Storm Chasers - littlecloudgames
Hello,
The game has been live for about 6h and it's already received (a lot of) negative reviews.

Well, I wasn't waiting for this negative tsunami, but I have to stand up and extract of all the possible fixes and improvements that the game needs.
The good thing about Early Access is that the game will never stop to evolve.

From what I've read in forums and reviews, I think that this could be a good roadmap to start:
Bugs:
- In mission 4, it seems that there is a problem to refuel the car
- In mission 2, there seems to be a problem for completing the 2 objectives for some players
- Mission 5 don't load correctly
- When you activate a probe if you press the button to pause, it freezes
- Radar doesn't show all of the activity areas
- Objective's text don't show properly in some resolutions
- Some game's crashes

Improvements:
- Add Singleplayer Free Roaming (Difficulty: 1/5)
- Add Online Free Roaming [like in GMod] (Difficulty: 4/5)
- Make the game brighter (Difficulty: 1/5)
- Remove the need to complete mission 4 to play online (Difficulty: 1/5)
- Better performance in low-end PC [less particles in clouds] (Difficulty: 2/5)
- Better car physics [better speed up and brake] (Difficulty: 2/5)

I think that those are all of the issues and suggestions that I have found in comments and reviews.
I would like to ask you to not post bad reviews until you are totally sure that the game will not fit your needs and desires, because every negative review is very harmful for the game's future.

More important, I would like to really thank you all for buying the game and playing it.
Storm Chasers - littlecloudgames
Aloha storm chasers!
The game is now available on Steam in Early Access.

As I always say, don't expect the best game in history as the game is far from being an AAA title but it is just an indie game made by on single person.

I just would like to thank you all for your support and help.

!!! THANK YOU !!!
ːsteamhappyːːsteamhappyːːsteamhappyːːsteamhappyːːsteamhappyːːsteamhappyː

See you in-game!
Jun 21, 2019
Storm Chasers - littlecloudgames
Hi-diddly-ho!
At last! The game has been approved by Steam after having to resend a new version because of two issues related to the Steam page and the testing (wrong translation and lack of testing support into the game).

Early Access launch
Storm Chasers will be launched in Early Access on June 28.

Early Access price
The game in Early Access will cost $12.99 USD with an additional launch discount of 15% during the first week.

I would like to thank you for all of your support and your patience with the changing release date. I really hope that you'll like the game and remember that this is an Early Access version that will evolve with your help.

See you in a week! ːsteamhappyː
Jun 17, 2019
Storm Chasers - littlecloudgames
Hi storm chasers!
I was testing destruction generated by tornadoes and I thought that I haven't write about damages done by twisters.
You can find below a gif made with two testing screenshots (with poor resolution - sorry - ) that gives you an idea of the damages done by an EF5 twister.
(Keep in mind that those houses have been added for testing purpose and will not be placed here in final version.)



[Right click and open in new tab to view in full screen]

I hope that you like those screenshots and just imagine what happens when this tornado hit the town visible in background. ːsteamhappyː

I still don't have any response from Steam but I will share any info on release state as soon as I get it.

Thank you very much for your patience and your support!
Storm Chasers - littlecloudgames
Aloha storm chasers!
After two weeks of silence, I'm back to share the current development state of the game.

I have lost a couple of days of work because of my source code repository (where I save all of my work on the game to avoid any issue in case of computer damage). The size of the game's project is getting very big and I had to find another way to save everything in a safe place.

Beside of this problem, I've also been out another couple of days for personal reasons.

Anyway, those have been the progress made during the last two weeks.

Money management



Inspired by some of your comments, I have added money management to the game.

It is the main feature I've added to the game since the last devlog. It is really a great change and it will change the way you'll play in online game mode.

At game start, all players will have the same cash quantity to spend during the whole game duration.

Currently there is no way to earn money but, maybe, I could add one later.

So... how it works: inside the gas station shop (in the center of the map) you will be able to buy new items and to upgrade other ones.



Of course, you don't have enough money to buy everything so you will have to choose wisely what you need to track tornadoes the best way.
Money will also be used to repair your car and to refuel (both in gas station too).





It is a big change as there are other players in your team, so you could create strategies to upgrade your radar while another team mate buy two or three probes and another one upgrades his photo storage to be able to take more pictures.



Of course it is only the beginning and it could become more complex during the Early Access, but I am really exited with this new feature.

Car behaviour

Another small features has been added to the driving experience.

The car engine will be off at game start or when you are refuelling.

The car will no longer explode automatically when it takes too much damages (only a powerful hit will made it explode).

When you are near a tornado, wind gusts will influence the steering.

Some screenshots

I haven't done significant changes in the graphical part of the game, but here are two screenshots taken during my last testing.





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That's all for now.

The game will be launched in june but I don't know the exact day of month.

I will not add any new feature to the game before Early Access launch. I will now focus on bug fixing and closing some legacy tasks that needs to be done before the launch.

Thank you so much for all of your kind words.

Stay tuned for more info!
Storm Chasers - littlecloudgames
Hello there!
I'm back for a new devlog about the game. Little more than two weeks have passed since the last one and I have been working on a lot of things. Let's go!

Supercell formation



I think that this will be a sticky section because it will be evolving during the game development to get better results. I have changed the supercell appearance to make it more realistic and it is pretty impressive right now. This "picturesque" screenshot (to quote Black_Eagle99 ːsteamhappyː) captured during the sunset gives you an idea of the new supercell rendering.

Wind information



As TylerPlaysGTA5 suggests in another thread, the wind is very important in storm chasing and I have added more info inside the car about it to better predict movements of supercells. It becomes less accurate when approaching windy zones but it can be very useful when chasing a faraway tornado.

Trees damages



In the last version, trees can be damaged by tornadoes. Tree branches are thrown away, leaves are pulled out and even trunks can be torn off by strong tornadoes.

Car interactions





Your car is your best friend in this game. Without a car, you will have to run to chase (escape from?) tornadoes. To add more interest in driving mechanics, beside from fuel management, I have added some new interactions as repairing car damages or pushing the car when it is stuck in mud during high precipitations weather.

Main menu



It is a temporary UI but it will gives you a better idea of what to expect about the game.
The "Customize" option lets you update your character and car appearance depending on your XP level.
Right now, the free roaming option will not be available for E.A. launch because I use it for testing purposes and it needs to be upgraded.

Online







It has been the main focus of work since the last devlog. I have fixed a lot of things and it is now working as it should. You can't drive other player's cars, but you can sit in passenger seat in cars that belong to your team.



To make chatting easier with gamepad, I have also added a quick chat option as in a lot of other online games.

Launch date

There is a lot of work remaining before Early Access launch but I don't think that anything could be blocking the development. There isn't a fixed day, but it will be released during the first two weeks of june.

As I wrote in another thread's comment, the price will be lower than what I said before (it was setted about $15-$20) but I can't say anything more precise as the final price has not been fixed yet.

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That's all for now. Don't doubt to tell me what you think about this devlog and if you have any suggestion in comments. It is really great to read that you are waiting for the game to be launched. It is very motivating!

Thank you so much for all of your kind words.

Stay tuned for more info!
Storm Chasers - littlecloudgames
Hi storm chasers!
This is the first devlog about the game after its announcement. I have been working hard for the last weeks and I would like to share with you what have been done. Let's begin.

Supercell formation and rain shafts



The first thing I have been working was to make supercells more realistic and impressive. In the trailer, there was only a tornado with a small cloud above it, but now there are supercell forming and moving on the map that can ending up creating tornadoes.
I have also added rain shafts below supercells when there is heavy rain or hail precipitations.
You can have a better look of those rain shafts in this screenshot of a tornado that touched the ground pretty far away from my position:


Better GPS radar



There are also a lot of changes in the GPS radar. The supercell's formation are now appearing more realistically and I have added more useful information about roads, buildings, points of interest... etc. Of course it is far to be perfect but I think that I will let it unchanged for the early access launch.

Rain on windows and winshield wipers



Another graphical point that I was wishing to modify was the rain visual effects inside the car. I think that it is very important that the player feels safe and protected inside his vehicle and, for me, the windshield wipers are one element that can gives you this feeling.
It is really great to watch heavy rain falling on the window and listen the wipers cleaning the windshield. Of course, you can't expect a realistic effect like in the Drive Club game but I think it is enough... for the moment ;-).

As you can see in the screenshot above, I have also changed the hands of the driver to match the skin tone that you have selected for your avatar and I have added more info icons (car lights, engine gears... etc.)

Fill up the gas tank



It was something that was already working in the past version of the game, but, to add more realistic interactions, I have added the need to exit your car to fill up the gas tank and not only to have to drive to the gas station and to wait inside the car.

Online

Those was the changes made on the visual part of the game but the main work I have done in the past weeks has been in the online mode. I have fixed a lot of gameplay mechanics and I need to also add more features as "Invite your friends" and "Inactivity disconnection" for example.

That's all for now. Thank you very much for your interest about the game. I will try to respond every question that you could have about it, as I have done for now.

Stay tuned!
Storm Chasers - littlecloudgames
Here we are... The Steam page of the game is now live and I have to work even harder to get everything done before the Early Access launch.

I would like to share with you an early development roadmap in the short term:

Early Access launch features
  • 8 Singleplayer missions
  • 1 Online multiplayer game mode available in 1 vs 1, 2 vs 2 and 4 vs 4
  • Customizable character and car
  • Editable online FM radio stations

Early Access post-launch features
  • 2 New online multiplayer game modes
  • New gameplay interactions
  • More character and car customization
  • Local MP3 as an FM radio station

Don't forget to share your suggestions and ideas in the Suggestions / Ideas board.

This roadmap could dramatically change in the next weeks/months but it will gives you and idea of what to expect from Storm Chasers.

Thank you so much for your support.
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