A quick patch mostly to quickly address the ambulance placement issue in a few scenarios that got introduced in patch 8.
Patch 9 - Project Hospital 1.0.14725
- Fixed regression bug preventing ambulances to be placed in certain levels - Fixed cancelling of objects move would place the object back on incorrect floor - Fixed a rare hidden error in events - Optimized janitor behavior and room selection
- New translations: Italian and Chinese (Simplified) - Increased manual UI scale range - Implemented zoom in/out using numpad [+] and [-] - Implemented run in background, added to options - Added maximum number of floors to tweakables.xml - Added zoom range to tweakables.xml - Optimized update after placing items in building mode - Fixed texture quality settings not saved - Fixed a rare bug with decals button in building mode switching to ambulances - Fixed tooltips displayed close to the right edge of the screen flickering in certain resolutions - Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved - Fixed patients stuck in a waiting room when all doctors in nearby offices are fired - Fixed elevators broken by deleting their doors - Fixed toilets outside of rooms considered usable - Fixed PCs moved with tables leaving behind another workspace - Fixed a couple of treatments not available everywhere where needed - Fixed a rare error causing an infinite popup about ambiguous diagnosis - Fixed patients from events sometimes assigned to a disabled insurance company - Fixed manual selection of ICU allowed for patients without a diagnosis - Fixed blood ignored by janitors in rooms only one tile wide - Fixed cardiography unit prefab for Internal Medicine department - Fixed a couple more internal errors - Attempted a blind fix for broken portrait rendering on Mac - Attempted a blind fix for a rare green screen in main menu
- More translations are now included: Russian, Turkish, Ukrainian - Implemented moving of tables with equipment on top, [CTRL] can be used to pick up individual objects like before - Added more info to reserved staff and staff performing examinations and treatments - Added room name to status bar when hovering over rooms in management mode - Split messages about patients waiting for examination/treatment into 'waiting for bed' and 'waiting for transport' - Switched autosave to only alternate between two files - Disabled reset of employee roles if their room/office got deleted - Disabled display of daily schedule items related to hospitalization when there's only clinic - Allowed staff without a workspace to go home after a while instead of spending the whole shift in common room - Switched second half of tutorial 3 to a simplified version - Fixed nurses and technologists not getting a specialization when leveling up - Fixed janitors sometimes blocking equipment in exam rooms by leaving their carts right next to an object - Fixed placement of objects allowed even if a required slot on a neighboring tile wasn't accessible (for example exam table and dialysis machine) - Fixed a couple of specific cases of characters stuck (collapses, fired staff, deleted rooms) - Fixed missing lab analyzer in general surgery unit prefab - Fixed ICU not triggered correctly during collapse if the player has also prescribed it - Fixed a few issues with examinations and treatments (vasolidators and bandage not available at the ICU, palpitations not discoverable at the ICU; treatments for injury to he chest, injury to the collarbone, mandibular injury) - More minor UI/hidden error fixes
- Selecting ICU treatment automatically switches patient's department to ICU - Doctors prescribe more treatments for symptoms causing discomfort - Implemented new music track for events and critical situations - Implemented immediate transport by the same ambulance when sending away patients who just arrived and are waiting for a free trauma center - Simplified some steps in tutorial 3, fixed undesired collapses during the tutorial - Improved a lot of text boxes and tooltips to better support localization and longer texts - Removed unused message types from options - Fixed main treatment for a diagnosis sometimes not applied for patients with wrong diagnosis - Fixed looping sounds sometimes not paused with the game (for example when popups pause the game) - Fixed hidden patients shown in patient's table with some filters - Fixed shifts not shown for janitors in table of employees - Fixed sofas stuck reserved when deleting doors while a character is already walking to the sofa - Fixed a few specific errors causing characters getting stuck while deleting rooms during collapses or medicine and food delivery - Fixed patients stuck when their room got deleted right when they were about to be released - Fixed a couple more hidden errors
(Next week) - More languages including Russian are expected to be included in next week's patch
Hi all, once again big thanks to everybody who keeps reporting issues, it really helps! We seem to be on a good track when it comes to catching the most critical ones - and hopefully, starting with the next patch, we'll be able to start including more and more of the planned or requested improvements.
Patch 5 - Project Hospital 1.0.14398
- Upgraded engine to Unity 2018.2 to bring proper retina display support on Mac and hopefully fix a few crashes/green screen issues related to Unity - Added automatic cancelling of procedures that a doctor can't prescribe when the player manually switches a patient's doctor - Updated cost of radiology prefabs - Improved efficiency of radiology waiting rooms in case there's one shared waiting room for the whole department - Improved the 'couldn't sit' satisfaction modifier, it's not applied at the reception anymore - Fixed one case of stuck paramedics - Fixed characters sometimes stuck during defibrillation when there was only one available defibrillator - Fixed one more rare case of broken stretchers blocking patient transfers - Fixed elevators not working correctly if there was more than 16 of them - Fixed examination list not immediately updated after switching a patient's department by hand - Fixed a hidden error in patients waiting for player but with no finished procedures - Fixed a hidden error when cancelling hospitalization on a patient walking to bed - Fixed load button in main menu starting loading even with no map selected :) - Fixed 'buy ambulance' objective sometimes requiring two ambulances to be placed - Fixed nurses allowed to do free time activities but not fill their needs at departments with patients who require care - Minor fixes in the UI (wrong tooltips, text truncation etc.) - Minor fixes in texts (medical accuracy, missing information in a few tooltips)
- Feature: much improved highlighting of rooms with problems - Feature: added warnings about department problems to main panel - Fixed two cases of broken stretchers causing patients to get stuck waiting in bed - Fixed radiologists sometimes ignoring patients for the rest of the day after taking a break - Fixed an error causing patients to get stuck waiting for a fired doctor - Fixed required room sizes of diagnostic units - Fixed number of technologists not shown on the hospitalization panel in management mode - Fixed collapse system not safe against deleting defibrillators - Fixed a few symptom/diagnosis issues - Fixed the (maybe not bug, but still annoying) problem with patients with planned urine sampling stuck at the doctor's waiting for a free toilet on the same floor :) - Small fixes in texts - Updated translations for the included languages (more are on the way, like Italian, Russian or Korean, big thanks to our hard working volunteer translators!)
- Fixed some values in options not saved (most importantly UI scale) - Fixed one case of pathfinding stuck trying to use an inaccessible elevator - Fixed a rare case of ambulances stuck in fastest time scale - Fixed a rare case of patients stuck in a fired doctor's office - Fixed technologists in lab on occasion stuck using sink forever - Fixed a few min room sizes - Fixed antidepressants not allowed to be prescribed for patients on observation - Fixed MRI and CT allowed right next to a wall - Fixed MRI price - A few small changes to decrease difficulty in tutorial 3 - Small fixes in texts
- Fixed an error in saved games preventing load (related to rooms) - Fixed an error in saved games preventing load (related to objects outside of map) - Fixed inconsistent highlighting of elevator placement - Enabled elevator placement outside (automatically builds foundations below) - Fixed popup for 'department not able to diagnose a patient' popping up when laboratory test are still running - Small fixes in texts - A Mac version built using Unity 2018 is available on beta branch, this should fix missing support for retina displays/resolutions
Hi all! First, big thanks to everybody playing the game and especially to all of you who reported issues. It's really appreciated, as we're trying to fix as many of them as soon as possible. Here are release notes for our first patch:
Patch 1 - Project Hospital 1.0.14263
- Attempted fix for controller input breaking camera controls - Fixed a rare error occurring when exiting to menu - Fixed automatic UI scale for 1440x900 - Fixed doctors stuck when switching doctor of a patient by hand - Fixed characters forced to walk on grass in big sandbox - Fixed controls stuck when closing hospital management card while naming the hospital - Set music to always loop - Small fixes in medical database and texts