For everyone who wants to jump straight to the hustle and bustle of a fully staffed hospital, we added an optimized version of one of the big hospitals, with all departments and employees already prepared for your guidance. And for those who want to carefully select every member of their team, there is another fully optimized hospital with all departments and equipment, ready to be staffed.
Note: Both scenarios require all DLCs that introduce new departments (Hospital Services, Traumatology, Infectious Diseases).
Hello there! Just a few weeks left till Holidays and sleepy vibes are starting to crawl into everybody's mind. But Project Hospital team keeps resisting the approaching drowsiness :-)! We just released a new patch bringing a lot of small features and little improvements smoothing your gameplay experience. Furthermore, you'll find a fair share of most-anticipated fixes and for the DLC owners, there is a little present in the form of brand new insurance companies
Features and content
- [TRAUMATOLOGY] Added a new insurance company with challenging goals including completing accident events and performing complex surgeries - [INFECTIOUS DISEASES] Added a new insurance company focused on pandemic management - Added 6 new loading tips for new DLC features - Implemented optional automatic takeover of patients delivered by ambulances or helicopters, can be enabled using a button in the ambulance panel - Implemented notification for autosaving so it's clear why the game pauses for a bit at 8 am and 8 pm - Improved shift changes so employees from the next shift arrive earlier - Implemented fast transport of all patients that have code blue set by the player - Disabled 'exposed to outdoors' triggered in outdoor corridors - Allowed dragging of all windows also partially off the top edge of the screen - Added distinct icon over portrait of patients from events - Added a more specific message to examination tooltips in the case of having no technologists in the lab for either hospitalized or clinic patients - Added a more specific status text for doctors 'on standby for critical patients' - Allowed technologists in specialized units to perform more examinations on the same patient in a row - Added a few more sounds to employees eating in the cafeteria - [MOD SUPPORT] the new insurance company goals available are PERFORM_SURGERY_AT_DEPARTMENT and SUCCESSFUL_EVENTS_IN_ROW_OF_TYPE
Fixes
- [INFECTIOUS DISEASES] Fixed DLC level starting at day 0 instead of day 1, causing minor issues with prestige tracking between days - [TRAUMATOLOGY] Fixed patients delivered by helicopter not transported to the closest TC in some cases - [TRAUMATOLOGY] Fixed a mismatch between the position of the wound and the matching bandage on patient's arm - Fixed abdominal palpation and a couple of other examinations/treatments not available at different departments - Rolled back fix that disabled deleting doors by placing other doors, the door will now also be replaced immediately, saving one extra click - Fixed keyboard layout button that stopped working after one of the previous patches - Fixed night music not playing when there was an event running during the night - Fixed janitors sometimes showing up cleaning the road for a second before going to their workspace - Fixed workload balancing for labs handling samples of patients from the clinic - Fixed patients keeping their original clothes if they collapsed their way through TC and ICU to an OR - Fixed doctors standing behind hospitalized patient's head when performing blood analysis - ICU) - Fixed placing fences deleting fences on the other edges of the same tile - Fixed some patients counted in the numbers of waiting and hospitalized patient incorrectly - Fixed scrolling in surgery table - Fixed patients sometimes not mentioning the disuria symptom during interview as it's the only examination that can uncover it - Fixed settings sometimes not saved when immediately quitting the game from options in main menu - Fixed operating table clipping through patients hands in some cases - Fixed room placement tool not cancelled when switching departments, allowing to place rooms from an incorrect department - Fixed a couple of typos
(From hotfix)
- Fixed invalid patients spawned when there's a helicopter but no department to provide patients for it - Hotfixed load of saves affected by the issue above - [MOD SUPPORT] Added more info to log for problems with loading custom icons
Hi all, here's what we've been busy with the last few weeks - Patch 33 is now live with a bunch of improvements and small features.
Features and content - Added Swedish translations of infectious diseases - Updated Italian translations - Optimized floor rendering, possibly a 2-3% overall CPU performance improvement - Added scrolling indicators to all tables - Added an icon over portrait to easily distinguish patients from events - Added more dress code colors - Added tooltips for notification setting in options that show the whole text of each notification - [INFECTIOUS DISEASES] Added hematology lab that can be built directly at the department, added matching prefabs - [INFECTIOUS DISEASES] Implemented outbreaks also at trauma centers and observation wards - [MOD SUPPORT] Implemented scrolling in insurance panel - [MOD SUPPORT] Implemented support for custom icons of modded departments under prefabs in building mode - [MOD SUPPORT] Added tweakable for forcing some percentage of patients to be generated with diagnoses from departments not available in the hospital
Fixes - Implemented release of a part of hospitalization doctors for need filling even from on call rooms of departments with critical patients - Implemented cancellation of collapses already triggered and waiting for something while all critical symptoms have been treated in the meantime - Fixed disabled diagnoses shown on the list when running with 'no hints in diagnostics' manifesting as some diagnoses shown twice - Fixed ambiguous patients sent home counted as untreated twice - Fixed a few typos in Czech translation - Fixed planned lab tests cancelling after any department switch (code was from the ancient times before individual lab department) - Fixed page panel for walls shown unnecessarily even if all walls fit in the panel - Fixed overflow of insurance reward texts in insurance management - Fixed thorax surgery requiring overqualified staff - Tweaked big printer use offset so characters do not go outside when printer is placed next to a wall - Fixed a couple of symptoms possibly causing collapses that were not counted as critical - Fixed a few treatments not automatically cancelled when the patient got transferred to ICU - Fixed dead patients not deleting from pathologist's card when sent to funeral services - [TRAUMATOLOGY] Fixed opthalmoscopy's broken description with traumatology installed - [INFECTIOUS DISEASES] Fixed Hepatitis A main treatment not applied first
For new players that would like to join the Project Hospital community or are considering giving Project Hospital as a gift. If you'd like to buy Project Hospital with all the DLCs that add new departments, there's a new bundle available that will allow you to get the content at once and will add a nice little 12% discount even when the game or DLCs are on sale at the moment.
Traumatology Department is ready to save lives of the most severely injured patients! This expansion of Project Hospital brings 35 new diagnoses, helicopters, new equipment and events.
Most critical cases will now arrive in a helicopter, new equipment includes wheelchairs for transport of patients with lighter wounds, special equipment and new decorations. The DLC also introduces new graphics and animations for injured patients, including visible wounds, you'll see patients leaving with bandages or walking with crutches. Note: wounds can be hidden in options using the 'Show blood' checkbox.
New challenging events focused on the department let you deal with the consequences of different disasters, accidents or crime.
We also took this opportunity and smuggled in a few fixes and one little improvement ;-).
- Fixed broken buttons in building catalogue if the first thing you do in the game is click ambulances, then click prefabs - Fixed dress code colors not switched immediately for employees at home or commuting - Fixed order of prefab rooms of DLC departments not matching other departments - Added buttons to take over all event patients to event popups
Hi everybody, while we're fine-tuning the upcoming Traumatology DLC, we're still working on fixes and improvements, so here's the latest collection.
Big thanks especially for the new and improved community translations!
- Implemented code support for traumatology features - [MOD SUPPORT] Maximum number of floors can be now set up to 12 and high numbers won't cause graphical artifacts - [MOD SUPPORT] Added support for prefab rooms in departments added in mods - Updated Italian and Polish community translations - Added Swedish community translations for base game, doctor mode and hospital services - Disabled counting of critical patients that are currently going through a treatment procedure as critical at their department to allow staff to fill their needs in the meantime - Fixed palette for walls and floors in building mode not hidden for floor and wall types that don't support different colors - Implemented automatic resizing of floor catalogue in building mode according to resolution - Implemented cancelling of clinic only examinations (well, basic visual test) when hospitalizing patients - Fixed anesthesiologists not counted in hiring card for internal medicine and infectious diseases department - Fixed neurological testing examination not available for patients that can't talk - Fixed patients allowed to be manually assigned to lab department - Fixed event patients never allowed at normal hospitalization, always sent to HDU - Fixed sometimes confusing 'long wait for treatment' popups right before the treatment starts - Fixed food income counted twice in budget and causing sums in budget panel not adding up - Fixed [Shift] not selecting center objects when using the delete tool - Fixed 'forbidden action' sound played when coloring floors - Fixed clone tool keyboard shortcuts working outside of building mode - Fixed door placement deleting existing doors even if the new door is not allowed to be placed - Fixed highlighting of area covered by a prefab not matching validation text on main panel - Fixed ambulances not blocking other ambulance placement on their parking spot after load - Hotfixed popup about paramedics with no workspace popping up after replacing rooms over ambulance drop off zone (where they're standing although hidden) - [HOSPITAL SERVICES] Fixed patient satisfaction shown in statistics at pathology - [HOSPITAL SERVICES] Fixed missing localization text when a patient is dead, without hospital services dlc installed - [HOSPITAL SERVICES] Fixed a rare case of training not started because of a hidden error - [INFECTIOUS DISEASES] Added more variety to diagnoses from events, not mostly rabies
You can look foward to 35 new diagnoses, new equipment and events. Most critical cases will arrive in a helicopter, new equipment includes wheelchairs to transport patients with lighter wounds, special equipment and decorations. The DLC also introduces new graphics and animations for injured patients, including visible wounds, bandages, walking with crutches. New challenging events focused on the department let you deal with the consequences of different disasters, accidents or crime.
Traumatology Department DLC is scheduled to release in October for 5.99 USD/EUR/your regional equivalent and we hope that new content will be a fine addition to your gaming experience.
Check out the store page and don't forget to add it to your wishlist so you don't miss the release ;-)!
[EDIT/CORRECTION]: We're sorry about a mistake we made in the overall diagnosis count, the number is 35, not 42 as was originally shown. Luckily we caught this before release.
Hi all, while the release of the Department of Infectious Diseases DLC went surprisingly smoothly, we still found and fixed a few minor issues plus a few more reported on Steam and on the official forum.
Here are the release notes:
Changes
- [DID] Changed outbreak popup heading to mention outbreak instead of 'daily news' - [DID] The new chartboard object can now be used by doctors when doing differential diagnosis - [DID] Switched biohazard areas marked by the player to work as accessible to patients to allow 'biohazard waiting rooms' etc. - [DID] Implemented same rules for patients with only infectious possible diagnoses as for patients with an infectious final diagnosis - [DID] Implemented triggering of outbreaks also by infectious patients at HDU outside of DID (not only at normal priority wards) - Implemented showing of addons used in workshop scenarios in new game menu mostly to warn about possible compatibility problems - Implemented lunch/needs scripts only in correctly tagged rooms, so for example toilets won't work in corridors (allowed a few exceptions we know from player's saves like toilets at wards) - Improved epidemic outbreak En text - Exhaustion (symptom) doesn't force patients to go to HDU anymore
Fixes
- [DID] Enabled object reservation in blue rooms overridden by a biohazard zone by the player, was causing examinations not starting at ICU and isolation not accepting patients - Fixed patient's bed clipping through exam tables when lying there - Fixed technologists only earning skill points when giving results to patients (so not when running tests for hospitalized patients), added a new tweakable - Fixed patients triggering reception examination while the receptionists were still walking back to reception, causing weird behavior - Fixed problem with game load when an already deleted character is still in history (list of portraits in character card) - Fixed a rare case of patients activating a collapse symptom when already on their way to a doctor at the clinic, causing a confusing popup about unavailable treatment - Fixed a rare case of patient stuck trying to start a wrong hospitalization after selecting a different one in their card - Fixed switching to game mode or management by clicking the main buttons not cancelling object or area move action in building mode - Fixed green send home icon sometimes still shown for collapsing patients - Fixed unnecessary cleanup of all planned procedures when switching to controlled doctor and the patient is already controlled (so the procedures were already planned by the player most likely) - Fixed events unlocked in some sandbox levels - Fixed a few En texts in Cz translation (regression in patch 30) - Fixed broken formatting causing a weird text with xml tags shown for the broken room message in Potruguese - (Everybody's favorite category) [CAMERA ROTATION] Fixed tiles cleaned by janitors not immediately updated in other camera orientation than the default one
From exotic diseases to world-wide pandemics, find and treat the most dangerous cases at a new department!
Project Hospital - Department of Infectious Diseases contains 65 different diagnoses and comes with all the specialized equipment needed to treat them. Transfer your patients to an isolation ward and make sure you prevent a potential outbreak. You can control in which areas of the hospital your staff will need to wear masks and infectious patients will be even transported on special stretchers.
New events focused on the department bring some extra challenge, for example a big wave of COVID-19 patients. The DLC also comes with more content including a new ambulance and a new sandbox level.
Hi all, as we're approaching the release of the Department of Infectious Diseases DLC, here's one more patch with a few fixes.
Changes
- Finalized support for features coming in the Department of Infectious Diseases DLC - Added specific state description in technologist's card for taking samples from a patient or giving back results - Reduced the rate of how quickly dirt accumulates in the hospital, it's now also a tweakable
Fixes
- Fixed some role buttons in employee card not working in a couple cases after switching specializations, for example surgery to anesthesiology - Fixed popup with no treatment showing problem with main treatment of the diagnosis even if the problem is with a treatment of a critical side symptom - Fixed a few cases of wrong bed reservation not correctly showing patient portraits above their beds - Fixed unnecessary transport between trauma beds in collapse script - Fixed internal medicine with missing outpatient staff not causing its icon on main panel to blink - Fixed a few cases of lying patients clipping through stretchers or CT/MRI - Fixed ambulances overshooting parking entrance at highest game speed and very low frame rates - Fixed black screen shown instead of main menu after accidentally setting UI scale to less than the minimum value