It is us once again, the Community Team! We are now having our first patch and regular update for Season 2 (keyword: regular), which is focused on taking care of some bugs and issues left and right. These will be in addition to the hotfixes we've had over the course of last week and aim to prevent further of these fixes to come up before next update.
So, since that's that, let's just jump right into it.
Changes
Perks are (mostly) back on the menu!
Changed some perk recipes and general item values from Tharis Island to help balance out the game's economy:
Tharis Iron
Value reduced from 1282 to 1025.
Faction Points gains reduced from 13 to 10.
Pure Tharis Iron
Value reduced from 2884 to 2307.
Faction Points gains reduced from 29 to 23.
Tharis Iron Ingot
Now requires 3x Teratomorphic Crystal Cores to craft.
Charged Tharis Iron Ingot
Now requires 3x Teratomorphic Crystal Cores to craft.
Spine Briar
Rarity level changed from Epic to Rare.
Value reduced from 3845 to 2563.
Faction Points gains reduced from 38 to 26.
This is in addition to the spawn rate reduction applied in the previous hotfix.
As a result, some perks won't require Teratomorphic Crystal Cores anymore.
Hunter Vision will remain unavailable for now.
Mature Rattler Eyes are no longer used to grant Hunter Vision on helmets. They can now be used to increase protection against creatures.
Increased rewards for the first mission of every faction.
Increased the amount of creature spawns around the Lagoon in Bright Sands. Hunting jobs should be a bit easier now.
Misc.
That room full of mushrooms will be just a bit less full of mushrooms. Proof that the Cultist isn't such a fungi after all.
Added some tooltips for the different currencies in the game (K-Marks, Aurum, Insurance Tokens).
Added a few tooltips to the shop's interface.
Made the "Conquest of Knowledge" banner glow juuuuust a bit more.
Bug Fixes
Fixed a few instances where players could shoot through thin walls, pipes and other geometric shapes. Proper line of sight only!
Prevented some normally inaccessible spots from being accessed.
Melee attacks should now work properly and as intended. On that note, here is said intention:
You can sprint while charging a melee attack.
Your sprinting speed is however reduced while charging a melee attack.
Playing around with this shouldn't lock you out of being able to perform melee attacks anymore. Hack away with glee and intended murder!
Flying off into an evac ship should now properly end your exploration and bring you back to the station, instead of suddenly finding yourself on a long way down towards a splatfest.
Evac ships also won't throw you flying like a human meteor as they're taking of.
Fixed various issues causing crashes and/or softlocks around the tutorial missions.
As a note, please make sure to properly finish the tutorial and not skip any step whenever possible.
Further improved general performance and took care of a nasty issue that would lead to infinite loading on game start.
Prevented the character preview from disappearing after hitting ESC on the character selection screen.
Re-added a few banners, sprays and charms that were missing from the game, even though they, well, should have been in there.
Fixed some visual conflicts between weapon coatings and some weapons they're used on.
Re-added some missing foliage here and there, for all your natural pleasures.
You should now be able to deploy and drop properly as a squad.
On that note, it is not possible anymore to drop together on a map if one more of your squadmates don't have access to it yet.
We looked into several issues related to perks from the Forge:
Tackled a weird issue where Prospectors with an increased maximum HP value from perks would drop back to 100 after picking something up.
Fixed an exploit that allowed players to potentially increase the capacity of their backpacks by an infinite amount. Sorry, technology's great right now but we still don't know how to make Bags of Holding!
Took down another exploit that would allow for infinite speed stacking on backpacks. This fix had not been approved by The Flash.
Fixed more issues related to Forge perks that wouldn't work properly or even not at all.
Starter Packs can now be claimed without issue and their full contents received.
Removed some doors that would appear in duplicate on Crescent Falls. What's behind door number 2? Another bloody door!
Choosing "Return to station" should now take you back to the station. Shocking, I know.
Fixed an issue that allowed prospectors to blind an entire server with a Predator Helmet. Talk about some high-power flashbang... head... thing!
Fixed some localization issues, including one where the game would welcome you to a Friday playtest on a login error in Italian. Don't ask.
Known Issues
The Soldier's Blade is currently missing its icon.
There is a stuckspot under a rock formation at the Jungle Thermal Ponds on Crescent Falls.
There's a door in a building north of the Vaccine Labs that cannot be closed after it is opened.
There's a stuckspot between the battery slots of the Dig Site area.
It can happen that mouse sensitivity on the station jumps up, but it is normal on the surface.
The Cultist Maelstrom has its size decreased in the Fortuna Pass preview.
Purchasing Fortuna Pass levels will show you rewards from previous tiers, but you will receive the right ones.
No sound is playing during Fortuna Pass level up overlay when in the Tech Tree.
An item with the weight reduction perk cannot be placed in your safe pockets.
Steam - in-game bundle displayed prices do not match for KRW and VND: The comma used by steam and in-game is position differently however the final checkout prices on Steam are correct.
It can happen that the red 'hitmarker' appears despite the other player not dying when shooting with the Komrad.
Specific head option for Prime Time isn't available to veteran players.
And that's it for our patch notes here. A good amount of bug fixing and a healthy dose of economic balancing. We're planning to keep updates rolling on a regular basis while hopefully keeping the road smooth with less emergency hotfixes on their way.
Thanks for your time and attention. Fortuna III will open again once our maintenance is done and over with. Until then, take care of yourselves Prospectors.
Oh and of course, as you all know by now: Fortuna Favors the bold!
As we had some issues that needed to be handled immediately the team put some hours into fixing those today and we can put out Hotfix 2.0.3 today. In case you are wondering why 2.0.3 we already had 2 updates in the last week that did not require a maintenance.
Hotfix 2.0.3 is incoming and we aim for a maintenance at 8:30 PM CEST / 2:30 PM EDT / 11:30 AM PDT
This Hotfix will change and fix the following things:
Changes
The following changes were implemented to the Forge recipes, as we saw that the crafting process was too easy. However, we will of course keep a close eye on the general functionality and usage of the forge, to tweak and tune when necessary.
Reduced Weight:
Tharis Iron from 4 to 3
Pure Tharis Iron from 4 to 3
Increased Weight:
Tharis Iron Ingot from 8 to 9
Charged Tharis Ingot from 8 to 9
Supercharged Tharis Ingot from 8 to 9
Additional Changes:
Material Requirements and outcome changed for melting Tharis Iron Ingots
Material Requirements and outcome changed for melting Charged Tharis Iron Ingots
Added Letium as required ingredient for Charged Tharis Iron Ingots
Increase the Amount of Ingots needed to craft any gear from 1 to 3
Increased the amount of materials needed for attaching perks
- Uncommon from 2 to 3
- Rare from 1 to 2
- Epic from 1 to 2
Longer crafting Times
Forging Ingots from 20 seconds to 30 seconds
Forging Epic Gear from 30 seconds to 45 seconds
Forging Exotic Gear from 45 seconds to 60 seconds
Forging Legendary Gear from 60 seconds to 90 seconds
You will not get Abyss Alloy as a side product
Slightly increased chance to get Alien Slag as a side product
Bugfixes
The EVAC ship issue is potentially fixed
You won't fall out of the ship any longer and will not fly across the map. The latter one was a rare occurrence.
The Alien Forge is enabled again, however...
... ALL PERKS are currently disabled.
You will be able to craft items again
The items you will craft have perks
Those perks will not work at the moment
We will fix additional things and most likely revisit some of the functionalities in an upcoming patch
We will also check how the recent exploits impacted the general economy and might tackle that as well in an upcoming patch
We are very sorry for the inconvenience that this has caused and for having to run a maintenance on a Saturday. However we strongly believe that this maintenance will improve the quality of life for all of you.
The time has come. The end has bone. The Cataclysm has abated and, with that, the first chapter of The Cycle: Frontier has reached its end. It is now time to shine a light on the Depths of Tharis Island.
Greetings Prospectors and welcome to Season 2!
The first stretch of the game may have ended but the adventure is only just beginning. Season 2 is starting in full force along with a pass at balancing, some spiffy costumes and, more importantly, a full batch of new content!
So without further ado, let's jump together into what Season 2 has to offer and how your prospecting career will move on from now.
New season, who dis?
As was our plan and as discussed previously, every new season in The Cycle: Frontier is set to fire up with a good ol' progression wipe. The goal is to make sure everyone can start fresh and be given a fair shot at reaching the peak of the Prospector ladder. This one being our very first seasonal wipe makes it all the more important, as you will be able to restart your career with all the knowledge you've accumulated so far, and yet with a different eye, considering the many changes since the start of Season 1!
The seasonal wipe only affects progression itself, which means you're starting anew from a pure gameplay perspective. The wipe includes among other things the stash and loadout, K-Marks, faction campaigns, faction levels and private quarters upgrades. Cosmetics and Aurum are of course untouched, while players who purchased Welcome Packs have had the gear contained within automatically granted again.
Tharis Island
So you might be wondering: why is the new season called "The Depths of Tharis Island"? Well, Tharis Island happens to be the name of our new map, a third area that is now available for exploration!
The new area is full of perils and riddled with potential ambush spots, but hosts some dark, powerful secrets in its entrails. It's a risky venture for sure, but one that's well worth the trip. If you fancy some shiny weapon perks, make sure to give it a whirl as soon as you can!
Tharis Island can be accessed by players who have progressed enough through the different faction campaigns. Said campaigns have been rebalanced, improved and expanded with new missions and objectives. These will lead you directly to the island, where you will be able to know a bit more about Fortuna III and the lore of the game. There is, after all, always more than meets the eye.
Overall Improvements
On top of numerous changes regarding balance and missions, we have made some substantial improvements regarding more social and, let's say, "quality of life" features.
First of all, we have kept refining our anti-cheat measure to try and tackle the issue as much as we can. Automatic detection is getting more and more finetuned while our recent compensation feature helps make sure players are not left in a ditch after an unfair encounter.
Season 2 also marks the introduction of our reconnection feature. Should you face a crash or internet issues while on the surface, you will be able to log back in and pick up right where you left, with a proper chance at evacing without losing all you're carrying.
Goodies & Shinies
The fashionistas among you know full well that "new season" usually means "Fortuna Pass". Well, bingo! A new Fortuna Pass is now available in-game, with 100 levels of free and premium content, full of gorgeous cosmetics and useful gear.
Through the new Fortuna Pass, two new Prospectors have joined the rag tab bunch of freelancer running around the surface of Fortuna III. The Cultist and the Explorer are both skilled, determined and, frankly, they look pretty badass. Try to unlock them as you play along!
And while on the topic of Prospectors, Prime Time is also making her appearance in the game, ready to flaunt around the station and cause some havoc on the surface. More on the flashy side, she exhibits some particularly dazzling outfits with a simple aim: taking down her enemies with style. Make sure to check her out and her new bundle!
Finally, we're having a sale to celebrate the launch of season 2. This includes all of our Welcome Packs, in case you didn't get them back in Season 1. Don't hesitate to take a look, there's some good stuff in there!
We hope to see you all in Prospect Station and Fortuna III for this new season. Until then, take good care of yourselves and have fun on Tharis Island.
Community Team here, ready to finally dive into some of the juicy details of Season 2 and what tomorrow's big update will bring to The Cycle: Frontier. Thank you everyone for playing and providing feedback over the course of Season 1, it has been quite the ride so far and we're hopeful that this new update will further invite our players into to the depths of uncertainty, mystery, and madness that Fortuna holds. We appreciate your engagement, your patience and your interest in our game and we hope that the Depths of Tharis Island will make you feel as immersed as we do.
Over the course of Season 1 we have learned many things and squashed a lot of bugs. Players have made faithful allies, fearsome foes, and shared hilarious clips. They've been chased out of the jungle by Marauders and experienced epic adventures as they walked the soil of Fortuna III, all while hunting for fame and fortune with the Cycle looming over Fortuna III. With all of that in mind, the 2.0.0 update brings new content, a new map called Tharis Island, a new Fortuna Pass with new Prospectors and amazing skins, balancing changes, a rework to Marauders and more! Let's jump right into all this new stuff, starting with our first good ol' Seasonal Wipe.
The maintenance will start at 10 AM CEST / 4 AM EDT / 6 PM AEST on the 28th of September.
THE WIPE
Players will start off Season 2 completely fresh and leave their stories of triumph (and shame) with Season 1 in the past by cleaning the slate for every Prospector out there. You will of course be able to keep all the Aurum and cosmetic elements you've unlocked so far. Equipment that was included in previously purchased Welcome Packs as well as starting equipment provided to you by Badum will be regranted to your account when the new season begins. On top of this, we also hope that the story your Prospector creates in the new season will differ from the previous one by providing you with new content to experience. Its almost as if the Cataclysm didn't happen. It did feel real though, didn't it? Ah let's worry about that some other time. We're sure you all want to know why it all happened, but for now, let's get back on the grind for K-Marks and gear. The factions always need bodies to do their dirty work after all.
NEW MAP - THARIS ISLAND
A couple of years before the Cycle began, Korolev discovered Tharis Island and started to investigate the mysterious caverns and canyons within. Their findings were worthwhile, but came at a cost. Those who ventured too deep into the caves began to act strangely, showing subtle signs of an ever-dwindling sanity. These affected members of Korolev came to be known as the Cultists, and their original plans of studying the caverns quickly turned into an aggressive effort to protect the Forge and the other artifacts found deep within Tharis Island at all costs. Now, 30 years later, traces of those cultists have all but vanished. Tharis Island is no longer radioactive, and prospectors have begun exploring the depths of this new and mysterious location.
Tharis Island is a remote location that features Korolev and Osiris activities surrounding a series of caverns and canyons, with a central abyssal cavern sporting alien tech as its centerpiece. Danger lurks around every corner so only the most seasoned prospectors are permitted. Once you've gained the trust of the factions, you'll be able to aim your drop pod at the few spots safe enough to land and take advantage of what bounties this place offers. Just make sure to report your findings to your employers. It's all about research after all, right?
Be careful when you venture into the dark unknowns, as you might encounter ancient technology in an area far more vicious than everything that you have encountered so far.
Creatures aren't the only thing you'll need to watch out for while venturing deeper into the tunnels of the secluded island. Exercise caution and watch your steps as you explore the depths of Tharis Island. The voids are seemingly bottomless, and no gear recovery team is reckless (or paid) enough to risk eternal torment for a gun or two.
As such, here's what will be displayed on your insurance screen:
THE FORGE
In the deepest, darkest depths of the caverns lies a massive, outlandish machine: The Forge. Its exact origins are still unknown and shrouded in secrecy, though some factions still have a vested interest in learning more about the powers held by such ancient technology. Only the bravest of Prospectors will have a shot at uncovering its secrets, but keep in mind many who tried before have been lost forever. Or worse, clawed their way back battered and scarred. Changed. Exploring the abandoned faction camps and research facilities may hold vital evidence in unlocking the mysteries for those foolish enough to ignore the warnings left by early exploration parties.
The Forge is a mysterious alien structure located deep within the caverns of Tharis Island.
This strange structure lies dormant, but some claim that, under the right circumstances, it may come alive once more.
The Forge holds great power for those cunning and brave enough to unlock its potential.
No doubt will you uncover all of the Forge's secrets in due time. For now, we want to allow you to explore the Island with fresh eyes and solve its mysteries on your own.
IMPROVEMENTS
We also have a lot of general improvements happening with this new update! We want to again extend a big thank you to our players for all of the feedback that they've provided over the course of Season 1. We hope these changes will reflect positively in your experience with Season 2.
Crescent Falls and Tharis Island (Map 2 and Map 3) are now gated behind campaign progression.
Access to Crescent Falls is granted upon completion of the first questlines where Prospectors gain the trust of the factions.
Tharis Island can be accessed roughly halfway through the campaigns.
Ping restrictions are implemented and will be adjusted over the course of the next days:
Ping restrictions will be tweaked on a per region basis.
The goal is to make region hopping and other ping-based foul play more difficult.
This system can be easily modified, and will be tweaked over the next few days in order to strike a healthy balance.
Adding a trusted status queue to the game to hamper the creation of alt-accounts and separate them from the existing player base:
This system is a first step in deterring the process of creating alternate accounts, specifically in regards to ban-dodging.
It will work automatically behind the scenes, looking at many hidden factors such as account age and purchase history to determine trusted status.
Trusted parties will get their own separate matchmaking queue with other trusted parties, and vice versa for non-trusted players.
Trusted and non-trusted players can still party together, but will be placed into non-trusted queues.
This is the first step in our efforts to make alt-account "spam" more difficult. We will be adding to this system over time with more barriers.
Improvements to our anti-cheat's internal detection methods to automatically ban cheaters.
Backend improvements to the game to make the actual development of cheats more difficult.
The ability to reconnect after losing your connection or crashing has been added to the game.
This of course has its limits and you will be vulnerable while reconnecting.
NEW FORTUNA PASS
As in Season 1, the paid version of the Fortuna Pass is 950 Aurum. This includes XP boosters for the pass, new Prospector skins, melee weapons, emotes, banners, charms and more. The two amazing new Prospectors available in Season 2 are The Cultist and The Explorer. We also revisited some of the item distribution in the Pass, to make progression through the levels more rewarding.
We revisited the amount of bonus XP that Prospectors received from the premium track, and reduced the amount of bonus % they receive, as the progression was a little bit too fast.
WHAT YOU'LL FIND IN THE PASS
2 Prospectors with 2 variations each, ready to conquer the caves. Various weapons skins. Supply crates to help you keep going. Aurum, Salvage tokens, XP boost, etc.
Abyss Alloy, to support your journey on Tharis... Many different cosmetics to help you to express your unique style. This includes two amazing pieces on the free track!
PRIME TIME OFFER
Get ready for the limelight! After countless requests calling for her grand return, Prime Time is back with her dazzling outfit and selection of expressive headgear. She will be available for the whole duration of Season 2, just check out the bundles section in our shop or get it directly from your platform of choice!
Prime Time Prospector with variations
Variations:
Prime Time
Entertainer
Eye of Fortuna
Party Time
Prestige
More than 70 combinations of head gear and masks
5 complete outfits (those can be used on any other prospector)
Lighten up the station with your sparkle!
CHANGES
GEAR
Armors and Shields:
Increased Armor and Penetration values for Exotic Weapons, Helmets and Shields from 29 to 30.
Increased Armor and Penetration values for Legendary Weapons, Helmets and Shields from 32 to 33.
Tactical and Restoration Shields of all tiers will now match the armor values of their base versions.
Rare Restoration Shield crafting recipe changed.
Rattler Skin increased from 5 to 8.
Rare Tactical Shield crafting recipe changed.
Rattler Skin increased from 5 to 8.
Pale Ivy Blossom increased from 1 to 2.
Weapons:
S-576 PDW
Increased damage from 9 to 10.
C-32 Bolt Action
Increased cost from 6 800 to 10 000 K-marks.
Manticore
Increased projectile speed by 10%.
KM-9 'Scrapper'
Increased damage from 10 to 11.
PKR Maelstrom
Reduced spread by 20%.
ICA Guarantee
Reduced horizontal recoil by 25%.
Phasic Lancer
Reduced projectile speed by 10%.
Increased refire time from 0.26 to 0.35.
ASP Flechette Gun
Increased projectile speed by 10%.
Gorgon
Increased shots per burst from 11 to 15. Reduced vertical recoil by 15%.
Advocate
Reduced damage from 11 to 10.
Basilisk
Increased projectile speed by 20%.
Komrad
Reduce projectile collision size by 75%.
Grenades
Light Grenade (new stats)
Penetration 10
Radial Damage 84
Standard Grenade (new stats)
Penetration 17
Radial Damage 87
Assault Grenade (new stats)
Penetration 30
Radial Damage 81
Gas Grenade
Can't be bought in shops anymore
Finishing the Gas Grenade optional quest line now unlocks the possibility to craft them.
Crafting cost increased from 300 to 1 000 K-marks.
Since Tactical Helmets and Tactical Shields now have the same armor value as the regular helmets and shields of the same rarity, their price has been adjusted:
Increased cost of Common Tactical Shield from 450 K-Marks to 680 K-Marks.
Increased cost of Common Tactical Helmet from 380 K-Marks to 560 K-Marks.
Lastly, we've added a whole new component to how defensive gear works in the game that relates to the ancient technology of The Forge... but we'll let you explore and discover this on your own!
BADUM'S CODEX
After completing the tutorial, Prospectors can check back with Badum to access the Codex.
The Codex contains information on the game and the world of the Cycle (history of Fortuna III, factions, etc.).
We will be expanding on the Codex in future seasons with more information as new features are added.
CRESCENT FALLS
Loot tiers have been re-balanced in the Northwest part of the map.
Nutrion Warehouse is now T5.
Homes have been updated to T4.
A new key room has been added to the Nutrion Warehouse.
A number of spawn points have been removed in the Northwest and the East.
The spawn points around the back of the Pumpkin Fields and Hay fields have been pulled apart to help prevent spawning next to other players.
Before After
AI
Marauder:
Increased weak spot damage multiplier from 5 to 10.
Increased first Stagger threshold from 10% damage within 1 second to 30% damage within 1.5 seconds.
Increased second Stagger threshold from 20% damage within 1 second to 50% damage within 1.5 seconds.
Changed its out of combat behavior: it will move around more within its roaming radius.
Combat: Puddle attack was reworked:
The puddle stays on the ground for 30 seconds (instead of 10 minutes) but is twice as damaging as before (10 damage per second instead of 5). They've finally learnt to clean after themselves.
The trajectory of the projectile was slightly revised to make it less likely to hit ceilings in caves. All this bowling training has paid off.
Increased frequency of use while out of melee range, resulting in more puddle throws between spitting attacks. Still gross tho.
New melee attack:
Added a quick swipe that does not expose the Marauder's weak point.
Melee pattern now alternates between that new quick attack that needs to be dodged and the old heavy attack that needs to be interrupted by staggering the beast.
General:
Improved animations for the local fauna.
Except for Ticks. No one likes those annoying pests.
ART
New improved canopies for many of our trees, further proving our unwavering love for everything made of leaves and branches.
All crates and containers have been reworked to improve performance and quality. We think that's a really crate change.
Improved broken tree trunks, to give a better feeling that the land has been ravaged by the storm.
CAMPAIGNS
The Faction Campaigns got tweaked and adjusted:
Quest lines have been changed and expanded with a total of 48 new missions. Hurray for more grunt work!
Existing missions have been made less repetitive.
New campaigns will guide you through Tharis Island and its depths.
MISC
Changed and adjusted the durability of keycards. Good thing those don't break so easily in the real world.
Server Access Key - 8 → 15
Mine Access Key - 5 → 8
Tall House Key - 5 → 15
Bright Sands Observation Key - 8 → 10
Skeleton Key - 12 → 8
Armory Key - 12
Luggage Saferoom Key - 12 → 5
Boss' Office - 18 → 5
Janitors Key - 15 → 20
Garage Office - 12 → 8
Overseers Office - 8 → 10
Loose House Key - 5 → 15
Lab Keycard - 18 → 5
Bar Storage Key - 18 → 8
Community Room Key - 18 → 5
Added a lot of new loot points, natural resources, mineral nodes and questline relevant items.
More varied NPC voice lines added to Prospect Station, thanks to a budget increase for voice acting.
Increased the frequency of distant lightning strikes during a storm by about 50%. No worries, these just light up the environment and can't damage you.
Increased overall stash size on the station by 5 slots.
Do you even lift? Maybe you should! Increased weight of Scrips and Old Currency.
Old Currency now weighs 0.001.
Scrips now weigh 0.1.
This is a first step, additional changes to Scrips and Old Currency are being discussed, as an effort to combat RMT.
This means no more infinite stacking of these items in your safe pockets... as compensation everyone gets their stash size increased by 5, and two items you might want to hoard had their stack size increased.
Light & Standard Grenades can now be found in daily crates, with sufficient Player Quarter upgrades.
In addition to refining nickel on a station, it is now possible to upgrade Titan Ore and Veltecite of all qualities via crafting.
Veltecite still can't be upgraded to Veltecite Hearts. Nice try.
Player Quarter upgrades of higher levels will now require some of the new Tharis Island materials.
Changed weight and stack size for Meteor Cores and some legendary items.
Meteor Core - Stack size increased from 1 to 3.
Veltecite Heart - Stack size increased from 1 to 3 - Weight increased from 3 to 10.
Strider Head - Stack size reduced from 10 to 5.
Rattler Head - Stack size reduced from 10 to 5.
Marauder Head - Stack size reduced from 10 to 5.
Crusher Head - Stack size reduced from 10 to 5.
Heavy Strider Head - Stack size reduced from 10 to 3.
Mature Rattler Head - Stack sizer reduced from 10 to 3.
Savage Marauder Head - Stack size reduced from 10 to 3.
Adjusted and polished several 1st person animations for weapons.
Adjusted and polished a lot of 3rd person animations as well.
Added new sounds to Meteors and adapted the sound pattern, in order:
Sonic Boom (settle down, Guile).
Flying (is it a plane? Is it a bird? OH SH- IT'S A METEOR).
Pre-Impact (this here's a new sound).
Impact (boom).
Made improvements on several game sounds.
Added new sounds to Marauders. Scarier Jeff is fun, amarite?
Birds will now fly away before a storm starts. Silent birds means you're gonna have a bad time.
Pebbles are no longer considered a "sound trap" but are a surface for footsteps now. You will be able to hear Prospectors running, walking, crouching and jumping on pebbles. Just make sure those don't get in your boots. Consider wearing sandals.
Sound traps like bushes and glass shards only trigger sounds after certain thresholds of movement (no longer by 1 pixel mouse movements).
Increased Uplinks' activity radius.
The Death Recap screen will show additional information, including helmets and shields.
Added a sorting option in the selling menus.
Stack sizes now show properly on any purchasable stacks of items in crafting stations and faction shops.
BUG FIXES
General anti-cheat fixes and improvements to help our detections run more smoothly.
... And too many bug fixes to list them here!
KNOWN ISSUES
Certain areas on Tharis Island are missing foliage.
The Soldier's Blade is currently missing its icon.
There is a stuck spot under a rock formation at the Jungle Thermal Ponds on Crescent Falls.
There's a door in a building north of the Vaccine Labs that cannot be closed after it is opened.
There's a stuck spot between the battery slots of the Dig Site area.
It can happen that mouse sensitivity on the station jumps up, but it is normal on the surface.
The Cultist Maelstrom has its size decreased in the Fortuna Pass preview.
Purchasing Fortuna Pass levels will show you rewards from previous tiers, but you will receive the right ones.
No sound is playing during Fortuna Pass level up overlay when in the Tech Tree.
An item with the weight reduction perk cannot be placed in your safe pockets.
Steam - Ingame bundle displayed prices do not match for KRW and VND: The comma used by steam and in-game is position differently however the final checkout prices on Steam are correct.
It can happen that the red 'hitmarker' appears despite the other player not dying when shooting with the Komrad
Our server hosting provider is currently having a minor backend issue, causing our cheater compensation package system to not send out packages properly. This will be fixed in the next patch.
MISC
Closed Beta 1 Contest winners have their name in game now - Rachta Z, Death Stalker, AtopDerekMountain.
That's all for now, prospectors! Thank you all for helping create a wonderful first season of The Cycle: Frontier, and hopefully many more seasons to come!
We will have some additional information coming on the 29th in the form of a livestream with parts of our dev team. You will be able to tune in on Twitch, YouTube, or our game's Steam store page. Keep an eye on our Twitter for the exact start time and additional information - We heard that there will be a lot of cool things raffled out during the stream.
You’ve wanted it, you’ve been waiting for it and it’s finally here: the Cataclysm is upon us!
This special event will change the face of Fortuna III for the remainder of Season 1. The surface is more dangerous than ever but also strangely rewarding, in its own catastrophic ways. The ecosystem’s balance is shaken to its very core as the weather gets even rougher.
Days are shorter as storms and spikes become ever more frequent. This constant change of atmosphere is throwing pilots of balance... but at the same time, they’re feeling just that much bolder. Evac will only be possible during a storm, so prepare for some bumpy rides!
In a weird twist of fate, the biologic and geologic impact turns out to be quite a boon for intrepid Prospectors. Creature parts are much easier to collect, and the natural aggressions allow the pelted rocks and soil to unearth their rarest materials.
Finally, meteors are falling at an increased frequency, and they’re not exactly what one would expect. They look different. They have a different glow. One would say they almost feel... alien. Who knows what those new celestial bodies might contain in their very core?
One thing’s for sure: all Hell’s about to break lose, and Prospectors are more than ready to jump on this opportunity.
For easier reference, here’s a quick list of what you can expect during the event:
Increased spawn rate and speed of meteor showers.
New Alien Meteor Shards found in meteor cores. Those are used to craft Legendary weapons.
Better loot for monsters, including an increased drop rate for heads.
Largely increased spawn rate of rare mineral nodes.
Storms are not constant, but they are much more frequent and the days are shorter.
The K-Mark cost of all weapons has been dramatically reduced.
Evac is only available during a storm. Plan your escape accordingly.
This event will help you fill your pockets with loot and riches while allowing you to try out some of the most high-grade weapons in the game. Don’t forget that Season 2 will start with a progression wipe, so don’t hold back and enjoy these few days of lavish abundance!
Patch 1.7.0 will roll out on the 22nd of September!
Season 1 is coming to an end and with that comes Cataclysm, an in-game event that will put Prospectors in the stormiest weather they’ve experienced yet. It is also an important time to remind you that Season 2 is starting next week, on September 28th, which means we will have a season wipe.
When Season 2 begins, all progress will be reset except for Aurum and acquired cosmetics in order to put everyone on an even playing field while also adding content to the game to make your Season 2 experience different from Season 1.
With that said, let’s see what Patch 1.7 has to offer as we head into the final week of Season 1.
Cataclysm Event
You’ve wanted it, you’ve been waiting for it and it’s finally here: the Cataclysm is upon us!
This special event will change the face of Fortuna III for the remainder of Season 1. The surface is more dangerous than ever but also strangely rewarding, in its own catastrophic ways. The ecosystem’s balance is shaken to its very core as the weather gets even rougher.
Days are shorter as storms and spikes become ever more frequent. This constant change of atmosphere is throwing pilots of balance... but at the same time, they’re feeling just that much bolder. Evac will only be possible during a storm, so prepare for some bumpy rides!
In a weird twist of fate, the biologic and geologic impact turns out to be quite a boon for intrepid Prospectors. Creature parts are much easier to collect, and the natural aggressions allow the pelted rocks and soil to unearth their rarest materials.
Finally, meteors are falling at an increased frequency, and they’re not exactly what one would expect. They look different. They have a different glow. One would say they almost feel... alien. Who knows what those new celestial bodies might contain in their very core?
One thing’s for sure: all Hell’s about to break lose, and Prospectors are more than ready to jump on this opportunity.
For easier reference, here’s a quick list of what you can expect during the event:
Increased spawn rate and speed of meteor showers.
New Alien Meteor Shards found in meteor cores. Those are used to craft Legendary weapons.
Better loot for monsters, including an increased drop rate for heads.
Largely increased spawn rate of rare mineral nodes.
Storms are not constant, but they are much more frequent and the days are shorter.
The K-Mark cost of all weapons has been dramatically reduced.
Evac is only available during a storm. Plan your escape accordingly.
To celebrate this cataclysmic event, we have a special sale running on 3 different Legendary weapon skins. Don’t hesitate to try these out during the event and check our shop in case any of those is catching your fancy!
This event will help you fill your pockets with loot and riches while allowing you to try out some of the most high-grade weapons in the game. Don’t forget that Season 2 will start with a progression wipe, so don’t hold back and enjoy these few days of lavish abundance!
Bug Fixes
Restored the cheater compensation feature to its full ability.
Improved our anti-cheat measure even further.
Kept tweaking our cheat detection algorithm, to avoid further false positives.
Fixed an issue where cheating compensation packages would appear in an incorrect order.
Fixed a couple of exploits left in the game.
Fixed an issue where standard insurance couldn’t be applied to Common Helmets. Now you have no excuse to keep your head unprotected.
The countdown to the end of the season should now show properly on launch.
The game’s logo should now appear only once on the startup screen. No, you’re not playing The Cycle: The Cycle Frontier: Frontier.
It is now impossible to call an evac shuttle while a storm’s going off during the tutorial. This is unrelated to the Cataclysm event.
Welcome to our small glimpse into the future. We have 30 days left in Season 1 before we do our first wipe. For those who may be unfamiliar with the term, season wipes are used to put everyone onto a level playing field while also adding content to the game that will make your experiences and adventures different from the previous Season! All progression will be reset except for your Aurum balance and acquired cosmetic items. If you purchased a Welcome Pack, you will also receive the items within that bundle (except Aurum) again at the start of all upcoming Seasons. Though any Aurum you currently have will carry over between seasons.
What will come after that you might ask? Season 2, Season 3, and so on of course! It is time for a roadmap that details some of the key pieces of content coming in the upcoming Seasons. Please remember that these lists only include the highlights, and we will keep some things secret for now.
Please note that the current wipe cycle is 3 months, however, this might change for future seasons, but we will keep updated on that. With that said, let us look at what the future of Fortuna III has to offer.
SEASON 2 – GOT A LIGHT?
Map 3 is coming! Your exploration and awareness skills will be put to the test as you explore the unfamiliar territory of Tharis Island.
This will include a campaign of missions to lead you to your new goal.
New and improved contracts
End Game Gear Modding System
New activity on the planet, in the depths of Tharis Island (It's a secret)
Reconnect Feature
New Fortuna Pass content
Anti-Cheat improvements
SEASON 3 – WATCH THE SKIES
New Tools of the Trade
New enemy – The Howler is a force to be reckoned with, and their ability to fly makes for a new and unique threat on Fortuna III.
Improvements to the Station, Fortuna III, and some QoL updates
Events
New Quests
New gadgets / consumables for more tactical depths
New Sci-Fi weapons
New Fortuna Pass content
Anti-Cheat improvements
POST SEASON 3 – STRONGER TOGETHER & DANGEROUS ALIEN PLANET
Map 4
Guilds
Crafting 2.0
Console support
Shooting Range
More new enemies
More Anti-Cheat improvements
We are excited to share more about these planned changes along with a few more updates that we are keeping under wraps until the time is right.
This of course will come with continued improvements to our anti-cheat detections and more new content that will keep the excitement up both for solo players and those prospectors who prefer comfort in numbers.
We’ll be able to share more as we get closer to the release of each season, but until then, happy prospecting and we’ll see you on Fortuna III.
We hope your day is going smoothly as can be because we have some news for you. Some important one.
Season 1 started 2 months ago and is still going very strong. Since then, we have seen 2.4 million players tread the soil of Fortuna III in search of loot and adventure. Meanwhile, gamers across the world have watched almost 25 million hours watching the game on Twitch across 50.000 different streamers. That's, uh, a lot of players and hours. The game has definitely made its mark on the gaming landscape as we speak - and it's all thanks to you. Thank you so much for your support so far this year!
But as we get ever nearer to the end of Season 1, it is time for us to look towards the future. That's why we are proud to announce that Season 2 of The Cycle: Frontier is set to start on September 28, 2022 next month!
The new season will of course introduce its own selection of new content. Prepare to discover and explore Tharis Island as our third map will make its appearance into the game. As with the rest of Fortuna III, this island will be as gorgeous as it is treacherous. Some say its depths contains some dark secrets, just waiting to be unearthed. It will be dangerous, but also profitable, so start bracing yourself for a new journey!
The new season will start with the game's first wipe, cleaning the slate for every Prospector out there. You will of course be able to keep all your Aurum and cosmetics. Speaking of which, Season 2 will also come with a new Fortuna Pass, filled to the brim with gear and goodies. Don't miss out on this one either!
We will share more details with you all at a later date. Make sure to keep an eye out for news if you want to know more.
Until then, take good care of yourselves, Prospectors. And never forget: Fortuna favors the bold!
To accompany the official stream we will be launching a Twitch Drops campaign!
This campaign is targeted to address the issues we encountered in the Season 1 launch drops campaign and will be acting as a stress test for us to recreate the issues! For this drop we are testing some new drops crates and giving away some specific Items! The campaign will run for 4 days and we will be giving away 4 drops per day including two specific drops and two crates.