Hello Wanderers! Update 0.9.9.3 is very close to being released and I just wanted to let you all know whats coming. The ETA for this update is < 25th of Jan.
Before I start, a massive thanks to the hundreds of you who have filled out the feedback form. A lot of this update are requested raised by you wonderful people who took the time to let me know what needs improved! I do email every single one of you individually to acknowledge the points you riased, if you haven't heard from me yet, I'm getting to you :)
Details of Update:
The most important update : THE DOT HAS BEEN CENTERED
I'll bow down in shame to everyone who was irritated about the meditation dot being 1px off center. That was shady work on my part, and I apologise. Sorry for driving you all mad with it. This has now been fixed (or has it? no jk, its been fixed).
Immersive Playne is here
You can now rotate 360 degrees and view your entire Playne.
Groundwork is being laid for VR
Groundwork is also being laid for new gameplay mechanics. Details coming soon :)
Better Streak System
The streak will now only cut off at 3am(instead of 12am) for you late nighters.
Improved Story
The entire story chapters + guide text have been fixed of typos and grammatical errors and made a little better and easier to read.
Thank you Nerrei for proofreading thousands of words of text and helping me to improve it 😄
Meditation Customisations
Night Mode : a bit easier on the eyes and a much requested feature
Remove Time : for a cleaner meditation session
View Numerical Time : If you need to know how many exact seconds you have left 😛
Thought Feedback: Add / Remove thought feedback sounds (droplets)
Less Guidance: Remove tutorial and guide text
Silence Sessions: Remove background ambiance for a silent session
Meditation Optimisations
Keyboard thought response. This is another much requested feature, you can now type space instead of using your mouse
Better, more audible, starting and ending bell
Bug Fixes/Minor Updates
Aurora Borealis now shows up correctly. :D
Revamped UI elements
Many other minor fixes
Other News
I'm working on the mobile version in tandem with updates to Playne on Steam. Its progressing well and alpha testing should commence in the next few weeks.
I'm grateful to Ubisoft for showing interest in supporting Playne. In the end it didn't pan out, but thank you Serge & Yves for taking the time.
We’ve got a range of updates for you including some big changes to the levelling system.
Fully Revamped Progress System
The biggest change we wanted to implement was to move away from the punishing streak based levelling system.
Day Based Levelling System: Each day you spend meditating will now progress you through the game.
two new skills added
New progress screen to track your level and the growth of playne
New screen for your track your streaks (campfire)
Dynamic Tree Growth
The tree growth stages are now fully dynamic.
Before we had a handful of separate growth stages as defined by your player level, but now you have a fully dynamic growth system. This means that your trees will grow on every single day of meditation.
Visual upgrade
There are a bunch of new visuals added to the scene. The lighting has also been improved.
Better Settings Widget
Yup, you’ve asked for it and you now have it. A new settings system which makes it easier for you to control the different aspects of the game.
Easier to navigate
You can also now toggle the meditation guide on and off
Interactable objects
You can now interact with objects in Playne to engage menus.
End Game Unlock
Evolve mode is now an end game unlock.
Walk around 4 sq km of an island inspired by Scotland.
Collect seeds from the 'Last Tree'
Plant seeds
Meditate to make the seeds grow into tree.
Trees grow into your forest
Create your tranquil space
All players who helped Beta test Evolve will have the mode unlocked
Bug Fixes
A lot more quotes for the meditation summary screen
Console has been fixed. (Commands are Sanugia for our old bugged out cam, 711 to remove UI. More coming soon with mentions to our players who have helped with bug fixing Playne :)
VR loading unintentionally
Text mismatch on meditation level up
Escape menu no longer loads on title screen
Start button now works on the dialogue screen
Bunch of typos fixed and other improvements to story tree
Evolve Bug Fixes
Mismatched time tracking should be fixed
Unstuck key to get yourself unstuck
Current Players Please Note
Since the levelling system has been changes you might notice that your Playne has evolved further than the last time you played. If you have any other problems related to this upgrade then drop us a note on the discussion boards or email us at hello@playne.co
By taking the time to tell us what you think of Playne, you could have a profound impact on how we develop Playne and we will be forever grateful to you.
As a token of gratitude, we will include your name in the game credits if you enter your Steam ID in the form. Swish!
Playne Evolve is a new gamemode where you can explore an open world Island, plant trees and make them grow with mindfulness. Evolve is designed to help you relax and find calm. It could either bore you to death or relax you back to life 😃 So, what is Evolve?
Walk around 4 sq km of an island inspired by Scotland.
Yes, you can only walk, you won't find any sprinting shenanigans here
Gameplay which encourages you to passively meditate through breath awareness
Collect seeds from the 'Last Tree'
Plant the seeds
Meditate to make the seeds grow into tree.
Trees grow into your forest
Create your tranquil space
Be Warned Wanderer!
Folks, this is an ALPHA build. We are putting it out early so you all can play about with it and break it. Remember, your feedback is like gold dust and we want every speck of it.
You are not saved!
Don't get too attached to your saved files - your saved file for evolve will be reset on full release. We have to do this because there is a good chance that we will make changes to the map for the final build. This means your trees will no longer be valid with the new terrain. Much like other things in life, don't get too attached, you might have to plant the trees again once the final build comes out.