Community Team here, ready to finally dive into some of the juicy details of Season 2 and what tomorrow's big update will bring to The Cycle: Frontier. Thank you everyone for playing and providing feedback over the course of Season 1, it has been quite the ride so far and we're hopeful that this new update will further invite our players into to the depths of uncertainty, mystery, and madness that Fortuna holds. We appreciate your engagement, your patience and your interest in our game and we hope that the Depths of Tharis Island will make you feel as immersed as we do.
Over the course of Season 1 we have learned many things and squashed a lot of bugs. Players have made faithful allies, fearsome foes, and shared hilarious clips. They've been chased out of the jungle by Marauders and experienced epic adventures as they walked the soil of Fortuna III, all while hunting for fame and fortune with the Cycle looming over Fortuna III. With all of that in mind, the 2.0.0 update brings new content, a new map called Tharis Island, a new Fortuna Pass with new Prospectors and amazing skins, balancing changes, a rework to Marauders and more! Let's jump right into all this new stuff, starting with our first good ol' Seasonal Wipe.
The maintenance will start at 10 AM CEST / 4 AM EDT / 6 PM AEST on the 28th of September.
THE WIPE
Players will start off Season 2 completely fresh and leave their stories of triumph (and shame) with Season 1 in the past by cleaning the slate for every Prospector out there. You will of course be able to keep all the Aurum and cosmetic elements you've unlocked so far. Equipment that was included in previously purchased Welcome Packs as well as starting equipment provided to you by Badum will be regranted to your account when the new season begins. On top of this, we also hope that the story your Prospector creates in the new season will differ from the previous one by providing you with new content to experience. Its almost as if the Cataclysm didn't happen. It did feel real though, didn't it? Ah let's worry about that some other time. We're sure you all want to know why it all happened, but for now, let's get back on the grind for K-Marks and gear. The factions always need bodies to do their dirty work after all.
NEW MAP - THARIS ISLAND
A couple of years before the Cycle began, Korolev discovered Tharis Island and started to investigate the mysterious caverns and canyons within. Their findings were worthwhile, but came at a cost. Those who ventured too deep into the caves began to act strangely, showing subtle signs of an ever-dwindling sanity. These affected members of Korolev came to be known as the Cultists, and their original plans of studying the caverns quickly turned into an aggressive effort to protect the Forge and the other artifacts found deep within Tharis Island at all costs. Now, 30 years later, traces of those cultists have all but vanished. Tharis Island is no longer radioactive, and prospectors have begun exploring the depths of this new and mysterious location.
Tharis Island is a remote location that features Korolev and Osiris activities surrounding a series of caverns and canyons, with a central abyssal cavern sporting alien tech as its centerpiece. Danger lurks around every corner so only the most seasoned prospectors are permitted. Once you've gained the trust of the factions, you'll be able to aim your drop pod at the few spots safe enough to land and take advantage of what bounties this place offers. Just make sure to report your findings to your employers. It's all about research after all, right?
Be careful when you venture into the dark unknowns, as you might encounter ancient technology in an area far more vicious than everything that you have encountered so far.
Creatures aren't the only thing you'll need to watch out for while venturing deeper into the tunnels of the secluded island. Exercise caution and watch your steps as you explore the depths of Tharis Island. The voids are seemingly bottomless, and no gear recovery team is reckless (or paid) enough to risk eternal torment for a gun or two.
As such, here's what will be displayed on your insurance screen:
THE FORGE
In the deepest, darkest depths of the caverns lies a massive, outlandish machine: The Forge. Its exact origins are still unknown and shrouded in secrecy, though some factions still have a vested interest in learning more about the powers held by such ancient technology. Only the bravest of Prospectors will have a shot at uncovering its secrets, but keep in mind many who tried before have been lost forever. Or worse, clawed their way back battered and scarred. Changed. Exploring the abandoned faction camps and research facilities may hold vital evidence in unlocking the mysteries for those foolish enough to ignore the warnings left by early exploration parties.
The Forge is a mysterious alien structure located deep within the caverns of Tharis Island.
This strange structure lies dormant, but some claim that, under the right circumstances, it may come alive once more.
The Forge holds great power for those cunning and brave enough to unlock its potential.
No doubt will you uncover all of the Forge's secrets in due time. For now, we want to allow you to explore the Island with fresh eyes and solve its mysteries on your own.
IMPROVEMENTS
We also have a lot of general improvements happening with this new update! We want to again extend a big thank you to our players for all of the feedback that they've provided over the course of Season 1. We hope these changes will reflect positively in your experience with Season 2.
Crescent Falls and Tharis Island (Map 2 and Map 3) are now gated behind campaign progression.
Access to Crescent Falls is granted upon completion of the first questlines where Prospectors gain the trust of the factions.
Tharis Island can be accessed roughly halfway through the campaigns.
Ping restrictions are implemented and will be adjusted over the course of the next days:
Ping restrictions will be tweaked on a per region basis.
The goal is to make region hopping and other ping-based foul play more difficult.
This system can be easily modified, and will be tweaked over the next few days in order to strike a healthy balance.
Adding a trusted status queue to the game to hamper the creation of alt-accounts and separate them from the existing player base:
This system is a first step in deterring the process of creating alternate accounts, specifically in regards to ban-dodging.
It will work automatically behind the scenes, looking at many hidden factors such as account age and purchase history to determine trusted status.
Trusted parties will get their own separate matchmaking queue with other trusted parties, and vice versa for non-trusted players.
Trusted and non-trusted players can still party together, but will be placed into non-trusted queues.
This is the first step in our efforts to make alt-account "spam" more difficult. We will be adding to this system over time with more barriers.
Improvements to our anti-cheat's internal detection methods to automatically ban cheaters.
Backend improvements to the game to make the actual development of cheats more difficult.
The ability to reconnect after losing your connection or crashing has been added to the game.
This of course has its limits and you will be vulnerable while reconnecting.
NEW FORTUNA PASS
As in Season 1, the paid version of the Fortuna Pass is 950 Aurum. This includes XP boosters for the pass, new Prospector skins, melee weapons, emotes, banners, charms and more. The two amazing new Prospectors available in Season 2 are The Cultist and The Explorer. We also revisited some of the item distribution in the Pass, to make progression through the levels more rewarding.
We revisited the amount of bonus XP that Prospectors received from the premium track, and reduced the amount of bonus % they receive, as the progression was a little bit too fast.
WHAT YOU'LL FIND IN THE PASS
2 Prospectors with 2 variations each, ready to conquer the caves. Various weapons skins. Supply crates to help you keep going. Aurum, Salvage tokens, XP boost, etc.
Abyss Alloy, to support your journey on Tharis... Many different cosmetics to help you to express your unique style. This includes two amazing pieces on the free track!
PRIME TIME OFFER
Get ready for the limelight! After countless requests calling for her grand return, Prime Time is back with her dazzling outfit and selection of expressive headgear. She will be available for the whole duration of Season 2, just check out the bundles section in our shop or get it directly from your platform of choice!
Prime Time Prospector with variations
Variations:
Prime Time
Entertainer
Eye of Fortuna
Party Time
Prestige
More than 70 combinations of head gear and masks
5 complete outfits (those can be used on any other prospector)
Lighten up the station with your sparkle!
CHANGES
GEAR
Armors and Shields:
Increased Armor and Penetration values for Exotic Weapons, Helmets and Shields from 29 to 30.
Increased Armor and Penetration values for Legendary Weapons, Helmets and Shields from 32 to 33.
Tactical and Restoration Shields of all tiers will now match the armor values of their base versions.
Rare Restoration Shield crafting recipe changed.
Rattler Skin increased from 5 to 8.
Rare Tactical Shield crafting recipe changed.
Rattler Skin increased from 5 to 8.
Pale Ivy Blossom increased from 1 to 2.
Weapons:
S-576 PDW
Increased damage from 9 to 10.
C-32 Bolt Action
Increased cost from 6 800 to 10 000 K-marks.
Manticore
Increased projectile speed by 10%.
KM-9 'Scrapper'
Increased damage from 10 to 11.
PKR Maelstrom
Reduced spread by 20%.
ICA Guarantee
Reduced horizontal recoil by 25%.
Phasic Lancer
Reduced projectile speed by 10%.
Increased refire time from 0.26 to 0.35.
ASP Flechette Gun
Increased projectile speed by 10%.
Gorgon
Increased shots per burst from 11 to 15. Reduced vertical recoil by 15%.
Advocate
Reduced damage from 11 to 10.
Basilisk
Increased projectile speed by 20%.
Komrad
Reduce projectile collision size by 75%.
Grenades
Light Grenade (new stats)
Penetration 10
Radial Damage 84
Standard Grenade (new stats)
Penetration 17
Radial Damage 87
Assault Grenade (new stats)
Penetration 30
Radial Damage 81
Gas Grenade
Can't be bought in shops anymore
Finishing the Gas Grenade optional quest line now unlocks the possibility to craft them.
Crafting cost increased from 300 to 1 000 K-marks.
Since Tactical Helmets and Tactical Shields now have the same armor value as the regular helmets and shields of the same rarity, their price has been adjusted:
Increased cost of Common Tactical Shield from 450 K-Marks to 680 K-Marks.
Increased cost of Common Tactical Helmet from 380 K-Marks to 560 K-Marks.
Lastly, we've added a whole new component to how defensive gear works in the game that relates to the ancient technology of The Forge... but we'll let you explore and discover this on your own!
BADUM'S CODEX
After completing the tutorial, Prospectors can check back with Badum to access the Codex.
The Codex contains information on the game and the world of the Cycle (history of Fortuna III, factions, etc.).
We will be expanding on the Codex in future seasons with more information as new features are added.
CRESCENT FALLS
Loot tiers have been re-balanced in the Northwest part of the map.
Nutrion Warehouse is now T5.
Homes have been updated to T4.
A new key room has been added to the Nutrion Warehouse.
A number of spawn points have been removed in the Northwest and the East.
The spawn points around the back of the Pumpkin Fields and Hay fields have been pulled apart to help prevent spawning next to other players.
Before After
AI
Marauder:
Increased weak spot damage multiplier from 5 to 10.
Increased first Stagger threshold from 10% damage within 1 second to 30% damage within 1.5 seconds.
Increased second Stagger threshold from 20% damage within 1 second to 50% damage within 1.5 seconds.
Changed its out of combat behavior: it will move around more within its roaming radius.
Combat: Puddle attack was reworked:
The puddle stays on the ground for 30 seconds (instead of 10 minutes) but is twice as damaging as before (10 damage per second instead of 5). They've finally learnt to clean after themselves.
The trajectory of the projectile was slightly revised to make it less likely to hit ceilings in caves. All this bowling training has paid off.
Increased frequency of use while out of melee range, resulting in more puddle throws between spitting attacks. Still gross tho.
New melee attack:
Added a quick swipe that does not expose the Marauder's weak point.
Melee pattern now alternates between that new quick attack that needs to be dodged and the old heavy attack that needs to be interrupted by staggering the beast.
General:
Improved animations for the local fauna.
Except for Ticks. No one likes those annoying pests.
ART
New improved canopies for many of our trees, further proving our unwavering love for everything made of leaves and branches.
All crates and containers have been reworked to improve performance and quality. We think that's a really crate change.
Improved broken tree trunks, to give a better feeling that the land has been ravaged by the storm.
CAMPAIGNS
The Faction Campaigns got tweaked and adjusted:
Quest lines have been changed and expanded with a total of 48 new missions. Hurray for more grunt work!
Existing missions have been made less repetitive.
New campaigns will guide you through Tharis Island and its depths.
MISC
Changed and adjusted the durability of keycards. Good thing those don't break so easily in the real world.
Server Access Key - 8 → 15
Mine Access Key - 5 → 8
Tall House Key - 5 → 15
Bright Sands Observation Key - 8 → 10
Skeleton Key - 12 → 8
Armory Key - 12
Luggage Saferoom Key - 12 → 5
Boss' Office - 18 → 5
Janitors Key - 15 → 20
Garage Office - 12 → 8
Overseers Office - 8 → 10
Loose House Key - 5 → 15
Lab Keycard - 18 → 5
Bar Storage Key - 18 → 8
Community Room Key - 18 → 5
Added a lot of new loot points, natural resources, mineral nodes and questline relevant items.
More varied NPC voice lines added to Prospect Station, thanks to a budget increase for voice acting.
Increased the frequency of distant lightning strikes during a storm by about 50%. No worries, these just light up the environment and can't damage you.
Increased overall stash size on the station by 5 slots.
Do you even lift? Maybe you should! Increased weight of Scrips and Old Currency.
Old Currency now weighs 0.001.
Scrips now weigh 0.1.
This is a first step, additional changes to Scrips and Old Currency are being discussed, as an effort to combat RMT.
This means no more infinite stacking of these items in your safe pockets... as compensation everyone gets their stash size increased by 5, and two items you might want to hoard had their stack size increased.
Light & Standard Grenades can now be found in daily crates, with sufficient Player Quarter upgrades.
In addition to refining nickel on a station, it is now possible to upgrade Titan Ore and Veltecite of all qualities via crafting.
Veltecite still can't be upgraded to Veltecite Hearts. Nice try.
Player Quarter upgrades of higher levels will now require some of the new Tharis Island materials.
Changed weight and stack size for Meteor Cores and some legendary items.
Meteor Core - Stack size increased from 1 to 3.
Veltecite Heart - Stack size increased from 1 to 3 - Weight increased from 3 to 10.
Strider Head - Stack size reduced from 10 to 5.
Rattler Head - Stack size reduced from 10 to 5.
Marauder Head - Stack size reduced from 10 to 5.
Crusher Head - Stack size reduced from 10 to 5.
Heavy Strider Head - Stack size reduced from 10 to 3.
Mature Rattler Head - Stack sizer reduced from 10 to 3.
Savage Marauder Head - Stack size reduced from 10 to 3.
Adjusted and polished several 1st person animations for weapons.
Adjusted and polished a lot of 3rd person animations as well.
Added new sounds to Meteors and adapted the sound pattern, in order:
Sonic Boom (settle down, Guile).
Flying (is it a plane? Is it a bird? OH SH- IT'S A METEOR).
Pre-Impact (this here's a new sound).
Impact (boom).
Made improvements on several game sounds.
Added new sounds to Marauders. Scarier Jeff is fun, amarite?
Birds will now fly away before a storm starts. Silent birds means you're gonna have a bad time.
Pebbles are no longer considered a "sound trap" but are a surface for footsteps now. You will be able to hear Prospectors running, walking, crouching and jumping on pebbles. Just make sure those don't get in your boots. Consider wearing sandals.
Sound traps like bushes and glass shards only trigger sounds after certain thresholds of movement (no longer by 1 pixel mouse movements).
Increased Uplinks' activity radius.
The Death Recap screen will show additional information, including helmets and shields.
Added a sorting option in the selling menus.
Stack sizes now show properly on any purchasable stacks of items in crafting stations and faction shops.
BUG FIXES
General anti-cheat fixes and improvements to help our detections run more smoothly.
... And too many bug fixes to list them here!
KNOWN ISSUES
Certain areas on Tharis Island are missing foliage.
The Soldier's Blade is currently missing its icon.
There is a stuck spot under a rock formation at the Jungle Thermal Ponds on Crescent Falls.
There's a door in a building north of the Vaccine Labs that cannot be closed after it is opened.
There's a stuck spot between the battery slots of the Dig Site area.
It can happen that mouse sensitivity on the station jumps up, but it is normal on the surface.
The Cultist Maelstrom has its size decreased in the Fortuna Pass preview.
Purchasing Fortuna Pass levels will show you rewards from previous tiers, but you will receive the right ones.
No sound is playing during Fortuna Pass level up overlay when in the Tech Tree.
An item with the weight reduction perk cannot be placed in your safe pockets.
Steam - Ingame bundle displayed prices do not match for KRW and VND: The comma used by steam and in-game is position differently however the final checkout prices on Steam are correct.
It can happen that the red 'hitmarker' appears despite the other player not dying when shooting with the Komrad
Our server hosting provider is currently having a minor backend issue, causing our cheater compensation package system to not send out packages properly. This will be fixed in the next patch.
MISC
Closed Beta 1 Contest winners have their name in game now - Rachta Z, Death Stalker, AtopDerekMountain.
That's all for now, prospectors! Thank you all for helping create a wonderful first season of The Cycle: Frontier, and hopefully many more seasons to come!
We will have some additional information coming on the 29th in the form of a livestream with parts of our dev team. You will be able to tune in on Twitch, YouTube, or our game's Steam store page. Keep an eye on our Twitter for the exact start time and additional information - We heard that there will be a lot of cool things raffled out during the stream.
You’ve wanted it, you’ve been waiting for it and it’s finally here: the Cataclysm is upon us!
This special event will change the face of Fortuna III for the remainder of Season 1. The surface is more dangerous than ever but also strangely rewarding, in its own catastrophic ways. The ecosystem’s balance is shaken to its very core as the weather gets even rougher.
Days are shorter as storms and spikes become ever more frequent. This constant change of atmosphere is throwing pilots of balance... but at the same time, they’re feeling just that much bolder. Evac will only be possible during a storm, so prepare for some bumpy rides!
In a weird twist of fate, the biologic and geologic impact turns out to be quite a boon for intrepid Prospectors. Creature parts are much easier to collect, and the natural aggressions allow the pelted rocks and soil to unearth their rarest materials.
Finally, meteors are falling at an increased frequency, and they’re not exactly what one would expect. They look different. They have a different glow. One would say they almost feel... alien. Who knows what those new celestial bodies might contain in their very core?
One thing’s for sure: all Hell’s about to break lose, and Prospectors are more than ready to jump on this opportunity.
For easier reference, here’s a quick list of what you can expect during the event:
Increased spawn rate and speed of meteor showers.
New Alien Meteor Shards found in meteor cores. Those are used to craft Legendary weapons.
Better loot for monsters, including an increased drop rate for heads.
Largely increased spawn rate of rare mineral nodes.
Storms are not constant, but they are much more frequent and the days are shorter.
The K-Mark cost of all weapons has been dramatically reduced.
Evac is only available during a storm. Plan your escape accordingly.
This event will help you fill your pockets with loot and riches while allowing you to try out some of the most high-grade weapons in the game. Don’t forget that Season 2 will start with a progression wipe, so don’t hold back and enjoy these few days of lavish abundance!
Patch 1.7.0 will roll out on the 22nd of September!
Season 1 is coming to an end and with that comes Cataclysm, an in-game event that will put Prospectors in the stormiest weather they’ve experienced yet. It is also an important time to remind you that Season 2 is starting next week, on September 28th, which means we will have a season wipe.
When Season 2 begins, all progress will be reset except for Aurum and acquired cosmetics in order to put everyone on an even playing field while also adding content to the game to make your Season 2 experience different from Season 1.
With that said, let’s see what Patch 1.7 has to offer as we head into the final week of Season 1.
Cataclysm Event
You’ve wanted it, you’ve been waiting for it and it’s finally here: the Cataclysm is upon us!
This special event will change the face of Fortuna III for the remainder of Season 1. The surface is more dangerous than ever but also strangely rewarding, in its own catastrophic ways. The ecosystem’s balance is shaken to its very core as the weather gets even rougher.
Days are shorter as storms and spikes become ever more frequent. This constant change of atmosphere is throwing pilots of balance... but at the same time, they’re feeling just that much bolder. Evac will only be possible during a storm, so prepare for some bumpy rides!
In a weird twist of fate, the biologic and geologic impact turns out to be quite a boon for intrepid Prospectors. Creature parts are much easier to collect, and the natural aggressions allow the pelted rocks and soil to unearth their rarest materials.
Finally, meteors are falling at an increased frequency, and they’re not exactly what one would expect. They look different. They have a different glow. One would say they almost feel... alien. Who knows what those new celestial bodies might contain in their very core?
One thing’s for sure: all Hell’s about to break lose, and Prospectors are more than ready to jump on this opportunity.
For easier reference, here’s a quick list of what you can expect during the event:
Increased spawn rate and speed of meteor showers.
New Alien Meteor Shards found in meteor cores. Those are used to craft Legendary weapons.
Better loot for monsters, including an increased drop rate for heads.
Largely increased spawn rate of rare mineral nodes.
Storms are not constant, but they are much more frequent and the days are shorter.
The K-Mark cost of all weapons has been dramatically reduced.
Evac is only available during a storm. Plan your escape accordingly.
To celebrate this cataclysmic event, we have a special sale running on 3 different Legendary weapon skins. Don’t hesitate to try these out during the event and check our shop in case any of those is catching your fancy!
This event will help you fill your pockets with loot and riches while allowing you to try out some of the most high-grade weapons in the game. Don’t forget that Season 2 will start with a progression wipe, so don’t hold back and enjoy these few days of lavish abundance!
Bug Fixes
Restored the cheater compensation feature to its full ability.
Improved our anti-cheat measure even further.
Kept tweaking our cheat detection algorithm, to avoid further false positives.
Fixed an issue where cheating compensation packages would appear in an incorrect order.
Fixed a couple of exploits left in the game.
Fixed an issue where standard insurance couldn’t be applied to Common Helmets. Now you have no excuse to keep your head unprotected.
The countdown to the end of the season should now show properly on launch.
The game’s logo should now appear only once on the startup screen. No, you’re not playing The Cycle: The Cycle Frontier: Frontier.
It is now impossible to call an evac shuttle while a storm’s going off during the tutorial. This is unrelated to the Cataclysm event.
Welcome to our small glimpse into the future. We have 30 days left in Season 1 before we do our first wipe. For those who may be unfamiliar with the term, season wipes are used to put everyone onto a level playing field while also adding content to the game that will make your experiences and adventures different from the previous Season! All progression will be reset except for your Aurum balance and acquired cosmetic items. If you purchased a Welcome Pack, you will also receive the items within that bundle (except Aurum) again at the start of all upcoming Seasons. Though any Aurum you currently have will carry over between seasons.
What will come after that you might ask? Season 2, Season 3, and so on of course! It is time for a roadmap that details some of the key pieces of content coming in the upcoming Seasons. Please remember that these lists only include the highlights, and we will keep some things secret for now.
Please note that the current wipe cycle is 3 months, however, this might change for future seasons, but we will keep updated on that. With that said, let us look at what the future of Fortuna III has to offer.
SEASON 2 – GOT A LIGHT?
Map 3 is coming! Your exploration and awareness skills will be put to the test as you explore the unfamiliar territory of Tharis Island.
This will include a campaign of missions to lead you to your new goal.
New and improved contracts
End Game Gear Modding System
New activity on the planet, in the depths of Tharis Island (It's a secret)
Reconnect Feature
New Fortuna Pass content
Anti-Cheat improvements
SEASON 3 – WATCH THE SKIES
New Tools of the Trade
New enemy – The Howler is a force to be reckoned with, and their ability to fly makes for a new and unique threat on Fortuna III.
Improvements to the Station, Fortuna III, and some QoL updates
Events
New Quests
New gadgets / consumables for more tactical depths
New Sci-Fi weapons
New Fortuna Pass content
Anti-Cheat improvements
POST SEASON 3 – STRONGER TOGETHER & DANGEROUS ALIEN PLANET
Map 4
Guilds
Crafting 2.0
Console support
Shooting Range
More new enemies
More Anti-Cheat improvements
We are excited to share more about these planned changes along with a few more updates that we are keeping under wraps until the time is right.
This of course will come with continued improvements to our anti-cheat detections and more new content that will keep the excitement up both for solo players and those prospectors who prefer comfort in numbers.
We’ll be able to share more as we get closer to the release of each season, but until then, happy prospecting and we’ll see you on Fortuna III.
We hope your day is going smoothly as can be because we have some news for you. Some important one.
Season 1 started 2 months ago and is still going very strong. Since then, we have seen 2.4 million players tread the soil of Fortuna III in search of loot and adventure. Meanwhile, gamers across the world have watched almost 25 million hours watching the game on Twitch across 50.000 different streamers. That's, uh, a lot of players and hours. The game has definitely made its mark on the gaming landscape as we speak - and it's all thanks to you. Thank you so much for your support so far this year!
But as we get ever nearer to the end of Season 1, it is time for us to look towards the future. That's why we are proud to announce that Season 2 of The Cycle: Frontier is set to start on September 28, 2022 next month!
The new season will of course introduce its own selection of new content. Prepare to discover and explore Tharis Island as our third map will make its appearance into the game. As with the rest of Fortuna III, this island will be as gorgeous as it is treacherous. Some say its depths contains some dark secrets, just waiting to be unearthed. It will be dangerous, but also profitable, so start bracing yourself for a new journey!
The new season will start with the game's first wipe, cleaning the slate for every Prospector out there. You will of course be able to keep all your Aurum and cosmetics. Speaking of which, Season 2 will also come with a new Fortuna Pass, filled to the brim with gear and goodies. Don't miss out on this one either!
We will share more details with you all at a later date. Make sure to keep an eye out for news if you want to know more.
Until then, take good care of yourselves, Prospectors. And never forget: Fortuna favors the bold!
To accompany the official stream we will be launching a Twitch Drops campaign!
This campaign is targeted to address the issues we encountered in the Season 1 launch drops campaign and will be acting as a stress test for us to recreate the issues! For this drop we are testing some new drops crates and giving away some specific Items! The campaign will run for 4 days and we will be giving away 4 drops per day including two specific drops and two crates.
We have an update that will tackle a handful of issues directly affecting our players, while also making a fair amount of internal changes that shouldn't affect the players directly. This will also be the first iteration of Victim Compensation, a system that will refund players of items or loadouts that have been lost due to interactions with cheaters.
With that said, let's take a look at what this new patch will bring to the game.
Changes
Victim Compensation has been added to the game and we will now begin to refund players their items if the person who killed them gets banned for cheating.
Because this is a brand new system, there are some limitations. Currently, this system is in place for cheaters who are banned by our own internal system, and is not currently set up for Battleye's automatic bans. This will be addressed in an upcoming update. The victim compensation system is automatic and reporting players is NOT required for this system to function. You will receive compensation packages regardless of whether or not you were the one who reported the cheater. Similarly to Insurance Packages, players will be notified if they have a victim compensation package waiting for them at the generator.
This system will return the most valuable items to the player, and convert lesser-valued items to its K-Mark equivalent.
A small note has been added to the in-game report tool in regards to compensation of loadouts.
Grenades: Reduced Damage by 20%
Removed direct offer to "leave tutorial" in tutorial death UI box
Additional adjustments have been made to our anti-cheat system to prevent false positives in certain areas.
The Login Bonus screen now includes information regarding the Season's end and wipe.
A price increase is on its way in the upcoming 1.6 update for DLCs and Aurum in certain regions in order to adjust the prices for affected markets which were far more discounted than originally intended. Players using the affected currencies will have 1 week to purchase these at their current price if they would like to.
This increase will only affect the following currencies: RUB, IDR, MYR, PHP, SGD, VND, TRY, MXN, CNY, INR, CLP, PEN, COP, ZAR, HKD, TWD, SAR, AED, ARS, KZT, KWD, QAR, and SASIA countries.
Bugs
Fixed an issue where players were unable to start trio Squad matches if their NVR was too high.
Fixed an issue where Contract progress was lost when the game is forcefully closed or when using "Exit to Station" during the match.
Login Bonus UI: Remaining days in the season will not display as intended.
Fixed an exploit that allowed players to kill players almost instantly over long distances with the mining tool.
Do you have some time on your hands right now? ‘cause we have some new patch notes hot out of the oven ready to be perused! And because we didn’t have an update last week, these ones will be a bit lengthy, as we’re striving to strike out a good game balance and iron out all of our remaining issues.
As a quick heads-up, the maintenance for this update will be a bit longer than usual as well. Remember the infrastructure changes we mentioned in our last notes? We’re applying all those right now!
But before moving to the main course, let’s start this show with an, er, apologetic appetizer (alliterations are cool).
Server Issues & Compensation
If you’ve been playing The Cycle: Frontier lately, you may have noticed that we’ve been running into several server issues lately. While those will be put to rest with this update, we’re aware of how much trouble they may have caused you. That’s why we have decided to offer a small compensation to every player out there.
As such, every Prospector who have logged into the game since July 1st will receive the following for free after the update:
150.000 K-Marks
1 Scarab
1 Advocate
1 Malestrom
2 Shields
1 Helmet
We apologize once more for the inconvenience and thank you all for your patience and support.
With that out of the way, time to dive in the patch notes proper!
Changes
Improved general fluidity and responsiveness of the heavy melee strike, so delivering very hard head bonks should be a smoother experience.
Changed the text box on timer skips to make clear that you can use either K-Marks or Aurum, not both.
Tweaked the looting tables for the different creatures of Fortuna III.
Reworked the icons for some weapon attachments so they should be easier to differentiate from one another.
Various improvements to our general UI.
Balancing & Economy
Tweaked some crafting requirements:
Orbital Cannon Beacon
Derelict Explosives needed reduced from 6 to 3.
Faction Scrips needed reduced from 200 to 80.
Laser Drill Beacon
Faction Scrips needed reduced from 200 to 80.
Oil Pump Beacon
Faction Scrips needed reduced from 200 to 80.
Increased the Faction XP & K-Mark rewards of hard jobs by 50%.
Reduced the repair costs of most gear:
Repair costs of Uncommon items reduced by 10%.
Repair costs of Rare items reduced by 20%.
Repair costs of Epic items reduced by 60%.
Repair costs of Exotic items reduced by 75%.
Repair costs of Legendary items reduced by 85%.
Reduced the overall “availability” of grenades.
Grenades have been removed from the shop and are now available in the Crafting Station for 300 K-Marks, 2 Copper Wires and 2 Hardened Metals each.
Grenade rarity level changed from Common to Uncommon.
Overall reduced the amount of Grenades found as loot on the surface.
Reduced the amount of Grenades received as mission rewards.
Bugfixes
Improved general performance, especially regarding foliage and rendering distance.
Fixed an issue where members of the same squad would drop on different server instances.
Similarly, fixed an issue where players with a very high matchmaking rank wouldn’t be able to drop as a trio. Guess sometimes you’re just that good.
You will now be able to claim your cosmetic items even when your stash is full. There’s always room for more swag after all.
Fixed an issue that prevented the Crusher Caverns from resetting properly.
Tweaked waterfalls a bit so they can be their actual planned pretty selves.
Research in your Private Quarters shouldn’t take one second longer than indicated anymore. Think of all you’ll be able to do with that whole second.
Fixed some issues that would prevent players from completing the tutorial.
Fixed a small graphical artifact when using 2x optics with a Basilisk.
Fixed several instances of rain pouring through ceilings, windows and otherwise seemingly solid objects. Sure, the weather sucks on Fortuna III, but come on.
Fixed a weird issue where weapon charms seemed to have a mind of their own on the preview screen.
Tweaked the maps a bit further: floating objects, misaligned buttons, inescapable pits, etc.
Corrected some pathfinding issues for the confused wildlife.
Fixed some containers being invisible until approach. No more stealth field generators for boxes!
Bullets will now pierce tarps from both sides.
Weapon attachments will now be fully visible from the Crafting Station.
Fixed an issue that prevented equipping a new spray.
The Comm Wheels will stop breaking if too many people try talking at the same time. To be fair, cutting off people is rude.
Equipped weapons won’t poke their head out when throwing grenades.
The Thrill Seeker is now fully usable and ready to scout the surface once more.
Foaming an enemy Prospector right as they foam you should now count as actual progression for related missions. Double KOs never get old!
Fixed some visual issues with the Crusher’s ranged attack.
Also, killing a Crusher with a heavy melee attack won’t send it into outer space anymore.
Fixed more issues with Marauders teleporting around, dealing damage to Prospectors way out of their reach or attacking opponents while turning their backs on them. Super Jeff has been nerfed.
Fixed a visual issue where accepting a new mission would seem to reset progress on existing ones.
Fixed an audio issue where the sound of crumbling mineral nodes would play over and over and over and over and over again.
Fixed more audio issues where natural traps like bird flocks would emit their sound at the wrong location.
You should know properly see the outlines of your squad mates while on the surface.
Fixed an issue that would trigger an infinite loading screen when purchasing items in a shop or claiming rewards from the generators.
Fixed an issue where the ramps of a Laser Drill would disappear when moving too far away.
Pressing the Esc button should now work in every menu. It seems there is in fact an escape.
Fixed an annoying issue where an Osiris campaign mission wouldn’t grant the Orbital Laser Beacon it’s supposed to, making the next mission a bit harder to complete.
Using the “Return to Station” option should now properly update mission progress when applicable.
Fixed a visual issue that would show the “Average Match Time” as 0 in the player stats. No, you’re not that fast.
Fixed an issue where backpacks couldn’t be moved to the stash despite the latter not being full.
Prospectors on the character selection screen after the tutorial shouldn’t appear as foamed anymore. This if not “Return of the Living Foamed” after all.
Fixed an issue where insured items wouldn’t appear properly in your Private Quarters after being foamed.
Fixed an issue that prevented players from interacting with Dead Drops.
Changed a couple of spawning points for drop pods. You shouldn’t start your exploration session right next to angry locals now.
Fixed an issue that would also apply a weapon coating when trying to equip a weapon charm.
That grid visible around the evac ship? It’s gone. You’ve seen nothing.
Various writing changes and localization fixes.
Misc
Starting the game in Admin mode will now create an error. Please make sure you’re not launching the game in Admin mode.
The Biker Queen is now called the Monarch. All hail the new paragon of badassery!