Crossroads Inn Anniversary Edition - Marcin_Klabater
Dear Backers!
We made it! $26.000 lagged behind and we are not stopping until we get the $30.000!
Thank you for the enormous trust you have placed in us! Today we want to talk a little more about the development of the game after it will be published. We are planning to keep adding extra features to the game for at least a year after the actual release.
Additional content will be grouped into two categories:
1. Free Add-ons (a.k.a Assets Packs)
Those will introduce new equipment, tavern objects, new meal receipes, materials and whatever it takes to run and enhance a legendary inn.
2. Paid Add-ons (a.k.a Additions)
Those will contain new story-driven scenarios, new NPC's and new mechanics which will diversify the game itself e.g. illegal gamblig den!
During the development of the game We had a lot of new ideas that we needed to throw away because we wouldn't be able to publish the game on time. That's why we've put them into additional content. We also want to make game alive and community engaged long after the game release.
Dear Backers!
It's really important to get your feedback in that matter. So please don't hesitate to comment on this update. Is there to much of this content? Or maybe to little? What kind of content would you like to see? What can we do to make it better? This is still an open subject for us so all suggestions will be taken into account!
Below you will find a sneak peak of our ideas for additional content:
Dogs and cats:
A DLC that gives the player the opportunity to have a dog or cat in an inn. You can have more than one pet, but their encounters end in a fight between them and possible damage to equipment/furniture.
In order to keep a pet in an inn, it is necessary to have a bed or a kennel for him and to feed him regularly. A neglected animal simply leaves the inn. Animals have special functions: cats hunt rats - in the room where rats are located they never appear, while dogs bark bandits. If a dog appears in an inn with the intention of theft and encounters a dog, he barks at him and forces him to leave the inn.
Officials:
This DLC will introduce special characters, Officials, who will visit your Inn. Among them you will find: sanitary inspectors, tax collectors, judges, notaries and many more. Like in normal life, a visit from an official may cause you some troubles... but there is also a chance of gaining some good money or... respect!
Plagues and diseases:
It doesn't sound nice, right?
Well, it won't be pleasant at all but... on every misfortune you can earn some good money!
This DLC will introduce different diseases and mental illnesses. Both clients and your employees will be susceptible to diseases. There will be a way to cure them -with the plagues, two special characters will appear - an herbalist and a feldsher. You will get a share from their work!
Bathroom:
Bathroom is an additional room that can be built in your inn. Introduces for customers the possibility of taking a bath, using the sauna, massage, stained glass beating.
The bath can be arranged in three different styles: Yorevale (like the Roman terma), Untermarchia (Russian bubble), Sambria (Turkish Hammam).
If there is a bard in the inn, he will visit the bathhouse regularly and give his poems here. If there is a courtesan in the inn, it will also provide its services here and generate a higher income. The bathhouse gives you the opportunity to earn extra money by providing services available in it. Additionally, it reduces the number of illnesses in the inn. There must be a stove at the bathhouse.
Secret Room:
The "Secret Room" gives the opportunity to build an underground floor. The entrance has a hidden character (sliding wall, hidden flap, etc.). The supplement introduces the mechanics of municipal police raids. If the secret entrance is open during the visit of the guards of the law, they confiscate all equipment placed in a secret room, stick a fine and cause the loss of reputation. To increase the security of illegal business, you can make a secret exit through an underground corridor leading beyond the inn. In the secrets room you place a fighting arena, an alchemist lab or a kidnappers stash.
Horseshoes and carriages:
This addition introduces the stable building and the blacksmith's workshop. Thanks to this we have the possibility to receive guests with horses in the inn. These animals are another attraction of the addition.
We take additional payment for taking care of the horse. There is also a possibility of accepting the carriage if the player builds a place for him. Visiting guests with the carriage is associated with a big profit. This addition also allows you to create a special box for the Griffin. Maintaining the stable requires importing or producing hay, which is stored under the wall. Here, your employees also go for a walk.
At the stable we can build a blacksmith's workshop.
Cowshed and pigsty:
This addition makes it possible to build a barn and pigsty. The player breeds new animals: cows, sheep, goats and pigs.
Each DLC will introduce special bards, vedetas and adventurers as well. In the pledge of $65 among others you will get a season pass for all the content we will be releasing. Please, keep in mind that this is just a sneak peak and you can expect much more from us!
If you haven’t backed us yet, we hope you decide to!
Crossroads Inn Anniversary Edition - Marcin_Klabater
Dear Crossroads Inn backers! We have so many news to announce!
1. First of all, we have already collected more than 80% of the amount and we hope to exceed the magic threshold of $25,000 even today!
We would like to thank those who have supported us so far, and those who are still wondering about it! There is not much missing and now we need you now in particular!
2. Tomorrow, 6th of March, at 7pm CET/ 1pm ET we are planning a livestream with Szczepan, Patryk and Michal - boys will talk about the process of creating a game from a scratch in a really small team. How the ideas developed and what were our inspirations.
And guess what... you are invited! We are counting on you and your questions!
Apart of that we are planning some giveaways during the livestream, so save the date!
3. Last but not least. Today we would like to introduce you to a few detailed game mechanics. Remember that we are still in the process of developing Crossroads Inn so each of them can still change.
Theft of a purse - The Scoundrel
From the moment of employing a scoundrel, the player gains a unique opportunity to steal from customers. This is an additional opportunity to earn money and acquire special items and as long as no one catches you, you will have no problems.
Each customer has a specific number of slots. The higher the social group and the wealth of the guest, the more of them. The slots are initially covered - the player does not know what is in them. In order to unveil them, you first need to get information about the client. The Scoundrel can be supported by a Helper or a Vedeta. The content of the slots remains the same, so the whole operation can be extended in time. Getting information during one visit, stealing during the next visit.
Theft can give you measurable benefits: money, regulations, construction schemes, valuables or acts of ownership of the surrounding land, which will allow you to expand the inn more widely. The success of theft depends on the fate and level of experience of your Scoundrel. A failure results in a loss of the customer and a loss of reputation, and in some cases in the arrest of your employee by the guards of the law. The whole operation should therefore be planned very carefully. There is a lot to gain, but also a lot to lose.
Outhouse
You are surely wondering what will happen to all these great dishes in our game when they are digested. No surprises in this matter! That's why in our game there are outsiders.
Each of your guests may have an urgent need. There are 4 different levels in the game. The best ones give a smaller minus to the decoration of the inn, and their cleaning takes much less time. However, their price is relatively higher.
Imports of goods
One of the basic elements of the Crossroads Inn is importing goods. In order to do this, the player has to find the right suppliers who will offer the best price. As the gameplay unlocks more and more locations on the map, the player gains access to new suppliers. By ordering goods you will be able to speed up transport or buy additional protection. Thanks to this, your goods will reach the inn efficiently and on time.
Once the supplier has disposed of the ordered products from his cart in front of your tavern, you must ensure that they are properly stored. Each player must have a special space for this and storage facilities. And don't forget about one important detail. These goods will not move by themselves. That's why make sure you have the right number of workers to move them!
Cooperation with an Adventurer
When your inn has a good reputation, an Adventurer may appear. If you have a free private room, start a conversation with your guest as soon as possible. Then, you will have the opportunity to start a cooperation with him. His presence in the inn will give you the opportunity to unlock a board with Quests!
You can choose the right quest yourself. After issuing the command, your Adventurer sets off to execute it. The chance of success is determined by the amount of his experience and by the correct adjustment of the hero and quest parameters. The player must guess whether "Strength", "Dexterity" or "Intelligence" will be the most useful in a given task. In case of success you will earn extra money. In case of defeat, be prepared for the fact that the damaged hero will have to regenerate his health for a few days.
Bard and Vedeta services
Just like an Adventurer, as you gain a reputation as an inn, there is a growing chance that a Bard or Vedeta will appear in it. These special workers also need their own chamber and if you have one, you can start cooperating with them. Each of these employees gives you specific benefits and is able to provide services appropriate to their profession - artistic performances and the provision of bodily pleasures.
Bear in mind that special workers have their own requirements. In order to maintain them you will have to meet the following from time to time!
If you haven’t backed us yet, we hope you decide to!
Crossroads Inn Anniversary Edition - Marcin_Klabater
Most esteemed Innkeepers!
There are still 10 days left until the end of the campaign. So far we've managed to gather almost 80% of the initial goal. During those 10 days left anything can happen, so we decided to create extra goals for our campaign. Check out what additional elements of the game we can create with your help.
$34,000 - Scenario editor and Steam Workshop integration
Achieving this goal will allow us to transfer some of our workforce to create an editor for maps and game scenarios, which will be integrated with Steam Workshop.
$38,000 - Hiring a lector of our dreams
Thanks to this amount we will be able to hire Brian Blessed, famous actor, as a narrator for Crossroads Inn.
$42,000 - Additional tavern games: “Four and a half finger”, “The Shutmouth”, “Hand to hand”, “Bone poker”
The money from this level of support will free us from other work-related responsibilities, allowing us to design unique tavern mini-games, from the world of Delcrys.
$50,000 - Additional campaign - Martyn’s Legacy (Martyn establishes a tavern) +2-3h of gameplay
Thanks to these resources, we will be able to pay for additional work, to create an individual campaign for Martyn.
$80,000 - Nintendo Switch and Playstation 4 ports
This level of support will allow us to hire an additional programmer, who will create PlayStation 4 and Nintendo Switch versions of the game.
Each of those additional goals is within the reach of your hand. Help us fill to the mug and enjoy the game even more!
We would also like to remind you about our live stream and "AMA" session on Wednesday. It'll take place on Wednesday, 6th at 19:00 CET (13:00 EST). The life stream will last for 20 minutes. Hope you'll be there to spend some time with us!
Crossroads Inn Anniversary Edition - Marcin_Klabater
Good news everyone! We’ve reached ⅔ of our campaign goal. Meaning - we have $20.000! Huge thanks to all of you who backed us and supported us in any other way.
We would like to announce something special we plan for next week. That’s a live stream and “Ask Me Anything” session with the team standing behind the development of Crossroads Inn.
So save some time for us on Wednesday, 6th of March. We’ll be answering any question you have regarding the game or our team. Keep your heads up for more news!
If you haven’t backed us yet, we hope you decide to.
We still have ⅓ of the road ahead of us and we would appreciate any kind of help very much - whether it’s a pledge or spreading the word about our campaign.
Crossroads Inn Anniversary Edition - Marcin_Klabater
https://youtu.be/LNviWCE3Ypw The process of creating special characters is different than in the case of universal characters. There are many more elements and details that need to be developed. W need to show who a given character is, what are its special features, its personality. In Crossroads Inn players will interact with these characters. Therefore, during the dialogue they will see their full silhouettes. That's why Jakub's task in the case of these dozen or so characters doesn't end with initial sketches, which are enough to create 3D models. He has to create a fully rendered illustration of each character, on which the current emotional state and her attitude is marked.
Jakub Balewicz: Usually I try to show classical features in characters, which often refer to stereotypes. At the same time I mix them with interesting, often contrasting details, which are supposed to bring something unique out of the character. It's like building "visual conflicts" that are meant to extract something one of a kind.
As an example of the process of building special characters, we will focus on two of them. The first one is Martyn. The central person of the campaign and the player's guardian, who introduces him to the flow of the game, presents the first information about Delcrys, the history of the kingdom and our past. The second character is Kii. She belongs to the one of the most important groups in the game - Vedetas. This is a group of special workers, whose members have additional functions and requirements during the game. This particular character also shares certain features of the representatives of Courier faction, because it originates from them.
Martyn
Martyn is the face of our game. He appears in a huge amount of visual materials promoting Crossroads Inn. That's why designing him was a very important task. As a character he is a bartender and owner of a basic tavern in the campaign. That's why, on one hand, it was necessary to show his current profession and, on the other, to smuggle information about his past. As a former soldier he wears parts of outfit that refer to years of his youth spent in the army. These are a military vest in the colours of Yorevale and a knife with a handle made from antlers of a Daer, which were used by the King's side soldiers.
Martyn must look like an experienced and dangerous person, but at the same time he must also arouse the player's sympathy. The balding head and wrinkled face is meant to show age, but the hairstyle (moustache, sides, etc.) suggests that he still has a lot of life and verve in him. He's powerful, a bit thick. Strong, but also caring and a little bit melancholic. The intention was to build him as a person you can always count on and who is able to sacrifice everything for the people important to him.
Martyn was one of the first characters to be created. With the development of the game and changes in some concepts, his image evolved. From the gloomy, almost pale character, it was necessary to bring out more life, rejuvenate him a bit and make him more player-friendly. He had to become a character you will like starting with the first conversation and whose fate you will be concerned about until the last moments of game. Hence the changes that you can see on the graphics below.
Kii
Kii has a completely different task in the game than Martyn. She represents Vedetas, kamasutra masters, who have the function of special workers. In addition, Kii comes from the Kurier faction, what is indicated by her ethnic features and specially selected outfit. These mountain people, who ride on extraordinary creatures such as griffins, are inspired by the cultures of the Far East - especially the inhabitants of Tibet. Kii's costume, which is supposed to resemble kimono, is diversified with a tunic inspired by the fashion of ancient Greece. Delicate colours and accents of feathers and flowers are supposed to make her appearance softer. The tattoo and a determined attitude are supposed to suggest that she is full of strength and a kind of wildness. Her rich outfit additionally suggests that not everyone can afford the unusual pleasures that she can provide in her private chamber.
Jakub Balewicz: I believe that each of us has a certain set of features that help to assign him to a specific group - in connection with the profession they perform, the subculture with which they identify, their hobbies or their life passion. These features make us fall into a unitary mass of people, we become a homogenous group. At the same time, these features are intertwined with a set of special qualities, very often incompatible with the rest. Those qualities make us stand out from the crowd and give us our own, unique voice. If we look at somebody long enough, we will get to know them, we will discover that everyone is an extraordinary, unique person. And this is what I try to show in the characters that I design.
The workshop of a 3D graphic designer
The process of creating 3D models begins with the analysis of concepts prepared by Jakub. First, Tomasz chooses the right body for the hero from among several types that occur in the game (e.g. ordinary, muscular, slender).
It is always good to set up an action plan. That's why the order and priority of creating individual parts of characters is set first, so that the working time is well distributed among them and unnecessary complications are avoided. For example: If the characters are wearing long coats, it is a good idea for them to first create their lower body parts. Otherwise it may turn out that the coats are unmatched and penetrate the legs, for example.
Tomasz Kuczyński: I use classic workflow, that is I create a very detailed highpoly model first. Usually this stage is the most crucial during the creation process and often takes half of the whole process. Then I create a simplified variant of the model, which will be used directly in the game. I move the details from the detailed version (chiaroscuro, normals, accents on the edges, etc.), thanks to which it seems to contain almost the same amount of information, but it does not overload the computer so much.
The next important step is texturing. Our graphic designer has a database of different materials and procedural tools at his disposal to improve production. Almost all texturing of characters takes place in Substance Designer, which in the case of character creation is quite an unusual method of work.
Thanks to the visual scripting system, the appropriate materials are allocated to different parts of the model and colour variants are created by changing the values of several variables in the program. Certain fragments of such completed graphs are often copied between different assets, which saves even more time. This way, despite a small team, we are able to texture a whole group of characters very smoothly.
Tomasz Kuczyński: often modify the characters and their clothes from concept-arts, styling them in such a way that they look good from afar and do not get lost visually in the crowd. It is very important how a given character looks from a bird's eye view. I focus on this perspective, because most of the time Crossroads Inn heroes are seen this way by the player. At the same time, I try to maintain the appropriate level of detail, so that after zooming in on the camera, the player has something to keep an eye on. It is his experience and the pleasure of spending time in the world of Crossroads Inn that are the most important for us in the end.
This part concludes the tale about the creative process of our graphic designers. Hope it was informative and inspiring for you. If you know anyone who might be interested in our project give him or her a shout. We still need your help to finish our Kickstarter campaign successfully!
Crossroads Inn Anniversary Edition - Marcin_Klabater
Today we would like to show you a little bit of the process standing behind the development of workers and guests that will visit your tavern.
https://youtu.be/KxZ7GL07Qwo The question which social groups and employees will appear in our game was one of the first we asked ourselves. Searching for the right answer was a tedious and long process, but when the answer was finally given, our 2D artist could start working in full force.
Jakub Balewicz: The first step is to find an initial idea for the character. Within our team, we talk and wonder what role does a new character play? In case of universal characters, customers or employees, the most important stage of my work was the development of their outfits. Here, the first stage is to find references for them.
Our game is set in the fantastic world of Delcrys, which is inspired by the Middle Ages and Renaissance. In order to give the characters a credible and consistent appearance, it was necessary to collect information about life in those times, how were the people dressing up and how it looked like in different cultures. The effects of this work led to the creation of the first notes, ideas and small sketches - mainly presenting patterns and shapes.
Only after gathering all this information it was possible to create the initial sketches. First, simple, quick drawings presenting a general outline of the outfits.
Jakub Balewicz: Inspired by the facts and images we found, we were seeking clothes that would fit into our world and reflect the spirit of a particular era. It is about patterns, materials, sewing methods and combining individual elements. Also, the available technology from a given period was a very important determinant of how different objects can function and look like.
In the case of employees, the first sketches led us to the images of specific professions and 3 different levels of experience for each of them. In the case of clients, we divided the sketches into 5 separate social groups which resulted in guest classes.
Kitchenstaff
Today, we wanted to introduce one of the groups of employees - Kitchenstaff. In their case, the most important elements of the design were, of course, the apron and specific kitchen tools. Those we use as visual indicators of the level. The lowest one, Kitchenhand, is wearing a dirty, torn outfit, and as an apron serves for him an old piece of cloth. "Fetch", "sweep", and " stir" are his daily bread. As a requisite, we gave him a ladle. With it, he prepares the simplest dishes, most often serving as a help to more experienced cooks.
The next level of Kitchenstaff are Cooks. In their case, the owner of the inn, i.e. the player, had to invest a lot of time and money in their development. That is why we assumed that he would like to be amused a little with the effect. Therefore, Cook has a new outfit and a clean apron. Here, we decided that the distinguishing item would be a knife. That’s because this character is connected to the activity of slicing and matching ingredients. In addition, Cook can already prepare much more dishes than Kitchenhand.
When we move to the third and highest level of a kitchen workers we get a Chef. Here, we have a rich, tailored outfit with much better materials, which are available only in the heart of the kingdom from the best tailors. His outfit is associated with the late Renaissance. We wanted to highlight the differences between him and the previous levels, where we used simple medieval costumes. The Chef, which can only be 1 in whole tavern, has a spoon and a shiv. His task is mainly to control the rest of the team, try dishes and add the last accents like spices and decorations. He is a master of his trade, who has gained experience in many kitchens, in many cities.
Jakub Balewicz: After consultation with the rest of the team and minor corrections, I was able to start making final drawings, in which I have already marked more details, color schemes and characteristics of individual professions. When this stage was finished, I delivered the charts with sets of refined sketches to Tomek, our 3D graphics.
About the differentiation system:
At Crossroads Inn, the diversity of customers and core employees must be very large, so we had to develop a system that would allow us to create a large number of combinations. The clothes that are meant to present the customer to the players are being designed separately. They translate into information from which social group and which region of the world a character comes from, and in the case of employees, who he or she is when it comes to profession and at what level.
Portraits and hairstyles are also created separately. These variables together - clothes, portraits and hairstyles - create a database from which combinations are created, which give a great variety. The variety we are looking for encompasses both 2D graphics and 3D models.
3D graphics:
Tomasz Kuczyński: We really wanted the Crossroads Inn world to be colorful, full of life and convincing. Few things spoil the immersion of the game world just like a screen filled with the same, duplicated models of characters. We wanted to avoid this problem and give the game the greatest depth possible.
Each group of guests has its own set of clothes, separate for representatives of both sexes. In such a set there are different clothes, headgear, types of trousers. Usually it varies from 6 to 12 objects. There are also different types of beards and hairstyles of characters. In the game engine there is a specially prepared script which, according to the established rules, combines everything into a ready-made character of the guest. This allows for a large variety of visitor appearance. This method of creation is called kitbashing (a term derived from Model building).
This method requires some planning and observance of certain rules during production, but in a relatively short time it allows to create a diverse crowd. In addition, with this method we use techniques that save RAM and CPU load, so it has a positive impact not only on the visual aspect of the game, but also on its optimization and performance.
You will have a chance to see the effects of this creative process in our game. We hope that you will like the characters created by us.
Crossroads Inn Anniversary Edition - Marcin_Klabater
Crossroads Inn Calendar
Nobody knows what will the 2020 bring. What new trends in gaming industry, what new gaming consoles shall be announced... One thing is certain though. You can personally start next year by building your own unique fantasy tavern! You’ll be able to spend each day of 2020 among the best dishes and drinks, listening to the magnificent tales of bards and adventurers. You'll be able to mark these days in a special Crossroads Inn Calendar, that we’re preparing exclusively for our backers.
Bards, Adventurers and Vedetas
One of the prizes we’re also assembling is a set of 18 postcards featuring Crossroads Inn's special workers, designed by our 2D Artist Jakub Balewicz. In the game, each of them might knock on your door at any minute seeking a place to drink and dine. Who knows? Maybe they will fancy your tavern so much that they will offer to stay and work for you? Furthermore, if you manage to keep them long enough, they will share captivating stories about their life.
Cookbook
This unique collection of recipes has been created in collaboration with a bunch of culinary adventurers - Nerds’ Kitchen. Their team has prepared a culinary e-book based on the world of The Witcher for the famous CD Projekt Red.
Now, Nerds’ Kitchen has embarked on a journey to gather 12 legendary dishes of Delcrys. Knowing how to cook them is the ultimate goal and ambition of every respected innkeeper. Grab the book, which is one of a kind and let the flavors of Crossroads Inn flow into your very own kitchen!
Beer opener
To finish this marvelous feast, make yourself comfortable and use our unique Beer Opener open to open a bottle of your favorite drink. This practical puppy will fit every pocket and in the moment of great need can help you enter the realm of joy and relaxation.
Something extra - Martyn’s Delight Mug!
You can pour the content of the bottle into Martyn’s Delight Mug. This is the prize we’re adding today as one of the prizes in our campaign! In mugs like these, Martyn is serving his own special drink, made in accord with his own original recipe.
The physical versions of the calendar, the postcards, the mug and the beer-opener are available on the Tavern Trendsetter ($100) pledge and up. The physical version of the cookbook will go to backers who support us at least on the Royal Brewmaster ($500) level.
There is 16 days left until the end of our campaign and we still need your support. Every pledge counts, so please spread the news and let other innkeepers know about it! In the meantime, thank you for every kind word and comment you've sent. We salute you and raise mugs and drink to you, friends!
Meanwhile, if you haven't supported us yet - you can still do it! 🍺 http://kck.st/2WYth0H
Disclaimer! We can’t predict every obstacle we encounter during the production process of the prizes, so we reserve the right to adjust slight changes to their final appearance.
Crossroads Inn Anniversary Edition - Marcin_Klabater
A week has passed since we have launched the Crossroads Inn campaign on Kickstarter. During this time, almost 500 wonderful people from 31 different countries have supported us with almost $13,000! Thank you!
https://www.youtube.com/watch?v=qEuXpYbpID0&t=12s Our goal is to be as close to our community as possible. As such, we're very happy about every question that you ask! This week has been a rollercoaster for us! Answers to the most common questions can be found below!
1. On which platforms will the game be released? We are currently developing our game for PC, Mac and Linux. We have a small team, so once we finish working on the PC version, we'll also try to port the game to Xbox One (especially as it currently supports keyboard and mouse controls). Another platform is a matter of raising adequate funds.
2. What languages will the game be localized in? Looking at our current wishlist and supporters, we will make Crossroads Inn in English, Polish, German, Chinese and Russian. We are still considering French and Spanish as an option, depending on the level of interest we get from these territories.
3. What DLCs are you planning? We plan to keep developing the game after its release. Our development team will work on add-ons such as new equipment, furniture, drinks and food. There will also be features such as new missions, scripts and activities connected with new employees. In general - a lot of content after the release, both free and paid.
4. Will the game be released in case of a failure on the Kickstarter? The game is on the final straight - we want to hand it over to you by the end of the year! The release of the game is not dependent on Kickstarter. We are here to collect money for additional game features.
5. What does the Crossroads Inn campaign look like? In Story mode, the campaign will last a year, which we divided into seasons - you start in early spring (this plays the role of a tutorial), and then you play through spring, summer and autumn, until the big finale in the winter. This seasonal distribution is important because it affects the availability of resources, while gradually increasing the level of difficulty. In each season you will encounter and try to eliminate one of the successors to the Delcrys throne (you can see them in our story trailer). The difference between Crossroads Inn and typical RPGs is that you have to use economics and market practices to defeat much more powerful opponents. We don't want to spoil too much, but as an example, we can use an Early Spring case. Your first opponent is Duke Rockburry, who has a monopoly on wine trading in the Delcrys region. To get rid of his monopoly, you will attempt to introduce a previously unknown - to Delcrys citizens - exotic, golden liquid, better known as beer! This is just as good as wine, but much cheaper. If you do everything right, your actions will soon undermine the main source of Rockburry's income and destroy his business empire, eventually leading him to bankruptcy and eliminating him from the race to the throne.
To celebrate this week, we would like to share with you the latest gameplay recorded today and some cool screenshot from the latest build!
We almost forgot - we are updating our Kickstarter page every day, so remember to visit us from time to time! Currently, you can find a “Making of” video about the OST, screenshot section, gameplays, etc.
We still miss almost 60 %, that's why we'll be grateful for every single donation: http://kck.st/2WYth0H
Crossroads Inn Anniversary Edition - Marcin_Klabater
Crossroads Inn not only mixes sim management with RPG genre. Kraken Unleashed knows that there is no decent inn without proper, atmospheric music. That's why Crossroads Inn will be seasoned with music made on unique instruments from the epoch, and composed and produced by Marcin Przybyłowicz, the author of music in numerous games - including The Witcher 3: The Wild Hunt.
Music in Crossroads Inn is a combination of two worlds. On the one hand, classical and illustrative music with symphonic elements, which perfectly matches the history of fantasy, and on the other hand, a mixture of sounds played on instruments typical of the late European Middle Ages. All this will translate into a better immersion of players in the world of Delcrys.
Crossroads Inn takes place in times close to the late Middle Ages or early Renaissance, so we couldn't deny ourselves the pleasure of gathering in one place a very interesting instrumentarium. Among others, fiddle, suka bilgorajska, classical lira, sarangi, or famous classical cello - these and many other original instruments will hear the attentive ear in the background while playing Crossroads Inn. Our musical arsenal is very rich, we wanted to disenchant these long forgotten instruments, so players will hear them in completely new arrangements - says Marcin Przybyłowicz, the composer of music.
The world of Delcrys is made up of three completely different kingdoms. Utermarchy, Yorevale and Sambria are inhabited by different peoples who have their own culture and customs - this is also reflected in music. An additional taste is also the emphasis on musical motifs of various social groups and castes.
Currently there is a crowdfunding campaign Crossroads Inn on Kickstarter. The creators have already collected nearly 30% of the expected goal. One of the goals of the action is to further expand the music layer with new songs. All this in order to maximize immersion and enjoyment of the game. After all, every player knows that the soundtrack is an indispensable element of a successful production. There are only 27 days left until the end of the action.
Crossroads Inn Anniversary Edition - Marcin_Klabater
Dear Backers!
We have passed the milestone of $6000 and hopefully we are heading straight to the next goal...You can’t imagine the euphoria of our team with every, even the smallest pledge we receive from you.
Thank you so much for every single amount - we appreciate the trust you are putting in us. We promised that Crossroads Inn won’t disappoint you. Patryk, Szczepan, Kuba, Michal, Tomek, Michal, Paulina - the entire Kraken Unleashed Studio, would like to ask you for another favor.
Any social media, press article, remarketing doesn’t work like a good, old fashioned word of mouth. Now on, investing money in us, you have become our spokesman. We play in one team now! So please, let your friends and family know about us!
We also invite you to add us to your wishlist on Steam - you will be up to date with the progress of our work.