
There will be a maximum of 16 players per tournament.
But a maximum of 3 tournaments will be created daily, which means, if there are enough players on a waiting list, Challengermode will create up to 3 tournaments with 16 players in each, accommodating up to 48 players.
The minimum number of players on a waiting list required to create an additional tournament is 10. For example, if we have 16 checked-in players and 8 are on a waiting list, it will not create an additional tournament.
Players will be distributed evenly based on their check-in time. So if 16 players confirm participation and 10 are on a waiting list, it will create 2 tournaments with 13 players in each.
All of this means that if you are on a waiting list, don't go too far from your device, because you might have a tournament to play.
Minor leaderboard scoring changes
1st-4th places are keeping the scores as they are.
From now on, 5-16th places will be awarded only a symbolic amount of points, which means auto-wins or no opponent matches won't make a huge difference in the leaderboard.
Scores in November leaderboard: 1st - 250pt, 2nd - 200pt, 3-4th - 175pt, 5-8th - 20pt, 9-16th - 10pt.
Prize pool changes Since there will be more tournaments hosted per month, we are decreasing the prize pool a bit, from €10 to €7.
1st place - €3
2nd place - €2
3rd-4th place - €1 each
November schedule
How to join a tournament?
Open The Battle of Polytopia -> Multiplayer -> Tournaments. Once you find the tournament that suits you, click "Join".
Follow our Tournaments Hub on Challengermode and find your favourite tournaments.
Don't forget to confirm your participation 15 minutes before the tournament start.
A reminder about Polysseum format
The Polysseum will operate across four seasons yearly - Fall, Winter, Spring, and Summer. Every season will culminate with the season finals. Now, how do you reach this pinnacle? Here's the scoop: we're rolling out twelve weekly tournaments, a total of 36 monthly tournaments. Your seven best results throughout the month will contribute to your standing on the monthly leaderboard, granting you a shot at the top 16 positions and entering the monthly tournament.
Weekly tournaments
12 weekly tournaments - Monday, Tuesday, Wednesday, Thursday, Saturday, and Sunday. 36 tournaments per month.
Up to 48 players from November, split into a maximum of three 16-player tournaments.
1v1 Single elimination, finals Bo3.
Live games, Might, Small map.
Tribe of the Month.
Prize pool per tournament - €7.
Monthly Leaderboard Players will be automatically placed on the leaderboard once they participate in the tournament. Top 16 players will be invited to the Monthly tournament.