Our weekly update is arriving soon and, as every week, we have some patch notes to share with you all. By the way, remember last week when we mentioned an upcoming patch focusing more on weapons and balance?
Yep, that’s the one!
CHANGES
SMGs:
Reduced horizontal recoil.
Reduced ADS movement speed reduction from -30% to -25%.
Shotguns:
B9 Trenchgun:
Reduced base damage from 80 to 64 (10 damage per pellet to 8 damage per pellet).
PKR Maelstrom:
Reduced recoil.
Increased spread to be more in line with that of other shotguns.
Hip fire spread 3.5 --> 5
ADS spread 3 --> 4.5
Weapon spread increase Speed 0.5 --> 0.65
Reduced camera shaking intensity.
Bulldog:
Increased refire time from 0.5s to 0.6s
Increased spread to be more in line with the spread of other shotguns
Manticore:
Increased recoil
Grenades:
Added a 1.8s delay between grenade throws, preventing players from just unleashing a barrage of explosives and hope to hit the jackpot.
Power Progression:
Increased penetration of all Epic Weapons from 26 to 27.
Increased penetration of all Exotic Weapons from 28 to 29.
Increased penetration of all Legendary Weapons from 31 to 32.
Increased armor of the Epic Shield and Epic Helmet from 26 to 27.
Increased armor of the Exotic Shield, Exotic Helmet and NV Helmet from 28 to 29.
Autoloader Crafting:
The Hydraulic Pistons in the recipe are replaced by Ball Bearings to overall reduce the number of Hydraulic Pistons required to craft an Autoloader.
Movement & Climbing:
Additional tweaks to vaulting and climbing.
Max walkable floor angle: from 45 to 50.
Max step height: from 45 to 50.
Climbing cooldown: from 1s to 0.5.
Max Wall Distance from 90 to 100 - The Max distance allowed from wall to player in order to activate a ledge climb.
We implemented the first iteration of the “You are banned” screen, to prevent further confusion about some login issues.
BUGFIXES
We checked with our official tailor, Prospectors who bought the Paladin Set and ended up with two chests and no gloves will now have access to what they purchased after the maintenance.
Daily Actions for the Fortuna Pass are now resetting properly, without having to check the Daily Actions screen before deploying.
Fixed and exploit with Gear Salvage insurance when playing in squads.
MISC
Additional tweaks to our internal anti-cheat measures. We are now tracking and having ban-automation for additional stats.
KNOWN ISSUES
Biker Queen image shows black hair, though she has white hair.
Players on the Epic Games Store who owned the Ronin and were missing pieces will get all those back.
Patch 1.3.0 is now live and available. This one includes a few changes, a liiiitle bit of balancing and, more importantly, a ton of bug fixes that will make your experience all the sweeter.
Enjoy the read!
CHANGES
Refined our anti-cheat algorithm even further: more efficiency, less false positives.
Dev note: "In our efforts to tune our anti-cheating algorithm even further, several players ended up facing a ban despite not using any cheating tool. We deeply apologise for that and are making sure to unban any and all innocent players. These changes will ensure these false positives won't happen again while acting ever more swiftly whenever an actual cheater is detected. It's a never-ending battle - as with all online games - but we're sure we can win this!"
We switched our Player Support Tool and transitioned over to a new one. If you report someone or send a ticket from within the game it will arrive at the new tool. This will help us process requests more smoothly with no replies getting lost anymore. We will shut down the old tool after some days and the requests and data that was sent to that will be deleted completely.
Performance and stability should have been increased overall. We're always looking for improvements though.
Supply Crates can't be opened anymore while your stash is full.
Pressing the Esc key on the Fortuna Pass will not take you back to the Rewards page instead of closing the menu completely.
Pushed back the first wall in the Crusher Caverns so players mining that wall can't be blown up too easily from a blind grenade throw.
BALANCING
Lacerator:
Reduced recoil.
Removed damage falloff.
KBR Longshot:
Removed damage falloff.
Basilisk:
Removed damage falloff.
Dev note: "These are the only balance changes for today as we wanted to focus on more pressing matters first and foremost, as you will see in the upcoming bug fixes. We have been diligent in trying to gather as much data and feedback about weapon balance as possible though. Among other changes, we want to make SMGs better, low-tier shotguns a bit less “too good” and higher tier equipment slightly more appealing. In other words, expect a lot more balancing in the next update!"
BUG FIXES
Fixed an issue where the shop would show incorrect prices with certain currencies.
Fixed an issue that would prevent XP gain for the Fortuna Pass.
Applied a few fixes to prevent communication issues with our servers on the Station (when claiming stuff, selling items, etc.).
Fixed some server desync where creatures could get a good swipe on you despite their animation showing otherwise. They've got strong minds, sure, but that was a bit much.
No more dropping in an invisible drop pod. You're not superheroes, dammit!
Fixed an issue that would make sprays appear a lot less shiny than they ought to.
Creatures will now properly emit their death rattles when killed by a melee attack, so you can start feeling bad about yourself again.
Smoothed out the world here and there so bullets don't get stuck on magic pixels.
Fixed the Savage Marauder taking as much damage as a standard Marauder instead of being more resilient. Yeah I know, 'twas a nice bug, but that's life.
We thought Rattlers were a bit too hyper-focused. They will not hesitate less to switch targets as they see fit.
Contracts and missions should not show as duplicates anymore. One thing at a time!
Elite Crushers will now make sure to have an applicable path before initiating a charge, and thus shall bonk their heads no more (or less often at least?).
Fixed an issue that prevented users from closing the friends list.
Progress is now updated properly on your to-do list as you complete tasks.
We had a stern talk with the factions and Supply Crates shouldn't contain items of lower quality than what they're supposed to grant anymore.
Fixed some issues where campaign missions couldn't be turned in once complete.
Fixed a quick exploit that allowed skipping the Shattergun's reloading animation.
No more using emotes to loot containers through walls. Clever, but that's still cheating!
Weapon attachments can now be insured with Gear Salvage Insurance before dropping.
Pressing "Tab" in the Fortuna Pass menu shouldn't break anything now.
The "skip" button for timers was sometimes greyed out for no reason. That shouldn't happen anymore.
MISC.
Timers now can't be skipped at the very last second, preventing an unnecessary loss of resources and some issues from occurring.
All head variations can now be previewed in the shop when looking for a new Prospector.
Updated our localisation for a few languages.
KNOWN ISSUES
Vanity items cannot be claimed if the stash is full.
Biker Queen's image shows black hair, though she has white hair.
Our new Drops campaign for The Cycle: Frontier allows you to earn in-game rewards by watching streams on Twitch. Between June 23 and July 4, you can catch our players on stream and earn up to 6 useful in-game items and 1 vanity item for The Cycle: Frontier. You just need to link your Twitch and game accounts to get started!
Some days, drops will be enabled for anyone streaming using The Cycle: Frontier Category on Twitch. Other days will be dedicated to our Partnered Creators and Affiliates.
The start and end time for each drop period is 12 pm CEST / 6 am EDT.
June 23rd - June 25th - Open days! Everyone will be able to stream with Drops Enabled.
June 25th - June 28th - Partners only. Drops will be exclusive to partners on a rotating pattern, that schedule will be revealed soon!
June 28th - June 29th - Affiliates only. We are making the drops exclusive to our affiliates. For 24 hours the smaller committed channels in our community will have access to the drops, this should be a wonderful opportunity to find some new up-and-coming creators to add to your Following list!
June 29th - July 2nd - Partners only. We go back to the partner schedule with more of our favorite streamers from Closed Beta 1 and 2.
July 2nd - July 4th - Open days again! For the final 48 hours, we go back to open drops, where anyone in The Cycle: Frontier category can stream with drops enabled.
Don't forget to log on Twitch and go watch and support your favorite The Cycle: Frontier streamers if you want to get a piece of that big pie.
Hope you'll enjoy all the drops. Have a great time and catch you Twitch & Fortuna III!"
It’s time to introduce you all to yet another patch, and an exciting one at that. That’s right, it’s time to kick off Season 1 of The Cycle: Frontier!
FORTUNA PASS
Our Fortuna Pass works like any other battle pass you may have seen in other games. It will run for a whole season, and you will be able to unlock items for free in the pass.
The pass will also have a paid version, for 950 Aurum you will unlock the paid part of the pass. This includes XP boosters for the pass, new Prospector skins, melee weapons, emotes, banners, charms, and more.
Additionally, you will be able to find things like Weapon Supply crates, resources, Aurum, and Salvage Tokens in the free track of the pass.
TWITCH DROPS
Twitch Drops are already making a comeback starting June 23rd! There will be days when anyone in The Cycle: Frontier Category will be able to stream with drops enabled, but on certain days we will limit them to our Partnered Creators and Affiliates.
The start and end time for each drop period is 12 pm CEST / 6 am EDT.
June 23rd - June 25th - Open days! Everyone will be able to stream with Drops Enabled.
June 25th - June 28th - Partners only. Drops will be exclusive to partners on a rotating pattern, that schedule will be revealed soon!
June 28th - June 29th - Affiliates only. We are making the drops exclusive to our affiliates. For 24 hours the smaller committed channels in our community will have access to the drops, this should be a wonderful opportunity to find some new up-and-coming creators to add to your Following list!
June 29th - July 2nd - Partners only. We go back to the partner schedule with more of our favorite streamers from Closed Beta 1 and 2.
July 2nd - July 4th - Open days again! For the final 48 hours, we go back to open drops, where anyone in The Cycle: Frontier category can stream with drops enabled.
With that out of the way, let us dive into the changes and fixes from Patch 1.2.0!
CHANGES
The creature spawn for the Dead Scientist mission was adjusted – there will be at least 5 creatures that are always spawning.
We adjusted some of the loot and enemy respawn timers.
We did another tuning pass for our matchmaking buckets.
You can now craft Altered Nickel. 5 common Nickel are required for that.
B9 Trenchgun, Rusty B9 Trenchgun, and Shattergun got adjustments to their spread.
Hipfire Spread increased from 3.5 to 5.5.
ADS Spread increased from 3 to 5.
Rusty AR-55 damage reduced from 13 to 12.
AR-55 damage reduced from 13 to 12
Manticore damage reduced from 13 to 12
Note from the design team: We really appreciate the feedback we’ve gotten so far and keep getting when it comes to balancing. Keep it coming! We see it as a dialogue with the community to get this right over time, and as the season progresses. With that in mind, when it comes to balancing late-game gear, we’re still watching data and feedback to see how things develop over time, as players get their hands on more late-game stuff. It’s still early, and the ecosystem is still changing rapidly. Expect regular updates during the season!
BUGFIXES
Fixes for the friends list import were applied.
Fixed some item duplications.
We fixed the problem that some players got stuck in their starter quests by adjusting the mission check.
The Paladin Blade will be shown correctly in your inventory and can be equipped.
The game does not launch in VR mode when you have a VR headset connected. Sorry, the future isn’t quite now.
You can transfer items from your loadout into a stash with a right-click when you have no backpack equipped.
We made Newton proud and restored gravity to the following items close to the Crashed Ship on Bright Sands:
Co-Tec Multitool.
Hydraulic Piston.
Zero Systems CPU.
Bushes lost their rubber coating and do not block lightning anymore.
Marauder had missing footsteps on some occasions. Those are fixed. Back to stomping terror.
Gunfire SFX from your own weapon is now louder than your squad mate's fire.
Grenade SFX was fixed.
You cannot skip the B9 Trenchgun reloading animation anymore. Get those shells in. One. By. One.
2x Optic, 4x Optic, and 2x - 4x Variable Optic will not clip through the ASP Flechette any longer.
If you attach a Tactical Light to the ASP Flechette it will not float under the weapon.
The construct button gets greyed out properly now if you do not have enough materials.
We added the missing localization for “Confirm” in the Cosmetics tab.
We added the missing localization for the rarity in the Welcome Pack Shop.
Fixed a visual issue with the Laser Drill battery display.
Fixed flickering lights from a distant Laser Drill.
We fixed occurrences of players spawning on top of each other.
The Epic Medium Extended Magazine visuals were fixed for the AR-55.
If you cycled between the Pickaxe and your weapons you could lose control until you ledge climbed. This was fixed.
The objective description of “Satellite Master Part 2” was fixed.
Birds now make a proper noise when flying away. Best of course is to not scare them.
Following angry complaints from ground control, you will not fly away anymore if you stand on top of a meteor while mining it.
Fixed some of the reverb effects.
Uplink sounds are also affected by the Master Volume Slider now.
Same for the Dead Drop audio.
Laser Drill SFX also got fixed.
Fixed broken crouching while on Prospect Station. Your knees will thank us.
The SFX for the Oil Pumped is played properly.
You will not get stuck between the rails and tables in the small homes on Crescent Falls after the patch.
The color of the customize button in the vanity section is fixed. A vain change for sure.
MISC
Additional tweaks to our internal anti-cheat measures.
We will be able to kick players when we have maintenance to make sure that everyone uses the correct version. Sorry about the confusion last time!
KNOWN ISSUES
Vanity items cannot be claimed if the stash is full
Biker Queen's image shows black hair, though she has white hair
Community Team here, it is time for our first patch! Thank you everyone for your patience and your great feedback. It is wonderful to see so many of you tread the soil of Fortuna III and be so active in our community.
There are some things that we need to iron out and that we’ve put our focus on, though not everything is part of Patch 1.1.0 as some things will take a bit longer to solve. The friend list, for instance, is a super tricky topic. There is a workaround, however: make sure to set your Steam friend list to “public”, this should do the trick in the meantime.
We are sorry that some of you encounter issues like crashes, getting kicked back to the station, or other nasty things that prevent you from having fun. It would be great if you could enable “ENABLE GPU CRASH DEBUGGING” in your options to help us identify additional problems. A lot of these problems are tackled today, yet there are also various reasons why these things can happen:
An unstable internet connection,
Programs that interfere with the connection or visuals (net limiter or GPU / graphics enhancers),
And of course, cheats.
As I just mentioned cheating, we tuned our values in the afternoon and there should be some visible improvements. It is clearly an ongoing fight, and we can already see large improvements on all fronts compared to our previous betas. We will of course continue to tweak our systems along with new updates.
We would also like to mention one thing that’s at the top of our to-do list: a reconnect feature.
Performance is another topic that is not optimal for some of you. We found some things that we can fix, that are currently tested and that will be part of the later patch 1.2.0. We’ve included some improvements for 1.1.0 already. Talking about 1.2.0, this will also include some smaller adjustments to some of the weapons.
With that said, time to dive into the content for Patch 1.1.0:
Changes
Gorgon Ammo Counter received an update.
You can add a key bind to mute incoming audio (while hearing Kazoo Kid on your stream might be nice, some other things are rather nasty and those can vanish with a quick press of a button).
We updated some of the in-game melee weapon icons.
Small adjustment to the rail of the Advocate so optics will look a bit nicer now.
Faction Campaigns received some love, and some of the hint texts and mission images received an overhaul to hint at the correct location. Mods and Beacons unlock properly as well now.
We’ve also adjusted some of the quest requirements to make them less annoying.
Adjustments to the Fortuna Pass Banner on the station – it looks a bit shinier now.
A whole bunch of changes to our systems (Tech Tree, Shops) to make interactions with these smoother and more reactive. Hopefully, you will encounter fewer issues with them after the patch.
Tuned Ledge Climbing a bit.
Climbing will feel smoother now. We will continue to monitor the situation.
Bugfixes
Fixed an issue with the starting quests, as some players got stuck when they dropped to the planet without finishing all their tasks from Badum first. We also double-checked and you should not get stuck at any step now.
We fixed a bunch of different crashes that can happen. Please make sure to check our FAQ and Known Issues section on Discord if you still encounter some.
Stim sound bug was fixed.
Dropping next to your EVAC is fixed, dropping to Fortuna III is not an elevator ride, you need to make your way to your EVAC.
The “Construct Failed” issue in your quarters was fixed. If you want to have it built, it will happen.
If an item is repaired, you cannot repair it again until it needs repair again. Don’t fix what’s not broken after all.
Fixed an issue with the 2x - 4x Variable Optic.
Fixed a text issue on the insurance screen.
There were some flying syringes and med packs in the swamp camp. For safety reasons, gravity has been enabled again for those.
Same for some floating mineral veins.
They also should not clip inside rocks anymore.
Same for some floating grass. Classic.
Waterfalls lost some of their magic, there were some that blocked bullets. They are still pretty though. And wet.
Green’s Prospect puzzle room can get looted properly.
Blue Runner trail VFX is visible again.
Smoothened out some 3rd person animations of Prospectors.
We got rid of the additional X when picking up multiple items, the number is displayed correctly now.
A handful of key binds for the Japanese and Chinese versions received their proper name.
Your Mineral Scanner got fixed, it does not malfunction anymore and lead you to already mined ores.
Small issues with sending and receiving friend and squad invites got fixed (as outlined above, the general issue might still happen, sorry about that).
The Crusher Caverns are rainproof now.
Lethium Deposits behave properly after a storm, and you can interact with them.
Known Issues
The safe pocket is currently bugged. It shows you 5 if you drop down to the planet. No matter the upgrade, it will not go above 5. On station it might show the correct number and if you load it up you will be able to take your normal safe pocket size with you to the planet. We are currently working on a fix for this to hotfix it as soon as possible.
We are currently in the process of switching our Player Support tool, to solve the issue that you are receiving late replies or that replies are getting stuck in the queue. We will let you know when that switch is made, sorry for the wait!
That is it for today, Prospectors! Thank you again for being a part of the launch of The Cycle: Frontier and being a part of our community. We will have some additional news of things to come in the next Dev Update video with our Executive Producer, Jonathan Lindsay (RickDekard) tomorrow.
Stash Overflow was adjusted - If you hand in a contract or job you will be able to receive the reward, no matter if the stash is full or not, to prevent you from getting blocked.
Adjustments to the currencies for some countries that showed wrong numbers.
This Hotfix also is the framework for some of the fixes of bigger issues coming in Patch 1.1.0 and there is the possibility that the Hotfix already prevents your quarter upgrades from failing, if you were affected by it.
Thanks for your patience. Have a great day and see you on Fortuna III!
Today we have a special announcement for you all as we're moving ever closer to the full release of The Cycle: Frontier.
Hope you have your guns ready and your pickaxe ready, because the Pre-Season for The Cycle: Frontier is starting on June 8, 2022!
The Pre-Season will last for a period of 2 weeks, after which the game will fully release with the start of Season 1 on June 22. Not that there will be no wipe between the Pre-Season and Season 1, so make sure to jump in as soon as possible!
Pre-Season and Season 1
The game will come back in full force with a period of Pre-Season on June 8. It will be available to all during that time and every Prospector will have the chance to start making a name for themselves and building up their fortune.
After 2 weeks, Season 1 will start on June 22, along with the fabled Fortuna Pass, making its comeback for the first time since the first version of the game. Tons of goodies will be up for grabs in the Pass, just play the game and evacuate successfully to start getting your hands on those!
Changes and adjustments
We've been hard at work since Closed Beta 2 to bring you the best experience the game has to offer. On top of numerous improvements regarding weapon & progression balance, enemy AI and general economy, we've refined the planet surface even further and made it all more beautiful than ever.
There will also be a brand new PvE dungeon full of loot and nasty creatures, a perfect challenge for reckless Prospectors looking to strike a fortune!
Style is everything
Last but not least, character customization will finally arrive, allowing you all to incarnate the Prospector of your dreams. Veterans among you will be happy to know all cosmetics unlocked in the first version of the game will be made available as well, on top of any accumulated Aurum remaining on your accounts.
The in-game shop will also open its door on June 8. On that note, starter packs will be 25% off for the duration of the Pre-Season. A great opportunity to get your hands on those early!
And that's it for today's announcement. We'll be back with more details once Pre-Season starts on June 8.
Until then, take good care of yourselves Prospectors, and never forget: Fortuna favors the bold!