The Steam Survival Fest has started today and we're proud to announce The Cycle: Frontier is a part of it!
To celebrate that, we've introduced two new packs in the shop. The Fortuna Survivor and the Fortuna Veteran packs are now available for purchase. These packs, filled with cosmetics and a bunch of Aurum, are a great way to show everyone you're already a grizzled figure in the Prospecting business.
Cherry on top? They're already on sale at 50% off for the duration of the Survival Fest!
Fortuna Survivor Pack
The Fortuna Survivor pack contains the full Survivalist outfit, a brand-new melee weapon and 250 Aurum. A great way to show you’re in for the long haul.
Fortuna Veteran Pack
The Fortuna Veteran pack contains the Veteran prospector, several outfits, a weapon coating and 2500 Aurum. Now everyone will know you’re as hardened as they come!
Don't miss this opportunity to show everyone who's the toughest nut in this part of Prospect Station.
We have a very quick update coming up tomorrow to fix an important issue we have been dealing with lately. There will also be a good amount of internal preparation that will not affect the game directly as we are building the framework for future improvements with patch 1.4.0.
But for the moment, let us look at what this patch will bring.
CHANGES
Update of our internal anti-cheat detection.
BUGFIXES
Fixed the issue where backpacks would disappear when picked up.
MISC
As mentioned above, this patch will also prepare the way for patch 1.4.0 coming up later.
It is time for the next update. Patch 1.3.8 is here, and we have a bunch of fixes and changes for you. Huh, 1.3.8? Didn’t we skip a few numbers? Yes and no.Some stuff is too small for a full patch, like quick hotfixes and ninja updates that don’t require maintenance. Those still get a version number though, hence the discrepancy between the last patch and this one. Hope that’ll clear up some confusion!
Anyhow, let’s just dive right into those patch notes!
Changes
We have reduced some of the PVP mission requirements.
Kills required in the adjusted missions now require 1 or 2 fewer victims.
A similar change to PvE: we have tweaked some of the numbers for mid and late-game hunting missions.
Epic Shield: Reduced Smart Mesh and Hardened Bone Plates requirement from 3 to 2.
Laser Drill Beacon: Reduced Smart Mesh requirement from 4 to 2.
After further analyzing our data on PvP encounters, the maximum number of players active on an instance has been reduced by 1, for both maps.
We have tinkered with our matchmaking to protect fresh players better and to increase the challenge for good squad players. This adjustment will also slightly adjust the experience for good solo players.
We’ve given Jeff, our beloved Marauder, a brand-new attack. Watch out for his antics.
Players in the tutorial will now wear blue armor instead of green armor. A dead recruit isn’t a great recruit after all.
Weapon Adjustments
Bulldog: Increased spread by 30%.
Advocate: Reworked the recoil pattern.
Horizontal recoil does not go back and forth like a feral animal anymore.
Kor-47: Reduced initial vertical recoil. Vertical recoil is more consistent.
ASP Flechette Gun: Reduced horizontal recoil. Vertical recoil is slightly increased for the second half of the magazine.
Voltaic Brute: Reduced horizontal recoil. Vertical recoil is slightly increased for the second half of the magazine.
Some additional words from our Creative Director Daze on the state of balancing:
"Where are we in terms of balancing at the moment? In general, we see that people are starting to use late-game gear increasingly, as we get further into the season (great!).We also see that the better the gun and armor, the more likely you are to win a fight (by quite a bit).This data is a bit tricky to interpret, as it is muddled, somewhat, by the fact that the better gun you have, the more experienced in the game you are likely to be - but:Overall, we are getting to a spot where guns perform roughly as we would want them to, where:
If you have higher-tier gear, you are significantly more likely to win a fight...
...but not by so much that a player with grey gear has zero chance even when outsmarting their opponent
What we are tuning weapons-wise for this patch is the recoil of late-game guns, making them slightly less "across the board unruly" (what we want is more of a mix in each tier of different recoil behaviors). When it comes to armor and pricing, we are making Epic armor slightly easier to craft. We want to be in a place (once again, it is a tough balance to strike!) where:
Late-game players do take their top-tier gear into raids...
...but not always (we do not want it to be a no-brainer either)
Basically: We want it to be a tactical choice, when and if to bring what gear, also at late-tier play.(Of course, a big deterrent from going in with the most expensive gear is getting killed by a cheater - more on that below.) Let us know what you think and keep the feedback coming!"
Bugfixes
We have fixed an exploit in the final area of the Crusher Caverns.
Fixed some specific cases where the audio profile of a player did not reset when exiting a cave.
Fixed an issue where a Crusher’s projectile would just remain stuck on them after being shot in their weak spot. The pain dishing will resume appropriately.
Fixed an issue with the pathfinding of Striders. They finally learned to read a map.
Fixed an issue that would appear when skipping Tech Tree upgrades.
Fixed an issue where sounds just disappeared, like the cries of a helpless Prospector lost in the vacuum of space.
Improved server performance and applied a fix for server crashes. Your overall experience should be smoother now.
A couple more fixes were applied previously, so just in case you’ve missed them:
Players who owned the Ronin in the previous version of the game will now have access to all their outfit pieces.
Players who owned the Troublemaker in the previous version of the game will now have access to all their outfit pieces.
MISC
After reviewing our data, we have reduced some detection thresholds for our internal anti-cheat measures. Reducing these thresholds means the security gets tightened.
Known Issues
The Biker Queen image shows black hair, though she has white hair.
A Player Quarter upgrade may take longer than expected, this can take up to 24h longer than usual.
We have changed the Player Support tool in the game already, but it is currently not possible to send us tickets on the website.
Finally, we’d like to share a quick update on something Daze mentioned above (you folks in here most likely have seen the cheater dev update video already):
https://youtu.be/BWqObcONL6w We are currently working on a lot of improvements on the anti-cheat front, as outlined in the video below. We recommend giving it a quick watch if you haven’t yet. The compensation feature is on a good track and we are looking into some additional methods to provide an experience as tedious as possible for cheaters and RMT folks alike.
We're planning a quick hotfix today to take care of some issues regarding server crashes. We'll have to go into maintenance but this shouldn't take more than two hours. As usual, make sure to evac before we start. 🚀 Starting time: 9:40am CEST / 3:40am EDT
Our weekly update is arriving soon and, as every week, we have some patch notes to share with you all. By the way, remember last week when we mentioned an upcoming patch focusing more on weapons and balance?
Yep, that’s the one!
CHANGES
SMGs:
Reduced horizontal recoil.
Reduced ADS movement speed reduction from -30% to -25%.
Shotguns:
B9 Trenchgun:
Reduced base damage from 80 to 64 (10 damage per pellet to 8 damage per pellet).
PKR Maelstrom:
Reduced recoil.
Increased spread to be more in line with that of other shotguns.
Hip fire spread 3.5 --> 5
ADS spread 3 --> 4.5
Weapon spread increase Speed 0.5 --> 0.65
Reduced camera shaking intensity.
Bulldog:
Increased refire time from 0.5s to 0.6s
Increased spread to be more in line with the spread of other shotguns
Manticore:
Increased recoil
Grenades:
Added a 1.8s delay between grenade throws, preventing players from just unleashing a barrage of explosives and hope to hit the jackpot.
Power Progression:
Increased penetration of all Epic Weapons from 26 to 27.
Increased penetration of all Exotic Weapons from 28 to 29.
Increased penetration of all Legendary Weapons from 31 to 32.
Increased armor of the Epic Shield and Epic Helmet from 26 to 27.
Increased armor of the Exotic Shield, Exotic Helmet and NV Helmet from 28 to 29.
Autoloader Crafting:
The Hydraulic Pistons in the recipe are replaced by Ball Bearings to overall reduce the number of Hydraulic Pistons required to craft an Autoloader.
Movement & Climbing:
Additional tweaks to vaulting and climbing.
Max walkable floor angle: from 45 to 50.
Max step height: from 45 to 50.
Climbing cooldown: from 1s to 0.5.
Max Wall Distance from 90 to 100 - The Max distance allowed from wall to player in order to activate a ledge climb.
We implemented the first iteration of the “You are banned” screen, to prevent further confusion about some login issues.
BUGFIXES
We checked with our official tailor, Prospectors who bought the Paladin Set and ended up with two chests and no gloves will now have access to what they purchased after the maintenance.
Daily Actions for the Fortuna Pass are now resetting properly, without having to check the Daily Actions screen before deploying.
Fixed and exploit with Gear Salvage insurance when playing in squads.
MISC
Additional tweaks to our internal anti-cheat measures. We are now tracking and having ban-automation for additional stats.
KNOWN ISSUES
Biker Queen image shows black hair, though she has white hair.
Players on the Epic Games Store who owned the Ronin and were missing pieces will get all those back.
Patch 1.3.0 is now live and available. This one includes a few changes, a liiiitle bit of balancing and, more importantly, a ton of bug fixes that will make your experience all the sweeter.
Enjoy the read!
CHANGES
Refined our anti-cheat algorithm even further: more efficiency, less false positives.
Dev note: "In our efforts to tune our anti-cheating algorithm even further, several players ended up facing a ban despite not using any cheating tool. We deeply apologise for that and are making sure to unban any and all innocent players. These changes will ensure these false positives won't happen again while acting ever more swiftly whenever an actual cheater is detected. It's a never-ending battle - as with all online games - but we're sure we can win this!"
We switched our Player Support Tool and transitioned over to a new one. If you report someone or send a ticket from within the game it will arrive at the new tool. This will help us process requests more smoothly with no replies getting lost anymore. We will shut down the old tool after some days and the requests and data that was sent to that will be deleted completely.
Performance and stability should have been increased overall. We're always looking for improvements though.
Supply Crates can't be opened anymore while your stash is full.
Pressing the Esc key on the Fortuna Pass will not take you back to the Rewards page instead of closing the menu completely.
Pushed back the first wall in the Crusher Caverns so players mining that wall can't be blown up too easily from a blind grenade throw.
BALANCING
Lacerator:
Reduced recoil.
Removed damage falloff.
KBR Longshot:
Removed damage falloff.
Basilisk:
Removed damage falloff.
Dev note: "These are the only balance changes for today as we wanted to focus on more pressing matters first and foremost, as you will see in the upcoming bug fixes. We have been diligent in trying to gather as much data and feedback about weapon balance as possible though. Among other changes, we want to make SMGs better, low-tier shotguns a bit less “too good” and higher tier equipment slightly more appealing. In other words, expect a lot more balancing in the next update!"
BUG FIXES
Fixed an issue where the shop would show incorrect prices with certain currencies.
Fixed an issue that would prevent XP gain for the Fortuna Pass.
Applied a few fixes to prevent communication issues with our servers on the Station (when claiming stuff, selling items, etc.).
Fixed some server desync where creatures could get a good swipe on you despite their animation showing otherwise. They've got strong minds, sure, but that was a bit much.
No more dropping in an invisible drop pod. You're not superheroes, dammit!
Fixed an issue that would make sprays appear a lot less shiny than they ought to.
Creatures will now properly emit their death rattles when killed by a melee attack, so you can start feeling bad about yourself again.
Smoothed out the world here and there so bullets don't get stuck on magic pixels.
Fixed the Savage Marauder taking as much damage as a standard Marauder instead of being more resilient. Yeah I know, 'twas a nice bug, but that's life.
We thought Rattlers were a bit too hyper-focused. They will not hesitate less to switch targets as they see fit.
Contracts and missions should not show as duplicates anymore. One thing at a time!
Elite Crushers will now make sure to have an applicable path before initiating a charge, and thus shall bonk their heads no more (or less often at least?).
Fixed an issue that prevented users from closing the friends list.
Progress is now updated properly on your to-do list as you complete tasks.
We had a stern talk with the factions and Supply Crates shouldn't contain items of lower quality than what they're supposed to grant anymore.
Fixed some issues where campaign missions couldn't be turned in once complete.
Fixed a quick exploit that allowed skipping the Shattergun's reloading animation.
No more using emotes to loot containers through walls. Clever, but that's still cheating!
Weapon attachments can now be insured with Gear Salvage Insurance before dropping.
Pressing "Tab" in the Fortuna Pass menu shouldn't break anything now.
The "skip" button for timers was sometimes greyed out for no reason. That shouldn't happen anymore.
MISC.
Timers now can't be skipped at the very last second, preventing an unnecessary loss of resources and some issues from occurring.
All head variations can now be previewed in the shop when looking for a new Prospector.
Updated our localisation for a few languages.
KNOWN ISSUES
Vanity items cannot be claimed if the stash is full.
Biker Queen's image shows black hair, though she has white hair.
Our new Drops campaign for The Cycle: Frontier allows you to earn in-game rewards by watching streams on Twitch. Between June 23 and July 4, you can catch our players on stream and earn up to 6 useful in-game items and 1 vanity item for The Cycle: Frontier. You just need to link your Twitch and game accounts to get started!
Some days, drops will be enabled for anyone streaming using The Cycle: Frontier Category on Twitch. Other days will be dedicated to our Partnered Creators and Affiliates.
The start and end time for each drop period is 12 pm CEST / 6 am EDT.
June 23rd - June 25th - Open days! Everyone will be able to stream with Drops Enabled.
June 25th - June 28th - Partners only. Drops will be exclusive to partners on a rotating pattern, that schedule will be revealed soon!
June 28th - June 29th - Affiliates only. We are making the drops exclusive to our affiliates. For 24 hours the smaller committed channels in our community will have access to the drops, this should be a wonderful opportunity to find some new up-and-coming creators to add to your Following list!
June 29th - July 2nd - Partners only. We go back to the partner schedule with more of our favorite streamers from Closed Beta 1 and 2.
July 2nd - July 4th - Open days again! For the final 48 hours, we go back to open drops, where anyone in The Cycle: Frontier category can stream with drops enabled.
Don't forget to log on Twitch and go watch and support your favorite The Cycle: Frontier streamers if you want to get a piece of that big pie.
Hope you'll enjoy all the drops. Have a great time and catch you Twitch & Fortuna III!"
It’s time to introduce you all to yet another patch, and an exciting one at that. That’s right, it’s time to kick off Season 1 of The Cycle: Frontier!
FORTUNA PASS
Our Fortuna Pass works like any other battle pass you may have seen in other games. It will run for a whole season, and you will be able to unlock items for free in the pass.
The pass will also have a paid version, for 950 Aurum you will unlock the paid part of the pass. This includes XP boosters for the pass, new Prospector skins, melee weapons, emotes, banners, charms, and more.
Additionally, you will be able to find things like Weapon Supply crates, resources, Aurum, and Salvage Tokens in the free track of the pass.
TWITCH DROPS
Twitch Drops are already making a comeback starting June 23rd! There will be days when anyone in The Cycle: Frontier Category will be able to stream with drops enabled, but on certain days we will limit them to our Partnered Creators and Affiliates.
The start and end time for each drop period is 12 pm CEST / 6 am EDT.
June 23rd - June 25th - Open days! Everyone will be able to stream with Drops Enabled.
June 25th - June 28th - Partners only. Drops will be exclusive to partners on a rotating pattern, that schedule will be revealed soon!
June 28th - June 29th - Affiliates only. We are making the drops exclusive to our affiliates. For 24 hours the smaller committed channels in our community will have access to the drops, this should be a wonderful opportunity to find some new up-and-coming creators to add to your Following list!
June 29th - July 2nd - Partners only. We go back to the partner schedule with more of our favorite streamers from Closed Beta 1 and 2.
July 2nd - July 4th - Open days again! For the final 48 hours, we go back to open drops, where anyone in The Cycle: Frontier category can stream with drops enabled.
With that out of the way, let us dive into the changes and fixes from Patch 1.2.0!
CHANGES
The creature spawn for the Dead Scientist mission was adjusted – there will be at least 5 creatures that are always spawning.
We adjusted some of the loot and enemy respawn timers.
We did another tuning pass for our matchmaking buckets.
You can now craft Altered Nickel. 5 common Nickel are required for that.
B9 Trenchgun, Rusty B9 Trenchgun, and Shattergun got adjustments to their spread.
Hipfire Spread increased from 3.5 to 5.5.
ADS Spread increased from 3 to 5.
Rusty AR-55 damage reduced from 13 to 12.
AR-55 damage reduced from 13 to 12
Manticore damage reduced from 13 to 12
Note from the design team: We really appreciate the feedback we’ve gotten so far and keep getting when it comes to balancing. Keep it coming! We see it as a dialogue with the community to get this right over time, and as the season progresses. With that in mind, when it comes to balancing late-game gear, we’re still watching data and feedback to see how things develop over time, as players get their hands on more late-game stuff. It’s still early, and the ecosystem is still changing rapidly. Expect regular updates during the season!
BUGFIXES
Fixes for the friends list import were applied.
Fixed some item duplications.
We fixed the problem that some players got stuck in their starter quests by adjusting the mission check.
The Paladin Blade will be shown correctly in your inventory and can be equipped.
The game does not launch in VR mode when you have a VR headset connected. Sorry, the future isn’t quite now.
You can transfer items from your loadout into a stash with a right-click when you have no backpack equipped.
We made Newton proud and restored gravity to the following items close to the Crashed Ship on Bright Sands:
Co-Tec Multitool.
Hydraulic Piston.
Zero Systems CPU.
Bushes lost their rubber coating and do not block lightning anymore.
Marauder had missing footsteps on some occasions. Those are fixed. Back to stomping terror.
Gunfire SFX from your own weapon is now louder than your squad mate's fire.
Grenade SFX was fixed.
You cannot skip the B9 Trenchgun reloading animation anymore. Get those shells in. One. By. One.
2x Optic, 4x Optic, and 2x - 4x Variable Optic will not clip through the ASP Flechette any longer.
If you attach a Tactical Light to the ASP Flechette it will not float under the weapon.
The construct button gets greyed out properly now if you do not have enough materials.
We added the missing localization for “Confirm” in the Cosmetics tab.
We added the missing localization for the rarity in the Welcome Pack Shop.
Fixed a visual issue with the Laser Drill battery display.
Fixed flickering lights from a distant Laser Drill.
We fixed occurrences of players spawning on top of each other.
The Epic Medium Extended Magazine visuals were fixed for the AR-55.
If you cycled between the Pickaxe and your weapons you could lose control until you ledge climbed. This was fixed.
The objective description of “Satellite Master Part 2” was fixed.
Birds now make a proper noise when flying away. Best of course is to not scare them.
Following angry complaints from ground control, you will not fly away anymore if you stand on top of a meteor while mining it.
Fixed some of the reverb effects.
Uplink sounds are also affected by the Master Volume Slider now.
Same for the Dead Drop audio.
Laser Drill SFX also got fixed.
Fixed broken crouching while on Prospect Station. Your knees will thank us.
The SFX for the Oil Pumped is played properly.
You will not get stuck between the rails and tables in the small homes on Crescent Falls after the patch.
The color of the customize button in the vanity section is fixed. A vain change for sure.
MISC
Additional tweaks to our internal anti-cheat measures.
We will be able to kick players when we have maintenance to make sure that everyone uses the correct version. Sorry about the confusion last time!
KNOWN ISSUES
Vanity items cannot be claimed if the stash is full
Biker Queen's image shows black hair, though she has white hair