Like Alan Wake before it, Control is one tough customer when it comes to getting smooth PC performance. As you may have already seen in my dedicated Control RTX ray tracing guide, even some of today’s best graphics cards struggle to run this eerie behemoth of a game at higher resolutions, so I thought it was high time to have a look at what all the other non-RTX Nvidia and AMD graphics cards can make of it as well. If you want to know the best way to get Control running at a smooth 60fps at 1920×1080, 2560×1440 and (in a few cases) 4K, read on.
If your PC’s been struggling to run Remedy’s new telekinetic shooter Control this past week, you may have been desperately searching for a way to turn off its rather strong motion blur effect. Alas, no such option exists right now, but the good news is that it will do very soon as part of Control’s next big update.
Control takes place within the confines of the Oldest House, a vast government building being invaded by a paranatural entity known as the Hiss. This malevolent force isn't the only thing to resonate within the concrete walls of the House. The environments of Control are founded on real-world architectural history. Like the Hiss, this history quietly seethes in the background ensuring a threatening noise and texture to the happenings that occur there.
Everyone has an opinion on brutalism. It's fair to say the architectural style elicits strong emotional reactions - a fact that's handy for games where designers often want their environments to cleverly echo and intensify the actions and events on-screen. With Control, Remedy has designed an entire virtual space around brutalism, with its varied forms and contexts.
Brutalist structures are made of raw concrete (or B ton brut in French). Built between the 1950s and 1970s, the style is often linked to large public works, social housing and government buildings. While the origins of the style are quite utopian, and there are plenty of progressive examples, these aspects tend to be overpowered by the negative - colossal concrete buildings are simply seen as oppressive, even dystopian.
Remedy is looking into improving Control console performance, it's said.
As revealed by Digital Foundry's analysis, Control suffers from some serious slow-down on console. The Xbox One X offers the smoothest experience overall, as you'd expect, but even that version sees hitching and stuttering interrupt the flow of the game. On PS4 Pro, performance is nowhere near as consistent as the X build, but it's much better than performance on the problematic base consoles.
Digital Foundry's John Linneman reports PlayStation 4 and Xbox One can see prolonged frame-rate drops in sustained combat, dropping all the way down to 10fps at worst. Elsewhere, the game's loading systems aren't great, with long loading times and texture pop-in.
Remedy’s eerie telekinetic shooter Control is without a doubt one of the biggest RTX ray tracing games you can play on PC right now. It’s also one of the most demanding. Indeed, while Remedy recently revised their Control PC requirements, saying you now only need an Nvidia RTX 2060 graphics card for playing with ray tracing switched on as opposed to the crazy expensive RTX 2080, I’ve found that even Nvidia’s new RTX 2080 Super card struggles to hit a consistent 60fps on High at 1920×1080 with all Control’s RTX bells and whistles turned on.
As such, I thought I’d put together this Control RTX ray tracing guide to tell you exactly what kind of performance you can expect from each of today’s Nvidia RTX cards, both with and without ray tracing, as well as what each ray tracing effect actually does and whether it’s actually worth keeping switched on – because we wouldn’t want anyone’s graphics cards throwing a big hissy fit now, would we?
It spoils nothing, I hope, to reduce a game as luxurious and uncanny as Control to just four words. Here goes, then: Hell is an office. Remedy's latest takes place inside the Oldest House, the austere, echoing and inhumanly vast headquarters of the Federal Bureau of Control. The FBC is an agency that deals with unusual horrors and is, as of your arrival, in the process of being overwhelmed by them.
Unusual horrors are not actually that unusual in games, though, so the peculiar genius of Control is that its oddness often lurks in its workaday setting rather than the many dizzying glimpses into the void on offer. There is something wonderfully perverse about so many of the things I marvelled at in Control. Sure, here is a magical winter forest growing out of an old storage room, but look at how convincingly placed these snowfalls of Post-it notes are! I can throw desk chairs around with my mind, which is great, but it's so much better when one of the desk chairs in question hits a wall of filing cabinets and the doors of the cabinets ripple, woozily, outwards and away from the point of impact! That I could watch pretty much forever.
This blend of the paranormal and the clerical works so well because offices are weird already. Testify! What are offices if not places where ill-matched strangers come together in the name of some nebulous and often deeply abstracted common cause? Offices are filled with monstera deliciosa and water coolers, but they are also filled with grudges and arcane rituals and human secrets and mysteries. Certain phrases act like incantations in offices: we've-always-done-it-this-way-that's-why and only-Henry-knows-how-to-make-copies-on-both-sides-of-the-page-and-he's-off-today.
Control wasn’t what I was expecting. The developers of this third-person psy-shooter have been nattering about weird fiction and belabouring the game’s literary inspirations. After telekinetically yeeting myself through it, however, I ve found little insightful storytelling, just a trad conspiracy/mystery story, and lots of colourful excuses as to how someone can suddenly develop superpowers. But when it feels this satisfying to lift an office chair with your brain and hoof it at a row of monster guards, I don t care that it s the videogame equivalent of Warehouse 13. Control is also surprisingly funny. Those looking for a Lynchian labyrinth of hidden meaning might find it here if they squint, but what I found was a solid comedy pastiche of the X-Files, right down to a mysterious smoking man. I wouldn t want it to be anything else.
Good news for anyone hoping to play Remedy’s upcoming telekinetic shooter Control in just a couple of weeks time, as the game’s official PC requirements are now a lot lighter than they were a month ago – and yes, I’m aware this is fairly old news by now, but honestly, I’ve been stuck in a locked room staring at the Bureau’s supernatural refrigerator for the past two weeks and I’ve only just been relieved of said fridge watching duty. Here they are in full:
Control is Remedy’s latest game. The creators of Max Payne, Alan Wake, and Quantum Break are back with a third-person shooter that sits in the New Weird genre, a relatively new genre that the likes of X-Files and Twin Peaks sits in. It’s very creepy.
Our protagonist, Jesse Faden, is super badass and seems to take on what’s going on without so much as a flinch. She’s just like “oh, this gun that shapeshifts? Sure thing. Oh, I’m the Director of the Federal Bureau of Control now? No biggie.” The story has a lot of unravelling to do, and the two hours I played just left me wishing I could play the entire game there and then. I almost refused to leave. I don’t think that would’ve gone down well though.
When Nvidia announced they were extending their Control / Wolfenstein: YoungBlood game bundle to all new RTX card purchases, I made an educated guess-timate that Remedy’s upcoming spooky, telekinesis shooter Control would probably require a heftier dose of ray tracing magic than its Nazi-infested stablemate. Shock horror, I was right, as Remedy have finally revealed their minimum and recommended PC requirements for Control, and hoo boy, it ain’t pretty.