Hello there! A new patch #28 is out now. Apart from other fixes let me mention especially the migration to Unity 2018.2.21 which should take care of the issues with Citrix incompatibility without having to use other workarounds. As always, thanks for all the reports and suggestions!
Fixes - Migrated Unity to 2018.2.21 to work around the Citrix issues (2018.4 tested previously caused other issues) - Fixed a hidden error when resetting a player-assigned doctor - Fixed patients with critical symptoms at the clinic sometimes not correctly treated - Fixed controlled patients stuck at radiologists when player plans treatments there - Fixed player-assigned doctors reset for patients with no examinations planned in waiting rooms - Fixed patients sometimes going for lab results and starting a radiology examination at the same time - Fixed prefab save panel showing sorting buttons and sorting by date by default instead of by name - Hotfixed characters sitting on deleted chairs, possibly side effect of the duplicated ghostly objects in departments related to the undo system - Enabled lab specialists working on samples in their room even if the patient doesn't match their roles anymore, like after being released from observation - Fixed selecting prefab rooms and categories not cancelling current action like area move
Included in hotfix from 05.06.2020 (1.2.20271) - Hotfixed new doors in build too early, implemented automatic replacement - Fixed send home popup showing when releasing treated hospitalized patient - Fixed code blue causing patients to be never considered treated - Fixed objects remain in department after deleting via undo - Fixed code blue causing patients to be not allows to be sent home
Hi everybody, a new patch is out with fixes for most of the recently reported issues and a few new features and tweaks. Surprisingly, it looks like there have been no new camera rotation issues discovered this time. :)
Changes
- Implemented clinic and hospitalized roles for lab procedures (these previously only worked for radiologists/technologists in specialized units) - Implemented doctors assigned by the player not automatically switched when balancing doctor's workload at the clinic - Added confirmation window for sending patients home, not for dead patients - Changed treatment for chronic fatigue syndrome to TRT_DOCTOR'S_RECOMMENDATIONS, changed also in proper sequence - Switched default sorting of saved games to latest first following a survey we did on social media - Added edge scrolling as an option, added tweakables for fine-tuning - Updated internal medicine departments in sandbox and campaign levels (operating theatres replaced by special procedures units) - Lowered the number of required doctors at internal medicine from 3 to 1 - [MOD SUPPORT] implemented moddable 'difficulty settings' tweakables for payments, collapse timers and 'always showing all diagnoses' - [MOD SUPPORT] resized door texture to have twice as many slots
Fixes
- Fixed pharmacists incorrectly called pharmacologists :) - Fixed neurology not available to be selected for technologists - Fixing characters preferring indoor paths even when coming from the outside - Fixed satisfaction modifiers like exposed to weather not reset for night shift staff - Fixed room access rights not always correctly applied when selecting objects - Fixed unplugged delete prefab button - Fixed extending of rooms not allowed for rooms with overall limit like service office - Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering - Fixed ambulance parking showing red area when dragging foundations on floors above it - Fixed drawing a room over a part of another room stealing all objects for the active department - Fixed new colored floor lines not connecting to existing ones after load - Fixed cost in one of the parts of angiography machine causing double refund - Fixed only one visitors lounge used at each department
- Fixed dead patients still getting negative satisfaction modifiers when sent away - Fixed dead patients shown forever in untreated patients table - Fixed characters stuck/not going to common room when their room is destroyed - Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc) - Fixed popup about no workspace not correctly popping up since undo was introduced - Fixed supervisor not updating when switching character department, updated janitor chief selection - Fixed rounding errors causing 1% skill lower level shown for characters after training - Fixed three locked tiles left behind after moving parking - Fixed one wrong animation set in the sequence for MIEP - Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog - Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free - Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift - Fixed janitors getting their workspace reset when leaving a closed department - Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down - Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated - Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night - Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations - Fixed overflowing text in some languages in popups - Fixed an error when deleting giftshop with visitors still coming in - Fixed office chairs allowed to be used as sofas - Fixed positioning of a couple of decorative objects when placed on another objects - Hotfixed beds left reserved by dead patients (seen once)
- Fixed bacteremia in campylobacteriosis - added exm and trt - Fixed wrong lab test assigned to Campylobacteriosis - Added general surgery spec & room tag for trt_bronchodilators - Removed home treatment from asbestosis diagnosis - Fixed wrong tag preventing trauma center from giving leg casts - Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences - Allowed urgent blood analysis at radiology cardio unit - Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy - Set pulmonary hypertension due blood clots to require hospitalization
- Fixed a few typos in English texts - Updated minimum number of nurses in nurses station description - Updated character state description for dead patients (removed Dead, dead) - Changed tutorial texts for character card to mention 8 last selected characters instead of 6 - Fixed size in waiting room prefab description - Updated description for pleural effusion symptom - Fixed non-localized level label in hiring card - Disabled replacing special characters by underscores in naming panels in character card
Included in hotfix from 13.05.2020
- Fixed bulding a new floor after an undo-able action breaking rooms - Fixed cleaning carts sometimes stuck not reserved but not deletable - [Hospital Services] Fixed a couple of cases of characters or chairs stuck after training - [Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days - [Hospital Services] Fixed gift shop stuck if there isn't enough shelves - [Hospital Services] Fixed only one gift shop vendor serving customers
Hi everybody, let us take this opportunity to thank all the new players that joined us this weekend, we're amazed by the interest in both Project Hospital and the newly released Hospital Services DLC! Here's one more patch fixing recently discovered issues, thanks again to everybody who took their time to send us a bug report!
Changes - Enabled shortest path distance for selecting employees to tend to collapsed patients - Enabled undo for 'add perimeter walls' button - Enabled undo for moving rooms - Implemented automatic panel UI scale rules for resolutions around 1680 x 1050 to fix overlapping icons
Fixes - Fixed a recently introduced performance issue related to memory allocations (causing frequent microstuttering) - Fixed pharmacy and gift shop sometimes stuck reserved by a patient who has left - Fixed training stuck if employee's trained skill gets removed by the player (possibly by assigning the employee to a different department) - Fixed training script stuck with multiple projectors - Fixed training - projector activity without a projector - Fixed stuck training scripts still reserving chairs - Fixed staff at pathology not filling needs because of patients with critical symptoms - Hotfixed bucket carts stuck reserved after janitors pick another cart (probably after deleting their room) - Hotfixed broken attachments on broken composite objects - Fixed generation technologist without specialization in character editor - Fixed compression wraps not starting for hospitalized patients at specialized departments - Fixed ice wrap not allowed at internal medicine department - Fixed peritoneal fluid analysis sampling not allowed at ICU - Fixed incorrect cafeteria minimum size detection - Fixed wrong observation and regular ward decal name - Fixed diagnoses percentage showing different values in diagnosis table - Fixed text overlap in department statistics panel - Fixed a typo in cz, 'parto' instead of 'patro' - [CAMERA ROTATION] Fixed ambulance parking not correctly highlighted when placing foundations with rotated camera - [CAMERA ROTATION] Fixed undo misplacing objects when undoing a delete action with rotated camera
Hi everybody, a new patch is out, mostly with fixes related to Hospital Services and new features from patch 24. Thanks again for reporting the problems, it really helps us fix them as quickly as possible!
Fixes - Fixed active department applied to all objects on the active floor during undo, breaking workspace assignment (included in hotfix from 25th April) - Hotfixed an error in logistics UI caused by characters with workspaces but no home room - Fixed janitors still reserving workspaces after their room gets deleted - Fixed resetting workspace after discarding undo - Fixed duplicate cardiology skill in skill selector - Fixed radiologists sometimes escaping their patients (added patient check to radiologist during lunch time) - Fixed LOC_ID errors in names of objects from Doctor Mode when Doctor Mode isn't installed - Fixed wrong icon shown in hiring card for gift shop vendor - Fixed blocked hiring of second gift shop vendor - Unlocked new deparmtents in challenge levels - Fixed pharmacy desk graphics - Fixed a typo in Essential thrombocythemia LOC - Fixed don't cross barrier set to blocking - Changed EMG in study room prefab to PC - [CAMERA ROTATION] Fixed go to button in popups not correctly centering rotated camera on patientsg rotated camera on patients
Breathe life into your hospitals with two new departments, more activities for staff and with visitors coming to improve your patients' mood!
Administrative department brings pharmacy, cafeteria, staff training and advanced janitor management. If you build a visitors lounge at any department, friends and family will start visiting your patients, even bringing them presents bought in a gift shop. In the meantime, different events happening in the area bring more variety to the daily routine.
If everything goes wrong, pathology allows you to figure out if mistakes were made and resolve any medical mystery.
Hi everybody, while we're approaching the release of Hospital Services DLC, here's one more big update with improvements, fixes and an overhauled Internal Medicine department.
Yes, Project Hospital now has UNDO in building mode! Seriously though, this was one of the most complicated features to implement, so we'll appreciate if you let us know if it breaks in any specific circumstances.
And it wouldn't be a Project Hospital update without a few camera rotation fixes. :)
Features & changes - Internal medicine - updated diagnoses at internal medicine department, it will be now more challenging and more profitable (and more focused on pulmonary diseases) - Internal medicine - removed surgical procedures, added new specialized room with unique equipment and new procedures - Improved efficiency of Radiology by smarter examination planning by the AI doctors and by making the radiologists more patient at their workspace :) - Implemented UNDO in building mode - Implemented automatic taking away of ambulance patients when emergency is closed - [MOD SUPPORT] Implemented check of procedures during load to catch files broken by uninstalled mods earlier (stable) - [MOD SUPPORT] Hotfixed collapse symptoms that don't lead to a procedure causing stuck characters, probably broken in one of the mods (or a combination of mods) out in the wild - [MOD SUPPORT] Implemented automatic return to menu with reporting of errors if the game fails to load a save (changed but still installed mods breaking diagnoses for example), added check for diagnoses to the main save game check - [DOCTOR MODE] updated prices of doctor mode objects - Improved automatic UI scale for main panel in 1280 x 800 resolution - Implemented automatic cancellation of a few examinations when moving patient to ICU or trauma when there are faster alternatives available there (ECG, echo, USG) - Increased extended employee limit to 600
Fixes - Fixed replacing of a room with the same type of room but from a different department - Fixed rooms not always correctly marked as working after reopening closed departments - Fixed incorrectly reserved sofa in the 'inefficient' campaign level - Fixed missing head lamp in one of the examination animations - Fixed using dynamite/foundations over parking lots - Fixed events triggered right before midnight spawning patients stuck on impossible visit time - Fixed treatments planned by the player when a patient is coming to radiology breaking the radiology examination and getting technologists stuck - Fixed AI doctors sometimes unnecessarily planning two examinations both used to detect the same symptom (like USG and FAST) - Fixed nurses showing their own portrait on the patient list in their employee card while performing patient checkup - Fixed characters rotated during object use clipping through stuff, their orientation was used to determine whether they should be rendered in front or behind an object, using the object orientation instead - Fixed moving of objects with attachments not checking attachment placement and if it allow objects above, this could lead to the attachment being lost - Fixed event objective button causing insurance to open instead of event patients in some cases when loading first save after booting up the game - Set font family for Russian on mac to normal for all texts, bold is not really bold in the default font and is hard to read - Fixed CBC not available at the ICU - Fixed un-reservation of patient's bed when they are transported away (when they were not in their room their bed got stuck) - Implemented automatic cleanup of tmp files left among maps after unzipping - Fixed hospitalized patients performing 'free time' activities too often even when waiting for an examination - [CAMERA ROTATION] Fixed stat lab and waiting room info panels showing at correct position only with default camera orientation - [CAMERA ROTATION] Fixed objects selected for delete left highlighted after rotating the camera view - Fixed 'waiting for player' not popping up after transferring controlled patient with no planned procedures between departments - Implemented automatic switching of active department when clicking surgery table button in patient card so the surgery table opens for patient's department - Fixed disabled hiring for night shift when there's doctor assigned at day shift at the same workspace even if the day shift is not working completely - Fixed characters sometimes getting stuck when trying to switch to his/her workplace trough assign workplace button - Implemented reset of wrong diagnosis after an hour of blocking patient's doctor instead of returning to a waiting room
Included in hotfix from 24.03.2020 - Fixed dead characters with surgery priority set by the player blocking other surgeries - Fixed cloud saves not always correctly deleted from server - Fixed stuck characters caused by not selecting objects in a given room when on the same floor but when their path goes via the ground floor - Fixed hospitalized and released patients coming back by ambulance after being treated and released when they still have some lab tests running at midnight
Included in hotfix from 19.03.2020 - Fixed black ambulance stretcher positioning breaking the ambulance when unloading area is placed at the furthermost point - Fixed lying free time actions like asking for books using nurses without patient care role - Fixed missing bookcase in building mode catalogue for wards - Fixed radiologists from wrong shift could be selected for usg when offloaded to radiology - Fixed names for cardio and sono at radiology in all languages - Fixed negative modifiers from critical needs not reset - Fixed mandatory equipment set as recommended for cardio & sono at radiology - Fixed scrubbing sink not tagged as normal sink and not used outside of ORs - Fixed doctors sometimes stuck reserved with other doctor's patient - this could happen when multiple doctors are serving way past their shift and one of them gets released from doctor mode, then the doctor who belongs on the current shift will return and take back their patients - and if one of the patients is still around waiting for another player-controlled doctor, the patient could get stolen - Fixed characters without workspace sent to 0, 0 after commuting to work, no workspace pop up pops up instead - Fixed shortcuts from management to prefabs not working when clicking the icons - Fixed 'exposed to weather' modifier applied to characters walking over planned rooms outside - Improved arm/leg cast/orthosis cz description - Hotfixed interview stuck on a deleted reserved object - Hotfixed transports of patients on deleted stretchers - [DOCTOR MODE] fixed doctor mode blinking red when some of the critical patients are only spawned
The DLC contains two new departments and brings more life to the hospitals with visitors coming to see your patients and a lot more activities for your staff. Let us name a few new features: pharmacy, staff training, cafeteria, janitor management, visitor's lounge and gift shop for your lobbies. On the other end of the spectrum, there's Pathology as an individual department where you can perform autopsies and find out more about what went wrong.
If you're interested, please add the DLC to your wishlist so you don't miss the release - and it also helps us as developers! If not, there are still more features coming to the base game, so stay tuned!
Hospital Services will be available before the end of April for 7.99 USD/EUR/your regional equivalent and we hope the features are very much in line with what a lot of you wished for!
Hi all, while we keep working on and teasing new content on social media, here's an update with all the requested features and fixes we managed to implement in the meantime. We hope you find some useful tools these and it should be now easier to make your hospitals as efficient as possible. Thanks for your continued support and thanks to everybody who is still reporting the issues you come accross!
Features & changes - Added surgery priority table - Editable ambulance parking lot and drop-off zone - Cloud save support - Improved pathfinding (object selection using closest path distance, some optimizations) - Added a few sound effects for ICU, surgeries, defibrillation, improved a few animations - Clone tool in building mode for floors, walls and objects - Added simplified sonography and cardiography units to radiology to work as an alternative to having the units at individual departments - Allowed anesthesiologists from ICU to participate in surgeries at different departments - Keyboard shortcuts in building mode for selecting individual objects on a single tile - Implemented cleanup of examinations and treatments that can't be performed at a specific department when switching patients between departments - Implemented resizable employee selector panel, fixed gaps between portraits when the list has been filtered by workspace - Implemented waiting for receptionists at closest free 3x3 tile area (similar to patients overflowing from waiting rooms) - Implemented alternating colors to highlight objects that are both reserved by someone and blocked or missing a required attachment - Added a new notification for broken hospitalization when 'assist at surgery' role gets disabled for all doctors - Added three new loading tips - Added new label for doctors waiting for the next patient that's on his/her way (employee card says "Next patient is coming" instead of "Idle") - Small loading time and save size improvements - Updated Korean translation - Capped event rewards - Changed prestige bonus display in prestige tooltip to percentages - [MOD SUPPORT] enabled overriding character textures - [MOD SUPPORT] improved save check for content from uninstalled mods - [MOD SUPPORT] improved game-side detection of errors in mods when starting up
Fixes - Disabled "complicated diagnosis" popup when there's only one available examination left - Fixed door graphics not updated when a door gets deleted - Fixed employees not correctly showing reservation when performing first aid - Fixed collapses not started when there's no hospitalization at emergency department - Fixed patients sent away by closing a department still waiting for clinic doctors - Fixed UI stuck after clicking a room in logistics with one of the cards with name panel open
- Fixed events available even without hospitalization at emergency department - Fixed mod validation text in load panel stuck red after selecting files - Fixed free building not allowing to build with negative bank balance - Fixed costs shown as floating text with free building - Fixed paying for prefab doors twice - Fixed dragging over ui cancelling current action in building mode plus missing change from free building fix - Fixed inconsistent behavior in building mode when switching wall tools - Fixed random rotation of moved objects with attachments - Fixed operating table not able to attach to anesthesiology machine on trauma center if the anesthesiology machine was placed first - Fixed one half of stretchers causing objects placed next to it reporting they would block it
- Fixed character editor sometimes causing UI to get stuck when the name/age panels didn't get closed - Fixed character editor sometimes generating characters with glasses even if not selected by the player - Fixed schedule panel overlapping main panel when playing with modified UI scale - Fixed moving stretchers not correctly lit - Fixed spawned characters appearing in the table of controlled patients - Fixed changing departments allowed in a few cases where it made no sense - Fixed wrong animation assigned to 'speech listening' examination
- Hotfixed surgeons stuck reserved by hospitalized patients, possibly after changing roles - Hotfixed stretchers stuck behind black ambulance - possibly only happening with old maps where the black ambulance got originally spawned at a position overlapping the stretcher spawn position - Hotfixed lab specialists sometimes stuck at the last equipment they used after finishing tests for a hospitalized patient - [CAMERA ROTATION] Fixed ambulance lens flare positions
First patch of the 2020's! :) A couple new features for modders and fixes of the recently discovered issues as usually.
Project Hospital 1.1.17901
Features & changes
- [MOD SUPPORT] Implemented support for diagnoses only affecting one gender (new tag <MatchingGenderRef>) - [MOD SUPPORT] Implemented support for departments with no hospitalization (new tag <NoHospitalization>) - Implemented sorting in tables - Enabled planning of examinations looking for medium hazard symptoms after a diagnosis gets confirmed only for medium and high certainty
Fixes
- Fixed an error triggered when moving lab shelves/cabinets and CTs and MRIs - Fixed composite object preview leaving behind ghostly attachments if a composite object gets deleted during move, fixed switching between building mode categories causing currently moved object to be deleted - Fixed sorting in load game panel causing immediate load if the same file is on the first position both when sorted alphabetically and according to date - Fixed a few French texts for object placement - Fixed maximal zoom-out in building mode resulting in visible stripe on the side of the screen in certain resolutions - Fixed early bird perk - Fixed objects graphics not positioned correctly for coffee machine, diploma, whiteboard - Fixed a typo in migraine symptom description id causing missing loc - Hotfixed deleted characters in bookmarked character list causing a hidden error - Fixed angiography panel not showing positioning hing for angiography screen (it only worked one way round) - Fixed a few procedures not available at ICU or Emergency (gastroscopy, gonioscopy, cbc sampling) - [CAMERA ROTATION] fixed object graphics not correctly updated when placing prefabs with rotated camera
With the holidays right behind the corner, let us take this opportunity to have a quick look back at 2019 - what a year for Oxymoron Games and Project Hospital!
After the successful release in October 2018 which mostly ensured our survival as an indie studio, we continued working full time on numerous patches and content updates addressing both our own ideas and suggestions from you, leading to the free Doctor Mode DLC released in November. We're very happy to see our efforts have paid off, judging by discussions on the forums or by Steam reviews. The game is now pretty close to our original vision and we still have some more ideas in the bag for early 2020.
So, we'd like to thank you all for the continuous support, wish everybody great holidays and all the best in the New Year! The team will be heading to a long awaited vacation, so we'll be only able to reply on the different channels occasionally.
Btw - the Ho- Ho- Ho-spital will be discounted at 40% for the duration of the Winter Sale, in case any of you consider - for example - gifting the game to a friend! ;)