Crossroads Inn Anniversary Edition - Marcin_Klabater
Today we would like to show you a little bit of the process standing behind the development of workers and guests that will visit your tavern.
https://youtu.be/KxZ7GL07Qwo The question which social groups and employees will appear in our game was one of the first we asked ourselves. Searching for the right answer was a tedious and long process, but when the answer was finally given, our 2D artist could start working in full force.
Jakub Balewicz: The first step is to find an initial idea for the character. Within our team, we talk and wonder what role does a new character play? In case of universal characters, customers or employees, the most important stage of my work was the development of their outfits. Here, the first stage is to find references for them.
Our game is set in the fantastic world of Delcrys, which is inspired by the Middle Ages and Renaissance. In order to give the characters a credible and consistent appearance, it was necessary to collect information about life in those times, how were the people dressing up and how it looked like in different cultures. The effects of this work led to the creation of the first notes, ideas and small sketches - mainly presenting patterns and shapes.
Only after gathering all this information it was possible to create the initial sketches. First, simple, quick drawings presenting a general outline of the outfits.
Jakub Balewicz: Inspired by the facts and images we found, we were seeking clothes that would fit into our world and reflect the spirit of a particular era. It is about patterns, materials, sewing methods and combining individual elements. Also, the available technology from a given period was a very important determinant of how different objects can function and look like.
In the case of employees, the first sketches led us to the images of specific professions and 3 different levels of experience for each of them. In the case of clients, we divided the sketches into 5 separate social groups which resulted in guest classes.
Kitchenstaff
Today, we wanted to introduce one of the groups of employees - Kitchenstaff. In their case, the most important elements of the design were, of course, the apron and specific kitchen tools. Those we use as visual indicators of the level. The lowest one, Kitchenhand, is wearing a dirty, torn outfit, and as an apron serves for him an old piece of cloth. "Fetch", "sweep", and " stir" are his daily bread. As a requisite, we gave him a ladle. With it, he prepares the simplest dishes, most often serving as a help to more experienced cooks.
The next level of Kitchenstaff are Cooks. In their case, the owner of the inn, i.e. the player, had to invest a lot of time and money in their development. That is why we assumed that he would like to be amused a little with the effect. Therefore, Cook has a new outfit and a clean apron. Here, we decided that the distinguishing item would be a knife. That’s because this character is connected to the activity of slicing and matching ingredients. In addition, Cook can already prepare much more dishes than Kitchenhand.
When we move to the third and highest level of a kitchen workers we get a Chef. Here, we have a rich, tailored outfit with much better materials, which are available only in the heart of the kingdom from the best tailors. His outfit is associated with the late Renaissance. We wanted to highlight the differences between him and the previous levels, where we used simple medieval costumes. The Chef, which can only be 1 in whole tavern, has a spoon and a shiv. His task is mainly to control the rest of the team, try dishes and add the last accents like spices and decorations. He is a master of his trade, who has gained experience in many kitchens, in many cities.
Jakub Balewicz: After consultation with the rest of the team and minor corrections, I was able to start making final drawings, in which I have already marked more details, color schemes and characteristics of individual professions. When this stage was finished, I delivered the charts with sets of refined sketches to Tomek, our 3D graphics.
About the differentiation system:
At Crossroads Inn, the diversity of customers and core employees must be very large, so we had to develop a system that would allow us to create a large number of combinations. The clothes that are meant to present the customer to the players are being designed separately. They translate into information from which social group and which region of the world a character comes from, and in the case of employees, who he or she is when it comes to profession and at what level.
Portraits and hairstyles are also created separately. These variables together - clothes, portraits and hairstyles - create a database from which combinations are created, which give a great variety. The variety we are looking for encompasses both 2D graphics and 3D models.
3D graphics:
Tomasz Kuczyński: We really wanted the Crossroads Inn world to be colorful, full of life and convincing. Few things spoil the immersion of the game world just like a screen filled with the same, duplicated models of characters. We wanted to avoid this problem and give the game the greatest depth possible.
Each group of guests has its own set of clothes, separate for representatives of both sexes. In such a set there are different clothes, headgear, types of trousers. Usually it varies from 6 to 12 objects. There are also different types of beards and hairstyles of characters. In the game engine there is a specially prepared script which, according to the established rules, combines everything into a ready-made character of the guest. This allows for a large variety of visitor appearance. This method of creation is called kitbashing (a term derived from Model building).
This method requires some planning and observance of certain rules during production, but in a relatively short time it allows to create a diverse crowd. In addition, with this method we use techniques that save RAM and CPU load, so it has a positive impact not only on the visual aspect of the game, but also on its optimization and performance.
You will have a chance to see the effects of this creative process in our game. We hope that you will like the characters created by us.
Crossroads Inn Anniversary Edition - Marcin_Klabater
Crossroads Inn Calendar
Nobody knows what will the 2020 bring. What new trends in gaming industry, what new gaming consoles shall be announced... One thing is certain though. You can personally start next year by building your own unique fantasy tavern! You’ll be able to spend each day of 2020 among the best dishes and drinks, listening to the magnificent tales of bards and adventurers. You'll be able to mark these days in a special Crossroads Inn Calendar, that we’re preparing exclusively for our backers.
Bards, Adventurers and Vedetas
One of the prizes we’re also assembling is a set of 18 postcards featuring Crossroads Inn's special workers, designed by our 2D Artist Jakub Balewicz. In the game, each of them might knock on your door at any minute seeking a place to drink and dine. Who knows? Maybe they will fancy your tavern so much that they will offer to stay and work for you? Furthermore, if you manage to keep them long enough, they will share captivating stories about their life.
Cookbook
This unique collection of recipes has been created in collaboration with a bunch of culinary adventurers - Nerds’ Kitchen. Their team has prepared a culinary e-book based on the world of The Witcher for the famous CD Projekt Red.
Now, Nerds’ Kitchen has embarked on a journey to gather 12 legendary dishes of Delcrys. Knowing how to cook them is the ultimate goal and ambition of every respected innkeeper. Grab the book, which is one of a kind and let the flavors of Crossroads Inn flow into your very own kitchen!
Beer opener
To finish this marvelous feast, make yourself comfortable and use our unique Beer Opener open to open a bottle of your favorite drink. This practical puppy will fit every pocket and in the moment of great need can help you enter the realm of joy and relaxation.
Something extra - Martyn’s Delight Mug!
You can pour the content of the bottle into Martyn’s Delight Mug. This is the prize we’re adding today as one of the prizes in our campaign! In mugs like these, Martyn is serving his own special drink, made in accord with his own original recipe.
The physical versions of the calendar, the postcards, the mug and the beer-opener are available on the Tavern Trendsetter ($100) pledge and up. The physical version of the cookbook will go to backers who support us at least on the Royal Brewmaster ($500) level.
There is 16 days left until the end of our campaign and we still need your support. Every pledge counts, so please spread the news and let other innkeepers know about it! In the meantime, thank you for every kind word and comment you've sent. We salute you and raise mugs and drink to you, friends!
Meanwhile, if you haven't supported us yet - you can still do it! 🍺 http://kck.st/2WYth0H
Disclaimer! We can’t predict every obstacle we encounter during the production process of the prizes, so we reserve the right to adjust slight changes to their final appearance.
Crossroads Inn Anniversary Edition - Marcin_Klabater
A week has passed since we have launched the Crossroads Inn campaign on Kickstarter. During this time, almost 500 wonderful people from 31 different countries have supported us with almost $13,000! Thank you!
https://www.youtube.com/watch?v=qEuXpYbpID0&t=12s Our goal is to be as close to our community as possible. As such, we're very happy about every question that you ask! This week has been a rollercoaster for us! Answers to the most common questions can be found below!
1. On which platforms will the game be released? We are currently developing our game for PC, Mac and Linux. We have a small team, so once we finish working on the PC version, we'll also try to port the game to Xbox One (especially as it currently supports keyboard and mouse controls). Another platform is a matter of raising adequate funds.
2. What languages will the game be localized in? Looking at our current wishlist and supporters, we will make Crossroads Inn in English, Polish, German, Chinese and Russian. We are still considering French and Spanish as an option, depending on the level of interest we get from these territories.
3. What DLCs are you planning? We plan to keep developing the game after its release. Our development team will work on add-ons such as new equipment, furniture, drinks and food. There will also be features such as new missions, scripts and activities connected with new employees. In general - a lot of content after the release, both free and paid.
4. Will the game be released in case of a failure on the Kickstarter? The game is on the final straight - we want to hand it over to you by the end of the year! The release of the game is not dependent on Kickstarter. We are here to collect money for additional game features.
5. What does the Crossroads Inn campaign look like? In Story mode, the campaign will last a year, which we divided into seasons - you start in early spring (this plays the role of a tutorial), and then you play through spring, summer and autumn, until the big finale in the winter. This seasonal distribution is important because it affects the availability of resources, while gradually increasing the level of difficulty. In each season you will encounter and try to eliminate one of the successors to the Delcrys throne (you can see them in our story trailer). The difference between Crossroads Inn and typical RPGs is that you have to use economics and market practices to defeat much more powerful opponents. We don't want to spoil too much, but as an example, we can use an Early Spring case. Your first opponent is Duke Rockburry, who has a monopoly on wine trading in the Delcrys region. To get rid of his monopoly, you will attempt to introduce a previously unknown - to Delcrys citizens - exotic, golden liquid, better known as beer! This is just as good as wine, but much cheaper. If you do everything right, your actions will soon undermine the main source of Rockburry's income and destroy his business empire, eventually leading him to bankruptcy and eliminating him from the race to the throne.
To celebrate this week, we would like to share with you the latest gameplay recorded today and some cool screenshot from the latest build!
We almost forgot - we are updating our Kickstarter page every day, so remember to visit us from time to time! Currently, you can find a “Making of” video about the OST, screenshot section, gameplays, etc.
We still miss almost 60 %, that's why we'll be grateful for every single donation: http://kck.st/2WYth0H
Crossroads Inn Anniversary Edition - Marcin_Klabater
Crossroads Inn not only mixes sim management with RPG genre. Kraken Unleashed knows that there is no decent inn without proper, atmospheric music. That's why Crossroads Inn will be seasoned with music made on unique instruments from the epoch, and composed and produced by Marcin Przybyłowicz, the author of music in numerous games - including The Witcher 3: The Wild Hunt.
Music in Crossroads Inn is a combination of two worlds. On the one hand, classical and illustrative music with symphonic elements, which perfectly matches the history of fantasy, and on the other hand, a mixture of sounds played on instruments typical of the late European Middle Ages. All this will translate into a better immersion of players in the world of Delcrys.
Crossroads Inn takes place in times close to the late Middle Ages or early Renaissance, so we couldn't deny ourselves the pleasure of gathering in one place a very interesting instrumentarium. Among others, fiddle, suka bilgorajska, classical lira, sarangi, or famous classical cello - these and many other original instruments will hear the attentive ear in the background while playing Crossroads Inn. Our musical arsenal is very rich, we wanted to disenchant these long forgotten instruments, so players will hear them in completely new arrangements - says Marcin Przybyłowicz, the composer of music.
The world of Delcrys is made up of three completely different kingdoms. Utermarchy, Yorevale and Sambria are inhabited by different peoples who have their own culture and customs - this is also reflected in music. An additional taste is also the emphasis on musical motifs of various social groups and castes.
Currently there is a crowdfunding campaign Crossroads Inn on Kickstarter. The creators have already collected nearly 30% of the expected goal. One of the goals of the action is to further expand the music layer with new songs. All this in order to maximize immersion and enjoyment of the game. After all, every player knows that the soundtrack is an indispensable element of a successful production. There are only 27 days left until the end of the action.
Crossroads Inn Anniversary Edition - Marcin_Klabater
Dear Backers!
We have passed the milestone of $6000 and hopefully we are heading straight to the next goal...You can’t imagine the euphoria of our team with every, even the smallest pledge we receive from you.
Thank you so much for every single amount - we appreciate the trust you are putting in us. We promised that Crossroads Inn won’t disappoint you. Patryk, Szczepan, Kuba, Michal, Tomek, Michal, Paulina - the entire Kraken Unleashed Studio, would like to ask you for another favor.
Any social media, press article, remarketing doesn’t work like a good, old fashioned word of mouth. Now on, investing money in us, you have become our spokesman. We play in one team now! So please, let your friends and family know about us!
We also invite you to add us to your wishlist on Steam - you will be up to date with the progress of our work.
Crossroads Inn Anniversary Edition - Marcin_Klabater
Dear friends!
Today is a very important day for Kraken Unleashed. Our game Crossroads Inn - that we have been working last 12 months over so hard just debuted on the crowdfunding platform Kickstarter!
Over the past year, a small developers team has put all its heart to provide you with a game that will meet your expectations. The idea for the game was born a few years ago in Patryk Pietraszkiewicz's head, surprisingly, over a mug of beer:)
https://www.youtube.com/watch?v=3aTEeZUtXZE "I love simulators, but I've always missed the storyline, some captivating story. By creating Crossroads Inn we would like to fill this niche and creatively combine popular tycoon mechanics with adventurous and role-playing elements. The enthusiastic community response is a confirmation that there is a growing demand for such a production. "
That's why Crossroads Inn combines two most popular genres - management sim and RPG. Thanks to this unique blend, it goes beyond the scheme known from the typical simulator games, thus refreshing the somewhat rusty genre.
https://www.youtube.com/watch?v=PvEYlvIoHDU&t=21s Our goal is to raise $30k dollars, which will allow us to broaden the game content, but above all reach as many future players as possible. Those additional funds will allow us to expand the game itself and add elements such as: animated cut-scenes, more complex music layer including minstrels ballads and a world-class lectors to dub key in game characters to increase level of immersion and build a uniqueness of our game. We have already invested a lot of funds and time in the game and still we are going to give it more but for some of the features we would need community extra help.
Sink or swim - in order to receive the money, we have to collect the entire amount. That's why the key to the collection is the first 48 hours and momentum that will allow us to reach the finish line happily.
https://www.youtube.com/watch?v=tiVTsih3WCU For this to happen, we need your support, which will give this first kick. That's why it would mean a world for us if you decide to back us or spread the word on your social media channels and encourage your family and friends to support our fundraising..
In return, we offer really cool gifts - among others, if you hurry up, you can buy the game for a price way lower than on the release day!
Thanks for supporting us and we promise to deliver a game you'll be really proud of!
Crossroads Inn Anniversary Edition - Marcin_Klabater
Discover the kingdoms of Delcrys!
There are three kingdoms on the Delcrys continent, constantly clashing in political and economical struggles.
Yorevale is the oldest kingdom on Delcrys. It is also called “old land” or “green kingdom”. It remains a country with advanced culture, famous for its universities, farmlands and the biggest cities on the continent. The Yores are skilled in construction, so they surround themselves with humongous walls, to protect themselves from a possible attack of their neighbors, the Untermarch.
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We decided to launch a crowdfunding campaign for the Crossroads Inn on Kickstarter in less than two weeks time:). The campaign on Kickstarter is scheduled to start on 12 February 2019 and will last 30 days.
We want to raise USD 30k for the expansion of the title. The collection will start on February 12th.
We decided to engage our community and reach new fans by organizing a crowdfunding action on Kickstarter. This will allow us to expand the game and add elements that will certainly make the gameplay more enjoyable for players. We want to increase the number of cut-scenes, expand the music layer and involve in to the project top class lectors. Additionally, we hope that a successful campaign will also help to increase the promotional range of our production.
Those who decide to back our project will get access to early access, unique gifts and additional in-game content. What is important, players will be able to give us their comments and observations, which may decide about the final appearance of the project – their voices are the most important for us.
The campaign on Kickstarter is scheduled to start on 12 February 2019 and will last 30 days.
Crossroads Inn Anniversary Edition - szczepan.rozalski
Hi, folks! We have some news to announce. We're almost ready with a build for closed Beta tests. Patryk, our developer, is - as shown in the picture below ;-) - putting finishing touches on it. Alongside the test we'll be starting our Discord channel. That's what a lot of you have been asking for. Anyway - thanks for the attention and keep brewing!
Crossroads Inn Anniversary Edition - Marcin_Klabater
Dear Innkeepers! It gives us great pleasure to announce the collaboration with Nerds' Kitchen team on the Crossroads Inn project.They are a bunch of experts on the culinary side of games, who prepared an e-book with recipes from Witcher's universe for CD Projekt Red.
In our project, Nerds' Kitchen are responsible for creating 12 legendary dishes from the Delcrys universe. They've also helped designing other dishes, that you'll be able to include into the menu of your tavern. And that's not all, we have an additional surprise for you! You will be able to prepare the legendary dishes on you own, in your own very kitchen with a "Crossroads Inn Cookbook" that Nerds' Kitchen are preparing for us!