Another Summer has passed and we have to endure many months until it's Summer again! But have faith, you can now get the award-winning The Battle of Polytopia or any of the spectacular DLC's at a 40% discount. If you haven't noticed, we have a 96% Overwhelmingly Positive Rating on Steam so the probability of regretting this purchase is really low.
Or, if you already have everything in Polytopia, maybe your friends don't. Spread the word!
It’s time for Balance Pass 2! We’re making some big changes and we’d like to take some time to talk about them!
Release notes for release 2.0.58 General Balance: -Increase income for clearing forest to 2* -Increase price of knight to 10* The change to forest chopping has been getting some mixed results, so we thought to get the best of both worlds by keeping tree chopping in Free Spirit so that tech power is more easily managed, but bringing it up to 2* for increased usefulness, which should make it viable again. Because Knights are now much more easy to get, their cost has been raised to 10*, making Knight rushes a little more difficult.
-Lowered price of burn forest to 2* -Elyrion can no longer burn forest If the Riding branch of techs is meant to revolve around tree destruction and freedom of movement, you should actually get some tools to help you do just that. Burn Forest was often too expensive to be worth it, so we reduced the cost. Elyrion can’t burn trees anymore, because that’s a sacriligious disgrace in their culture.
-Improved map generator with distribution of resources closer tied to the tribe nature settings This is a fancy way of saying that we’ve tried to make resource spawns a little more consistent to the nature of the tribes themselves by using terrain feature ratios. Most tribes will have a “preferred resource” when their terrain gets generated, such as Hoodrick starting with animals and Oumaji starting with fruit, and others will have a more reliable distribution of resources. We hope this change makes starts for the tribes more consistently viable.
-Replaced Giant reward in ruins with a Veteran Swordsman A common complaint was games ending far too fast because someone managed to get a random Giant out of a ruin on turn 5, drastically shifting the balance of power very early on. We have removed these ruin Giants (and other super units) and replaced them with a Veteran Swordsman who can be found on any turn. They’re a bit more mobile because they have Dash, but aren’t nearly as hardy as a Giant, so they should be more fun to play with and around.
-Replaced tech stealing when meeting a new tribe with star rewards based on that tribes score (3* per 1000 points rounded up, capped at 12*) Probably the biggest change in this patch, you can’t steal techs from other tribes when you meet them anymore. This has been replaced with a star reward based on their score when you meet them. We changed this for a few reasons, but primarily to both keep a tribe’s starting tech a bit more unique for longer and to function as a soft comeback mechanic for tribes who can’t upgrade their cities on turn 0. This change also applies to the Domination gamemode, where tech stealing was normally disabled.
-Mountain defence bonus moved to Climbing tech This small change was designed to give Xin-Xi a small buff and function as an overall buff for both mountains and the Climbing branch of technologies as a whole. This is a small step to making it much more fun, interesting, and important.
-Ruins can now appear next to villages and more likely on mountains Removing ruin Giants wasn’t the only change to ruins this patch, as they’re now more frequently placed on mountains and can now appear adjacent to villages, giving them a wider variety of places to appear.
-Some map types have been adjusted Archipelago and Continents have been given adjustments so that they’re more uniform and interesting. Archipelagos should look more like….an archipelago, and Continents have been smoothed out a little so that they look better.
Cymanti Balance: The Cymanti were stronger than we originally thought, so they’ve been given some adjustments that we hope bring them down to a more reasonable level. We didn’t want to just nerf them across the board, but give them a collection of buffs and nerfs to make them more fun to both play and play against.
-Increased defence reduction when poisoned -Poison cures directly when healing unit once Poison has been made more potent, removing defense bonuses and reducing defense by 30% (up from 20%), but is also now much more easily removed. Simply Recover or use the healing from a Mind Bender/Mycelium Stalk to remove it. This should make battles and sieges a bit more dynamic and require a more strategic use of poison.
-Removed movement penalty on Fungus A very common complaint was Fungus being frustrating since it removed most movement options. This has been removed, and now it just harms and poisons units.
-Remove boost effect when attacked and exploring ruins Boosts are a crucial part of the Cymanti strategy, but could be frustrating to play around. To emphasize that it’s a primarily offensive skill, getting attacked or using most abilities will remove the boost. Exploring a ruin is tough work!
-Centipede segments can now be converted by Mind Benders, capturing the entire Centipede Ah, finally, a proper counter to Centipedes! :)
-Phychi get the “Surprise” ability that makes it avoid counter attacks Since Phychis are so fragile they often get wiped out easily when attacking other ranged units. So, to help them out a little, we taught them a new, sneaky ability - “Surprise”. This means that they won’t trigger retaliation attacks whenever they attack, so you can now use them to more easily apply poison to Battleships, Giants, Archers, and other such things without fear of being hit (and consequently, killed).
-Raychi price increased to 8* -Hexapod price increased to 3* We know that the Raychi and Hexapod dominated their respective domains, so they’ve had their costs nerfed. We’ll be watching these units very closely, and we’d like to hear what you think of them now that they’ve been nerfed.
-Algae no longer gives pop, instead it connects trade networks Algae is no longer designed to give population, but is now meant to properly function as a bridge, both for units and for your trade networks. They’ll connect to your Mycelium Stalks and allow you to connect cities across bodies of water more easily.
New Features: -ELO rating for multiplayer games -Show win ration on friend info “ELO? That rating thing from chess?” Yep! We’ve added ELO rankings to Polytopia! This is a good first step into making a more fun multiplayer experience for everyone! You’ll also be able to track your win ratios against friends, just for that cherry on top of your already bitter rivalry. :)
UI Improvements: -Added zoom in tech tree. -Enabling/Disabling all tribes in tribe-picker screen by long pressing -Soft keyboard no longer covers the "add friend" popup -Multitouch improved -Game stats info screen reworked -Tech tree is displayed with the same background as the game-world. -Bunch of minor bug fixes. These don’t need as much explanation, but we’d still like to get your feedback on our UI improvements! We would like to point out the new Enable/Disable all tribes ability, so that you no longer have to manually tap the enable/disable button for all 16 tribes if you want to control the sort of opponents you find in a game.
-Updated Oumaji headscarf Upon closer inspection, we realized that the Oumaji were wrapping their headscarves in the worst possible way, so we decided to take a trip to the Square to give them proper instruction on how to wrap their scarf around their cube heads for better sun and sand protection.
And that’s the end of Balance Pass 2’s changelog! We feel that these improvements will make the game more fun and help set the foundation for even more amazing things, like the upcoming Diplomacy technology! We encourage you to look at these notes as “stepping stones” toward something much greater, as we're currently testing out some new ideas. Stay tuned for more updates in the very near future!
General Balance: -Increase income for clearing forest to 2* -Increase price of knight to 10* -Lower price for burn forest -Elyrion can no longer burn forest -Improved map generator with distribution of resources closer tied to the tribe nature settings -replaced giant reward in ruins with a veteran swordsman -Replaced tech stealing when meeting a new tribe with star rewards based on that tribes score ( 3* per 1000 points rounded up, cap at 12* ) -Mountain defense bonus moved to climbing tech
Cymanti Balance: -Increased defence reduction when poisoned -Poison cures directly when healing unit once -Removed movement penalty on fungus -Remove boost effect when attacked and exploring ruins -Centipedes segments can now be converted by mind benders -Phychi get surprise ability that makes it avoid counter attacks -Raychi price increased to 8* -Hexapod price increased to 3* -Algae no longer gives pop, instead it connects trade networks
New Features: -ELO rating for multiplayer games -Show win ration on friend info
UI Improvements: -Soft keyboard no longer cover "add friend" popup - Multitouch improved - Game stats info screen reworked - Tech tree is displayed with the same background as the game-world. -Added zoom in tech tree. - Enabling/Disabling all tribes in tribe-picker screen by long pressing - Bunch of minor bug fixes.
The arrival of Quetzali diplomats is heralded by the blowing of horns, rattling of maracas, and the calls of a menagerie of birds! The Quetzali believe this awe-inspiring display will make diplomatic talks easier, but nothing can make up for the impending wave of their insufferable bird-related puns.
Hello Polytopians,
It's the Quetzali Tribe Moon, a whole month dedicated to celebrating the Quetzali, our favorite bird-loving diplomats!
Not enough Quetzali in your life? We're having discounts on all Quetzali merchandise at https://shop.midjiwan.com until September 30th!
Now, tell us what you think about the Quetzali in the comments!
"The lands of the Oumaji are home to the Onjimu Riders, an order of Shebron-back town criers who inform the townsfolk of the news through poetry! Now a crucial part of Oumaji culture, poetic delivery of the news has become a competitive sport, with rules, competitions, and even creative regional styles!"
Hello Polytopians,
A nice treat for you all, a second lore blurb about the Oumaji! Who knew the Oumaji were so cultured?
Just like before, we're still having discounts on all Oumaji merchandise at https://shop.midjiwan.com until August 30th!
Now, tell us what you think about the Oumaji in the comments!
The Oumaji refer to any large grouping of people as a "hamu", which can also be applied to anywhere people congregate. Town Hall? "Hamu". Battlefield? "Hamu". The entire Square? That's right, "Hamu". It was the Battle of the Limdor Dunes that decided the proper number of people for a hamu - at least 5.
Hello Polytopians,
It's the Oumaji Tribe Moon, a whole month dedicated to celebrating the Oumaji, our favorite Shebron-back marauders!
Not enough Oumaji in your life? We're having discounts on all Oumaji merchandise at https://shop.midjiwan.com until August 30th!
Now, tell us what you think about the Oumaji in the comments!
Atop the Icopo Reefs are where the Aquarion built their seaside settlements, which are cozily nestled between the cracks of bright pink coral islets. At home on the coast, the amphibious Aquarion prefer to live where they can see both the majesty of the clear skies and the beauty of the placid seas.
Hello Polytopians,
It's the Aquarion Tribe Week, a whole week dedicated to celebrating the Aquarion, our favorite trident-chucking marauders!
Not enough Aquarion in your life? We're having discounts on all Aquarion merchandise at https://shop.midjiwan.com for the whole week!
Now, tell us what you think about the Aquarion in the comments!
Zebasi architecture may seem simple, but is a perfect fit for the hot savanna climate. Inspired by the impressive mounds of Bolaza bugs, the ventilation in Zebasi structures was originally designed to keep the Royal Waongii Juice Storage cold for weeks, but now everyone can live in a naturally air-conditioned home!
Hello Polytopians,
It's the Zebasi Tribe Moon, a whole month dedicated to celebrating the Zebasi, our favorite animal-studying farmers!
Not enough Zebasi in your life? We're having discounts on all Zebasi merchandise at https://shop.midjiwan.com until July 31st!
Now, tell us what you think about the Zebasi in the comments!
Some of our community members have organized the first Polympics, a special event with 10 fun challenges to compete in! We encourage you to go check them out! Signups end on July 12th!
Summer is finally here and we want to celebrate this with a SUPER DISCOUNT.
Someone might tell you that you should go outside, and if you do, that's fine but if you choose to stay inside you have a unique opportunity to get The Battle of Polytopia and DLCs at a 50% discount!
This discount applies for Polytopia stuff everywhere - on Steam, on mobile (Special Tribes & Luxidoor), and we have even have plenty of discounts on the cool merchandise in our webshop!
This promotion ends on July 8th so hurry up and tell your friends to go and get some Polytopia stuff now!