When Vengir families aren’t pillaging some city or sharpening their swords, they like to spend time vacationing. A common tourist attraction is the misty Kithkga Boneyards, a Rhino-Pig preserve where Vengirian citizens can feed the animals and learn more about the history of the mighty Rhino-Pig.
Hello Polytopians,
It's the Vengir Tribe Moon, a whole month dedicated to celebrating the Vengir, our favorite angry metallurgists!
Not enough Vengir in your life? We're having discounts on all Vengir merchandise at https://shop.midjiwan.com until November 30th!
Now, tell us what you think about the Vengir in the comments!
Not shocked? Neither were we, but what will shock you is the 40% discount on the award-winning Battle of Polytopia and its DLC for the spookiest day of the year!
What better way to celebrate the Cymanti during their special week than by buying them for yourself or a friend? Bugs not your thing? That's fine, as Polytopia has something for everyone!
Turkish players rejoice! The game should no longer crash on your machines!
-Zoythrus
Changelog:
- Adjusted enabling/disabling all tribes so that it does not trigger when scrolling - Fixed bug where units in tech tree would get the status effect of the last visited unit - Fixed bug where you would be counted as winner if you died but the real winner resigned - Fixed crash in second turn of a pass and play game after viewing tech tree - Fixed crash on startup for people with Turkish as system language
No one could have expected what happened on that fateful day as a band of Polytopians ventured into the Cymantini Forest, forever to be changed by their encounter with the Ciru Bug. Normally parasites, the Ciru Bugs now live in mutualism with their new hosts, lending their enhanced senses for food and protection.
Hello Polytopians,
It's the Cymanti Tribe Week, a whole week dedicated to celebrating the Cymanti, our favorite bug-loving hive-mind!
Now, tell us what you think about the Cymanti in the comments!
In celebration of the Cymanti this month, we're doing a Halloween cosplay contest! We want to see your best Cymanti-inspired Halloween costume, so show us your cosplay skills for a chance to win some cool prizes!! 🐛
To compete, make up a costume and send us a picture of you wearing it to feedback@midjiwan.com before we judge them on October 30th. We'll be posting the winner on the 31st, with the winner being chosen by Midjiwan, himself!
No one really remembers why the Hoodrick and the Bardur split apart so long ago, but this split formed one of the Square's most special and bitter inter-tribal rivalries. Ranging from brutal raids to petty displays of superiority, the Hood-Bard Rivalry shows no signs of stopping any time soon.
Hello Polytopians,
It's the Hoodrick Tribe Moon, a whole month dedicated to celebrating the Hoodrick, our favorite baked good-eating Bardur haters!
Not enough Hoodrick in your life? We're having discounts on all Hoodrick merchandise at https://shop.midjiwan.com between October 2nd-31st!
Now, tell us what you think about the Hoodrick in the comments!
Got a collection of changes, some wide, some small, and we hope this makes the Polytopia experience more pleasant.
2.0.59 Hotfix Patch Notes:
Big Changes: - Added "Small" (196) Map type to both Creative and Multiplayer - Fixed "Creative Continents" bug, so now Creative map types should work again - Fixed crash with some devices in Turkish - Fixed "Double Ruin" and "Explorer Reset" exploits, as well as others - Improved multitouch support
Small Changes: - Adjusted unit tint coloring - Fixed ELO reporting the wrong winner in some instances - Improved support for long aliases - Adjusted UI scaling for tech trees - Fixed small issues with notifications - Adjusted "Sunrise" easter egg to render better - Fixed "Multiplayer Difficulty" bug - Small adjustments to signing in with Google Play - Tons of small fixes
Another Summer has passed and we have to endure many months until it's Summer again! But have faith, you can now get the award-winning The Battle of Polytopia or any of the spectacular DLC's at a 40% discount. If you haven't noticed, we have a 96% Overwhelmingly Positive Rating on Steam so the probability of regretting this purchase is really low.
Or, if you already have everything in Polytopia, maybe your friends don't. Spread the word!
It’s time for Balance Pass 2! We’re making some big changes and we’d like to take some time to talk about them!
Release notes for release 2.0.58 General Balance: -Increase income for clearing forest to 2* -Increase price of knight to 10* The change to forest chopping has been getting some mixed results, so we thought to get the best of both worlds by keeping tree chopping in Free Spirit so that tech power is more easily managed, but bringing it up to 2* for increased usefulness, which should make it viable again. Because Knights are now much more easy to get, their cost has been raised to 10*, making Knight rushes a little more difficult.
-Lowered price of burn forest to 2* -Elyrion can no longer burn forest If the Riding branch of techs is meant to revolve around tree destruction and freedom of movement, you should actually get some tools to help you do just that. Burn Forest was often too expensive to be worth it, so we reduced the cost. Elyrion can’t burn trees anymore, because that’s a sacriligious disgrace in their culture.
-Improved map generator with distribution of resources closer tied to the tribe nature settings This is a fancy way of saying that we’ve tried to make resource spawns a little more consistent to the nature of the tribes themselves by using terrain feature ratios. Most tribes will have a “preferred resource” when their terrain gets generated, such as Hoodrick starting with animals and Oumaji starting with fruit, and others will have a more reliable distribution of resources. We hope this change makes starts for the tribes more consistently viable.
-Replaced Giant reward in ruins with a Veteran Swordsman A common complaint was games ending far too fast because someone managed to get a random Giant out of a ruin on turn 5, drastically shifting the balance of power very early on. We have removed these ruin Giants (and other super units) and replaced them with a Veteran Swordsman who can be found on any turn. They’re a bit more mobile because they have Dash, but aren’t nearly as hardy as a Giant, so they should be more fun to play with and around.
-Replaced tech stealing when meeting a new tribe with star rewards based on that tribes score (3* per 1000 points rounded up, capped at 12*) Probably the biggest change in this patch, you can’t steal techs from other tribes when you meet them anymore. This has been replaced with a star reward based on their score when you meet them. We changed this for a few reasons, but primarily to both keep a tribe’s starting tech a bit more unique for longer and to function as a soft comeback mechanic for tribes who can’t upgrade their cities on turn 0. This change also applies to the Domination gamemode, where tech stealing was normally disabled.
-Mountain defence bonus moved to Climbing tech This small change was designed to give Xin-Xi a small buff and function as an overall buff for both mountains and the Climbing branch of technologies as a whole. This is a small step to making it much more fun, interesting, and important.
-Ruins can now appear next to villages and more likely on mountains Removing ruin Giants wasn’t the only change to ruins this patch, as they’re now more frequently placed on mountains and can now appear adjacent to villages, giving them a wider variety of places to appear.
-Some map types have been adjusted Archipelago and Continents have been given adjustments so that they’re more uniform and interesting. Archipelagos should look more like….an archipelago, and Continents have been smoothed out a little so that they look better.
Cymanti Balance: The Cymanti were stronger than we originally thought, so they’ve been given some adjustments that we hope bring them down to a more reasonable level. We didn’t want to just nerf them across the board, but give them a collection of buffs and nerfs to make them more fun to both play and play against.
-Increased defence reduction when poisoned -Poison cures directly when healing unit once Poison has been made more potent, removing defense bonuses and reducing defense by 30% (up from 20%), but is also now much more easily removed. Simply Recover or use the healing from a Mind Bender/Mycelium Stalk to remove it. This should make battles and sieges a bit more dynamic and require a more strategic use of poison.
-Removed movement penalty on Fungus A very common complaint was Fungus being frustrating since it removed most movement options. This has been removed, and now it just harms and poisons units.
-Remove boost effect when attacked and exploring ruins Boosts are a crucial part of the Cymanti strategy, but could be frustrating to play around. To emphasize that it’s a primarily offensive skill, getting attacked or using most abilities will remove the boost. Exploring a ruin is tough work!
-Centipede segments can now be converted by Mind Benders, capturing the entire Centipede Ah, finally, a proper counter to Centipedes! :)
-Phychi get the “Surprise” ability that makes it avoid counter attacks Since Phychis are so fragile they often get wiped out easily when attacking other ranged units. So, to help them out a little, we taught them a new, sneaky ability - “Surprise”. This means that they won’t trigger retaliation attacks whenever they attack, so you can now use them to more easily apply poison to Battleships, Giants, Archers, and other such things without fear of being hit (and consequently, killed).
-Raychi price increased to 8* -Hexapod price increased to 3* We know that the Raychi and Hexapod dominated their respective domains, so they’ve had their costs nerfed. We’ll be watching these units very closely, and we’d like to hear what you think of them now that they’ve been nerfed.
-Algae no longer gives pop, instead it connects trade networks Algae is no longer designed to give population, but is now meant to properly function as a bridge, both for units and for your trade networks. They’ll connect to your Mycelium Stalks and allow you to connect cities across bodies of water more easily.
New Features: -ELO rating for multiplayer games -Show win ration on friend info “ELO? That rating thing from chess?” Yep! We’ve added ELO rankings to Polytopia! This is a good first step into making a more fun multiplayer experience for everyone! You’ll also be able to track your win ratios against friends, just for that cherry on top of your already bitter rivalry. :)
UI Improvements: -Added zoom in tech tree. -Enabling/Disabling all tribes in tribe-picker screen by long pressing -Soft keyboard no longer covers the "add friend" popup -Multitouch improved -Game stats info screen reworked -Tech tree is displayed with the same background as the game-world. -Bunch of minor bug fixes. These don’t need as much explanation, but we’d still like to get your feedback on our UI improvements! We would like to point out the new Enable/Disable all tribes ability, so that you no longer have to manually tap the enable/disable button for all 16 tribes if you want to control the sort of opponents you find in a game.
-Updated Oumaji headscarf Upon closer inspection, we realized that the Oumaji were wrapping their headscarves in the worst possible way, so we decided to take a trip to the Square to give them proper instruction on how to wrap their scarf around their cube heads for better sun and sand protection.
And that’s the end of Balance Pass 2’s changelog! We feel that these improvements will make the game more fun and help set the foundation for even more amazing things, like the upcoming Diplomacy technology! We encourage you to look at these notes as “stepping stones” toward something much greater, as we're currently testing out some new ideas. Stay tuned for more updates in the very near future!
General Balance: -Increase income for clearing forest to 2* -Increase price of knight to 10* -Lower price for burn forest -Elyrion can no longer burn forest -Improved map generator with distribution of resources closer tied to the tribe nature settings -replaced giant reward in ruins with a veteran swordsman -Replaced tech stealing when meeting a new tribe with star rewards based on that tribes score ( 3* per 1000 points rounded up, cap at 12* ) -Mountain defense bonus moved to climbing tech
Cymanti Balance: -Increased defence reduction when poisoned -Poison cures directly when healing unit once -Removed movement penalty on fungus -Remove boost effect when attacked and exploring ruins -Centipedes segments can now be converted by mind benders -Phychi get surprise ability that makes it avoid counter attacks -Raychi price increased to 8* -Hexapod price increased to 3* -Algae no longer gives pop, instead it connects trade networks
New Features: -ELO rating for multiplayer games -Show win ration on friend info
UI Improvements: -Soft keyboard no longer cover "add friend" popup - Multitouch improved - Game stats info screen reworked - Tech tree is displayed with the same background as the game-world. -Added zoom in tech tree. - Enabling/Disabling all tribes in tribe-picker screen by long pressing - Bunch of minor bug fixes.