The award-winning Battle of Polytopia: Moonrise has finally released on Steam! It's playable on Windows, MacOSX, and Linux, and is currently 33% off for an entire week!
"The Yadakk are well known for their interest in both art and education, often building museums and schools in their trade hubs. Of course, most art and education revolve around bartering skills and Khamelk husbandry."
Hello Polytopians,
In a continuation of our weekly updates, we’d like to tell you more about the Yădakk! Molded by a harsh existence through a nomadic lifestyle on the Khalee Plains, the Yădakk became merchants famed for their elaborate trade network. These jovial merchants are always ready for a good deal, great stories, and a life full of adventure.
They ride the steadfast Khamelk:
And eat the juicy Khizuz:
The Yădakk begin the game with the Roads technology, allowing a level of flexibility and growth options unavailable to other tribes early on. Since roads double the movement of units that use them, it’s possible to get a Knight to move 6 tiles in one turn!
In addition to the convenience of a movement bonus, roads will allow you to connect your cities to the capital. Doing so provides 1 population in the capital, and 1 population in the connected city, allowing your capital to grow extensively as long as you keep conquering and connecting cities! On the first turn of the game, it’s also possible to build a road immediately out of your capital, allowing your initial warrior a chance to get a head start on finding another city or possibly a ruin!
If you want a tribe that uses roads as the backbone of an empire or military force, or just want a tribe that will take you to the ends of the Square on the back of a Khamelk, then the Yădakk are the tribe for you!
"The Aquarion empire is vigilantly defended by the mighty behemoths, the Crabs. It was a pact long ago that brought the Crabs and the Aquarion together, and this pact will remain until peace is brought to the Square once again."
Hello Polytopians,
We’d like to tell you more about the Aquarion, Polytopia’s first Special Tribe! Having risen from the depths of the ocean to fight in Square-wide struggle, the water-breathing, fish-like Aquarion have summoned their aquatic allies to take dominion over their land-dwelling kin.
They ride the agile Turmelon:
And eat the prickly Tunico:
Unlike the other tribes, the Aquarion have a unique style of gameplay. Instead of getting Riders, Knights, or Giants, the Aquarion are given replacements, the quick Amphibian, ranged Tridention, and hardy Crab, respectively. These units are all amphibious, meaning they can move from land to water tiles, and back, with ease! The Aquarion are also given new replacement technologies to make this new gameplay style possible.
The Aquarion have a unique relationship with the water that other tribes don’t have. While they still have access to the standard naval units, the Aquarion have new units that excel in amphibious hit and run tactics. The Amphibian, Tridention, and Crab all have Escape, meaning they are very hard to pin down when near a coast, as they can simply retreat away from enemy attacks. Since Aquarion terrain is full of water, they are able to get out onto the seas very easily!
If you like a tribe that has a unique water-based gameplay, or you simply have a fondness for the sea, then the Aquarion are the perfect tribe for you!
Finally, the moment you’ve all been waiting for - the release date for the award-winning, action-packed The Battle of Polytopia: Moonrise on Steam! Soon you can experience the thrills of growing an empire, riding a graceful Xini-Kai through the beautiful cherry blossom forests, hunting the fearsome Baerion deep in the Bardurian forests, flying on the back of a magical dragon over herds of Unicorns, dodging the barrage of one thousand Hoodrick arrows, and crushing your enemies beneath your low-poly boots all from the safety of your home computer on August 4th! Yes, you heard us right, August 4th! That’s in 3 weeks!
The Battle of Polytopia: Moonrise will cost 14.99 with a 33% discount during the first 24 hours, and you’ll get access to all 12 of the Regular tribes for free in addition to the game itself!
"M'basana Jerozi, more commonly known as the "Geroffy," was the first of many animals to be cataloged by Zebasi scholars in the Zuzanna Yaya, the Square's largest compendium of flora and fauna. Horticulture, zoology, botany, and biology are all fields of study for the inquisitive inhabitants of Zeboya."
Hello Polytopians,
In a continuation of our weekly updates, we’d like to tell you more about the Zebasi! Hailing from the land of Zeboya, the breadbasket of the Square, the Zebasi spend their days working their farms or leisurely watching the sun set on their serene savanna. A jovial and inquisitive folk, the Zebasi are always looking for new ways to understand the world around them.
They ride the tall Geroffy:
And eat the juicy Waongii:
The Zebasi begin the game with the Farming technology and plenty of nearby crops just waiting to be harvested. This technology allows them to grow their cities a lot, oftentimes larger than other tribes.
The more you grow a city, the more opportunities you have to acquire Giants for that next great offensive, or Parks to help raise your score in Perfection or Glory. The Farming technology also provides access to the Construction technology, allowing you to build Windmills which will let you get extra population from the many farms you’ll build.
If you want a tribe that can grow massive cities, or simply like watching geroffies stroll leisurely among the baocacia trees, then the Zebasi are the right tribe for you!
"Carts full of gold, jewels, fabrics, and incense flow out of the temple of Exigeluss, the God of Wealth, blessing even the poorest of Luxidoor with a life of extravagance. Of course, nothing is free, and the Emperor wonders what Exigeluss will ask for in return…"
Hello, Polytopians!
In a continuation of our weekly updates, we’d like to tell you more about the Luxidoor! These wealthy snobs prefer a life of decadence from the safety of their mighty capital! A people of business, the Luxidoorian streets are lined with markets and a multitude of shopkeepers trying to peddle their wares to anyone with the cash.
They ride the enormous Phantrix:
And eat the succulent Lôni Fruit:
Unlike the other tribes, the Luxidoor don’t start the game with a technology, but with a larger capital. Their capital begins at level 3 and with a Wall, so they begin with quite the advantage!
The Luxidoorian bonus might not seem as flashy as the bonus of other tribes, but make no mistake, a larger capital provides you a myriad of early game options. Starting with an income of +4 stars a turn, or slots to support 4 units at once, the Luxidoor get a head start in both economy and in warfare. Their land is also abundant in fruit and trees, and can make getting an early Giant relatively easy in many circumstances. The Luxidoor are a force to be reckoned with!
If you like a tribe that has a fantastic early game and excels at bragging to everyone else about just how rich they are, the Luxidoor are the right tribe for you!
Just another small changelog as we near release. My sources tell me that what you're playing now is an effective Release Candidate, meaning that what you're playing might be what you see at release. As usual, if you find any issues, please report them in the Discussions.
Now, onto the notes.
Changelog: - Popup clickthrough issue is fixed - Times (minutes, seconds) now account for localization - Games no longer get stuck at waiting for a bot to pick a tribe after kicking a player before the start of the game - Added popup when eliminating an enemy tribe - List of build options is now sorted by price - Fixed names for AI players - Fixed an issue that prevented some ruins from being examined - Fixed an issue that prevented some players from unlocking tribes using the Steam DLCs - Bardur starting resources adjusted
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In a continuation of our weekly updates, we’d like to tell you more about the Ai-Mo! These isolationist tribespeople are more interested in meditating and living in harmony instead of fighting, but are more than willing to pick up their swords when the need arises!
They ride the diligent Llamo:
And love to eat the spicy Lï-po Chilis:
Starting the game with the Meditation tech, the Ai-Mo get a head start toward unlocking the powerful and tactically useful Mind Benders. Besides having the magical power to heal all adjacent units, Mind Benders can convert adjacent enemy units to your side!
The Meditation tech primarily allows for Mountain temples to be constructed on mountains in your territory, allowing for an easier time achieving a great score when playing Perfection. More importantly, though, Meditation allows the Ai-Mo to achieve the Altar of Peace from the start of the game, assuming you dedicate the first 5 turns of the match to pacifism. That free monument means an early boost to a city, possibly even a free level up!
If you like a tribe that can focus their inner peace into the destruction of their enemies, then the Ai-Mo are the right tribe for you!
-Zoythrus
"The iconic strips on the foreheads of the Ai-Mo are made from the dye of the Issi flower, which is believed to improve mental clarity. Originally a focus to aid monks in meditation, the strips became a symbol of serenity and community, and are a staple of Ai-Moyan culture to this day."
In a continuation of our weekly updates, we’d like to tell you more about the Xin-Xi! Named after the tallest mountain on the Square, the Xin-Xi are avid climbers with a rich culture and deep traditions! They ride the graceful Xini-Kai and love to eat the delightfully tangy Ixi fruit. Starting the game with the Climbing tech, the Xin-Xi have the power to climb mountains from the start of the game. Since mountains provide extended sight range, this early scouting advantage can provide them with some very important intel, such as nearby ruins or cities.
The Climbing tech also gets them a head start toward Mind Benders, the Mountain defense bonus, Mines, Forges, and Swordsmen, allowing Xin-Xi players some interesting options that other, more generalized, tribes might not have easy access to. Lastly, their terrain generates more mountains than usual, so the Xin-Xi often have a very defensible section of land, since mountains are difficult for enemies to cross. While not as flashy as other tribes, the Xin-Xi are good and solid, providing a few nifty tricks that can help them get an advantage over their foes. If you like a tribe that can traverse mountains and play defensively, you’ll love the Xin-Xi!
-Zoythrus
"While every tribe has their own rituals surrounding the laying of an egg, the Xin-Xi are well known for their elaborate performances. At dawn, recently laid Xin-Xi eggs are painted with bright, vibrant colors and mesmerizing patterns, all while a troupe of village musicians play a song to ward off evil spirits."