HITMAN™ 2 - contact@rockpapershotgun.com (Alice Liguori)

It almost feels wrong to put a precision killing machine like Agent 47 into the hands of a total newcomer, but sometimes needs must. As the video team’s resident Hitman fan was off assassinating some brain cells on a stag do, I was left to attend a hands-on with the newest stage in Hitman 2. It’s called Santa Fortuna, and whisks you off to sunny Colombia. Hitman has always been a game that interests me – I like sandboxes, I like stealth and I always join the Dark Brotherhood in Skyrim, so I guess I like assassinating people too (in games). I ve edited many videos on Hitman, so I really thought some of those skills would have transferred by osmosis. Boy was I wrong. (more…)

HITMAN™ 2

Above: this is from the PS4 version of the game.

Agent 47 is crouched in a meeting room, hiding by a door and waiting for a target to walk in and get electrocuted by an elaborate trap I've set up. I've exposed a live wire, and made a water machine leak, and now I'm just waiting for the right moment for my cartel target, Andrea Martinez, to wander in, check out the leak and meet a dreadful end. 

Unfortunately, her guard notices the leak first, and walks in to investigate. Sod it, I think. I'll turn on the plug anyway. I electrocute the guard, take his outfit, then tail Andrea around her headquarters until she decides to wander back down to the meeting room. When she walks in to investigate the half-naked guard's fried body, I choke Martinez, snap her neck, climb through the window and hop over the creaky wall I used as my entrance. 

Such messy encounters are how Hitman levels typically play out for me on the first attempt, while I'm learning enemy patterns and how the level is structured. I can't promise my next attempt at Hitman 2's Colombia-set level, Santa Fortuna, would've been much better, but discovering a new backdrop is as fun here as it was in 2016's episodic affair. 

I've played a more-or-less complete run through the two revealed Hitman 2 levels now, including the Miami racetrack revealed at E3. If you loved how lavish Io made the levels last time—with entirely different-feeling districts, opportunities, chatty NPCs and little stories playing out in the same space—then this is similarly dazzling. The jungle-based Santa Fortuna is broken up into two main areas: a slightly ramshackle village neighbouring an enormous Delgado cartel mansion, where the mission's other two targets are waiting for you. This mansion is separated by a bridge, which has a Jabba's palace-style sentry and enormous gates keeping you out. Luckily, Agent 47 can climb vines around the right-hand side of the wall, letting him hop into the heavily guarded gardens.

One of the two additional targets is Rico Delgado, who wanders from the swimming pool of the mansion to his guarded office, and the other is Jorge Franco, who's making a new drug in his nearby factory. My dispatch of the latter was a pretty over-the-top affair. With five minutes to go until my time with the game was over, I garrotted him in a shed without realising a guard had spotted me through a window. I then had to shoot my way out, fending off guards wearing those Breaking Bad-style overalls that I recognise as the uniforms of people who make drugs for a living (see the screenshot above).

I see a bunch of escape methods: wandering peacefully out of the mansion wearing a sicario uniform, which I wear for a while while tracking Rico, and another via a speedboat on a beautiful nearby lake. In a preview demo like this, it's hard to get a sense of all the different ways in and out of the place, but like Sapienza or Hitman's other best levels, I can see myself spending at least five hours here unpicking all the different methods, costumes and related secrets. 

This comes from a studio that knows its fans extremely well at this point. If 2016's Hitman gave you everything you'd wanted from the series since Blood Money, this is very much more of the same so far. That might be deliberate in the case of the Colombia level—some bigger twists on the formula are waiting deeper into the game. "Colombia is quite traditional, in a sense, that you have the targets and know where they are on a map," explains Io's community manager Travis Barbour. "There are some locations where we mix that up a little bit. There's more options in terms of how you approach the level, and you're not always just searching for targets. There's other elements involved in the locations as well."

Not releasing the levels episodically means there's some welcome mystery to the other four locations in Hitman just a month before release—we've still only seen less than half of them. "We do have a plan for how many we're going to reveal, but we're not going to show too many more," Barbour explains. "We [have] six locations, and we've shown two. Miami, people have seen a lot of. Colombia, people will start to see some of. And the rest, we don't really want to show in too much detail. But I think it's important to let people know what they are in for, what's coming up. So we will have some things that will allude to the locations and show them very quickly." 

My remaining fear for Hitman 2 is that, given the drama around Square Enix dropping the series last year, it's now being wedged in the release calendar between Red Dead Redemption 2 on consoles and Fallout 76 when it arrives next month. On the evidence of what I've played so far, Agent 47 will once again deserve a lot of attention, but it's arriving at what will probably be a challenging time for any game that isn't enormous. I hope it doesn't get lost. 

HITMAN™ - contact@rockpapershotgun.com (Dominic Tarason)

The Humble Monthly continues to impress – today’s $12 subscription bundle deal is massive souls-inspired Metroidvania Hollow Knight, murder-sim Hitman and zombie survival sandbox 7 Days To Die. While the third of those doesn’t quite fit, the first two are among the best in their genres, though Hitman is arguably a genre unto itself.

That’s not even mentioning the other handful of games to be unveiled at the end of the month. Plus, the upcoming Hitman 2 (due November 13th) will integrate with the original game, letting you take on old missions with new gear. Below, some trailers for the current trio of games, and some thoughts on each.

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Sep 27, 2018
HITMAN™ 2

Today, Io Interactive has announced that Hitman 2 has gone gold ahead of its November 13 release date. If you've somehow not encountered this term before, it basically means full development is finished and that physical copies of the game are ready to be manufactured for shipping. 

Obviously that last part doesn't mean much on PC, but it's a handy milestone to remind you that the game isn't far off. We've so far had a look at two of the six levels in the new Hitman: a Miami racetrack, where at Gamescom I beat a guy to death with his own didgeridoo, and the Colombian jungle which was revealed earlier this week. I sort of hope they don't show any others before release, and preserve the surprise for launch. My impression of Miami, though, despite the demo mostly being guided, is that it's as packed with amazing detail and possibilities as 2016's Hitman. 

My slight fear is that releasing Hitman 2 in proximity to Fallout 76—the day before—will bury what's probably going to be a great game, when it might not have hurt to release it in January when we'll likely be starved for new things to play. 

But hey, I'm no market expert. I'm just a guy who wants to beat another guy to death with his own didgeridoo. 

HITMAN™ 2

Warner Bros and Io Interactive have released a new trailer for Hitman 2, giving us more detail about the Colombian jungle level that we got a glimpse of a few weeks ago.

In the above trailer, we are introduced to Santa Fortuna, a small village in an idyllic location—an excellent holiday spot, providing you can ignore the loitering gunmen and dodgy dealings. Unluckily for you, it seems you won't have time to relax, as it seems Agent 47 has been deployed there to deal with three cartel leaders.

Along with the lush backdrop of the Colombian rainforest, we get to see caves and ruins and other locations, ripe with kill possibilities. In fact, the video gives us a glimpse at some of the ways you'll be able take out enemies, such as stealth takedowns, the use of the environment—gas canisters or, from the looks of it, pretty much anything that isn't tied down can be used for murder. Agent 47 also throws a hammer. It's your usual wholesome Hitman stuff. 

We heard more about Hitman 2's creative kills and immersive qualities last month, including Agent 47 killing a man with a fish.

HItman 2 is set for release on November 13.

Serious Sam 4 - contact@rockpapershotgun.com (Katharine Castle)

Last week, the first of three shiny new Nvidia Turing cards finally pitched up on shop shelves – the RTX 2080. You can head over to my Nvidia GeForce RTX 2080 review to find out more on what I thought of the card as a general pixel pusher, but the long and short of it is that you’re probably not looking at much of a raw performance increase over the current Nvidia GeForce GTX 1080Ti.

That’s probably not the most ringing endorsement you’ve ever seen – especially when the RTX 2080 is currently more expensive than the GTX 1080Ti – but the main attraction of Nvidia’s new RTX 2080 graphics card is something I haven’t actually been able to test yet. Namely, its nifty real-time ray-tracing reflection tech and its clever AI-driven bits and bobs like DLSS (deep learning super sampling), which you can also read more about by clicking that there Nvidia Turing link above. This may well turn the tables in the RTX 2080’s favour once said ray-tracing and DLSS games actually come out or are updated to support said nifty and clever features, but right now all we have is a list of confirmed games that will, at some point, receive ray-tracing and DLSS updates in the future – which thankfully has just got a bit longer and, more importantly, more specific about exactly which features they’ll be taking advantage of.

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Darksiders III - contact@rockpapershotgun.com (RPS)

As we stare into the weary, craggy face of the final quarter of 2018, there is still a glimmer of hope. The games are not yet done. They will never be done. And the impending release of them, some close, some a little further away, stirs something within us. The delicate, easily crushed butterfly of excitement. We may catch it yet, to keep in our collection of emotions – the sharp pin of time pushed through and through it into the cork of eventual disappointement. (more…)

HITMAN™ 2

Hitman 2's How to Hitman series has already showcased Agent 47 killing a man with a fish. The run now turns its head to something close to my heart: making an arse of things. 

"In Hitman 2, stealth is key if you want to avoid being captured" begins the above. Which is largely where I've always gone wrong. Similar to its forerunner, a mini-map lets you track targets, the short explains, and alerts you when things go awry—like when your identity has been compromised by security, a passer-by and/or a security camera. 

This happens to me quite a lot on first runs. But Hitman 2's newest feature, named Picture-in-Picture, should help me out.

"Okay, you messed up," adds the trailer. "But on long missions, it can be hard to keep track of how you messed up. That's where Picture-in-Picture comes in. It alerts you to important events as they happen, providing you with crucial context to help you plan your next move."

In doing so, the example given shows a civilian happening on a body Agent 47 has left lying out on the concourse, as he makes his way into a building via a first floor window. "Next time, put the body in the dumpster," the trailer explains. I see. That's where I've messed up in the past.  

Hitman 2 is due November 13, 2018. In case you missed it, here's the teaser for its Columbia jungle level:

HITMAN™ 2 - contact@rockpapershotgun.com (Alice O'Connor)

A new trailer for Hitman 2 shows Ian Hitman off on his hols in sweltering Colombia, creeping through the rainforest to murder fellas out S.T.A.L.K.E.R. in the gas masks and ponchos and all. What exactly these tropical cosplayers have done to deserve murder is a mystery we cannot begin to guess at, but the video shows that goodness me the forest really is lush and not just a wee base with trees in the skybox. I look forward to creeping through there, maybe even grabbing a swim. Have a look below.

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HITMAN™ 2

IO Interactive has teased a Colombian jungle level for Hitman 2, and it'll be full of enemies dressed in big blue ponchos and dense shrubbery in which to hide their bodies.

I love the contrast between the bad guys' waterproof ponchos—the kind I'm only used to seeing people wearing in theme parks (although I presume they're actually used in jungles too)—and the mean assault rifles they're carrying. The jungle looks dark and dense, perfect for creeping around in, and buildings are sparse, which should make it feel different to other levels in the game. Perhaps it'll also nod to the Colombian jungle mission way back in Hitman: Codename 47, the first game in the series, which would be neat.

The teaser video shows Agent 47 pulling an enemy into some long grass, but doesn't give us an idea of how you'll approach your mission. I'm interested to see whether IO can make the level feel free and open—which is what you'd hope for in a jungle level—while subtly funneling players down particular paths. Will you be able to explore the whole thing, or will there be hills or dense forests that block your path, ensuring you end up at a particular spot? Let's wait and see.

Hitman 2 is out in November, and it'll include updated versions of Hitman 1's levels as DLC. We've already got a look at its dazzling Miami level, and watched Agent 47 kill a man with a fish. I can't wait for it and, unlike Hitman 1, it won't be episodic, so you can play through the whole thing on release day. 

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