- New fabulous skins for Imperius (Lirepacci), Luxidoor (Aumux), and Xin-xi (Sha-po) - Replaced Intro music with ambient sound - Compress game saves on disk - Fix gamepad support - Improved support for Steam Deck - Fixed poison units getting poisoned by cloaks - Upped minimum supported game version to 51 - Removed custom language - Increased number of pass and play players - Fixed frozen ports hindering movement - Update route connections after explore - Fix Cloak battle preview - Added shared fog option to replays, moved to settings - Exploding units now do damage before giving pop to cities - Failsafe for when games are out of sync with the server - Fixed inconsistent actionable games count in badges - Replay fixes - Various tiny fixes and optimisations
The wait is over! We're adding 3 new skins to Polytopia, giving some much-needed love to Xin-xi, Imperius, and Luxidoor!
Xin-Xi Sha-Po
The Sha-po are a secretive legion of soldiers, saboteurs, and assassins trained in the ways of warfare and subterfuge from the moment they're hatched. They defend the Xin-xi Empire with weapons specially crafted to bring a quick and silent death to anyone who dares to threaten them.
Imperius Lirepacci
The honor of forging your helmet into a laurel is reserved for the Lirepacci, a group of scholars, philosophers, and magistrates near the top of Imperius society. They’ve entered the war in order to see new lands, study new cultures, and debate for hours about the many, many laws and theories that govern the Imperius.
Luxidoor Aumux Mercenaries
Yes, loyalty is nice, but you know what really motivates a good soldier? Riches. The gilded Aumux Mercenaries have been serving as the personal army of the Luxidoorian Emperor for many years, as there's no one else who can match their exorbitant demands for gold and precious gems! Ruthless, effective, and more than willing to destroy both their foes and the land in their insatiable, all-consuming greed, leaving little more than what's too small to be useful.
These skins will be released to the public on March 29th at 8amPST (4pmPDT)!
But what if you can't wait that long? Well, you're in luck, because we're also beta testing the skins (and, y'know, normal game changes), and you can head to our Discord to find out how to enter the beta programs on both mobile and Steam.
Q: What are skins? A: They're DLC that change the look of a tribe. They offer no gameplay changes, advantages, or etc, and are purely cosmetic.
Q: Will the other tribes get skins? A: Yes, they will, but much like the current skins, future skins will be sold in these bundles, and we'll sell more of them in time.
Q: Are the skins free? A: No, they are not. They will cost $3 on Steam and $.99/each on mobile platforms.
Q: Why do iOS and Android get the skins before Steam?/I'm on the Steam beta and I can't unlock the skins? A: Well, that's because of the nature of how Android and iOS handle their beta programs, as both allow people to purchase/access the skins ahead of time, for testing purposes. Steam just doesn't work like that, sadly, but thankfully the proper release is only a few days away.
Every month, we'll be setting up tribe mirror tourneys, and this month is Imperius! It starts on Saturday the 11th at 9am PST (5pm GMT), and there's even a prize for the winner!
Ai-Mo society is isolationist and tends to prefer keeping to itself, preferring minimal contact with the other tribes if they can help it. Regular Ai-Moyan border patrols keep the land safe from invaders, like this band of Bardur raiders, who didn't stand a chance!
Hello Polytopians,
It's the Ai-Mo Tribe Moon, a whole month dedicated to celebrating the Ai-Mo, our favorite Bardur-fighting isolationists!
Every month, we'll be setting up tribe mirror tourneys, and this month is Ai-Mo! It starts on Saturday the 11th at 9am PST (5pm GMT), and there's even a prize for the winner!
We've listened to your feedback and have added back some of the multiplayer matchmaking options. We've also added the ability to disable fog in replays and will sort your friends alphabetically.
-Zoythrus
Bug Fixes: - Added more options to matchmaking - Added 7 day timer for normal games - Get ingame notifications when it's your turn - Sort friends alphabetically in invite popup - Live game timer fixes - You get time for units without a home city as well in live games - Disable fog in replays - Replay improvements - Added more camera focusing - AIs no longer cheat past disabled tribes in lobbies - Non-multiplayer players get their tribe scores server synced again - Lots of smaller bug and crash fixes
Every month, we'll be setting up tribe mirror tourneys, and this month is Yadakk! It starts on Saturday the 21st at 9am PST (5pm GMT), and there's even a prize for the winner!
A happy relationship exists between the Polaris and the Gaami - the Gaami rule and the Polaris enact their will to freeze over the Square. But, of course, there's bound to be some of those who aren't always the happiest with this arrangement, such as this Polaran dissident trying to flee...
Hello Polytopians,
It's the Polaris Tribe Week, a whole week dedicated to celebrating the Polaris, our favorite frozen friends!
Now, tell us what you think about the Polaris in the comments!
It's not uncommon to see Yădakk merchant caravans roaming the Khalee Plains looking for customers. It's also not uncommon for most caravans to be comprised of the same family of Yădakk. What is uncommon is finding a lone Kickoo warrior out here, pretty far from home.
Hello Polytopians,
It's the Yădakk Tribe Moon, a whole month dedicated to celebrating the Yădakk, our favorite wandering merchants!